using System; using System.Numerics; using Dalamud.Interface.Windowing; using ImGuiNET; using ImGuiScene; namespace FFXIV_Vibe_Plugin.Windows; public class MainWindow : Window, IDisposable { private TextureWrap GoatImage; private Plugin Plugin; public MainWindow(Plugin plugin, TextureWrap goatImage) : base( "My Amazing Window", ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse) { this.SizeConstraints = new WindowSizeConstraints { MinimumSize = new Vector2(375, 330), MaximumSize = new Vector2(float.MaxValue, float.MaxValue) }; this.GoatImage = goatImage; this.Plugin = plugin; } public void Dispose() { this.GoatImage.Dispose(); } public override void Draw() { /*ImGui.Text($"The random config bool is {this.Plugin.Configuration.SomePropertyToBeSavedAndWithADefault}");*/ if (ImGui.Button("Show Settings")) { this.Plugin.DrawConfigUI(); } ImGui.Spacing(); ImGui.Text("Have a goat:"); ImGui.Indent(55); ImGui.Image(this.GoatImage.ImGuiHandle, new Vector2(this.GoatImage.Width, this.GoatImage.Height)); ImGui.Unindent(55); } }