Initial commit
This commit is contained in:
commit
38d7991097
138
.editorconfig
Normal file
138
.editorconfig
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@ -0,0 +1,138 @@
|
||||
root = true
|
||||
# top-most EditorConfig file
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
|
||||
# 4 space indentation
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
# disable redundant style warnings
|
||||
|
||||
# Microsoft .NET properties
|
||||
csharp_indent_braces = false
|
||||
csharp_new_line_before_catch = true
|
||||
csharp_new_line_before_else = true
|
||||
csharp_new_line_before_finally = true
|
||||
csharp_new_line_before_members_in_object_initializers = false
|
||||
csharp_new_line_before_open_brace = all
|
||||
csharp_preferred_modifier_order = public, private, protected, internal, new, abstract, virtual, sealed, override, static, readonly, extern, unsafe, volatile, async:suggestion
|
||||
csharp_style_var_elsewhere = true:suggestion
|
||||
csharp_style_var_for_built_in_types = true:suggestion
|
||||
csharp_style_var_when_type_is_apparent = true:suggestion
|
||||
dotnet_code_quality_unused_parameters = non_public
|
||||
dotnet_naming_rule.event_rule.severity = warning
|
||||
dotnet_naming_rule.event_rule.style = on_upper_camel_case_style
|
||||
dotnet_naming_rule.event_rule.symbols = event_symbols
|
||||
dotnet_naming_rule.private_constants_rule.severity = warning
|
||||
dotnet_naming_rule.private_constants_rule.style = upper_camel_case_style
|
||||
dotnet_naming_rule.private_constants_rule.symbols = private_constants_symbols
|
||||
dotnet_naming_rule.private_instance_fields_rule.severity = warning
|
||||
dotnet_naming_rule.private_instance_fields_rule.style = lower_camel_case_style
|
||||
dotnet_naming_rule.private_instance_fields_rule.symbols = private_instance_fields_symbols
|
||||
dotnet_naming_rule.private_static_fields_rule.severity = warning
|
||||
dotnet_naming_rule.private_static_fields_rule.style = upper_camel_case_style
|
||||
dotnet_naming_rule.private_static_fields_rule.symbols = private_static_fields_symbols
|
||||
dotnet_naming_rule.private_static_readonly_rule.severity = warning
|
||||
dotnet_naming_rule.private_static_readonly_rule.style = upper_camel_case_style
|
||||
dotnet_naming_rule.private_static_readonly_rule.symbols = private_static_readonly_symbols
|
||||
dotnet_naming_style.lower_camel_case_style.capitalization = camel_case
|
||||
dotnet_naming_style.on_upper_camel_case_style.capitalization = pascal_case
|
||||
dotnet_naming_style.on_upper_camel_case_style.required_prefix = On
|
||||
dotnet_naming_style.upper_camel_case_style.capitalization = pascal_case
|
||||
dotnet_naming_symbols.event_symbols.applicable_accessibilities = *
|
||||
dotnet_naming_symbols.event_symbols.applicable_kinds = event
|
||||
dotnet_naming_symbols.private_constants_symbols.applicable_accessibilities = private
|
||||
dotnet_naming_symbols.private_constants_symbols.applicable_kinds = field
|
||||
dotnet_naming_symbols.private_constants_symbols.required_modifiers = const
|
||||
dotnet_naming_symbols.private_instance_fields_symbols.applicable_accessibilities = private
|
||||
dotnet_naming_symbols.private_instance_fields_symbols.applicable_kinds = field
|
||||
dotnet_naming_symbols.private_static_fields_symbols.applicable_accessibilities = private
|
||||
dotnet_naming_symbols.private_static_fields_symbols.applicable_kinds = field
|
||||
dotnet_naming_symbols.private_static_fields_symbols.required_modifiers = static
|
||||
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities = private
|
||||
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds = field
|
||||
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers = static,readonly
|
||||
dotnet_style_parentheses_in_arithmetic_binary_operators =always_for_clarity:suggestion
|
||||
dotnet_style_parentheses_in_other_binary_operators =always_for_clarity:suggestion
|
||||
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:suggestion
|
||||
dotnet_style_predefined_type_for_member_access = true:suggestion
|
||||
dotnet_style_require_accessibility_modifiers = for_non_interface_members:suggestion
|
||||
dotnet_style_parentheses_in_other_operators=always_for_clarity:silent
|
||||
