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annas-questmap/QuestMap/Filters.cs

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using Lumina.Excel.GeneratedSheets;
using System.Collections.Generic;
using System.Linq;
using FFXIVClientStructs.FFXIV.Client.Game;
namespace QuestMap
{
internal class Filters
{
private Plugin Plugin;
private List<IFiltered> FilterConditions { get; } = new List<IFiltered> {
// starting city questlines
new OneQuestOf(65_575, 65_643, 66_130), // Coming to [starting city]
new OneQuestOf(65_621, 65_644, 65_645, 65_659, 65_660, 66_104, 66_105, 66_106), // Close to Home (one per starting class)
#region Gridania
new ConditionalQuests(
65_575, // Coming to Gridania
// MSQ
65_564, // To the Bannock
65_737, // Passing Muster
65_981, // Chasing Shadows
65_664, // Eggs over Queasy (old)
69_390, // Eggs over Queasy
65_711, // Surveying the Damage
65_734, // Butcher of Greentear (removed)
65_661, // A Soldier's Breakfast (old)
69_391, // A Soldier's Breakfast
65_665, // Spirithold Broken
65_712, // On the Bentbranch
65_912, // You Shall Not Trespass
65_913, // Don't Look Down
65_915, // In the Grim Darkness of the Forest
65_916, // Threat Level Elevated
65_917, // Migrant Marauders
65_920, // A Hearer Is Often Late
65_923, // Salvaging the Scene
65_697, // Leia's Legacy
65_982, // Dread is in the Air
65_983, // To Guard a Guardian
65_984, // Festive Endeavors
65_985, // Renewing the Covenant
66_043, // The Gridanian Envoy
66_210, // Call of the Sea, used in both Gridania & Limsa
// side quests
65_756, // Leves of Bentbranch
65_596, // Simply the Hest
65_537, // A Good Adventurer is Hard to Find
65_573, // Population Control
65_568, // A Hard Nut to Crack
65_570, // Derision of Labor
65_732, // An Eft for Effort
65_708, // More than a Flesh Wound
65_663, // Parasite Cleave
65_666, // Soil Despoilers
65_914 // Look, but Won't Touch
// This may not be a complete list, my main char is from Gridania so this doesn't matter much to me
),
new ReplacedQuest(65_664, 69_390), // Eggs over Queasy
new ReplacedQuest(65_661, 69_391), // A Soldier's Breakfast
new UnobtainableQuest(66_964), // He's Got a Ticket to Ride
new UnobtainableQuest(65_734), // Butcher of Greentear
new UnobtainableQuest(65_910), // Feeding Time
new UnobtainableQuest(65_692), // Ruffled Feathers
new UnobtainableQuest(65_918), // Skeletons in My Deepcroft
new UnobtainableQuest(65_695), // Lights Out
#endregion Gridania
#region Limsa
new ConditionalQuests(
65_643, // Coming to Limsa Lominsa
// MSQ
65_998, // On to Summerford
65_999, // Dressed to Call
66_079, // Lurkers in the Grotto
66_001, // Washed Up
66_002, // Double Dealing
66_003, // Loam Maintenance
66_004, // Plowshares to Swords
66_005, // Just Deserts
65_933, // Sky-high
65_938, // Thanks a Million
65_939, // Relighting the Torch
65_942, // On the Drydocks
65_948, // Without a Doubt
65_951, // Righting the Shipwright
65_949, // Do Angry Pirates Dream
65_950, // Victory in Peril
66_225, // Men of the Blue Tattoos
66_080, // Feint and Strike
66_226, // High Society
66_081, // A Mizzenmast Repast
66_082, // The Lominsan Envoy
66_210, // Call of the Sea, used in both Gridania & Limsa
// side quests
66_229, // Leves of Swiftperch
65_595, // Simply the Hest
65_647, // Making a Name
65_648, // Suspiciously Sober
65_658, // Glory Days
66_199, // Fool Me Once
66_008, // The Time Is Ripe
66_009, // Orange Crush
66_000, // Further Afield
66_006, // Yarzon, Yarzoff
66_001, // Washed Up,
66_002, // Double Dealing
66_010, // A Pound of Cure
66_023, // Meet, Greet, and Deceit
65_936, // Keeping it Fresh
65_937, // Baiting Buzzards
65_940, // Farmer of Fortune
65_941, // Need to Breed
66_011, // Cry Me a Liver
66_012, // Wool's Errand
66_013, // Flour Power
66_014, // Kobolds and Ingredients
66_015, // Bait and Swat
66_022 // Kobolds Ahoy
),
new UnobtainableQuest(65_934), // Courier for a Day
#endregion Limsa
#region Ul'dah
new ConditionalQuests(
66_130, // Coming to Ul'dah
// MSQ
66_131, // We Must Rebuild
66_207, // Nothing to See Here
66_086, // Underneath the Sultantree
65_839, // Step Nine
65_842, // Prudence at this Junction (old)
69_388, // Prudence at this Junction
65_843, // Out of House and Home
65_856, // Way Down in the Hole
