refacto (#1)
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cd26385f6c
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14
SamplePlugin/Attribute/DefaultThresholdAttribute.cs
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14
SamplePlugin/Attribute/DefaultThresholdAttribute.cs
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@ -0,0 +1,14 @@
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using System;
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namespace CurrencyAlert
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{
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internal class DefaultThresholdAttribute : Attribute
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{
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public DefaultThresholdAttribute(int v)
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{
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Value = v;
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}
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public int Value { get; }
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}
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}
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14
SamplePlugin/Attribute/SlotAttribute.cs
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14
SamplePlugin/Attribute/SlotAttribute.cs
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@ -0,0 +1,14 @@
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using System;
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namespace CurrencyAlert
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{
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internal class SlotAttribute : Attribute
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{
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public SlotAttribute(int v)
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{
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Value = v;
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}
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public int Value { get; }
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}
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}
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@ -1,32 +1,37 @@
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using Dalamud.Configuration;
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using Dalamud.Plugin;
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using System;
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namespace CurrencyAlert
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{
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[Serializable]
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public class Configuration : IPluginConfiguration
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{
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public int Version { get; set; } = 1;
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using CurrencyAlert.Enum;
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using Dalamud.Configuration;
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using Dalamud.Plugin;
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using System;
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using System.Collections.Generic;
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public bool PoeticsThresholdEnabled { get; set; } = true;
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public int PoeticsThreshold { get; set; } = 1500;
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public bool StormSealsThresholdEnabled { get; set; } = true;
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public int StormSealsThreshold { get; set; } = 40000;
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// the below exist just to make saving less cumbersome
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[NonSerialized]
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private DalamudPluginInterface? pluginInterface;
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public void Initialize(DalamudPluginInterface pluginInterface)
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{
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this.pluginInterface = pluginInterface;
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}
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public void Save()
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{
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this.pluginInterface!.SavePluginConfig(this);
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}
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}
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}
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namespace CurrencyAlert
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{
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[Serializable]
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public class Configuration : IPluginConfiguration
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{
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public int Version { get; set; } = 2;
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public Dictionary<Currency, bool> AlertEnabled { get; set; } = new Dictionary<Currency, bool>();
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public Dictionary<Currency, int> Threshold { get; set; } = new Dictionary<Currency , int>();
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[NonSerialized]
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private DalamudPluginInterface? pluginInterface;
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public void Initialize(DalamudPluginInterface pluginInterface)
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{
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this.pluginInterface = pluginInterface;
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EnumHelper.Each<Currency>(currency =>
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{
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this.AlertEnabled[currency] = true;
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var defaultValue = EnumHelper.GetAttributeOfType<DefaultThresholdAttribute>(currency);
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this.Threshold[currency] = defaultValue.Value;
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});
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}
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public void Save()
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{
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this.pluginInterface!.SavePluginConfig(this);
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}
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}
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}
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@ -3,10 +3,10 @@
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<PropertyGroup>
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<Authors></Authors>
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<Company></Company>
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<Version>0.1.0.0</Version>
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<Version>0.2.0.0</Version>
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<Description>Currency Alert</Description>
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<Copyright></Copyright>
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<PackageProjectUrl>https://github.com/goatcorp/SamplePlugin</PackageProjectUrl>
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<PackageProjectUrl>https://github.com/Lharz/xiv-currency-alert</PackageProjectUrl>
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</PropertyGroup>
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<PropertyGroup>
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32
SamplePlugin/Enum/Currency.cs
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32
SamplePlugin/Enum/Currency.cs
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@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CurrencyAlert.Enum
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{
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public enum Currency
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{
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[Slot(1), DefaultThreshold(75000)]
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StormSeal,
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[Slot(2), DefaultThreshold(75000)]
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SerpentSeal,
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[Slot(3), DefaultThreshold(75000)]
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FlameSeal,
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[Slot(4), DefaultThreshold(18000)]
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WolfMark,
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[Slot(6), DefaultThreshold(1500)]
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TomestoneOfPoetics,
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[Slot(8), DefaultThreshold(3500)]
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AlliedSeal,
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[Slot(10), DefaultThreshold(1500)]
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TomestoneOfAstronomy
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}
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}
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32
SamplePlugin/Helper/EnumHelper.cs
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32
SamplePlugin/Helper/EnumHelper.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CurrencyAlert
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{
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public static class EnumHelper
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{
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/// <summary>
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/// Gets an attribute on an enum field value
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/// </summary>
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/// <typeparam name="T">The type of the attribute you want to retrieve</typeparam>
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/// <param name="enumVal">The enum value</param>
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/// <returns>The attribute of type T that exists on the enum value</returns>
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/// <example><![CDATA[string desc = myEnumVariable.GetAttributeOfType<DescriptionAttribute>().Description;]]></example>
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public static T GetAttributeOfType<T>(this System.Enum enumVal) where T : System.Attribute
