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This commit is contained in:
mudcrab2142 2022-03-30 02:22:32 +03:00
parent 140bab144c
commit c06c291833
19 changed files with 1051 additions and 1 deletions

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.editorconfig Normal file
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[*.{cs,vb}]
# IDE0003: Remove qualification
dotnet_style_qualification_for_event = false:none
# IDE0003: Remove qualification
dotnet_style_qualification_for_field = false:none
# IDE0003: Remove qualification
dotnet_style_qualification_for_method = false:none
# IDE0003: Remove qualification
dotnet_style_qualification_for_property = false:none
# IDE0060: Remove unused parameter
dotnet_code_quality_unused_parameters = non_public:suggestion

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###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

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.github/workflows/dotnet.yml vendored Normal file
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name: .NET
on:
push:
branches: [ main, master ]
pull_request:
branches: [ main, master ]
jobs:
build_and_test:
runs-on: windows-latest
steps:
- name: Setup .NET
uses: actions/setup-dotnet@v1
with:
dotnet-version: 5.0.x
- name: Download latest Dalamud build
run: |
cd ..
curl -O https://goatcorp.github.io/dalamud-distrib/latest.zip
mkdir Dalamud
unzip latest.zip -d ./Dalamud/bin
- uses: actions/checkout@v2
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore
- name: Test
run: dotnet test --no-build --verbosity normal

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.gitignore vendored Normal file
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
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*.iobj
*.pch
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*.pgd
*.rsp
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*.tmp
*.tmp_proj
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*.log
*.vspscc
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*.pidb
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*.scc
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_Chutzpah*
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ipch/
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*.e2e
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$tf/
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*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
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.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
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*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
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nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
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# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- Backup*.rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
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*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
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OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb

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using System;
namespace DiademCalculator.Attributes
{
[AttributeUsage(AttributeTargets.Method)]
public class AliasesAttribute : Attribute
{
public string[] Aliases { get; }
public AliasesAttribute(params string[] aliases)
{
Aliases = aliases;
}
}
}

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using System;
namespace DiademCalculator.Attributes
{
[AttributeUsage(AttributeTargets.Method)]
public class CommandAttribute : Attribute
{
public string Command { get; }
public CommandAttribute(string command)
{
Command = command;
}
}
}

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using System;
namespace DiademCalculator
{
[AttributeUsage(AttributeTargets.Method)]
public class DoNotShowInHelpAttribute : Attribute
{
}
}

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using System;
namespace DiademCalculator.Attributes
{
[AttributeUsage(AttributeTargets.Method)]
public class HelpMessageAttribute : Attribute
{
public string HelpMessage { get; }
public HelpMessageAttribute(string helpMessage)
{
HelpMessage = helpMessage;
}
}
}

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DalamudPackager.targets Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project>
<Target Name="PackagePlugin" AfterTargets="Build" Condition="'$(Configuration)' == 'Release'">
<DalamudPackager
ProjectDir="$(ProjectDir)"
OutputPath="$(OutputPath)"
AssemblyName="$(AssemblyName)"
MakeZip="true"/>
</Target>
</Project>

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DiademCalculator.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0-windows7.0</TargetFramework>
<LangVersion>9.0</LangVersion>
<Version>1.0.0.0</Version>
</PropertyGroup>
<PropertyGroup>
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
<PlatformTarget>x64</PlatformTarget>
<AssemblyName>DiademCalculator</AssemblyName>
<RootNamespace>DiademCalculator</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<OutputPath>C:\Users\User\AppData\Roaming\XIVLauncher\devPlugins\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="DalamudPackager" Version="2.1.2" />
</ItemGroup>
<ItemGroup>
<Reference Include="Dalamud">
<HintPath>C:\Users\User\AppData\Roaming\XIVLauncher\addon\Hooks\6.3.0.6\Dalamud.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="FFXIVClientStructs">
<HintPath>C:\Users\User\AppData\Roaming\XIVLauncher\addon\Hooks\6.3.0.6\FFXIVClientStructs.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="ImGui.NET">
<HintPath>C:\Users\User\AppData\Roaming\XIVLauncher\addon\Hooks\6.3.0.6\ImGui.NET.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="ImGuiScene">
<HintPath>C:\Users\User\AppData\Roaming\XIVLauncher\addon\Hooks\6.3.0.6\ImGuiScene.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Lumina">
<HintPath>C:\Users\User\AppData\Roaming\XIVLauncher\addon\Hooks\6.3.0.6\Lumina.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Lumina.Excel">
<HintPath>C:\Users\User\AppData\Roaming\XIVLauncher\addon\Hooks\6.3.0.6\Lumina.Excel.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>C:\Users\User\AppData\Roaming\XIVLauncher\addon\Hooks\6.3.0.6\Newtonsoft.Json.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>