66_159, // Takin' What They're Givin'
65_864, // Supply & Demand
66_039, // Give It to Me Raw
65_865, // The Perfect Swarm
65_866, // The Letter to Lost Hope
65_867, // Heir Today, Gone Tomorrow (old)
69_389, // Heir Today, Gone Tomorrow
65_868, // Passing the Blade
65_869, // Following Footfalls
65_870, // Storms on the Horizon
65_872, // Oh Captain, My Captain
66_164, // Secrets and Lies
66_087, // Duty, Honor, Country
66_177, // A Matter of Tradition
66_088, // A Royal Reception
66_064, // The Ul'dahn Envoy
66_209, // Call of the Sea, used only in Ul'dah
// side quests
66_223, // Leves of Horizon
65_594, // Simply the Hest
65_857, // The Slaying of the Shrews
65_858, // Listen to Your Fish
65_840, // The Tasting of the Shrews
65_862, // Sometimes the Old Ways Are Best
65_844, // In the Court of the Rat King
65_877, // The Scent of a Mongrel
65_878, // Lominsan Rubbish
65_924, // Bloodied and Bowed
65_925, // Fantastic Voyage
65_926, // Catch Your Breath
66_040, // No Tool Gets Left Behind
66_041, // Angling Ankle-Biters
66_042, // This Fishwife's Life
66_066, // Alternative Medicine
66_067, // Need Not Apply in Person
66_109 // Fringe Benefits
),
new UnobtainableQuest(65_860), // Disorderly Conduct
new UnobtainableQuest(65_841), // Until a Quieter Time
new UnobtainableQuest(65_863), // Spriggan Cleaning
new UnobtainableQuest(65_871), // Compulsory Catering
new UnobtainableQuest(66_965), // Lend Me Your Ears Already
new ReplacedQuest(65_842, 69_388), // Prudence at this Junction
new ReplacedQuest(65_867, 69_389), // Heir Today, Gone Tomorrow
#endregion Ul'dah
// Grand Company specific quests - can only complete them for one GC, even if you switch later
// Shadows Uncast & Gilding the Bilbious can be done once per GC, so they're not exclusive
new OneQuestOf(66_216, 66_217, 66_218), // The Company You Keep
new OneQuestOf(66_219, 66_220, 66_221), // The Company You Keep follow-up quest
new OneQuestOf(66_236, 66_237, 66_238), // My Little Chocobo
new OneQuestOf(66_640, 66_641, 66_642), // A Pup No Longer
new OneQuestOf(67_001, 67_002, 67_003), // Call of the Wild
new OneQuestOf(67_063, 67_064, 67_065), // Like Civilized Men and Women
new OneQuestOf(67_099, 67_100, 67_101), // Let the Hunt Begin
new OneQuestOf(67_925, 67_926, 67_927), // Squadron and Commander
// class quests: depending on whether or not it's your starting class, you get a different quest
// Format: ([quest id if this was your starting class], [so you want to be a lancer], [way of the lancer, if picked up later], [your first spear])
new StartingJobQuest(65_557, 65_717, 65_667, 65_755), // ARC
new StartingJobQuest(65_558, 65_718, 65_669, 65_747), // CNJ // seems odd that the replaced if for CNJ & LNC aren't the same order as the original ids
new StartingJobQuest(65_559, 65_716, 65_668, 65_754), // LNC
new StartingJobQuest(65_789, 65_713, 65_821, 65_822), // GLA
new StartingJobQuest(65_847, 65_715, 65_846, 65_848), // MRD
new StartingJobQuest(65_881, 65_719, 65_880, 65_882), // THM
new StartingJobQuest(65_989, 65_987, 65_988, 65_990), // ACN
new StartingJobQuest(66_069, 65_714, 66_068, 66_089), // PGL
// duplicate quests - unsure what happened to those, as the quest ids are very close; might be dependent on your starting job/city but isn't a thing for all classes
new OneQuestOf(65_571, 65_679), // LNC: Courage of Stone
new OneQuestOf(65_850, 65_851), // MRD: Wake of Destruction
new OneQuestOf(65_884, 65_885), // THM: The Threat of Paucity
new OneQuestOf(65_992, 65_993), // ACN: Tactical Planning
new OneQuestOf(65_797, 65_824), // GLA: Ul'dah's Most Wanted, large id difference
new OneQuestOf(66_091, 66_234), // PGL: Burning Up the Quarter Malm
// quest choices
new OneQuestOf(66_968, 66_969, 66_970), // An Ill-conceived Venture
new OneQuestOf(69_256, 69_257), // NieR: Tails, You Lose -- Heads, I Win
new OneQuestOf(69_336, 69_337), // Qitari: First Stela
new OneQuestOf(69_338, 69_339), // Qitari: Second Stela
new OneQuestOf(69_340, 69_341), // Qitari: Third Stela
new IslandSanctuaryQuest(),
// Ishgard Restoration, I think this was something to do with interacting with the board when the relvant stage was finished
// These aren't in the journal, and they don't have any wiki pages either. As of 6.28, none of them seems obtainable.