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{
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var type = enumVal.GetType();
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var memInfo = type.GetMember(enumVal.ToString());
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var attributes = memInfo[0].GetCustomAttributes(typeof(T), false);
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return (attributes.Length > 0) ? (T)attributes[0] : null;
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}
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public static void Each<T>(Action<T> action)
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{
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foreach (var item in System.Enum.GetValues(typeof(T)))
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action((T)item);
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}
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}
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}
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@ -1,6 +1,9 @@
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using Dalamud.Game.Command;
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using CurrencyAlert.Enum;
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using Dalamud.Game.Command;
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using Dalamud.Game.Gui;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using System.IO;
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using System.Reflection;
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@ -15,7 +18,9 @@ namespace CurrencyAlert
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private DalamudPluginInterface PluginInterface { get; init; }
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private CommandManager CommandManager { get; init; }
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private Configuration Configuration { get; init; }
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private PluginUI PluginUi { get; init; }
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private PluginUI PluginUI { get; init; }
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[PluginService] public static ChatGui Chat { get; private set; } = null!;
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public Plugin(
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[RequiredVersion("1.0")] DalamudPluginInterface pluginInterface,
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@ -29,20 +34,20 @@ namespace CurrencyAlert
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// you might normally want to embed resources and load them from the manifest stream
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var assemblyLocation = Assembly.GetExecutingAssembly().Location;
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this.PluginUi = new PluginUI(this.Configuration);
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this.PluginUI = new PluginUI(this.Configuration);
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this.CommandManager.AddHandler(commandName, new CommandInfo(OnCommand)
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{
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HelpMessage = "A useful message to display in /xlhelp"
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});
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HelpMessage = "Lets you configure alert thresholds for various currencies"
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});
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this.PluginInterface.UiBuilder.Draw += DrawUI;
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this.PluginInterface.UiBuilder.OpenConfigUi += DrawConfigUI;
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}
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}
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public void Dispose()
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{
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this.PluginUi.Dispose();
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this.PluginUI.Dispose();
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this.CommandManager.RemoveHandler(commandName);
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}
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@ -53,12 +58,34 @@ namespace CurrencyAlert
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private void DrawUI()
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{
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this.PluginUi.Draw();
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// TODO: move this logic elsewhere
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unsafe
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{
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InventoryManager* inventoryManager = InventoryManager.Instance();
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InventoryContainer* currencyContainer = inventoryManager->GetInventoryContainer(InventoryType.Currency);
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EnumHelper.Each<Currency>(currency =>
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{
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var slot = EnumHelper.GetAttributeOfType<SlotAttribute>(currency).Value;
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uint quantity = currencyContainer->GetInventorySlot((int)slot)->Quantity;
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if (this.Configuration.AlertEnabled[currency] && quantity >= this.Configuration.Threshold[currency])
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{
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this.PluginUI.AlertVisible[currency] = true;
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}
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else
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{
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this.PluginUI.AlertVisible[currency] = false;
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}
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});
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}
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this.PluginUI.Draw();
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}
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private void DrawConfigUI()
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{
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this.PluginUi.SettingsVisible = true;
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this.PluginUI.SettingsVisible = true;
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}
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}
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}
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using FFXIVClientStructs.FFXIV.Client.Game;
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using CurrencyAlert.Enum;
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using Dalamud.Game.Gui;
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using Dalamud.IoC;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using ImGuiNET;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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namespace CurrencyAlert
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{
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public enum CurrencySlot
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{
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StormSeals = 1,
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WolfMarks = 4,
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Poetics = 6,
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AlliedSeals = 8
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};
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// It is good to have this be disposable in general, in case you ever need it
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// to do any cleanup
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class PluginUI : IDisposable
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{
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private Configuration configuration;
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@ -22,103 +16,126 @@ namespace CurrencyAlert
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private bool settingsVisible = false;
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public bool SettingsVisible
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{
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get { return this.settingsVisible; }
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set { this.settingsVisible = value; }
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get { return settingsVisible; }
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set { settingsVisible = value; }
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}
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private bool poeticsAlertVisible = false;
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public bool PoeticsAlertVisible
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private bool debugVisible = false;
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public bool DebugVisible
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{
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get { return this.poeticsAlertVisible; }
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set { this.poeticsAlertVisible = value; }
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get { return debugVisible; }
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set { debugVisible = value; }
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}
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public Dictionary<Currency, bool> AlertVisible { get; set; } = new Dictionary<Currency, bool>();
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public PluginUI(Configuration configuration)
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{
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this.configuration = configuration;
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EnumHelper.Each<Currency>(currency => this.AlertVisible[currency] = false);
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}
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public void Dispose()
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{
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}
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public void Draw()
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{
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// This is our only draw handler attached to UIBuilder, so it needs to be
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// able to draw any windows we might have open.
