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Add some side quests

master v2.10
Liza 2024-08-16 23:14:18 +02:00
parent 381354eff6
commit 0e8fd9714f
Signed by: liza
GPG Key ID: 7199F8D727D55F67
4 changed files with 269 additions and 3 deletions

View File

@ -1,7 +1,6 @@
{
"$schema": "https://git.carvel.li/liza/Questionable/raw/branch/master/QuestPaths/quest-v1.json",
"Author": "liza",
"Disabled": true,
"QuestSequence": [
{
"Sequence": 0,

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@ -0,0 +1,125 @@
{
"$schema": "https://git.carvel.li/liza/Questionable/raw/branch/master/QuestPaths/quest-v1.json",
"Author": "liza",
"QuestSequence": [
{
"Sequence": 0,
"Steps": [
{
"DataId": 1042599,
"Position": {
"X": 31.998047,
"Y": 5.1499996,
"Z": -67.73486
},
"TerritoryId": 962,
"InteractionType": "AcceptQuest",
"AetheryteShortcut": "Old Sharlayan",
"SkipConditions": {
"AetheryteShortcutIf": {
"InSameTerritory": true
}
}
}
]
},
{
"Sequence": 1,
"Steps": [
{
"DataId": 1033637,
"Position": {
"X": -533.4402,
"Y": 8.187748,
"Z": -46.341675
},
"TerritoryId": 621,
"InteractionType": "Interact",
"AetheryteShortcut": "Lochs - Porta Praetoria",
"Fly": true,
"TargetTerritoryId": 919
},
{
"DataId": 1033629,
"Position": {
"X": -0.3204956,
"Y": 41,
"Z": 17.56311
},
"TerritoryId": 919,
"InteractionType": "Interact",
"DialogueChoices": [
{
"Type": "List",
"Prompt": "TEXT_AKTKSA401_04761_Q2_000_000",
"Answer": "TEXT_AKTKSA401_04761_A2_000_002"
}
]
}
]
},
{
"Sequence": 2,
"Steps": [
{
"DataId": 1045296,
"Position": {
"X": -1.1750488,
"Y": 41.01997,
"Z": 30.289062
},
"StopDistance": 7,
"TerritoryId": 919,
"InteractionType": "Interact",
"DialogueChoices": [
{
"Type": "YesNo",
"Prompt": "TEXT_AKTKSA401_04761_Q5_000_000",
"Yes": true
}
]
}
]
},
{
"Sequence": 3,
"Steps": [
{
"DataId": 1045299,
"Position": {
"X": 84.73328,
"Y": 0,
"Z": 106.46216
},
"StopDistance": 7,
"TerritoryId": 991,
"InteractionType": "Instruction",
"Comment": "Really short sequence of the Christmas minigame",
"DialogueChoices": [
{
"Type": "YesNo",
"Prompt": "TEXT_AKTKSA401_04761_SYSTEM_100_076",
"Yes": true
}
]
}
]
},
{
"Sequence": 255,
"Steps": [
{
"DataId": 1033629,
"Position": {
"X": -0.3204956,
"Y": 41,
"Z": 17.56311
},
"StopDistance": 7,
"TerritoryId": 919,
"InteractionType": "CompleteQuest"
}
]
}
]
}

View File

@ -0,0 +1,141 @@
{
"$schema": "https://git.carvel.li/liza/Questionable/raw/branch/master/QuestPaths/quest-v1.json",
"Author": "liza",
"QuestSequence": [
{
"Sequence": 0,
"Steps": [
{
"DataId": 1033629,
"Position": {
"X": -0.3204956,
"Y": 41,
"Z": 17.56311
},
"StopDistance": 7,
"TerritoryId": 919,
"InteractionType": "AcceptQuest",
"DialogueChoices": [
{
"Type": "List",
"Prompt": "TEXT_AKTKSA402_04762_Q1_000_000",
"Answer": "TEXT_AKTKSA402_04762_A1_000_002"
}
]
}
]
},
{
"Sequence": 1,
"Steps": [
{
"DataId": 1045301,
"Position": {
"X": -36.636963,
"Y": 41,
"Z": 57.66382
},
"TerritoryId": 919,
"InteractionType": "Interact"
}
]
},
{
"Sequence": 2,
"Steps": [
{
"DataId": 1045308,
"Position": {
"X": -18.35669,
"Y": 40.999996,
"Z": -17.898865
},
"TerritoryId": 919,
"InteractionType": "Interact",
"CompletionQuestVariablesFlags": [
null,
null,
null,
null,
null,
64
]
},
{
"Position": {
"X": -15.634434,
"Y": 41,
"Z": 13.581184
},
"TerritoryId": 919,
"InteractionType": "WalkTo"
},
{
"DataId": 1033629,
"Position": {
"X": -0.3204956,
"Y": 41,
"Z": 17.56311
},
"TerritoryId": 919,
"InteractionType": "Interact",
"CompletionQuestVariablesFlags": [
null,
null,
null,
null,
null,
128
]
}
]
},
{
"Sequence": 3,
"Steps": [
{
"DataId": 1045311,
"Position": {
"X": 57.78589,
"Y": 35,
"Z": 81.55945
},
"TerritoryId": 919,
"InteractionType": "Interact"
}
]
},
{
"Sequence": 4,
"Steps": [
{
"DataId": 1045614,
"Position": {
"X": 53.116577,
"Y": 34.999966,
"Z": 78.01941
},
"StopDistance": 7,
"TerritoryId": 919,
"InteractionType": "Interact"
}
]
},
{
"Sequence": 255,
"Steps": [
{
"DataId": 1042599,
"Position": {
"X": 31.998047,
"Y": 5.1499996,
"Z": -67.73486
},
"TerritoryId": 962,
"InteractionType": "CompleteQuest",
"AetheryteShortcut": "Old Sharlayan"
}
]
}
]
}

View File

@ -34,8 +34,9 @@ internal sealed class QuestProgressInfo
// The order in which enemies are killed doesn't seem to matter.
// If multiple waves spawn, this continues to count up (e.g. 1 enemy from wave 1, 2 enemies from wave 2, 1 from wave 3) would count to 3 then 0
_asString = $"QW: {vars.Trim()}";
if (questWork.AcceptClassJob != 0)
_asString += $", {(EClassJob)questWork.AcceptClassJob}";
//if (questWork.AcceptClassJob != 0)
// _asString += $", {(EClassJob)questWork.AcceptClassJob}";
}
public QuestProgressInfo(LeveWork leveWork)