dotnet_style_object_initializer = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_cast = false
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
csharp_space_between_parentheses = none
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
# ReSharper properties
|
||||
resharper_align_linq_query = true
|
||||
resharper_align_multiline_argument = true
|
||||
resharper_align_multiline_calls_chain = true
|
||||
resharper_align_multiline_expression = true
|
||||
resharper_align_multiline_extends_list = true
|
||||
resharper_align_multiline_for_stmt = true
|
||||
resharper_align_multline_type_parameter_constrains = true
|
||||
resharper_align_multline_type_parameter_list = true
|
||||
resharper_apply_on_completion = true
|
||||
resharper_auto_property_can_be_made_get_only_global_highlighting = none
|
||||
resharper_auto_property_can_be_made_get_only_local_highlighting = none
|
||||
resharper_autodetect_indent_settings = true
|
||||
resharper_braces_for_ifelse = required_for_multiline
|
||||
resharper_can_use_global_alias = false
|
||||
resharper_csharp_align_multiline_parameter = true
|
||||
resharper_csharp_align_multiple_declaration = true
|
||||
resharper_csharp_empty_block_style = together_same_line
|
||||
resharper_csharp_int_align_comments = true
|
||||
resharper_csharp_new_line_before_while = true
|
||||
resharper_csharp_wrap_after_declaration_lpar = true
|
||||
resharper_enforce_line_ending_style = true
|
||||
resharper_member_can_be_private_global_highlighting = none
|
||||
resharper_member_can_be_private_local_highlighting = none
|
||||
resharper_new_line_before_finally = false
|
||||
resharper_place_accessorholder_attribute_on_same_line = false
|
||||
resharper_place_field_attribute_on_same_line = false
|
||||
resharper_show_autodetect_configure_formatting_tip = false
|
||||
resharper_use_indent_from_vs = false
|
||||
|
||||
# ReSharper inspection severities
|
||||
resharper_arrange_missing_parentheses_highlighting = hint
|
||||
resharper_arrange_redundant_parentheses_highlighting = hint
|
||||
resharper_arrange_this_qualifier_highlighting = none
|
||||
resharper_arrange_type_member_modifiers_highlighting = hint
|
||||
resharper_arrange_type_modifiers_highlighting = hint
|
||||
resharper_built_in_type_reference_style_for_member_access_highlighting = hint
|
||||
resharper_built_in_type_reference_style_highlighting = none
|
||||
resharper_foreach_can_be_converted_to_query_using_another_get_enumerator_highlighting = none
|
||||
resharper_foreach_can_be_partly_converted_to_query_using_another_get_enumerator_highlighting = none
|
||||
resharper_invert_if_highlighting = none
|
||||
resharper_loop_can_be_converted_to_query_highlighting = none
|
||||
resharper_method_has_async_overload_highlighting = none
|
||||
resharper_private_field_can_be_converted_to_local_variable_highlighting = none
|
||||
resharper_redundant_base_qualifier_highlighting = none
|
||||
resharper_suggest_var_or_type_built_in_types_highlighting = hint
|
||||
resharper_suggest_var_or_type_elsewhere_highlighting = hint
|
||||
resharper_suggest_var_or_type_simple_types_highlighting = hint
|
||||
resharper_unused_auto_property_accessor_global_highlighting = none
|
||||
csharp_style_deconstructed_variable_declaration=true:silent
|
||||
|
||||
[*.{appxmanifest,asax,ascx,aspx,axaml,axml,build,c,c++,cc,cginc,compute,config,cp,cpp,cs,cshtml,csproj,css,cu,cuh,cxx,dbml,discomap,dtd,h,hh,hlsl,hlsli,hlslinc,hpp,htm,html,hxx,inc,inl,ino,ipp,js,json,jsproj,jsx,lsproj,master,mpp,mq4,mq5,mqh,njsproj,nuspec,paml,proj,props,proto,razor,resjson,resw,resx,skin,StyleCop,targets,tasks,tpp,ts,tsx,usf,ush,vb,vbproj,xaml,xamlx,xml,xoml,xsd}]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
tab_width = 4
|
||||
dotnet_style_parentheses_in_other_operators=always_for_clarity:silent
|
4
.gitignore
vendored
Normal file
4
.gitignore
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
.vs/
|
||||
obj/
|
||||
bin/
|
||||
*.user
|
BIN
Data/logo.png
Normal file
BIN
Data/logo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 41 KiB |
BIN
Data/logo_128.png
Normal file
BIN
Data/logo_128.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
BIN
Docs/.DALAMUD_UPDATES.md.swp
Normal file
BIN
Docs/.DALAMUD_UPDATES.md.swp
Normal file
Binary file not shown.
