using CurrencyAlert.Enum; using Dalamud.Game.Gui; using Dalamud.IoC; using FFXIVClientStructs.FFXIV.Client.Game; using ImGuiNET; using System; using System.Collections.Generic; using System.Numerics; namespace CurrencyAlert { class PluginUI : IDisposable { private Configuration configuration; private bool settingsVisible = false; public bool SettingsVisible { get { return settingsVisible; } set { settingsVisible = value; } } private bool debugVisible = false; public bool DebugVisible { get { return debugVisible; } set { debugVisible = value; } } public Dictionary AlertVisible { get; set; } = new Dictionary(); public PluginUI(Configuration configuration) { this.configuration = configuration; EnumHelper.Each(currency => this.AlertVisible[currency] = false); } public void Dispose() { } public void Draw() { DrawMainWindow(); if (this.SettingsVisible) DrawSettingsWindow(); if (this.DebugVisible) DrawDebugWindow(); } public void DrawMainWindow() { EnumHelper.Each(currency => { if (!this.AlertVisible[currency]) return; ImGui.SetNextWindowSize(new Vector2(375, 10), ImGuiCond.FirstUseEver); ImGui.SetNextWindowSizeConstraints(new Vector2(375, 10), new Vector2(float.MaxValue, float.MaxValue)); var isVisible = this.AlertVisible[currency]; if (ImGui.Begin("Currency Alert", ref isVisible, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoFocusOnAppearing )) { var name = EnumHelper.GetAttributeOfType(currency).Value; ImGui.Text($"You need to spend your {name}"); } ImGui.End(); }); } public void DrawSettingsWindow() { ImGui.SetNextWindowSize(new Vector2(400, 600), ImGuiCond.Always); if (ImGui.Begin("Currency Alert Configuration Window", ref this.settingsVisible, ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse)) { EnumHelper.Each(currency => { var name = EnumHelper.GetAttributeOfType(currency).Value; var alertEnabled = this.configuration.AlertEnabled[currency]; if (ImGui.Checkbox($"{name} Alert Enabled", ref alertEnabled)) { this.configuration.AlertEnabled[currency] = alertEnabled; this.configuration.Save(); } var thresholdValue = this.configuration.Threshold[currency]; if (ImGui.InputInt($"{name} Threshold Value", ref thresholdValue, 1, 1, this.configuration.AlertEnabled[currency] ? ImGuiInputTextFlags.None : ImGuiInputTextFlags.ReadOnly)) { this.configuration.Threshold[currency] = thresholdValue; this.configuration.Save(); } }); } #if DEBUG if (ImGui.Button("Open Debug")) this.DebugVisible = true; #endif ImGui.End(); } public void DrawDebugWindow() { ImGui.SetNextWindowSize(new Vector2(375, 330), ImGuiCond.FirstUseEver); ImGui.SetNextWindowSizeConstraints(new Vector2(375, 330), new Vector2(float.MaxValue, float.MaxValue)); if (ImGui.Begin("Currency Alert Debug", ref this.debugVisible)) { unsafe { InventoryManager* inventoryManager = InventoryManager.Instance(); InventoryContainer* currencyContainer = inventoryManager->GetInventoryContainer(InventoryType.Currency); for (var i = 0; i < 100000; ++i) { var item = currencyContainer->GetInventorySlot(i); if (item == null) continue; ImGui.Text($"Index: {i} Value: {item->Quantity}"); } } } ImGui.End(); } } }