CurrencyAlertClassic/CurrencyAlert/Plugin.cs
2022-09-14 18:35:53 +02:00

109 lines
3.4 KiB
C#

using CurrencyAlert.Helper;
using CurrencyAlert.Provider;
using Dalamud.Game.Command;
using Dalamud.Game.Gui;
using Dalamud.IoC;
using Dalamud.Plugin;
using FFXIVClientStructs.FFXIV.Client.Game;
using ImGuiNET;
using Newtonsoft.Json;
using System;
using System.Reflection;
namespace CurrencyAlert
{
public sealed class Plugin : IDalamudPlugin
{
public string Name => "Currency Alert";
private const string commandName = "/currencyalert";
private Configuration Configuration { get; init; }
private PluginUI PluginUI { get; init; }
[PluginService] public static ChatGui Chat { get; private set; } = null!;
private bool LoggedIn => PluginHelper.ClientState.LocalPlayer != null && PluginHelper.ClientState.LocalContentId != 0;
public Plugin(DalamudPluginInterface pluginInterface)
{
pluginInterface.Create<PluginHelper>();
try
{
this.Configuration = PluginHelper.PluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
}
catch (Exception e)
{
this.Configuration = new Configuration();
this.Configuration.Save();
PluginHelper.Chat.Print("Your CurrencyAlert configuration has been reset because of compatibility issues. Please check the plugin configuration window.");
}
this.Configuration.Initialize();
var assemblyLocation = Assembly.GetExecutingAssembly().Location;
this.PluginUI = new PluginUI(this.Configuration);
PluginHelper.CommandManager.AddHandler(commandName, new CommandInfo(OnCommand)
{
HelpMessage = "Lets you configure alert thresholds for various currencies"
});
PluginHelper.PluginInterface.UiBuilder.Draw += DrawUI;
PluginHelper.PluginInterface.UiBuilder.OpenConfigUi += DrawConfigUI;
}
public void Dispose()
{
this.PluginUI.Dispose();
PluginHelper.CommandManager.RemoveHandler(commandName);
}
private void OnCommand(string command, string args)
{
this.DrawConfigUI();
}
private void DrawUI()
{
if (!this.LoggedIn)
return;
this.UpdateAlerts();
this.PluginUI.Draw();
}
private void UpdateAlerts()
{
// TODO: move this logic elsewhere
// TODO: do this only every X seconds
unsafe
{
InventoryManager* inventoryManager = InventoryManager.Instance();
foreach (var currency in CurrencyProvider.Instance.GetAll())
{
int quantity = inventoryManager->GetInventoryItemCount((uint)currency.Id);
if (this.Configuration.AlertEnabled[currency.Id] && quantity >= this.Configuration.Threshold[currency.Id])
{
this.PluginUI.AlertVisible[currency.Id] = true;
}
else
{
this.PluginUI.AlertVisible[currency.Id] = false;
}
}
}
}
private void DrawConfigUI()
{
this.PluginUI.SettingsVisible = true;
}
}
}