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vibe-plugin/FFXIV_Vibe_Plugin/App/Devices/DevicesController.cs

436 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
#region FFXIV_Vibe_Plugin deps
using FFXIV_Vibe_Plugin.Commons;
#endregion
#region Other deps
using Buttplug;
#endregion
namespace FFXIV_Vibe_Plugin.Device {
internal class DevicesController {
private readonly Logger Logger;
private readonly Configuration Configuration;
private ConfigurationProfile Profile;
private readonly Patterns Patterns;
private Triggers.Trigger? CurrentPlayingTrigger;
/**
* State of the current device and motor when it started to play as a unix timestamp.
* This is used to detect if a thread that runs a pattern should stop
*/
private readonly Dictionary<string, int> CurrentDeviceAndMotorPlaying = new();
// Buttplug related
private ButtplugClient? BPClient;
private readonly List<Device> Devices = new();
private bool isScanning = false;
// Internal variables
private readonly static Mutex mut = new();
public DevicesController(Logger logger, Configuration configuration, ConfigurationProfile profile, Patterns patterns) {
this.Logger = logger;
this.Configuration = configuration;
this.Profile = profile;
this.Patterns = patterns;
}
public void Dispose() {
this.Disconnect();
}
public void SetProfile(ConfigurationProfile profile) {
this.Profile = profile;
}
public void Connect(String host, int port) {
if(this.IsConnected()) {
this.Logger.Debug("Disconnecting previous instance! Waiting 2sec...");
this.Disconnect();
Thread.Sleep(200);
}
try {
this.BPClient = new("bp-dalamud");
} catch(Exception e) {
this.Logger.Error($"Can't load bp.", e);
return;
}
this.BPClient.ServerDisconnect += BPClient_ServerDisconnected;
this.BPClient.DeviceAdded += BPClient_DeviceAdded;
this.BPClient.DeviceRemoved += BPClient_DeviceRemoved;
this.BPClient.ScanningFinished += BPClient_OnScanComplete;
string hostandport = host + ":" + port.ToString();
try {
var uri = new Uri($"ws://{hostandport}/buttplug");
var connector = new ButtplugWebsocketConnectorOptions(uri);
this.Logger.Log($"Connecting to {hostandport}.");
Task task = this.BPClient.ConnectAsync(connector);
task.Wait();
this.ScanDevice();
} catch(Exception e) {
this.Logger.Error($"Could not connect to {hostandport}.", e);
}
Thread.Sleep(200);
if(this.BPClient.Connected) {
this.Logger.Log($"FVP connected to Intiface!");
} else {
this.Logger.Error("Failed connecting (Intiface server is up?)");
return;
}
}
private void BPClient_ServerDisconnected(object? sender, EventArgs e) {
this.Logger.Debug("Server disconnected");
this.Disconnect();
}
public bool IsConnected() {
bool isConnected = false;
if(this.BPClient != null) {
isConnected = this.BPClient.Connected;
}
return isConnected;
}
public void ScanDevice() {
if(this.BPClient == null) { return; }
this.Logger.Debug("Scanning for devices...");
if(this.IsConnected()) {
try {
this.isScanning = true;
var task = this.BPClient.StartScanningAsync();
task.Wait();
} catch(Exception e) {
this.isScanning = false;
this.Logger.Error("Scanning issue. No 'Device Comm Managers' enabled on Intiface?");
this.Logger.Error(e.Message);
}
}
}
public bool IsScanning() {
return this.isScanning;
}
public void StopScanningDevice() {
if(this.BPClient != null && this.IsConnected()) {
try {
Task task = this.BPClient.StopScanningAsync();
task.Wait();
} catch(Exception) {
this.Logger.Debug("StopScanningDevice ignored: already stopped");
}
}
this.isScanning = false;
}
private void BPClient_OnScanComplete(object? sender, EventArgs e) {
this.Logger.Debug("Stop scanning...");
// FIXME: this is not working, bp client emit the trigger instantly. Let's ignore for the moment.