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DiademCalculator.json Normal file
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{
"Name": "",
"Author": "",
"Description": "",
"RepoUrl": "",
"Tags": []
}

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DiademCalculator.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30011.22
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DiademCalculator", "DiademCalculator.csproj", "{517A4352-7F10-48B9-B332-BB592157E377}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{517A4352-7F10-48B9-B332-BB592157E377}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{517A4352-7F10-48B9-B332-BB592157E377}.Debug|Any CPU.Build.0 = Debug|Any CPU
{517A4352-7F10-48B9-B332-BB592157E377}.Release|Any CPU.ActiveCfg = Release|Any CPU
{517A4352-7F10-48B9-B332-BB592157E377}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {737C58B1-7FE2-4A03-8D02-B0E137667789}
EndGlobalSection
EndGlobal

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#!/bin/sh
curl -O https://raw.githubusercontent.com/karashiiro/DalamudPluginProjectTemplate/master/.github/workflows/dotnet.yml
mkdir .github
mkdir .github/workflows
mv dotnet.yml .github/workflows

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# DiademCalculator # DiademCalculator
xiv diadem points calculator addon xiv diadem points calculator plugin

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Source/Configuration.cs Normal file
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using Dalamud.Configuration;
using Dalamud.Plugin;
using Newtonsoft.Json;
namespace DiademCalculator
{
public class Configuration : IPluginConfiguration
{
public int Version { get; set; }
// Add any other properties or methods here.
[JsonIgnore] private DalamudPluginInterface pluginInterface;
public void Initialize(DalamudPluginInterface pluginInterface)
{
this.pluginInterface = pluginInterface;
}
public void Save()
{
this.pluginInterface.SavePluginConfig(this);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DiademCalculator
{
public struct DiademResourceInfo
{
public readonly uint Id;
public readonly int Set;
public readonly int ScripsReward;
public readonly int PointsReward;
public DiademResourceInfo(uint id, int set, int scripsReward, int pointsReward)
{
Id = id;
Set = set;
ScripsReward = scripsReward;
PointsReward = pointsReward;
}
}
}

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Source/IconsManager.cs Normal file
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using Dalamud.Utility;
using ImGuiScene;
using Lumina.Data.Files;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DiademCalculator
{
public class IconsManager
{
private readonly Plugin plugin;
private readonly Dictionary<int, TextureWrap> cache = new Dictionary<int, TextureWrap>();
public IconsManager(Plugin plugin)
{
this.plugin = plugin;
}
public void LoadIcon(int id)
{
var path = $"ui/icon/{id / 1000 * 1000:000000}/{id:000000}.tex";
try
{
TexFile? iconFile = plugin.DataManager.GetFile<TexFile>(path);
if (iconFile != null)
{
var icon = plugin.PluginInterface.UiBuilder.LoadImageRaw(iconFile.GetRgbaImageData(), iconFile.Header.Width, iconFile.Header.Height, 4);
cache[id] = icon;
}
}
catch(Exception e)
{
plugin.Chat.Print(e.ToString());
}
}
public TextureWrap GetIcon(int id)
{
if (cache.TryGetValue(id, out var tex))
return tex;
return null;
}
}
}

