forked from liza/Questionable
170 lines
6.0 KiB
C#
170 lines
6.0 KiB
C#
using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Numerics;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin.Services;
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using ImGuiNET;
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using Questionable.Controller;
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using Questionable.Data;
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using Questionable.Model.Questing;
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namespace Questionable.Windows;
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internal sealed class DebugOverlay : Window
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{
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private readonly QuestController _questController;
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private readonly QuestRegistry _questRegistry;
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private readonly IGameGui _gameGui;
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private readonly IClientState _clientState;
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private readonly ICondition _condition;
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private readonly AetheryteData _aetheryteData;
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private readonly IObjectTable _objectTable;
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private readonly CombatController _combatController;
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private readonly Configuration _configuration;
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public DebugOverlay(QuestController questController, QuestRegistry questRegistry, IGameGui gameGui,
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IClientState clientState, ICondition condition, AetheryteData aetheryteData, IObjectTable objectTable,
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CombatController combatController, Configuration configuration)
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: base("Questionable Debug Overlay###QuestionableDebugOverlay",
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ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoBackground |
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ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoSavedSettings, true)
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{
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_questController = questController;
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_questRegistry = questRegistry;
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_gameGui = gameGui;
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_clientState = clientState;
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_condition = condition;
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_aetheryteData = aetheryteData;
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_objectTable = objectTable;
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_combatController = combatController;
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_configuration = configuration;
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Position = Vector2.Zero;
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PositionCondition = ImGuiCond.Always;
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Size = ImGui.GetIO().DisplaySize;
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SizeCondition = ImGuiCond.Always;
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IsOpen = true;
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ShowCloseButton = false;
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RespectCloseHotkey = false;
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}
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public ElementId? HighlightedQuest { get; set; }
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public override bool DrawConditions() => _configuration.Advanced.DebugOverlay;
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public override void PreDraw()
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{
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Size = ImGui.GetIO().DisplaySize;
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}
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public override void Draw()
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{
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if (_condition[ConditionFlag.OccupiedInCutSceneEvent])
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return;
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if (_clientState is not { IsLoggedIn: true, LocalPlayer: not null, IsPvPExcludingDen: false })
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return;
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DrawCurrentQuest();
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DrawHighlightedQuest();
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DrawCombatTargets();
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}
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private void DrawCurrentQuest()
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{
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var currentQuest = _questController.CurrentQuest;
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if (currentQuest == null)
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return;
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var sequence = currentQuest.Quest.FindSequence(currentQuest.Sequence);
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if (sequence == null)
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return;
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for (int i = currentQuest.Step; i <= sequence.Steps.Count; ++i)
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{
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QuestStep? step = sequence.FindStep(i);
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if (step != null && TryGetPosition(step, out Vector3? position))
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{
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DrawStep(i.ToString(CultureInfo.InvariantCulture), step, position.Value,
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Vector3.Distance(_clientState.LocalPlayer!.Position, position.Value) <
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step.CalculateActualStopDistance()
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? 0xFF00FF00
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: 0xFF0000FF);
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}
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}
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}
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private void DrawHighlightedQuest()
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{
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if (HighlightedQuest == null || !_questRegistry.TryGetQuest(HighlightedQuest, out var quest))
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return;
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foreach (var sequence in quest.Root.QuestSequence)
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{
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for (int i = 0; i < sequence.Steps.Count; ++i)
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{
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QuestStep? step = sequence.FindStep(i);
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if (step != null && TryGetPosition(step, out Vector3? position))
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{
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DrawStep($"{quest.Id} / {sequence.Sequence} / {i}", step, position.Value, 0xFFFFFFFF);
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}
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}
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}
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}
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private void DrawStep(string counter, QuestStep step, Vector3 position, uint color)
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{
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if (step.Disabled || step.TerritoryId != _clientState.TerritoryType)
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return;
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bool visible = _gameGui.WorldToScreen(position, out Vector2 screenPos);
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if (!visible)
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return;
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ImGui.GetWindowDrawList().AddCircleFilled(screenPos, 3f, color);
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ImGui.GetWindowDrawList().AddText(screenPos + new Vector2(10, -8), color,
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$"{counter}: {step.InteractionType}\n{position.ToString("G", CultureInfo.InvariantCulture)} [{(position - _clientState.LocalPlayer!.Position).Length():N2}]\n{step.Comment}");
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}
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[Conditional("false")]
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private void DrawCombatTargets()
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{
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foreach (var x in _objectTable)
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{
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bool visible = _gameGui.WorldToScreen(x.Position, out Vector2 screenPos);
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if (!visible)
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continue;
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int priority = _combatController.GetKillPriority(x);
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ImGui.GetWindowDrawList().AddText(screenPos + new Vector2(10, -8), priority > 0 ? 0xFF00FF00 : 0xFFFFFFFF,
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$"{x.Name}/{x.GameObjectId:X}, {x.DataId}, {priority}, {Vector3.Distance(x.Position, _clientState.LocalPlayer!.Position):N2}, {x.IsTargetable}");
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}
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}
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private bool TryGetPosition(QuestStep step, [NotNullWhen(true)] out Vector3? position)
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{
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if (step.Position != null)
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{
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position = step.Position;
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return true;
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}
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else if (step.InteractionType == EInteractionType.AttuneAetheryte && step.Aetheryte != null)
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{
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position = _aetheryteData.Locations[step.Aetheryte.Value];
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return true;
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}
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else if (step.InteractionType == EInteractionType.AttuneAethernetShard && step.AethernetShard != null)
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{
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position = _aetheryteData.Locations[step.AethernetShard.Value];
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return true;
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}
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else
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{
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position = null;
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return false;
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}
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}
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}
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