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vibe-plugin/FFXIV_Vibe_Plugin/Plugin.cs

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C#
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2023-01-24 21:50:56 +00:00
using Dalamud.Game.Command;
using Dalamud.IoC;
using Dalamud.Plugin;
using System.IO;
using System.Reflection;
using Dalamud.Interface.Windowing;
using FFXIV_Plugin_Vibe.Windows;
namespace FFXIV_Plugin_Vibe
{
public sealed class Plugin : IDalamudPlugin
{
public string Name => "Sample Plugin";
private const string CommandName = "/pmycommand";
private DalamudPluginInterface PluginInterface { get; init; }
private CommandManager CommandManager { get; init; }
public Configuration Configuration { get; init; }
public WindowSystem WindowSystem = new("SamplePlugin");
public Plugin(
[RequiredVersion("1.0")] DalamudPluginInterface pluginInterface,
[RequiredVersion("1.0")] CommandManager commandManager)
{
this.PluginInterface = pluginInterface;
this.CommandManager = commandManager;
this.Configuration = this.PluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
this.Configuration.Initialize(this.PluginInterface);
// you might normally want to embed resources and load them from the manifest stream
var imagePath = Path.Combine(PluginInterface.AssemblyLocation.Directory?.FullName!, "goat.png");
var goatImage = this.PluginInterface.UiBuilder.LoadImage(imagePath);
WindowSystem.AddWindow(new ConfigWindow(this));
WindowSystem.AddWindow(new MainWindow(this, goatImage));
this.CommandManager.AddHandler(CommandName, new CommandInfo(OnCommand)
{
HelpMessage = "A useful message to display in /xlhelp"
});
this.PluginInterface.UiBuilder.Draw += DrawUI;
this.PluginInterface.UiBuilder.OpenConfigUi += DrawConfigUI;
}
public void Dispose()
{
this.WindowSystem.RemoveAllWindows();
this.CommandManager.RemoveHandler(CommandName);
}
private void OnCommand(string command, string args)
{
// in response to the slash command, just display our main ui
WindowSystem.GetWindow("My Amazing Window").IsOpen = true;
}
private void DrawUI()
{
this.WindowSystem.Draw();
}
public void DrawConfigUI()
{
WindowSystem.GetWindow("A Wonderful Configuration Window").IsOpen = true;
}
}
}