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using System;
using System.Collections.Generic;
using System.Numerics;
using Dalamud.Data;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.JobGauge;
using Dalamud.Game.Command;
using Dalamud.Game.Gui;
using Dalamud.Interface;
using Dalamud.IoC;
using Dalamud.Logging;
using Dalamud.Plugin;
using Dalamud.Utility;
using DiademCalculator.Attributes;
using FFXIVClientStructs.FFXIV.Client.Game;
using ImGuiNET;
using ImGuiScene;
using Lumina.Data.Files;
namespace DiademCalculator
{
public unsafe class Plugin : IDalamudPlugin
{
static readonly List<DiademResourceInfo> _minerPreset = new List<DiademResourceInfo>()
{
new DiademResourceInfo(29939, 10, 0, 3), //Grade 2 Artisanal Skybuilders' Cloudstone
new DiademResourceInfo(29940, 10, 0, 3), //Grade 2 Artisanal Skybuilders' Rock Salt
new DiademResourceInfo(29941, 10, 0, 3), //Grade 2 Artisanal Skybuilders' Spring Water
new DiademResourceInfo(29942, 10, 0, 3), //Grade 2 Artisanal Skybuilders' Aurum Regis Sand
new DiademResourceInfo(29943, 10, 0, 3), //Grade 2 Artisanal Skybuilders' Jade
new DiademResourceInfo(29946, 10, 0, 4), //Grade 2 Skybuilders' Umbral Flarestone
new DiademResourceInfo(29947, 10, 0, 4), //Grade 2 Skybuilders' Umbral Levinshard
new DiademResourceInfo(31311, 5, 0, 2), //Grade 3 Artisanal Skybuilders' Cloudstone
new DiademResourceInfo(31312, 5, 0, 2), //Grade 3 Artisanal Skybuilders' Basilisk Egg
new DiademResourceInfo(31313, 5, 0, 2), //Grade 3 Artisanal Skybuilders' Alumen
new DiademResourceInfo(31314, 5, 0, 2), //Grade 3 Artisanal Skybuilders' Clay
new DiademResourceInfo(31315, 5, 0, 2), //Grade 3 Artisanal Skybuilders' Granite
new DiademResourceInfo(31318, 5, 0, 2), //Grade 3 Skybuilders' Umbral Magma Shard
new DiademResourceInfo(31319, 5, 0, 2), //Grade 3 Skybuilders' Umbral Levinite
new DiademResourceInfo(32007, 5, 1, 0), //Grade 4 Skybuilders' Iron Ore
new DiademResourceInfo(32008, 5, 1, 0), //Grade 4 Skybuilders' Iron Sand
new DiademResourceInfo(32012, 5, 1, 0), //Grade 4 Skybuilders' Ore
new DiademResourceInfo(32013, 5, 1, 0), //Grade 4 Skybuilders' Rock Salt
new DiademResourceInfo(32014, 5, 1, 0), //Grade 4 Skybuilders' Mythrite Sand
new DiademResourceInfo(32020, 5, 2, 0), //Grade 4 Skybuilders' Electrum Ore
new DiademResourceInfo(32021, 5, 2, 0), //Grade 4 Skybuilders' Alumen
new DiademResourceInfo(32022, 5, 2, 0), //Grade 4 Skybuilders' Spring Water
new DiademResourceInfo(32023, 5, 2, 0), //Grade 4 Skybuilders' Gold Sand
new DiademResourceInfo(32024, 5, 2, 0), //Grade 4 Skybuilders' Ragstone
new DiademResourceInfo(32030, 5, 3, 13), //Grade 4 Skybuilders' Gold Ore
new DiademResourceInfo(32031, 5, 3, 13), //Grade 4 Skybuilders' Finest Rock Salt
new DiademResourceInfo(32032, 5, 3, 13), //Grade 4 Skybuilders' Truespring Water
new DiademResourceInfo(32033, 5, 3, 13), //Grade 4 Skybuilders' Mineral Sand
new DiademResourceInfo(32034, 5, 3, 13), //Grade 4 Skybuilders' Bluespirit Ore
new DiademResourceInfo(32040, 5, 3, 13), //Grade 4 Artisanal Skybuilders' Cloudstone
new DiademResourceInfo(32041, 5, 3, 13), //Grade 4 Artisanal Skybuilders' Spring Water
new DiademResourceInfo(32042, 5, 3, 13), //Grade 4 Artisanal Skybuilders' Ice Stalagmite
new DiademResourceInfo(32043, 5, 3, 13), //Grade 4 Artisanal Skybuilders' Silex
