CurrencyAlertClassic/KamiLib/Extensions/PlayerCharacterExtensions.cs

63 lines
2.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
namespace KamiLib.Extensions;
public static class PlayerCharacterExtensions
{
public static bool HasStatus(this IPlayerCharacter character, uint statusId)
{
return character.StatusList.Any(status => status.StatusId == statusId);
}
public static bool HasStatus(this IPlayerCharacter character, List<uint> statusList)
{
return character.StatusList.Any(status => statusList.Contains(status.StatusId));
}
public static bool HasOnlineStatus(this IPlayerCharacter character, uint statusId)
{
return character.OnlineStatus.Id == statusId;
}
public static int StatusCount(this IPlayerCharacter character, List<uint> statusList)
{
return character.StatusList.Count(status => statusList.Contains(status.StatusId));
}
public static bool HasPet(this IPlayerCharacter character)
{
var ownedObjects = Service.ObjectTable.Where(obj => obj.OwnerId == character.GameObjectId);
return ownedObjects.Any(obj => obj.ObjectKind == ObjectKind.BattleNpc && (obj as IBattleNpc)?.SubKind == (byte) BattleNpcSubKind.Pet);
}
public static IEnumerable<IPlayerCharacter> Alive(this IEnumerable<IPlayerCharacter> list)
{
return list.Where(member => member.CurrentHp > 0);
}
public static IEnumerable<IPlayerCharacter> WithJob(this IEnumerable<IPlayerCharacter> list, uint jobID)
{
return list.Where(member => member.ClassJob.Id == jobID);
}
public static IEnumerable<IPlayerCharacter> WithJob(this IEnumerable<IPlayerCharacter> list, List<uint> jobList)
{
return list.Where(member => jobList.Contains(member.ClassJob.Id));
}
public static IEnumerable<IPlayerCharacter> WithStatus(this IEnumerable<IPlayerCharacter> list, uint statusID)
{
return list.Where(member => member.HasStatus(statusID));
}
public static IEnumerable<IPlayerCharacter> WithStatus(this IEnumerable<IPlayerCharacter> list, List<uint> statusList)
{
return list.Where(member => member.HasStatus(statusList));
}
}