15
Docs/BUILD.md
Normal file
15
Docs/BUILD.md
Normal file
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|
||||
# How to build
|
||||
|
||||
Simply use: Microsoft Visual Studio Community 2022 (64-bit)
|
||||
Current Version on our side is: 17.0.2
|
||||
|
||||
Don't forget to install the Nuggets:
|
||||
- Buttplug (as of 14.01.2022 version is 2.0.6)
|
||||
- DalamudPackager (as of 14.01.2022 version is 2.1.5)
|
||||
- Lumina (as of 14.01.2022 version is 3.5.1)
|
||||
- Lumina.Excel (as of 14.01.2022 version is 6.0.2)
|
||||
|
||||
# Package for plugin
|
||||
Simply change the mode from Debug to Release. Ignore the error reported for UIDev project that is missing the manifest.
|
||||
|
||||
The build will be in the project under: FFXIV\_Vibe\_Plugin/bin/x64/Release
|
15
Docs/RELEASE.md
Normal file
15
Docs/RELEASE.md
Normal file
@ -0,0 +1,15 @@
|
||||
# Internal release process reminder
|
||||
1. Bump the C# assembly project version (double click on FFXIV\_Vibe\_Plugin in Visual Studio).
|
||||
2. Build in release mode (ignore the error saying that the manifest file could not be found)
|
||||
3. Go to the FFXIV\_Vibe\_Plugin\bin\x64\Release folder and **again** in FFXIV\_Vibe\_Plugin folder.
|
||||
4. Rename the ZIP to the corresponding version (eg: FFXIV\_Vibe\_Plugin\_v1.4.0.0.zip)
|
||||
5. Update the repo.json version, timestamp, downloadCount and download links.
|
||||
6. Commit your changes and push.
|
||||
7. Tag the project version (eg: `git tag v1.4.0.0`) and push the tag.
|
||||
8. Create a release on github, upload the zip and publish
|
||||
9. Remove the FFXIV\_Vibe\_Plugin in devPlugins/FFXIV\_Vibe\_Plugin
|
||||
|
||||
|
||||
# Conventions
|
||||
|
||||
Version: 1.7.0.0 refers to Dalamud API 7
|
13
Docs/RESOURCES.md
Normal file
13
Docs/RESOURCES.md
Normal file
@ -0,0 +1,13 @@
|
||||
# Some resources
|
||||
|
||||
- https://karashiiro.moe/xiv-resources/
|
||||
- Sapphire server: https://github.com/SapphireServer/Sapphire/blob/master/src/common/Network/PacketDef/Zone/ClientZoneDef.h#L72
|
||||
- Machine MessageHeader: https://github.com/ravahn/machina/blob/master/Machina.FFXIV/Headers/Server_MessageHeader.cs
|
||||
- Some valid? opCodes: https://github.com/karashiiro/FFXIVOpcodes/blob/master/opcodes.json
|
||||
- https://xiv.dev/community-projects
|
||||
- Example of hook: https://github.com/Caraxi/AdventurerInNeed/blob/master/AdventurerInNeed.cs#L112
|
||||
- Data struct inspiration: https://gitlab.com/kaminariss/nextui-plugin/-/tree/master/NextUIPlugin/NetworkStructures/Server
|
||||
- Lumina: https://lumina.xiv.dev/docs/guides/basic-usage.html
|
||||
- Hook ActionEffect: https://github.com/lmcintyre/DamageInfoPlugin/blob/main/DamageInfoPlugin/DamageInfoPlugin.cs
|
||||
- https://github.com/aers/FFXIVClientStructs/tree/main/FFXIVClientStructs/FFXIV/
|
||||
- https://github.com/digital-pet/AetherSenseRedux/blob/master/AetherSenseRedux/Device.cs
|
16
Docs/TODO.md
Normal file
16
Docs/TODO.md
Normal file
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|
||||
# TODO & IDEAS
|
||||
|
||||
## IDEA 1
|
||||
Make triggers not trigger and overwrite each others if they are of the same priority? But also make triggers be able to overwrite each other if one trigger has a higher priority over the other?