new DiademResourceInfo(32044, 5, 3, 13), //Grade 4 Artisanal Skybuilders' Prismstone
new DiademResourceInfo(32047, 5, 5, 15), //Grade 4 Skybuilders' Umbral Flarerock
new DiademResourceInfo(32048, 5, 5, 15), //Grade 4 Skybuilders' Umbral Levinsand
};
static readonly List<DiademResourceInfo> _botanistPreset = new List<DiademResourceInfo>()
{
new DiademResourceInfo(29934, 10, 0, 3), //Grade 2 Artisanal Skybuilders' Log
new DiademResourceInfo(29935, 10, 0, 3), //Grade 2 Artisanal Skybuilders' Hardened Sap
new DiademResourceInfo(29936, 10, 0, 3), //Grade 2 Artisanal Skybuilders' Wheat
new DiademResourceInfo(29937, 10, 0, 3), //Grade 2 Artisanal Skybuilders' Cotton Boll
new DiademResourceInfo(29938, 10, 0, 3), //Grade 2 Artisanal Skybuilders' Dawn Lizard
new DiademResourceInfo(29944, 10, 0, 4), //Grade 2 Skybuilders' Umbral Galewood Log
new DiademResourceInfo(29945, 10, 0, 4), //Grade 2 Skybuilders' Umbral Earthcap
new DiademResourceInfo(31306, 5, 0, 2), //Grade 3 Artisanal Skybuilders' Log
new DiademResourceInfo(31307, 5, 0, 2), //Grade 3 Artisanal Skybuilders' Amber
new DiademResourceInfo(31308, 5, 0, 2), //Grade 3 Artisanal Skybuilders' Cotton Boll
new DiademResourceInfo(31309, 5, 0, 2), //Grade 3 Artisanal Skybuilders' Rice
new DiademResourceInfo(31310, 5, 0, 2), //Grade 3 Artisanal Skybuilders' Vine
new DiademResourceInfo(31316, 5, 0, 2), //Grade 3 Skybuilders' Umbral Galewood Sap
new DiademResourceInfo(31317, 5, 0, 2), //Grade 3 Skybuilders' Umbral Tortoise
new DiademResourceInfo(32005, 5, 1, 0), //Grade 4 Skybuilders' Switch
new DiademResourceInfo(32006, 5, 1, 0), //Grade 4 Skybuilders' Hemp
new DiademResourceInfo(32009, 5, 1, 0), //Grade 4 Skybuilders' Mahogany Log
new DiademResourceInfo(32010, 5, 1, 0), //Grade 4 Skybuilders' Sesame
new DiademResourceInfo(32011, 5, 1, 0), //Grade 4 Skybuilders' Cotton Boll
new DiademResourceInfo(32015, 5, 2, 0), //Grade 4 Skybuilders' Spruce Log
new DiademResourceInfo(32016, 5, 2, 0), //Grade 4 Skybuilders' Mistletoe
new DiademResourceInfo(32017, 5, 2, 0), //Grade 4 Skybuilders' Toad
new DiademResourceInfo(32018, 5, 2, 0), //Grade 4 Skybuilders' Vine
new DiademResourceInfo(32019, 5, 2, 0), //Grade 4 Skybuilders' Tea Leaves
new DiademResourceInfo(32025, 5, 3, 13), //Grade 4 Skybuilders' White Cedar Log
new DiademResourceInfo(32026, 5, 3, 13), //Grade 4 Skybuilders' Primordial Resin
new DiademResourceInfo(32027, 5, 3, 13), //Grade 4 Skybuilders' Wheat
new DiademResourceInfo(32028, 5, 3, 13), //Grade 4 Skybuilders' Gossamer Cotton Boll
new DiademResourceInfo(32029, 5, 3, 13), //Grade 4 Skybuilders' Tortoise
new DiademResourceInfo(32035, 5, 3, 13), //Grade 4 Artisanal Skybuilders' Log
new DiademResourceInfo(32036, 5, 3, 13), //Grade 4 Artisanal Skybuilders' Raspberry
new DiademResourceInfo(32037, 5, 3, 13), //Grade 4 Artisanal Skybuilders' Caiman
new DiademResourceInfo(32038, 5, 3, 13), //Grade 4 Artisanal Skybuilders' Cocoon
new DiademResourceInfo(32039, 5, 3, 13), //Grade 4 Artisanal Skybuilders' Barbgrass
new DiademResourceInfo(32045, 5, 5, 15), //Grade 4 Skybuilders' Umbral Galewood Branch
new DiademResourceInfo(32046, 5, 5, 15), //Grade 4 Skybuilders' Umbral Dirtleaf
};
static readonly List<DiademResourceInfo> _fisherPreset = new List<DiademResourceInfo>()
{
};
