//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace KamiLib.Localization { /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Strings { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Strings() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("KamiLib.Localization.Strings", typeof(Strings).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Add or Remove Current Zone. /// internal static string Blacklist_AddRemoveZone { get { return ResourceManager.GetString("Blacklist_AddRemoveZone", resourceCulture); } } /// /// Looks up a localized string similar to Add {0} Selected Areas. /// internal static string Blacklist_AddSelectedAreas { get { return ResourceManager.GetString("Blacklist_AddSelectedAreas", resourceCulture); } } /// /// Looks up a localized string similar to Clear Blacklist. /// internal static string Blacklist_ClearBlacklist { get { return ResourceManager.GetString("Blacklist_ClearBlacklist", resourceCulture); } } /// /// Looks up a localized string similar to Currently Blacklisted Areas. /// internal static string Blacklist_CurrentlyBlacklisted { get { return ResourceManager.GetString("Blacklist_CurrentlyBlacklisted", resourceCulture); } } /// /// Looks up a localized string similar to Blacklist is Empty. /// internal static string Blacklist_Empty { get { return ResourceManager.GetString("Blacklist_Empty", resourceCulture); } } /// /// Looks up a localized string similar to Remove {0} Selected Areas. /// internal static string Blacklist_RemoveSelectedAreas { get { return ResourceManager.GetString("Blacklist_RemoveSelectedAreas", resourceCulture); } } /// /// Looks up a localized string similar to Search . . . . /// internal static string Blacklist_Search { get { return ResourceManager.GetString("Blacklist_Search", resourceCulture); } } /// /// Looks up a localized string similar to Select zones to add to blacklist. /// internal static string Blacklist_SelectZones { get { return ResourceManager.GetString("Blacklist_SelectZones", resourceCulture); } } /// /// Looks up a localized string similar to Zone Search. /// internal static string Blacklist_ZoneSearch { get { return ResourceManager.GetString("Blacklist_ZoneSearch", resourceCulture); } } /// /// Looks up a localized string similar to Closing {0} Window. /// internal static string Command_ClosingWindow { get { return ResourceManager.GetString("Command_ClosingWindow", resourceCulture); } } /// /// Looks up a localized string similar to display a list of all available sub-commands. /// internal static string Command_DisplayHelpText { get { return ResourceManager.GetString("Command_DisplayHelpText", resourceCulture); } } /// /// Looks up a localized string similar to The command '{0} {1}' does not exist.. /// internal static string Command_DoesntExist { get { return ResourceManager.GetString("Command_DoesntExist", resourceCulture); } } /// /// Looks up a localized string similar to The command '{0} {1} {2}' does not exist.. /// internal static string Command_DoesntExistExtended { get { return ResourceManager.GetString("Command_DoesntExistExtended", resourceCulture); } } /// /// Looks up a localized string similar to Command. /// internal static string Command_Label { get { return ResourceManager.GetString("Command_Label", resourceCulture); } } /// /// Looks up a localized string similar to Open Configuration Window. /// internal static string Command_OpenConfigWindow { get { return ResourceManager.GetString("Command_OpenConfigWindow", resourceCulture); } } /// /// Looks up a localized string similar to Opening {0} Window. /// internal static string Command_OpeningWindow { get { return ResourceManager.GetString("Command_OpeningWindow", resourceCulture); } } /// /// Looks up a localized string similar to Open {0} Window. /// internal static string Command_OpenWindow { get { return ResourceManager.GetString("Command_OpenWindow", resourceCulture); } } /// /// Looks up a localized string similar to The {0} Window cannot be opened while in a PvP area. /// internal static string Command_PvPError { get { return ResourceManager.GetString("Command_PvPError", resourceCulture); } } /// /// Looks up a localized string similar to Show this message. /// internal static string Command_ShowThisMessage { get { return ResourceManager.GetString("Command_ShowThisMessage", resourceCulture); } } /// /// Looks up a localized string similar to Add. /// internal static string Common_Add { get { return ResourceManager.GetString("Common_Add", resourceCulture); } } /// /// Looks up a localized string similar to Error. /// internal static string Common_Error { get { return ResourceManager.GetString("Common_Error", resourceCulture); } } /// /// Looks up a localized string similar to Remove. /// internal static string Common_Remove { get { return ResourceManager.GetString("Common_Remove", resourceCulture); } } /// /// Looks up a localized string similar to value. /// internal static string Common_Value { get { return ResourceManager.GetString("Common_Value", resourceCulture); } } /// /// Looks up a localized string similar to Hold 'Shift' to enable button. /// internal static string DisabledButton_HoldShift { get { return ResourceManager.GetString("DisabledButton_HoldShift", resourceCulture); } } /// /// Looks up a localized string similar to Select an item in the left pane. /// internal static string Selection_NoItemSelected { get { return ResourceManager.GetString("Selection_NoItemSelected", resourceCulture); } } /// /// Looks up a localized string similar to Cannot teleport in this situation. /// internal static string Teleport_BadSituation { get { return ResourceManager.GetString("Teleport_BadSituation", resourceCulture); } } /// /// Looks up a localized string similar to To use the teleport function, you must install the "Teleporter" plugin. /// internal static string Teleport_InstallTeleporter { get { return ResourceManager.GetString("Teleport_InstallTeleporter", resourceCulture); } } /// /// Looks up a localized string similar to Teleport. /// internal static string Teleport_Label { get { return ResourceManager.GetString("Teleport_Label", resourceCulture); } } /// /// Looks up a localized string similar to Destination Aetheryte is not unlocked, teleport cancelled. /// internal static string Teleport_NotUnlocked { get { return ResourceManager.GetString("Teleport_NotUnlocked", resourceCulture); } } /// /// Looks up a localized string similar to Teleporting to '{0}'. /// internal static string Teleport_TeleportingTo { get { return ResourceManager.GetString("Teleport_TeleportingTo", resourceCulture); } } } }