|
||||
|
||||
For example:
|
||||
With a HPChange trigger that triggers when HP Min is at 10% and HP Max is at 30%. Any time HP changes between 10% and 30% (ex. enemy hitting, or poison tick), the trigger will retrigger, causing the vibration pattern to restart. It'd be nice to allow the pattern to finish before sending another trigger signal 🙂
|
||||
|
||||
## IDEA 1 - Kaciexx solution
|
||||
if newTrigger.Priority == currentTrigger.Priority and
|
||||
currentTrigger.CantBeOverwritten and
|
||||
currentTrigger.HasNotEnded
|
||||
ignore newTrigger
|
||||
|
||||
## To be discussed
|
||||
- Feature to export trigger (without TriggerDevice). Export feature ?
|
BIN
Docs/screenshot.png
Normal file
BIN
Docs/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 319 KiB |
25
FFXIV_Vibe_Plugin.sln
Normal file
25
FFXIV_Vibe_Plugin.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.3.32929.385
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FFXIV_Vibe_Plugin", "FFXIV_Vibe_Plugin\FFXIV_Vibe_Plugin.csproj", "{13C812E9-0D42-4B95-8646-40EEBF30636F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{13C812E9-0D42-4B95-8646-40EEBF30636F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{13C812E9-0D42-4B95-8646-40EEBF30636F}.Debug|x64.Build.0 = Debug|x64
|
||||
{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|x64.ActiveCfg = Release|x64
|
||||
{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B17E85B1-5F60-4440-9F9A-3DDE877E8CDF}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
28
FFXIV_Vibe_Plugin/Configuration.cs
Normal file
28
FFXIV_Vibe_Plugin/Configuration.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using Dalamud.Configuration;
|
||||
using Dalamud.Plugin;
|
||||
using System;
|
||||
|
||||
namespace FFXIV_Plugin_Vibe
|
||||
{
|
||||
[Serializable]
|
||||
public class Configuration : IPluginConfiguration
|
||||
{
|
||||
public int Version { get; set; } = 0;
|
||||
|
||||
public bool SomePropertyToBeSavedAndWithADefault { get; set; } = true;
|
||||
|
||||
// the below exist just to make saving less cumbersome
|
||||
[NonSerialized]
|
||||
private DalamudPluginInterface? PluginInterface;
|
||||
|
||||
public void Initialize(DalamudPluginInterface pluginInterface)
|
||||
{
|
||||
this.PluginInterface = pluginInterface;
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
this.PluginInterface!.SavePluginConfig(this);
|
||||
}
|
||||
}
|
||||
}
|
71
FFXIV_Vibe_Plugin/FFXIV_Vibe_Plugin.csproj
Normal file
71
FFXIV_Vibe_Plugin/FFXIV_Vibe_Plugin.csproj
Normal file
@ -0,0 +1,71 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<Authors></Authors>
|
||||
<Company></Company>
|
||||
<Version>0.0.0.1</Version>
|
||||
<Description>A sample plugin.</Description>
|
||||
<Copyright></Copyright>
|
||||
<PackageProjectUrl>https://github.com/goatcorp/SamplePlugin</PackageProjectUrl>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<Nullable>enable</Nullable>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="..\Data\goat.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<Visible>false</Visible>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<DalamudLibPath>$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))'">
|
||||
<DalamudLibPath>$(DALAMUD_HOME)/</DalamudLibPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="DalamudPackager" Version="2.1.10" />
|
||||
<Reference Include="FFXIVClientStructs">
|
||||
<HintPath>$(DalamudLibPath)FFXIVClientStructs.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(DalamudLibPath)Newtonsoft.Json.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Dalamud">
|
||||
<HintPath>$(DalamudLibPath)Dalamud.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET">
|
||||
<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGuiScene">
|
||||
<HintPath>$(DalamudLibPath)ImGuiScene.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina">
|
||||
