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Fixing Trigger Priority Issue

This commit is contained in:
Vel 2023-02-09 00:04:32 +11:00
parent 30c1b698cd
commit 1a2db1cf04

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@ -353,6 +353,9 @@ namespace FFXIV_Vibe_Plugin.Device {
forceStop = true; forceStop = true;
this.SendCommand(command, device, 0, motorId); this.SendCommand(command, device, 0, motorId);
this.Logger.Debug($"Force stopping {deviceAndMotorId} because of StopAfter={StopAfter}"); this.Logger.Debug($"Force stopping {deviceAndMotorId} because of StopAfter={StopAfter}");
// Make sure we clean the current playing trigger whgenever we're force stopping a trigger
this.CurrentPlayingTrigger = null;
} }
}); });
tStopAfter.Start(); tStopAfter.Start();
@ -394,9 +397,6 @@ namespace FFXIV_Vibe_Plugin.Device {
Thread.Sleep(duration); Thread.Sleep(duration);
} }
// Make sure we clean the current playing trigger.
this.CurrentPlayingTrigger = null;
}); });
t.Start(); t.Start();
} }