// this.isScanning = false;
}
private void BPClient_DeviceAdded(object? sender, DeviceAddedEventArgs arg) {
try {
mut.WaitOne();
ButtplugClientDevice BPClientDevice = arg.Device;
Device device = new(BPClientDevice);
device.IsConnected = true;
this.Logger.Log($"{arg.Device.Name}, {BPClientDevice.Name}");
this.Devices.Add(device);
if(!this.Profile.VISITED_DEVICES.ContainsKey(device.Name)) {
this.Profile.VISITED_DEVICES[device.Name] = device;
this.Configuration.Save();
this.Logger.Debug($"Adding device to visited list {device})");
}
this.Logger.Debug($"Added {device})");
} finally {
mut.ReleaseMutex();
}
}
private void BPClient_DeviceRemoved(object? sender, DeviceRemovedEventArgs e) {
try {
mut.WaitOne();
int index = this.Devices.FindIndex(device => device.Id == e.Device.Index);
if(index > -1) {
this.Logger.Debug($"Removed {Devices[index]}");
Device device = Devices[index];
this.Devices.RemoveAt(index);
device.IsConnected = false;
}
} finally {
mut.ReleaseMutex();
}
}
public void Disconnect() {
this.Devices.Clear();
if(this.BPClient == null || !this.IsConnected()) {
return;
}
try {
if(this.BPClient.IsScanning) {
var task = this.BPClient.StopScanningAsync();
task.Wait();
}
} catch(Exception e) {
this.Logger.Error("Couldn't stop scanning device... Unknown reason.");
this.Logger.Error(e.Message);
}
try {
for(int i = 0; i < this.BPClient.Devices.Length; i++) {
this.Logger.Log($"Disconnecting device {i} {this.BPClient.Devices[i].Name}");
this.BPClient.Devices[i].Dispose();
}
} catch(Exception e) {
this.Logger.Error("Error while disconnecting device", e);
}
try {
Thread.Sleep(1000);
if(this.BPClient != null) {
this.BPClient.DisconnectAsync();
this.Logger.Log("Disconnecting! Bye... Waiting 2sec...");
}
} catch(Exception e) {
// ignore exception, we are trying to do our best
this.Logger.Error("Error while disconnecting client", e);
}
this.BPClient = null;
}
public List<Device> GetDevices() {
return this.Devices;
}
public Dictionary<String, Device> GetVisitedDevices() {
return this.Profile.VISITED_DEVICES;
}
public void UpdateAllBatteryLevel() {
foreach(Device device in this.GetDevices()) {
device.UpdateBatteryLevel();
}
}
public void StopAll() {
foreach(Device device in this.GetDevices()) {
device.Stop();
}
}
public void SendTrigger(Triggers.Trigger trigger, int threshold=100) {
if(!this.IsConnected()) {
this.Logger.Debug($"Not connected, cannot send ${trigger}");
return;
}
this.Logger.Debug($"Sending trigger {trigger} (priority={trigger.Priority})");
// Check if the trigger has the priority
if(this.CurrentPlayingTrigger == null) {
this.CurrentPlayingTrigger = trigger;
}
if(trigger.Priority < this.CurrentPlayingTrigger.Priority) {
this.Logger.Debug($"Ignoring trigger because lower priority => {trigger} < {this.CurrentPlayingTrigger}");
return;
}
this.CurrentPlayingTrigger = trigger;
foreach(Triggers.TriggerDevice triggerDevice in trigger.Devices) {
Device? device = this.FindDevice(triggerDevice.Name);
if(device != null && triggerDevice != null) {
if(triggerDevice.ShouldVibrate) {
for(int motorId = 0; motorId < triggerDevice.VibrateSelectedMotors?.Length; motorId++) {
if(triggerDevice.VibrateSelectedMotors != null && triggerDevice.VibrateMotorsThreshold != null) {
bool motorEnabled = triggerDevice.VibrateSelectedMotors[motorId];
int motorThreshold = triggerDevice.VibrateMotorsThreshold[motorId] * threshold / 100;
int motorPatternId = triggerDevice.VibrateMotorsPattern[motorId];
float startAfter = trigger.StartAfter;
float stopAfter = trigger.StopAfter;
if(motorEnabled) {
this.Logger.Debug($"Sending {device.Name} vibration to motor: {motorId} patternId={motorPatternId} with threshold: {motorThreshold}!");
this.SendPattern("vibrate", device, motorThreshold, motorId, motorPatternId, startAfter, stopAfter);
}
}
}
}
if(triggerDevice.ShouldRotate) {
for(int motorId = 0; motorId < triggerDevice.RotateSelectedMotors?.Length; motorId++) {
if(triggerDevice.RotateSelectedMotors != null && triggerDevice.RotateMotorsThreshold != null) {
bool motorEnabled = triggerDevice.RotateSelectedMotors[motorId];
int motorThreshold = triggerDevice.RotateMotorsThreshold[motorId] * threshold / 100;
int motorPatternId = triggerDevice.RotateMotorsPattern[motorId];
float startAfter = trigger.StartAfter;
float stopAfter = trigger.StopAfter;
if(motorEnabled) {
this.Logger.Debug($"Sending {device.Name} rotation to motor: {motorId} patternId={motorPatternId} with threshold: {motorThreshold}!");
this.SendPattern("rotate", device, motorThreshold, motorId, motorPatternId, startAfter, stopAfter);
}
}
}
}
if(triggerDevice.ShouldLinear) {
for(int motorId = 0; motorId < triggerDevice.LinearSelectedMotors?.Length; motorId++) {
if(triggerDevice.LinearSelectedMotors != null && triggerDevice.LinearMotorsThreshold != null) {
bool motorEnabled = triggerDevice.LinearSelectedMotors[motorId];
int motorThreshold = triggerDevice.LinearMotorsThreshold[motorId] * threshold / 100;