<HintPath>$(DalamudLibPath)Lumina.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina.Excel">
|
||||
<HintPath>$(DalamudLibPath)Lumina.Excel.dll</HintPath>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
14
FFXIV_Vibe_Plugin/FFXIV_Vibe_Plugin.json
Normal file
14
FFXIV_Vibe_Plugin/FFXIV_Vibe_Plugin.json
Normal file
@ -0,0 +1,14 @@
|
||||
{
|
||||
"Author": "Kaciexx",
|
||||
"Name": "FFXIV Vibe Plugin",
|
||||
"Punchline": "Vibe controllers or toys",
|
||||
"Description": "Plugin that let you vibe your controller or toys",
|
||||
"RepoUrl": "https://github.com/kaciexx/FFXIV_Vibe_Plugin",
|
||||
"InternalName": "FFXIV_Vibe_Plugin",
|
||||
"ApplicableVersion": "any",
|
||||
"Tags": [
|
||||
"vibe",
|
||||
"vibration",
|
||||
"wave"
|
||||
]
|
||||
}
|
69
FFXIV_Vibe_Plugin/Plugin.cs
Normal file
69
FFXIV_Vibe_Plugin/Plugin.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using Dalamud.Game.Command;
|
||||
using Dalamud.IoC;
|
||||
using Dalamud.Plugin;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using FFXIV_Plugin_Vibe.Windows;
|
||||
|
||||
namespace FFXIV_Plugin_Vibe
|
||||
{
|
||||
public sealed class Plugin : IDalamudPlugin
|
||||
{
|
||||
public string Name => "Sample Plugin";
|
||||
private const string CommandName = "/pmycommand";
|
||||
|
||||
private DalamudPluginInterface PluginInterface { get; init; }
|
||||
private CommandManager CommandManager { get; init; }
|
||||
public Configuration Configuration { get; init; }
|
||||
public WindowSystem WindowSystem = new("SamplePlugin");
|
||||
|
||||
public Plugin(
|
||||
[RequiredVersion("1.0")] DalamudPluginInterface pluginInterface,
|
||||
[RequiredVersion("1.0")] CommandManager commandManager)
|
||||
{
|
||||
this.PluginInterface = pluginInterface;
|
||||
this.CommandManager = commandManager;
|
||||
|
||||
this.Configuration = this.PluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
|
||||
this.Configuration.Initialize(this.PluginInterface);
|
||||
|
||||
// you might normally want to embed resources and load them from the manifest stream
|
||||
var imagePath = Path.Combine(PluginInterface.AssemblyLocation.Directory?.FullName!, "goat.png");
|
||||
var goatImage = this.PluginInterface.UiBuilder.LoadImage(imagePath);
|
||||
|
||||
WindowSystem.AddWindow(new ConfigWindow(this));
|
||||
WindowSystem.AddWindow(new MainWindow(this, goatImage));
|
||||
|
||||
this.CommandManager.AddHandler(CommandName, new CommandInfo(OnCommand)
|
||||
{
|
||||
HelpMessage = "A useful message to display in /xlhelp"
|
||||
});
|
||||
|
||||
this.PluginInterface.UiBuilder.Draw += DrawUI;
|
||||
this.PluginInterface.UiBuilder.OpenConfigUi += DrawConfigUI;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
this.WindowSystem.RemoveAllWindows();
|
||||
this.CommandManager.RemoveHandler(CommandName);
|
||||
}
|
||||
|
||||
private void OnCommand(string command, string args)
|
||||
{
|
||||
// in response to the slash command, just display our main ui
|
||||
WindowSystem.GetWindow("My Amazing Window").IsOpen = true;
|
||||
}
|
||||
|
||||
private void DrawUI()
|
||||
{
|
||||
this.WindowSystem.Draw();
|
||||
}
|
||||
|
||||
public void DrawConfigUI()
|
||||
{
|
||||
WindowSystem.GetWindow("A Wonderful Configuration Window").IsOpen = true;
|
||||
}
|
||||
}
|
||||
}
|
36
FFXIV_Vibe_Plugin/Windows/ConfigWindow.cs
Normal file
36
FFXIV_Vibe_Plugin/Windows/ConfigWindow.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using ImGuiNET;
|
||||
|
||||
namespace FFXIV_Plugin_Vibe.Windows;
|
||||
|
||||
public class ConfigWindow : Window, IDisposable
|
||||
{
|
||||
private Configuration Configuration;
|
||||
|
||||
public ConfigWindow(Plugin plugin) : base(
|
||||
"A Wonderful Configuration Window",
|
||||
ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollbar |
|
||||
ImGuiWindowFlags.NoScrollWithMouse)
|
||||
{
|
||||
this.Size = new Vector2(232, 75);
|
||||
this.SizeCondition = ImGuiCond.Always;
|
||||
|
||||