const int Scrip_Icon = 65073;
const int MIN_Icon = 62116;
const int BTN_Icon = 62117;
const int FSH_Icon = 62118;
public string Name => "Diadem Calculator";
[PluginService]
public DalamudPluginInterface PluginInterface { get; init; }
[PluginService]
public CommandManager Commands { get; init; }
[PluginService]
public ChatGui Chat { get; init; }
[PluginService]
public DataManager DataManager { get; private set; }
private readonly PluginCommandManager<Plugin> commandManager;
private readonly Configuration config;
private readonly IconsManager iconsManager;
private DateTime lastUpdate;
private int minPoints, btnPoints, fshPoints;
private int minScrips, btnScrips, fshScrips;
public Plugin()
{
this.config = (Configuration)PluginInterface.GetPluginConfig() ?? new Configuration();
this.config.Initialize(PluginInterface);
PluginInterface.UiBuilder.Draw += this.Draw;
commandManager = new PluginCommandManager<Plugin>(this, Commands);
iconsManager = new IconsManager(this);
iconsManager.LoadIcon(Scrip_Icon);
iconsManager.LoadIcon(FSH_Icon);
iconsManager.LoadIcon(BTN_Icon);
iconsManager.LoadIcon(MIN_Icon);
}
[Command("/diadem")]
public void Settings(string command, string args)
{
}
protected virtual void Dispose(bool disposing)
{
if (!disposing) return;
this.commandManager.Dispose();
PluginInterface.SavePluginConfig(this.config);
PluginInterface.UiBuilder.Draw -= this.Draw;
}
public void Draw()
{
DrawStats();
}
void DrawStats()
{
ImGui.SetNextWindowPos(new Vector2(350, 185), ImGuiCond.FirstUseEver);
ImGui.SetNextWindowSize(new Vector2(100, 175), ImGuiCond.Always);
ImGui.SetNextWindowBgAlpha(1);
ImGui.Begin("DiademInspector", ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoResize);
if ((DateTime.Now - lastUpdate).TotalMilliseconds > 50)
{
CalculatePoints(_minerPreset, out minPoints, out minScrips);
CalculatePoints(_botanistPreset, out btnPoints, out btnScrips);
CalculatePoints(_fisherPreset, out fshPoints, out fshScrips);
lastUpdate = DateTime.Now;
}
DrawIcon(iconsManager.GetIcon(BTN_Icon), new Vector2(5, 5));
DrawPoints(new Vector2(50, 10), btnPoints);
DrawIcon(iconsManager.GetIcon(MIN_Icon), new Vector2(5, 45));
DrawPoints(new Vector2(50, 50), minPoints);
DrawIcon(iconsManager.GetIcon(FSH_Icon), new Vector2(5, 85));
DrawPoints(new Vector2(50, 90), fshPoints);
DrawIcon(iconsManager.GetIcon(Scrip_Icon), new Vector2(5, 135));
DrawPoints(new Vector2(50, 140), minScrips + btnScrips + fshScrips);
ImGui.End();
}
void DrawIcon(TextureWrap iconTex, Vector2 localPos)
{
if (iconTex == null)
return;
var windowPos = ImGui.GetWindowPos();
var size = new Vector2(iconTex.Width, iconTex.Height);
var drawList = ImGui.GetWindowDrawList();
drawList.AddImage(iconTex.ImGuiHandle, windowPos + localPos, windowPos + localPos + size);
}
void DrawPoints(Vector2 localPos, int count)
{
ImGui.SetCursorPos(localPos);
ImGui.Text(count.ToString());
}
void CalculatePoints(List<DiademResourceInfo> preset, out int points, out int scrips)
{
points = scrips = 0;
var manager = InventoryManager.Instance();
if (manager == null)
return;
foreach (var item in preset)
{
var count = manager->GetInventoryItemCount(item.Id, false, false, false) / item.Set;
points += count * item.PointsReward;
scrips += count * item.ScripsReward;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
}

