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vibe-plugin/FFXIV_Vibe_Plugin/App/Experimental/NetworkCapture.cs

87 lines
3.2 KiB
C#

using System;
using Dalamud.Game.Network;
using FFXIV_Vibe_Plugin.Commons;
namespace FFXIV_Vibe_Plugin.Experimental {
internal class NetworkCapture {
private readonly Logger Logger;
// NetworkCapture experiment
private readonly GameNetwork? GameNetwork;
private bool ExperimentalNetworkCaptureStarted = false;
/** Constructor */
public NetworkCapture(Logger logger, GameNetwork gameNetwork) {
this.Logger = logger;
this.GameNetwork = gameNetwork;
}
/** Dispose all experiments */
public void Dispose() {
this.StopNetworkCapture();
}
/** Monitor the network and caputre some information */
public void StartNetworkCapture() {
/*
this.Logger.Debug("STARTING EXPERIMENTAL");
this.ExperimentalNetworkCaptureStarted = true;
if(this.GameNetwork != null) {
this.GameNetwork.Enable();
this.GameNetwork.NetworkMessage += this.OnNetworkReceived;
}*/
}
/** Stops the network capture experiment. */
public void StopNetworkCapture() {
if(!this.ExperimentalNetworkCaptureStarted) { return; }
this.Logger.Debug("STOPPING EXPERIMENTAL");
if(this.GameNetwork != null) {
this.GameNetwork.NetworkMessage -= this.OnNetworkReceived;
}
this.ExperimentalNetworkCaptureStarted = false;
}
/**
* Analyze the network message when received.
* 1. We get the opCode
* 2. We could retrieve the name of the OpCode using our Common.OpCodes
* 3. If it is a ClientTrigger OpCode, we get the correct bytes using Sapphire structs
* 4. By analyzing a bit the behavior in the game, we can clearly see that the "param11"
* is going from 0 to 1 when the weapon is drawn.
*/
unsafe private void OnNetworkReceived(IntPtr dataPtr, ushort opCode, uint sourceActorId, uint targetActorId, NetworkMessageDirection direction) {
int vOut = Convert.ToInt32(opCode);
string? name = OpCodes.GetName(opCode);
uint actionId = 111111111;
if(direction == NetworkMessageDirection.ZoneUp) {
actionId = *(uint*)(dataPtr + 0x4);
}
this.Logger.Log($"Hex: {vOut:X} Decimal: {opCode} ActionId: {actionId} SOURCE_ID: {sourceActorId} TARGET_ID: {targetActorId} DIRECTION: {direction} DATA_PTR: {dataPtr} NAME: {name}");
if(name == "ClientZoneIpcType-ClientTrigger") {
UInt16 commandId = *(UInt16*)(dataPtr);
byte unk_1 = *(byte*)(dataPtr + 0x2);
byte unk_2 = *(byte*)(dataPtr + 0x3);
uint param11 = *(uint*)(dataPtr + 0x4);
uint param12 = *(uint*)(dataPtr + 0x8);
uint param2 = *(uint*)(dataPtr + 0xC);
uint param4 = *(uint*)(dataPtr + 0x10);
uint param5 = *(uint*)(dataPtr + 0x14);
ulong param3 = *(ulong*)(dataPtr + 0x18);
string extra = "";
if(param11 == 0) {
extra += "WeaponIn";
} else if(param11 == 1) {
extra += "WeaponOut";
}
this.Logger.Log($"{name} {direction} {extra} {commandId} {unk_1} {unk_2} {param11} {param12} {param2} {param2} {param4} {param5} {param3}");
}
}
}
}