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// Each method checks its own visibility/state to ensure it only draws when
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// it actually makes sense.
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// There are other ways to do this, but it is generally best to keep the number of
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// draw delegates as low as possible.
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DrawMainWindow();
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DrawSettingsWindow();
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if (this.SettingsVisible)
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DrawSettingsWindow();
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if (this.DebugVisible)
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DrawDebugWindow();
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}
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public void DrawMainWindow()
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{
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unsafe
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EnumHelper.Each<Currency>(currency =>
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{
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InventoryManager* inventoryManager = InventoryManager.Instance();
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InventoryContainer* currencyContainer = inventoryManager->GetInventoryContainer(InventoryType.Currency);
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// Poetics: 6
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// Wolf Marks: 4
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// Allied Seal: 8
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// Company Seals: 1,2,3
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uint poetics = currencyContainer->GetInventorySlot((int) CurrencySlot.Poetics)->Quantity;
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bool poeticsThresholdEnabled = this.configuration.PoeticsThresholdEnabled;
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uint poeticsThreshold = (uint) this.configuration.PoeticsThreshold;
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PoeticsAlertVisible = poeticsThresholdEnabled && poetics >= poeticsThreshold;
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if (!PoeticsAlertVisible)
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{
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if (!this.AlertVisible[currency])
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return;
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}
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ImGui.SetNextWindowSize(new Vector2(375, 330), ImGuiCond.FirstUseEver);
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ImGui.SetNextWindowSizeConstraints(new Vector2(375, 330), new Vector2(float.MaxValue, float.MaxValue));
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ImGui.SetNextWindowSize(new Vector2(375, 10), ImGuiCond.FirstUseEver);
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ImGui.SetNextWindowSizeConstraints(new Vector2(375, 10), new Vector2(float.MaxValue, float.MaxValue));
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if (ImGui.Begin("DEPENSE TES POETICS MERDE", ref this.poeticsAlertVisible, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.AlwaysAutoResize))
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var isVisible = this.AlertVisible[currency];
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if (ImGui.Begin("Currency Alert", ref isVisible,
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ImGuiWindowFlags.NoScrollbar |
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ImGuiWindowFlags.NoScrollWithMouse |
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ImGuiWindowFlags.AlwaysAutoResize |
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ImGuiWindowFlags.NoTitleBar |
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ImGuiWindowFlags.NoFocusOnAppearing
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))
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{
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ImGui.Text("DEPENSE TES POETICS MEEEEERDE");
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ImGui.Text($"You need to spend your {currency}");
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}
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ImGui.End();
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}
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}
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});
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}
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public void DrawSettingsWindow()
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{
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if (!SettingsVisible)
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{
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return;
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}
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ImGui.SetNextWindowSize(new Vector2(330, 120), ImGuiCond.Always);
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ImGui.SetNextWindowSize(new Vector2(400, 600), ImGuiCond.Always);
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if (ImGui.Begin("Currency Alert Configuration Window", ref this.settingsVisible,
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ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
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{
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var poeticsThresholdEnabledConfig = this.configuration.PoeticsThresholdEnabled;
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if (ImGui.Checkbox("Poetics Threshold Enabled", ref poeticsThresholdEnabledConfig))
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EnumHelper.Each<Currency>(currency =>
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{
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this.configuration.PoeticsThresholdEnabled = poeticsThresholdEnabledConfig;
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this.configuration.Save();
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}
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var alertEnabled = this.configuration.AlertEnabled[currency];
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var poeticsThresholdConfig = this.configuration.PoeticsThreshold;
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if (ImGui.Checkbox($"{currency.ToString()} Alert Enabled", ref alertEnabled))
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{
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this.configuration.AlertEnabled[currency] = alertEnabled;
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this.configuration.Save();
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}
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if (ImGui.InputInt("Poetics Threshold", ref poeticsThresholdConfig, 1, 1, this.configuration.PoeticsThresholdEnabled ? ImGuiInputTextFlags.None : ImGuiInputTextFlags.ReadOnly))
