Questionable/Questionable/External/NavmeshIpc.cs

140 lines
4.1 KiB
C#

using System.Collections.Generic;
using System.Numerics;
using System.Threading;
using System.Threading.Tasks;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using Dalamud.Plugin.Ipc.Exceptions;
using Microsoft.Extensions.Logging;
namespace Questionable.External;
internal sealed class NavmeshIpc
{
private readonly ILogger<NavmeshIpc> _logger;
private readonly ICallGateSubscriber<bool> _isNavReady;
private readonly ICallGateSubscriber<Vector3, Vector3, bool, CancellationToken, Task<List<Vector3>>> _navPathfind;
private readonly ICallGateSubscriber<List<Vector3>, bool, object> _pathMoveTo;
private readonly ICallGateSubscriber<object> _pathStop;
private readonly ICallGateSubscriber<bool> _pathIsRunning;
private readonly ICallGateSubscriber<List<Vector3>> _pathListWaypoints;
private readonly ICallGateSubscriber<float, object> _pathSetTolerance;
private readonly ICallGateSubscriber<Vector3, bool, float, Vector3?> _queryPointOnFloor;
public NavmeshIpc(IDalamudPluginInterface pluginInterface, ILogger<NavmeshIpc> logger)
{
_logger = logger;
_isNavReady = pluginInterface.GetIpcSubscriber<bool>("vnavmesh.Nav.IsReady");
_navPathfind =
pluginInterface.GetIpcSubscriber<Vector3, Vector3, bool, CancellationToken, Task<List<Vector3>>>(
"vnavmesh.Nav.PathfindCancelable");
_pathMoveTo = pluginInterface.GetIpcSubscriber<List<Vector3>, bool, object>("vnavmesh.Path.MoveTo");
_pathStop = pluginInterface.GetIpcSubscriber<object>("vnavmesh.Path.Stop");
_pathIsRunning = pluginInterface.GetIpcSubscriber<bool>("vnavmesh.Path.IsRunning");
_pathListWaypoints = pluginInterface.GetIpcSubscriber<List<Vector3>>("vnavmesh.Path.ListWaypoints");
_pathSetTolerance = pluginInterface.GetIpcSubscriber<float, object>("vnavmesh.Path.SetTolerance");
_queryPointOnFloor =
pluginInterface.GetIpcSubscriber<Vector3, bool, float, Vector3?>("vnavmesh.Query.Mesh.PointOnFloor");
}
public bool IsReady
{
get
{
try
{
return _isNavReady.InvokeFunc();
}
catch (IpcError)
{
return false;
}
}
}
public bool IsPathRunning
{
get
{
try
{
return _pathIsRunning.InvokeFunc();
}
catch (IpcError)
{
return false;
}
}
}
public void Stop()
{
try
{
_pathStop.InvokeAction();
}
catch (IpcError e)
{
_logger.LogWarning(e, "Could not stop navigating via navmesh");
}
}
public Task<List<Vector3>> Pathfind(Vector3 localPlayerPosition, Vector3 targetPosition, bool fly,
CancellationToken cancellationToken)
{
try
{
_pathSetTolerance.InvokeAction(0.25f);
return _navPathfind.InvokeFunc(localPlayerPosition, targetPosition, fly, cancellationToken);
}
catch (IpcError e)
{
_logger.LogWarning(e, "Could not pathfind via navmesh");
return Task.FromException<List<Vector3>>(e);
}
}
public void MoveTo(List<Vector3> position, bool fly)
{
Stop();
try
{
_pathMoveTo.InvokeAction(position, fly);
}
catch (IpcError e)
{
_logger.LogWarning(e, "Could not move via navmesh");
}
}
public Vector3? GetPointOnFloor(Vector3 position, bool unlandable)
{
try
{
return _queryPointOnFloor.InvokeFunc(position, unlandable, 0.2f);
}
catch (IpcError)
{
return null;
}
}
public List<Vector3> GetWaypoints()
{
if (IsPathRunning)
{
try
{
return _pathListWaypoints.InvokeFunc();
}
catch (IpcError)
{
return [];
}
}
else
return [];
}
}