Questionable/Questionable.Model/Questing/Converter
2024-11-06 22:11:00 +08:00
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ActionConverter.cs Added action Fiery Breath 2024-11-06 22:11:00 +08:00
AethernetShardConverter.cs Minor cleanup for SB part 3 2024-08-23 19:46:37 +02:00
AethernetShortcutConverter.cs Schema update 2024-08-02 18:30:21 +02:00
CombatItemUseConditionConverter.cs Add Health% as combat item use condition 2024-10-13 01:51:44 +02:00
DialogueChoiceTypeConverter.cs Schema update 2024-08-02 18:30:21 +02:00
ElementIdConverter.cs Add basic support for gathering custom delivery items automatically 2024-08-04 16:03:23 +02:00
ElementIdListConverter.cs Pick up DT aether current quests (first four zones) during the MSQ 2024-08-25 19:23:15 +02:00
EmoteConverter.cs Update THM paths; fix /cry being the wrong emote 2024-11-03 20:18:00 +01:00
EnemySpawnTypeConverter.cs Add EnemySpawnType: AfterEmote 2024-09-23 16:25:23 +02:00
ExcelRefConverter.cs Schema update 2024-08-02 18:30:21 +02:00
ExtendedClassJobConverter.cs Handle how required classes are configured for individual quest steps + gathering 2024-11-04 17:20:11 +01:00
InteractionTypeConverter.cs Add rogue quests; adjust ninja paths 2024-10-19 17:24:21 +02:00
JumpTypeConverter.cs Schema update 2024-08-02 18:30:21 +02:00
LockedSkipConditionConverter.cs Schema update 2024-08-02 18:30:21 +02:00
QuestWorkConfigConverter.cs Schema update 2024-08-02 18:30:21 +02:00
QuestWorkModeConverter.cs Schema update 2024-08-02 18:30:21 +02:00
SkipConditionConverter.cs Add new skip conditions for NIN quests 2024-10-19 10:31:27 +02:00
StatusConverter.cs Add rogue quests; adjust ninja paths 2024-10-19 17:24:21 +02:00