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Improve logging for changes in QuestController.AutomationType and clean up some related methods

master
Liza 2024-08-10 20:36:43 +02:00
parent 7e9eb212e3
commit ec2a8a15fc
Signed by: liza
GPG Key ID: 7199F8D727D55F67
7 changed files with 87 additions and 54 deletions

View File

@ -14,7 +14,6 @@ internal sealed class Configuration : IPluginConfiguration
internal sealed class GeneralConfiguration
{
public bool AutoAcceptNextQuest { get; set; }
public uint MountId { get; set; } = 71;
public GrandCompany GrandCompany { get; set; } = GrandCompany.None;
public bool HideInAllInstances { get; set; } = true;

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@ -75,7 +75,7 @@ internal sealed class CommandHandler : IDisposable
case "start":
_questWindow.IsOpen = true;
_questController.ExecuteNextStep(QuestController.EAutomationType.Automatic);
_questController.Start("Start command");
break;
case "stop":

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@ -146,7 +146,7 @@ internal sealed class ContextMenuController : IDisposable
}
];
_questController.SetGatheringQuest(quest);
_questController.ExecuteNextStep(QuestController.EAutomationType.CurrentQuestOnly);
_questController.StartSingleQuest("SatisfactionSupply prepare gathering");
}
else
_chatGui.PrintError($"No associated quest ({info.QuestId}).", "Questionable");

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@ -417,7 +417,7 @@ internal sealed class GameUiController : IDisposable
return null;
_questController.GatheringQuest.SetSequence(1);
_questController.ExecuteNextStep(QuestController.EAutomationType.CurrentQuestOnly);
_questController.StartSingleQuest("SatisfactionSupply turn in");
}
return i;

View File

@ -93,6 +93,20 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
_toastGui.ErrorToast += OnErrorToast;
}
public EAutomationType AutomationType
{
get => _automationType;
set
{
if (value == _automationType)
return;
_logger.LogInformation("Setting automation type to {NewAutomationType} (previous: {OldAutomationType})",
value, _automationType);
_automationType = value;
}
}
public (QuestProgress Progress, ECurrentQuestType Type)? CurrentQuestDetails
{
get
@ -185,7 +199,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
if (CurrentQuest != null && CurrentQuest.Quest.Root.TerritoryBlacklist.Contains(_clientState.TerritoryType))
return;
if (_automationType == EAutomationType.Automatic &&
if (AutomationType == EAutomationType.Automatic &&
((_currentTask == null && _taskQueue.Count == 0) ||
_currentTask is WaitAtEnd.WaitQuestAccepted)
&& CurrentQuest is { Sequence: 0, Step: 0 } or { Sequence: 0, Step: 255 }
@ -197,7 +211,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
CurrentQuest.SetStep(0);
}
ExecuteNextStep(_automationType);
ExecuteNextStep();
return;
}
@ -221,7 +235,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
{
_startedQuest = _pendingQuest;
_pendingQuest = null;
Stop("Pending quest accepted", continueIfAutomatic: true);
CheckNextTasks("Pending quest accepted");
}
}
@ -260,8 +274,8 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
if (_nextQuest.Step == 0 &&
_currentTask == null &&
_taskQueue.Count == 0 &&
_automationType == EAutomationType.Automatic)
ExecuteNextStep(_automationType);
AutomationType == EAutomationType.Automatic)
ExecuteNextStep();
}
else if (_gatheringQuest != null)
{
@ -270,8 +284,8 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
if (_gatheringQuest.Step == 0 &&
_currentTask == null &&
_taskQueue.Count == 0 &&
_automationType == EAutomationType.Automatic)
ExecuteNextStep(_automationType);
AutomationType == EAutomationType.Automatic)
ExecuteNextStep();
}
else
{
@ -294,12 +308,14 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
_logger.LogInformation("New quest: {QuestName}", quest.Info.Name);
_startedQuest = new QuestProgress(quest, currentSequence);
bool continueAutomatically = _configuration.General.AutoAcceptNextQuest;
if (_clientState.LocalPlayer?.Level < quest.Info.Level)
continueAutomatically = false;
Stop("Different Quest", continueAutomatically);
if (_clientState.LocalPlayer!.Level < quest.Info.Level)
{
_logger.LogInformation("Stopping automation, player level ({PlayerLevel}) < quest level ({QuestLevel}",
_clientState.LocalPlayer!.Level, quest.Info.Level);
Stop("Quest level too high");
}
else
CheckNextTasks("Different Quest");
}
else if (_startedQuest != null)
{
@ -348,8 +364,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
if (questToRun.Sequence != currentSequence)
{
questToRun.SetSequence(currentSequence);
Stop($"New sequence {questToRun == _startedQuest}/{_questFunctions.GetCurrentQuestInternal()}",
continueIfAutomatic: true);
CheckNextTasks($"New sequence {questToRun == _startedQuest}/{_questFunctions.GetCurrentQuestInternal()}");
}
var q = questToRun.Quest;
@ -365,7 +380,7 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
{
DebugState = "Step completed";
if (_currentTask != null || _taskQueue.Count > 0)
Stop("Step complete", continueIfAutomatic: true);
CheckNextTasks("Step complete");
return;
}
@ -429,8 +444,9 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
CurrentQuest.SetStep(255);
}
if (shouldContinue && _automationType != EAutomationType.Manual)
ExecuteNextStep(_automationType);
using var scope = _logger.BeginScope("IncStepCt");
if (shouldContinue && AutomationType != EAutomationType.Manual)
ExecuteNextStep();
}
private void ClearTasksInternal()
@ -446,33 +462,38 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
_gatheringController.Stop("ClearTasksInternal");
}
public void Stop(string label, bool continueIfAutomatic)
public override void Stop(string label)
{
using var scope = _logger.BeginScope(label);
ClearTasksInternal();
// reset task queue
if (continueIfAutomatic && _automationType == EAutomationType.Automatic)
{
if (CurrentQuest?.Step is >= 0 and < 255)
ExecuteNextStep(_automationType);
else
_logger.LogInformation("Couldn't execute next step during Stop() call");
_lastTaskUpdate = DateTime.Now;
}
else if (_automationType != EAutomationType.Manual)
using var scope = _logger.BeginScope($"Stop/{label}");
if (IsRunning || AutomationType != EAutomationType.Manual)
{
ClearTasksInternal();
_logger.LogInformation("Stopping automatic questing");
_automationType = EAutomationType.Manual;
AutomationType = EAutomationType.Manual;
_nextQuest = null;
_gatheringQuest = null;
_lastTaskUpdate = DateTime.Now;
}
}
public override void Stop(string label) => Stop(label, false);
private void CheckNextTasks(string label)
{
if (AutomationType == EAutomationType.Automatic)
{
using var scope = _logger.BeginScope(label);
ClearTasksInternal();
if (CurrentQuest?.Step is >= 0 and < 255)
ExecuteNextStep();
else
_logger.LogInformation("Couldn't execute next step during Stop() call");
_lastTaskUpdate = DateTime.Now;
}
else
Stop(label);
}
public void SimulateQuest(Quest? quest)
{
@ -526,10 +547,30 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
IncreaseStepCount(task.ElementId, task.Sequence, true);
}
public void ExecuteNextStep(EAutomationType automatic)
public void Start(string label)
{
using var scope = _logger.BeginScope($"Q/{label}");
AutomationType = EAutomationType.Automatic;
ExecuteNextStep();
}
public void StartSingleQuest(string label)
{
using var scope = _logger.BeginScope($"SQ/{label}");
AutomationType = EAutomationType.CurrentQuestOnly;
ExecuteNextStep();
}
public void StartSingleStep(string label)
{
using var scope = _logger.BeginScope($"SS/{label}");
AutomationType = EAutomationType.Manual;
ExecuteNextStep();
}
private void ExecuteNextStep()
{
ClearTasksInternal();
_automationType = automatic;
if (TryPickPriorityQuest())
_logger.LogInformation("Using priority quest over current quest");