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using Dalamud.Game.Command;
using Dalamud.Plugin;
using DiademCalculator.Attributes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using static Dalamud.Game.Command.CommandInfo;
namespace DiademCalculator
{
public class PluginCommandManager<THost> : IDisposable
{
private readonly CommandManager commandManager;
private readonly (string, CommandInfo)[] pluginCommands;
private readonly THost host;
public PluginCommandManager(THost host, CommandManager commandManager)
{
this.commandManager = commandManager;
this.host = host;
this.pluginCommands = host.GetType().GetMethods(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static | BindingFlags.Instance)
.Where(method => method.GetCustomAttribute<CommandAttribute>() != null)
.SelectMany(GetCommandInfoTuple)
.ToArray();
AddCommandHandlers();
}
// http://codebetter.com/patricksmacchia/2008/11/19/an-easy-and-efficient-way-to-improve-net-code-performances/
// Benchmarking this myself gave similar results, so I'm doing this to somewhat counteract using reflection to access command attributes.
// I like the convenience of attributes, but in principle it's a bit slower to use them as opposed to just initializing CommandInfos directly.
// It's usually sub-1 millisecond anyways, though. It probably doesn't matter at all.
private void AddCommandHandlers()
{
for (var i = 0; i < this.pluginCommands.Length; i++)
{
var (command, commandInfo) = this.pluginCommands[i];
this.commandManager.AddHandler(command, commandInfo);
}
}
private void RemoveCommandHandlers()
{
for (var i = 0; i < this.pluginCommands.Length; i++)
{
var (command, _) = this.pluginCommands[i];
this.commandManager.RemoveHandler(command);
}
}
private IEnumerable<(string, CommandInfo)> GetCommandInfoTuple(MethodInfo method)
{
var handlerDelegate = (HandlerDelegate)Delegate.CreateDelegate(typeof(HandlerDelegate), this.host, method);
var command = handlerDelegate.Method.GetCustomAttribute<CommandAttribute>();
var aliases = handlerDelegate.Method.GetCustomAttribute<AliasesAttribute>();
var helpMessage = handlerDelegate.Method.GetCustomAttribute<HelpMessageAttribute>();
var doNotShowInHelp = handlerDelegate.Method.GetCustomAttribute<DoNotShowInHelpAttribute>();
var commandInfo = new CommandInfo(handlerDelegate)
{
HelpMessage = helpMessage?.HelpMessage ?? string.Empty,
ShowInHelp = doNotShowInHelp == null,
};
// Create list of tuples that will be filled with one tuple per alias, in addition to the base command tuple.
var commandInfoTuples = new List<(string, CommandInfo)> { (command.Command, commandInfo) };
if (aliases != null)
{
// ReSharper disable once LoopCanBeConvertedToQuery
for (var i = 0; i < aliases.Aliases.Length; i++)
{
commandInfoTuples.Add((aliases.Aliases[i], commandInfo));
}
}
return commandInfoTuples;
}
public void Dispose()
{
RemoveCommandHandlers();
GC.SuppressFinalize(this);
}
}
}