new UnobtainableQuest(69_296), // The Mendicant's Court
new UnobtainableQuest(69_377), // The New Nest
new UnobtainableQuest(69_508), // Featherfall
new UnobtainableQuest(69_578), // The Risensong Quarter
// updated quests
new ReplacedQuest(65_603, 65_670), // BRD: School of Hard Nooks -> Training with Leih
new ReplacedQuest(65_627, 65_683), // WHM: Trial by Wind
new ReplacedQuest(66_957, 68_553), // Glamour unlock
new ReplacedQuest(66_958, 68_554), // Glamour prism crafting
new ReplacedQuest(66_097, 67_823), // ARR Relics: The Vital Title
new UnobtainableQuest(67_819), // A Seat at the Feast
2023-01-19 09:57:51 +00:00
new UnobtainableQuest(66_033), // But I Hardly Noah
new UnobtainableQuest(66_034), // The Gift of the Archmagus
};
public Filters(Plugin plugin)
{
Plugin = plugin;
}
public bool IsObtainable(Quest quest)
{
if (QuestManager.IsQuestComplete(quest.RowId))
return true;
if (FilterConditions.Any(f => f.IsUnobtainable(Plugin, quest.RowId)))
return false;
return true;
}
internal interface IFiltered
{
bool IsUnobtainable(Plugin plugin, uint quest);
}
internal class OneQuestOf : IFiltered
{
public List<uint> QuestIds { get; }
public OneQuestOf(params uint[] questIds)
{
QuestIds = questIds.ToList();
}
public bool IsUnobtainable(Plugin plugin, uint quest)
{
return QuestIds.Contains(quest) && QuestIds.Any(QuestManager.IsQuestComplete);
}
}
internal class ReplacedQuest : IFiltered
{
public uint OriginalQuestId { get; }
public uint NewQuestId { get; }
public ReplacedQuest(uint originalQuestId, uint newQuestId)
{
OriginalQuestId = originalQuestId;
NewQuestId = newQuestId;
}
public bool IsUnobtainable(Plugin plugin, uint quest)
{
return quest == OriginalQuestId || (quest == NewQuestId && QuestManager.IsQuestComplete(OriginalQuestId));
}
}
internal class ConditionalQuests : IFiltered
{
public uint RequiredQuest { get; }
public List<uint> FollowUpQuests { get; }
public ConditionalQuests(uint requiredQuest, params uint[] followUpQuestIds)
{
RequiredQuest = requiredQuest;
FollowUpQuests = followUpQuestIds.ToList();
}
public bool IsUnobtainable(Plugin plugin, uint quest)
{
if (QuestManager.IsQuestComplete(RequiredQuest))
return false;
return FollowUpQuests.Contains(quest);
}
}
internal class StartingJobQuest : IFiltered
{
public uint StartingClassQuestId;
public List<uint> LaterClassQuestIds;
public StartingJobQuest(uint wayOfTheMsqQuestId, uint soYouWantToBeAQuestId, uint wayOfTheSideQuestId, uint myFirstWeaponQuestId)
{
StartingClassQuestId = wayOfTheMsqQuestId;
LaterClassQuestIds = new List<uint> { soYouWantToBeAQuestId, wayOfTheSideQuestId, myFirstWeaponQuestId };
}
public bool IsUnobtainable(Plugin plugin, uint quest)
{
if (QuestManager.IsQuestComplete(StartingClassQuestId))
return LaterClassQuestIds.Contains(quest);
else
return quest == StartingClassQuestId;
}
}
internal class UnobtainableQuest : IFiltered
{
public uint QuestId { get; }
public UnobtainableQuest(uint questId)
{
this.QuestId = questId;
}
public bool IsUnobtainable(Plugin plugin, uint quest)
{
return quest == QuestId;
}
}
internal class IslandSanctuaryQuest : IFiltered
{
// Seeing the Cieldalaes doesn't seem to be available after unlocking the Island Sanctuary
// - Seeking the Cieldalaes is unlockable after the Praetorium
// - Seeking Sanctuary is unlockable after 6.0
public bool IsUnobtainable(Plugin plugin, uint quest)
{
return quest == 70_180 && QuestManager.IsQuestComplete(70_179);
}
}
}
}