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@ -221,7 +221,7 @@ internal sealed class ActiveQuestComponent
if (questProgressInfo == null)
_questController.SetNextQuest(currentQuest.Quest);
_questController.ExecuteNextStep(QuestController.EAutomationType.Automatic);
_questController.Start("UI start");
}
if (!isMinimized)
@ -230,7 +230,7 @@ internal sealed class ActiveQuestComponent
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.StepForward, "Step"))
{
_questController.ExecuteNextStep(QuestController.EAutomationType.Manual);
_questController.StartSingleStep("UI step");
}
}
@ -240,8 +240,8 @@ internal sealed class ActiveQuestComponent
if (ImGuiComponents.IconButton(FontAwesomeIcon.Stop))
{
_movementController.Stop();
_questController.Stop("Manual");
_gatheringController.Stop("Manual");
_questController.Stop("UI stop");
_gatheringController.Stop("UI stop");
}
if (isMinimized)
@ -279,13 +279,6 @@ internal sealed class ActiveQuestComponent
_commandManager.DispatchCommand("/questinfo",
currentQuest.Quest.Id.ToString() ?? string.Empty, commandInfo);
}
bool autoAcceptNextQuest = _configuration.General.AutoAcceptNextQuest;
if (ImGui.Checkbox("Automatically accept next quest", ref autoAcceptNextQuest))
{
_configuration.General.AutoAcceptNextQuest = autoAcceptNextQuest;
_pluginInterface.SavePluginConfig(_configuration);
}
}
}

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@ -237,7 +237,7 @@ internal sealed class QuestSelectionWindow : LWindow
if (startNextQuest)
{
_questController.SetNextQuest(knownQuest);
_questController.ExecuteNextStep(QuestController.EAutomationType.Automatic);
_questController.Start("QuestSelectionWindow");
}
ImGui.SameLine();