forked from liza/Questionable
37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using System.Collections.Generic;
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using System.Collections.Immutable;
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using LLib.GameData;
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using Lumina.Excel.GeneratedSheets2;
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using Questionable.Model.Questing;
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namespace Questionable.Model;
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internal sealed class LeveInfo : IQuestInfo
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{
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public LeveInfo(Leve leve)
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{
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QuestId = new LeveId((ushort)leve.RowId);
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Name = leve.Name;
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Level = leve.ClassJobLevel;
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JournalGenre = leve.JournalGenre.Row;
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SortKey = QuestId.Value;
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IssuerDataId = leve.LevelLevemete.Value!.Object.Row;
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ClassJobs = QuestInfoUtils.AsList(leve.ClassJobCategory.Value!);
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Expansion = (EExpansionVersion)leve.LevelLevemete.Value.Territory.Value!.ExVersion.Row;
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}
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public ElementId QuestId { get; }
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public string Name { get; }
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public uint IssuerDataId { get; }
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public ImmutableList<PreviousQuestInfo> PreviousQuests { get; } = [];
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public EQuestJoin PreviousQuestJoin => EQuestJoin.All;
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public bool IsRepeatable => true;
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public ushort Level { get; }
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public EAlliedSociety AlliedSociety => EAlliedSociety.None;
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public uint? JournalGenre { get; }
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public ushort SortKey { get; }
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public bool IsMainScenarioQuest => false;
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public IReadOnlyList<EClassJob> ClassJobs { get; }
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public EExpansionVersion Expansion { get; }
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}
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