//------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace KamiLib.Localization {
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("KamiLib.Localization.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to Add or Remove Current Zone.
///
internal static string Blacklist_AddRemoveZone {
get {
return ResourceManager.GetString("Blacklist_AddRemoveZone", resourceCulture);
}
}
///
/// Looks up a localized string similar to Add {0} Selected Areas.
///
internal static string Blacklist_AddSelectedAreas {
get {
return ResourceManager.GetString("Blacklist_AddSelectedAreas", resourceCulture);
}
}
///
/// Looks up a localized string similar to Clear Blacklist.
///
internal static string Blacklist_ClearBlacklist {
get {
return ResourceManager.GetString("Blacklist_ClearBlacklist", resourceCulture);
}
}
///
/// Looks up a localized string similar to Currently Blacklisted Areas.
///
internal static string Blacklist_CurrentlyBlacklisted {
get {
return ResourceManager.GetString("Blacklist_CurrentlyBlacklisted", resourceCulture);
}
}
///
/// Looks up a localized string similar to Blacklist is Empty.
///
internal static string Blacklist_Empty {
get {
return ResourceManager.GetString("Blacklist_Empty", resourceCulture);
}
}
///
/// Looks up a localized string similar to Remove {0} Selected Areas.
///
internal static string Blacklist_RemoveSelectedAreas {
get {
return ResourceManager.GetString("Blacklist_RemoveSelectedAreas", resourceCulture);
}
}
///
/// Looks up a localized string similar to Search . . . .
///
internal static string Blacklist_Search {
get {
return ResourceManager.GetString("Blacklist_Search", resourceCulture);
}
}
///
/// Looks up a localized string similar to Select zones to add to blacklist.
///
internal static string Blacklist_SelectZones {
get {
return ResourceManager.GetString("Blacklist_SelectZones", resourceCulture);
}
}
///
/// Looks up a localized string similar to Zone Search.
///
internal static string Blacklist_ZoneSearch {
get {
return ResourceManager.GetString("Blacklist_ZoneSearch", resourceCulture);
}
}
///
/// Looks up a localized string similar to Closing {0} Window.
///
internal static string Command_ClosingWindow {
get {
return ResourceManager.GetString("Command_ClosingWindow", resourceCulture);
}
}
///
/// Looks up a localized string similar to display a list of all available sub-commands.
///
internal static string Command_DisplayHelpText {
get {
return ResourceManager.GetString("Command_DisplayHelpText", resourceCulture);
}
}
///
/// Looks up a localized string similar to The command '{0} {1}' does not exist..
///
internal static string Command_DoesntExist {
get {
return ResourceManager.GetString("Command_DoesntExist", resourceCulture);
}
}
///
/// Looks up a localized string similar to The command '{0} {1} {2}' does not exist..
///
internal static string Command_DoesntExistExtended {
get {
return ResourceManager.GetString("Command_DoesntExistExtended", resourceCulture);
}
}
///
/// Looks up a localized string similar to Command.
///
internal static string Command_Label {
get {
return ResourceManager.GetString("Command_Label", resourceCulture);
}
}
///
/// Looks up a localized string similar to Open Configuration Window.
///
internal static string Command_OpenConfigWindow {
get {
return ResourceManager.GetString("Command_OpenConfigWindow", resourceCulture);
}
}
///
/// Looks up a localized string similar to Opening {0} Window.
///
internal static string Command_OpeningWindow {
get {
return ResourceManager.GetString("Command_OpeningWindow", resourceCulture);
}
}
///
/// Looks up a localized string similar to Open {0} Window.
///
internal static string Command_OpenWindow {
get {
return ResourceManager.GetString("Command_OpenWindow", resourceCulture);
}
}
///
/// Looks up a localized string similar to The {0} Window cannot be opened while in a PvP area.
///
internal static string Command_PvPError {
get {
return ResourceManager.GetString("Command_PvPError", resourceCulture);
}
}
///
/// Looks up a localized string similar to Show this message.
///
internal static string Command_ShowThisMessage {
get {
return ResourceManager.GetString("Command_ShowThisMessage", resourceCulture);
}
}
///
/// Looks up a localized string similar to Add.
///
internal static string Common_Add {
get {
return ResourceManager.GetString("Common_Add", resourceCulture);
}
}
///
/// Looks up a localized string similar to Error.
///
internal static string Common_Error {
get {
return ResourceManager.GetString("Common_Error", resourceCulture);
}
}
///
/// Looks up a localized string similar to Remove.
///
internal static string Common_Remove {
get {
return ResourceManager.GetString("Common_Remove", resourceCulture);
}
}
///
/// Looks up a localized string similar to value.
///
internal static string Common_Value {
get {
return ResourceManager.GetString("Common_Value", resourceCulture);
}
}
///
/// Looks up a localized string similar to Hold 'Shift' to enable button.
///
internal static string DisabledButton_HoldShift {
get {
return ResourceManager.GetString("DisabledButton_HoldShift", resourceCulture);
}
}
///
/// Looks up a localized string similar to Select an item in the left pane.
///
internal static string Selection_NoItemSelected {
get {
return ResourceManager.GetString("Selection_NoItemSelected", resourceCulture);
}
}
///
/// Looks up a localized string similar to Cannot teleport in this situation.
///
internal static string Teleport_BadSituation {
get {
return ResourceManager.GetString("Teleport_BadSituation", resourceCulture);
}
}
///
/// Looks up a localized string similar to To use the teleport function, you must install the "Teleporter" plugin.
///
internal static string Teleport_InstallTeleporter {
get {
return ResourceManager.GetString("Teleport_InstallTeleporter", resourceCulture);
}
}
///
/// Looks up a localized string similar to Teleport.
///
internal static string Teleport_Label {
get {
return ResourceManager.GetString("Teleport_Label", resourceCulture);
}
}
///
/// Looks up a localized string similar to Destination Aetheryte is not unlocked, teleport cancelled.
///
internal static string Teleport_NotUnlocked {
get {
return ResourceManager.GetString("Teleport_NotUnlocked", resourceCulture);
}
}
///
/// Looks up a localized string similar to Teleporting to '{0}'.
///
internal static string Teleport_TeleportingTo {
get {
return ResourceManager.GetString("Teleport_TeleportingTo", resourceCulture);
}
}
}
}