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var thresholdValue = this.configuration.Threshold[currency];
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if (ImGui.InputInt($"{currency.ToString()} Threshold Value", ref thresholdValue, 1, 1,
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this.configuration.AlertEnabled[currency] ? ImGuiInputTextFlags.None : ImGuiInputTextFlags.ReadOnly))
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{
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this.configuration.Threshold[currency] = thresholdValue;
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this.configuration.Save();
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}
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});
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}
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#if DEBUG
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if (ImGui.Button("Open Debug"))
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this.DebugVisible = true;
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#endif
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ImGui.End();
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}
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public void DrawDebugWindow()
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{
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ImGui.SetNextWindowSize(new Vector2(375, 330), ImGuiCond.FirstUseEver);
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ImGui.SetNextWindowSizeConstraints(new Vector2(375, 330), new Vector2(float.MaxValue, float.MaxValue));
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if (ImGui.Begin("Currency Alert Debug", ref this.debugVisible))
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{
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unsafe
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{
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this.configuration.PoeticsThreshold = poeticsThresholdConfig;
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this.configuration.Save();
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InventoryManager* inventoryManager = InventoryManager.Instance();
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InventoryContainer* currencyContainer = inventoryManager->GetInventoryContainer(InventoryType.Currency);
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for (var i = 0; i < 100000; ++i)
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{
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var item = currencyContainer->GetInventorySlot(i);
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if (item == null)
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continue;
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ImGui.Text($"Index: {i} Value: {item->Quantity}");
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}
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}
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}
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ImGui.End();
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}
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}
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@ -1,8 +1,8 @@
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{
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"Author": "Lharz Zobby@Ragnarok",
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"Name": "Currency Alert",
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"Punchline": "A short one-liner that shows up in /xlplugins.",
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"Description": "A description that shows up in /xlplugins. List any major slash-command(s).",
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"Punchline": "Configure alerts thresholds for various currencies.",
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"Description": "/currencyalert: show the configuration panel.",
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"InternalName": "currencyAlert",
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"ApplicableVersion": "any",
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"Tags": [
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@ -1,45 +1,49 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net5.0-windows</TargetFramework>
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<Platforms>x64</Platforms>
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<Nullable>enable</Nullable>
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<OutputType>WinExe</OutputType>
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<LangVersion>latest</LangVersion>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<DalamudLibPath>$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Newtonsoft.Json">
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<HintPath>$(DalamudLibPath)Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="ImGui.NET">
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<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
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</Reference>
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<Reference Include="ImGuiScene">
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<HintPath>$(DalamudLibPath)ImGuiScene.dll</HintPath>
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</Reference>
|
||||
<Reference Include="SDL2-CS">
|
||||
<HintPath>$(DalamudLibPath)SDL2-CS.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="..\Data\gamesym.ttf">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<Visible>false</Visible>
|
||||
</Content>
|
||||
<Content Include="..\Data\NotoSansCJKjp-Medium.otf">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<Visible>false</Visible>
|
||||
</Content>
|
||||
<Content Include="..\Data\goat.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<Visible>false</Visible>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net5.0-windows</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<Nullable>enable</Nullable>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<DalamudLibPath>$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(DalamudLibPath)Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET">
|
||||
<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ImGuiScene">
|
||||
<HintPath>$(DalamudLibPath)ImGuiScene.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SDL2-CS">
|
||||
<HintPath>$(DalamudLibPath)SDL2-CS.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="..\Data\gamesym.ttf">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<Visible>false</Visible>
|
||||
</Content>
|
||||
<Content Include="..\Data\NotoSansCJKjp-Medium.otf">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<Visible>false</Visible>
|
||||
</Content>
|
||||
<Content Include="..\Data\goat.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<Visible>false</Visible>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="DalamudPackager" Version="2.1.5" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user