this.Configuration = plugin.Configuration;
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
// can't ref a property, so use a local copy
|
||||
var configValue = this.Configuration.SomePropertyToBeSavedAndWithADefault;
|
||||
if (ImGui.Checkbox("Random Config Bool", ref configValue))
|
||||
{
|
||||
this.Configuration.SomePropertyToBeSavedAndWithADefault = configValue;
|
||||
// can save immediately on change, if you don't want to provide a "Save and Close" button
|
||||
this.Configuration.Save();
|
||||
}
|
||||
}
|
||||
}
|
48
FFXIV_Vibe_Plugin/Windows/MainWindow.cs
Normal file
48
FFXIV_Vibe_Plugin/Windows/MainWindow.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using ImGuiNET;
|
||||
using ImGuiScene;
|
||||
|
||||
namespace FFXIV_Plugin_Vibe.Windows;
|
||||
|
||||
public class MainWindow : Window, IDisposable
|
||||
{
|
||||
private TextureWrap GoatImage;
|
||||
private Plugin Plugin;
|
||||
|
||||
public MainWindow(Plugin plugin, TextureWrap goatImage) : base(
|
||||
"My Amazing Window", ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse)
|
||||
{
|
||||
this.SizeConstraints = new WindowSizeConstraints
|
||||
{
|
||||
MinimumSize = new Vector2(375, 330),
|
||||
MaximumSize = new Vector2(float.MaxValue, float.MaxValue)
|
||||
};
|
||||
|
||||
this.GoatImage = goatImage;
|
||||
this.Plugin = plugin;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
this.GoatImage.Dispose();
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
ImGui.Text($"The random config bool is {this.Plugin.Configuration.SomePropertyToBeSavedAndWithADefault}");
|
||||
|
||||
if (ImGui.Button("Show Settings"))
|
||||
{
|
||||
this.Plugin.DrawConfigUI();
|
||||
}
|
||||
|
||||
ImGui.Spacing();
|
||||
|
||||
ImGui.Text("Have a goat:");
|
||||
ImGui.Indent(55);
|
||||
ImGui.Image(this.GoatImage.ImGuiHandle, new Vector2(this.GoatImage.Width, this.GoatImage.Height));
|
||||
ImGui.Unindent(55);
|
||||
}
|
||||
}
|
13
FFXIV_Vibe_Plugin/packages.lock.json
Normal file
13
FFXIV_Vibe_Plugin/packages.lock.json
Normal file
@ -0,0 +1,13 @@
|
||||
{
|
||||
"version": 1,
|
||||
"dependencies": {
|
||||
"net7.0-windows7.0": {
|
||||
"DalamudPackager": {
|
||||
"type": "Direct",
|
||||
"requested": "[2.1.10, )",
|
||||
"resolved": "2.1.10",
|
||||
"contentHash": "S6NrvvOnLgT4GDdgwuKVJjbFo+8ZEj+JsEYk9ojjOR/MMfv1dIFpT8aRJQfI24rtDcw1uF+GnSSMN4WW1yt7fw=="
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
674
LICENSE
Normal file
674
LICENSE
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
136
README.md
Normal file
136
README.md
Normal file
@ -0,0 +1,136 @@
|
||||
# FFXIV Vibe Plugin
|
||||
|
||||
<img src="https://img.shields.io/github/downloads/kaciexx/FFXIV_Vibe_Plugin/total?label=Downloads" /> <img src="https://img.shields.io/discord/914941648859963503"/> <img src="https://img.shields.io/github/last-commit/kaciexx/FFXIV_Vibe_Plugin" />
|
||||
|
||||
<p align="center">
|
||||
<img width="200" height="200" src="./Data/logo.png" />
|
||||
</p>
|
||||
|
||||
A plugin for FFXIV that will let you vibe your controller or toys.
|
||||
|
||||
## Features
|
||||
- Easy UI interface.
|
||||
- Connect your device (manually or automatically).
|
||||
- Trigger some pattern from chat message.
|
||||
- Custom chat selection.
|
||||
- Custom allowed characters.
|
||||
- Trigger some pattern from spells.
|
||||
- Custom spell name.
|
||||
- Custom spell type (damage, heal...).
|
||||
- Custom spell direction (outgoing, incoming, self).
|
||||
- Min and/or max dmg/heal values.
|
||||
- Multiple devices per custom trigger.
|
||||
- UI to search through your triggers.
|
||||
- Delay start and stop patterns.
|
||||
- Custom device and motors.
|
||||
- Using RegExp for chat messages and spell names.
|
||||
- Define global threshold or threshold per motor.
|
||||
- Displaying battery life of devices.
|
||||
- Custom patterns per motor (save, with easy import, export).
