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Questionable/Questionable.Model/V1/EInteractionType.cs

35 lines
670 B
C#

using System.Text.Json.Serialization;
using Questionable.Model.V1.Converter;
namespace Questionable.Model.V1;
[JsonConverter(typeof(InteractionTypeConverter))]
public enum EInteractionType
{
Interact,
WalkTo,
AttuneAethernetShard,
AttuneAetheryte,
AttuneAetherCurrent,
Combat,
UseItem,
EquipItem,
Say,
Emote,
WaitForObjectAtPosition,
WaitForManualProgress,
Duty,
SinglePlayerDuty,
Jump,
/// <summary>
/// Needs to be adjusted for coords etc. in the quest data.
/// </summary>
ShouldBeAJump,
/// <summary>
/// Needs to be manually continued.
/// </summary>
Instruction,
}