int motorPatternId = triggerDevice.LinearMotorsPattern[motorId];
float startAfter = trigger.StartAfter;
float stopAfter = trigger.StopAfter;
if(motorEnabled) {
this.Logger.Debug($"Sending {device.Name} linear to motor: {motorId} patternId={motorPatternId} with threshold: {motorThreshold}!");
this.SendPattern("linear", device, motorThreshold, motorId, motorPatternId, startAfter, stopAfter);
}
}
}
}
if(triggerDevice.ShouldStop) {
this.Logger.Debug($"Sending stop to {device.Name}!");
DevicesController.SendStop(device);
}
}
}
}
/** Search for a device with the corresponding text */
public Device? FindDevice(string text) {
Device? foundDevice = null;
foreach(Device device in this.Devices) {
if(device.Name.Contains(text) && device != null) {
foundDevice = device;
}
}
return foundDevice;
}
/**
* Sends an itensity vibe to all of the devices
* @param {float} intensity
*/
public void SendVibeToAll(int intensity) {
if(this.IsConnected() && this.BPClient != null) {
foreach(Device device in this.Devices) {
device.SendVibrate(intensity, -1, this.Profile.MAX_VIBE_THRESHOLD);
device.SendRotate(intensity, true, -1, this.Profile.MAX_VIBE_THRESHOLD);
device.SendLinear(intensity, 500, -1, this.Profile.MAX_VIBE_THRESHOLD);
}
}
}
public void SendPattern(string command, Device device, int threshold, int motorId = -1, int patternId = 0, float StartAfter = 0, float StopAfter = 0) {
this.SaveCurrentMotorAndDevicePlayingState(device, motorId);
Pattern pattern = Patterns.GetPatternById(patternId);
string[] patternSegments = pattern.Value.Split("|");
this.Logger.Log($"SendPattern '{command}' pattern={pattern.Name} ({patternSegments.Length} segments) to {device} motor={motorId} startAfter={StartAfter} stopAfter={StopAfter} threshold={threshold}");
string deviceAndMotorId = $"{device.Name}:{motorId}";
int startedUnixTime = this.CurrentDeviceAndMotorPlaying[deviceAndMotorId];
// Make sure things stops if StopAfter is set by sending a zero.
// We make sure to send the zero to the correct device and if it is still running.
bool forceStop = false;
Thread tStopAfter = new(delegate () {
if(StopAfter == 0) { return; }
Thread.Sleep((int)StopAfter * 1000);
if(startedUnixTime == this.CurrentDeviceAndMotorPlaying[deviceAndMotorId]) {
forceStop = true;
this.SendCommand(command, device, 0, motorId);
this.Logger.Debug($"Force stopping {deviceAndMotorId} because of StopAfter={StopAfter}");
}
});
tStopAfter.Start();
Thread t = new(delegate () {
Thread.Sleep((int)StartAfter * 1000);
// Stop exectution if a new pattern is sent to the same device and motor.
if(startedUnixTime != this.CurrentDeviceAndMotorPlaying[deviceAndMotorId]) {
return;
}
// Experimental send a fake command to activate connection
this.SendCommand(command, device, 0, motorId);
Thread.Sleep(50); // Yield if necessary
for(int segIndex = 0; segIndex < patternSegments.Length; segIndex++) {
// Stop exectution if a new pattern is send to the same device and motor.
if(startedUnixTime != this.CurrentDeviceAndMotorPlaying[deviceAndMotorId]) {
break;
}
string patternSegment = patternSegments[segIndex];
string[] patternValues = patternSegment.Split(":");
int intensity = Helpers.ClampIntensity(Int32.Parse(patternValues[0]), threshold);
int duration = Int32.Parse(patternValues[1]);
//this.Logger.Debug($"SENDING SEGMENT: intensity={intensity} duration={duration}");
// Stop after and send 0 intensity
if(forceStop || (StopAfter > 0 && StopAfter * 1000 + startedUnixTime < Helpers.GetUnix())) {
this.SendCommand(command, device, 0, motorId, duration);
break;
}
// Send the command \o/
this.SendCommand(command, device, intensity, motorId, duration);
Thread.Sleep(duration);
}
// Make sure we clean the current playing trigger.
this.CurrentPlayingTrigger = null;
});
t.Start();
}
public void SendCommand(string command, Device device, int intensity, int motorId, int duration=500) {
if(command == "vibrate") {
this.SendVibrate(device, intensity, motorId);
} else if(command == "rotate") {
this.SendRotate(device, intensity, motorId);
} else if(command == "linear") {
this.SendLinear(device, intensity, motorId, duration);
}
}
public void SendVibrate(Device device, int intensity, int motorId = -1) {
device.SendVibrate(intensity, motorId, this.Profile.MAX_VIBE_THRESHOLD);
}
public void SendRotate(Device device, int intensity, int motorId = -1, bool clockwise = true) {
device.SendRotate(intensity, clockwise, motorId, this.Profile.MAX_VIBE_THRESHOLD);
}
public void SendLinear(Device device, int intensity, int motorId = -1, int duration = 500) {
device.SendLinear(intensity, duration, motorId, this.Profile.MAX_VIBE_THRESHOLD);
}
public static void SendStop(Device device) {
device.Stop();
}
private void SaveCurrentMotorAndDevicePlayingState(Device device, int motorId) {
string deviceAndMotorId = $"{device.Name}:{motorId}";
this.CurrentDeviceAndMotorPlaying[deviceAndMotorId] = Helpers.GetUnix();
}
}
}