|
||||
- Vibe or trigger a pattern on HP Changed
|
||||
- HP Changed can have custom min/max values or percentages
|
||||
|
||||
## Prerequisites
|
||||
- [FFXIV QuickLauncher](https://github.com/goatcorp/FFXIVQuickLauncher).
|
||||
- [Intiface Desktop](https://github.com/intiface/intiface-desktop) (DON'T USE THE INTIFACE CENTRAL)
|
||||
|
||||
|
||||
## Installation
|
||||
1. Launch your game, open `/xlplugins`, go to the settings (bottom left) and in the `Experimental` tab.
|
||||
2. Under `Custom Plugin Repositories` add the following url `https://raw.githubusercontent.com/kaciexx/FFXIV_Vibe_Plugin/master/repo.json` and press the <kbd>+</kbd> icon.
|
||||
3. Press the `Save and close` button on the bottom left.
|
||||
|
||||
Now you should be able to see `FFXIV Vibe Plugin`. Click install and enjoy.
|
||||
|
||||
## How to use
|
||||
1. Start `Intiface` and click on `Start Server`. Power on your device, make sure it is connected to Intiface.
|
||||
2. In the game. Type: `/fvp`. You should see the configuration panel.
|
||||
3. Press the `Connect` button.
|
||||
|
||||
Well done !
|
||||
|
||||
You have now FFXIV connected to Intiface. Now you can connect your device to Intiface and you
|
||||
should be able to use them with FFXIV Vibe Plugin.
|
||||
|
||||
![ingame](./Docs/screenshot.png)
|
||||
|
||||
## Our TODO
|
||||
Our current ideas and feedbacks are in: [TODO List](./Docs/TODO.md)
|
||||
|
||||
A **profile selector (in game)** is scheduled to be developed. But since the
|
||||
begining of this project (28 Apr 2020), we have only reached a donation marker of
|
||||
20$. After so much effort, this plugin is not our priority anymore since we can
|
||||
not make a living from it.
|
||||
|
||||
|
||||
## Build yourself
|
||||
You can build yourself, instructions are here: [Build yourself](./Docs/BUILD.md)
|
||||
|
||||
## USB Dongle vs Lovense Dongle vs Other
|
||||
We recommend you to use a bluetooth dongle. Here is the one we are using: [TP-Link Nano USB Dongle Bluetooth 5.0](https://www.amazon.fr/gp/product/B09C25VRXD/ref=as_li_tl?ie=UTF8&camp=1642&creative=6746&creativeASIN=B09C25VRXD&linkCode=as2&tag=kaciexx-21&linkId=8b6c8c6e693ab549216c2dacad34e03b)
|
||||
|
||||
## Tested devices
|
||||
- Microsoft XBox Controller
|
||||
- Lovense (*please use bluetooth and not the lovense dongle*):
|
||||
Nora, Hush, Domi, Ferri, Diamo, Edge 2, Gush
|
||||
|
||||
## FAQ
|
||||
### Troubleshooting
|
||||
Make sure you have the [intiface-desktop](https://github.com/intiface/intiface-desktop) and not the new Intiface Central.
|
||||
1. Make sure your toy is not connected to another device (eg: your phone, your browser...). Disable the bluetooth on your phone.
|
||||
2. Make sure the addon is correctly installed (check the installation process again).
|
||||
3. Make sure you have the latest version.
|
||||
4. Upgrade your Intiface by clicking and installing any updates (`Settings` tab).
|
||||
5. Make sure the Intiface is up and running. Go to `Server status` > `Start Server`. You must have one green icon and one red icon on the top right side of the window.
|
||||
6. Ingame, make sure the addon is connected to Intiface. Click on `connect` (in the `Connect` tab). Now, go back to Intiface. You should have 2 green icons on the top right side of the window.
|
||||
7. Ingame, make sure the IP is either `127.0.0.1` or `0.0.0.0` or your real internal IP (eg: 192.168.1.250)
|
||||
8. Ingame and on Intiface: make sure you are using the same `port` **on both sides**. You can try changing it to something
|
||||
else **on both sides**.
|
||||
|
||||
### My device is not working correctly
|
||||
Please make sure to test both Bluetooth and the dongle of the device. Choose the one that works best for you.
|
||||
|
||||
### My X-Box Controller is not working well
|
||||
This is not related to this plugin. You probably should not use Bluetooth.
|
||||
|
||||
### My Lovense Nora is not doing rotations
|
||||
Please stop using Lovense Dongle. Connect using the Lovense Connect or bluetooth. If you don't have bluetooth
|
||||
please buy a bluetooth 5.0 dongle on amazon for 20$.
|
||||
|
||||
### The plugin does not connect to Intiface
|
||||
Please make sure you are doing it right.
|
||||
Make sure you have the [intiface-desktop](https://github.com/intiface/intiface-desktop) and not the new Intiface Central.
|
||||
1. Open Intiface and click on the top right side **red** icon.
|
||||
2. Uncheck everything but not *WebSocket* and *Bluetooth*. WebSocket should have the following text: "on [All Interfaces]:12345"
|
||||
3. Click on Start Server (now you should have one *green* icon and one *red* icon on the top right side).
|
||||
4. Go to the plugin and click connect (you should have two *green* icons).
|
||||
If this is not working: please try change the IP Address to 127.0.0.1 or your computer IP Address. Also make sure the port
|
||||
is 12345 or correspond to the one in Intiface.
|
||||
|
||||
### The device disconnect every now and then.
|
||||
Please make sure to follow those steps before asking for help:
|
||||
1. Disable all triggers.
|
||||
2. Create a new and very simple trigger (eg: vibration on a message). **Make sure it is correctly working**.
|
||||
3. Wait twice the amount of time needed to have the issue again. (eg: if it was around 30min, then wait 60min or more).
|
||||
|
||||
If it works, then it's a trigger issue from one you have created. If not:
|
||||
1. **Don't stop** the game, **don't stop** Intiface.
|
||||
2. Turn **off and on** your controller device.
|
||||
3. Let it reconnect to intiface (without restarting intiface app).
|
||||
4. Test your trigger again.
|
||||
If it works, then it probably a bluetooth issue. Nothing we can do about.
|
||||
|
||||
### How do I share my configuration
|
||||
You can copy/past the file located at: `%AppData%\XIVLauncher\pluginConfigs\FFXIV_Vibe_Plugin.json`.
|
||||
Be aware: this will overrides everything.
|
||||
|
||||
|
||||
# Discord
|
||||
- [This plugin discord](https://discord.gg/JnCGxa3gGa)
|
||||
- [Ms. Tress #discussion](https://discord.gg/fx5pABsE)
|
||||
|
||||
# Donation & Donors
|
||||
Donation link: https://paypal.me/kaciedev
|
||||
Please concider doing a small donation if you like this plugin. We worked a lot, gave a lots of free nights to design it, listening to everything people wanted and doing the implementation.
|
||||
|
||||
Thanks to: Maple (20$), May B (20$), Iris K (20$), PM (1.90$)
|
25
repo.json
Normal file
25
repo.json
Normal file
@ -0,0 +1,25 @@
|
||||
[
|
||||
{
|
||||
"Author": "Kaciexx",
|
||||
"Name": "FFXIV Vibe Plugin",
|
||||
"Description": "Plugin that let you vibe your controller or toys",
|
||||
"InternalName": "FFXIV_Vibe_Plugin",
|
||||
"AssemblyVersion": "1.7.0.0",
|
||||
"RepoUrl": "https://github.com/kaciexx/FFXIV_Vibe_Plugin",
|
||||
"ApplicableVersion": "any",
|
||||
"Tags": [
|
||||
"vibe",
|
||||
"vibration",
|
||||
"wave"
|
||||
],
|
||||
"DalamudApiLevel": 7,
|
||||
"IconUrl": "https://github.com/kaciexx/FFXIV_Vibe_Plugin/raw/master/Data/logo.png",
|
||||
"IsHide": "False",
|
||||
"IsTestingExclusive": "False",
|
||||
"LastUpdated": 1662225133,
|
||||
"DownloadCount": 2850,
|
||||
"DownloadLinkInstall": "https://github.com/kaciexx/FFXIV_Vibe_Plugin/releases/download/v1.7.0.0/FFXIV_Vibe_Plugin_v1.7.0.0.zip",
|
||||
"DownloadLinkTesting": "https://github.com/kaciexx/FFXIV_Vibe_Plugin/releases/download/v1.7.0.0/FFXIV_Vibe_Plugin_v1.7.0.0.zip",
|
||||
"DownloadLinkUpdate": "https://github.com/kaciexx/FFXIV_Vibe_Plugin/releases/download/v1.7.0.0/FFXIV_Vibe_Plugin_v1.7.0.0.zip"
|
||||
}
|
||||
]
|
Loading…
Reference in New Issue
Block a user