API 4
This commit is contained in:
parent
74d8248fb3
commit
24877aaf1f
@ -1,11 +1,13 @@
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{
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{
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"Author": "your name here",
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"Author": "your name here",
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"Name": "Sample Plugin",
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"Name": "Sample Plugin",
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"Description": "A simple description that shows up in /xlplugins. List any major slash-command(s).",
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"Punchline": "A short one-liner that shows up in /xlplugins.",
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"Description": "A description that shows up in /xlplugins. List any major slash-command(s).",
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"InternalName": "samplePlugin",
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"InternalName": "samplePlugin",
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"AssemblyVersion": "1.0.0.0",
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"RepoUrl": "https://github.com/yourName/yourRepo",
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"ApplicableVersion": "any",
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"ApplicableVersion": "any",
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"Tags": ["sample", "plugin", "goats"],
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"Tags": [
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"DalamudApiLevel": 3
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"sample",
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"plugin",
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"goats"
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]
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}
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}
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@ -9,18 +9,18 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UIDev", "UIDev\UIDev.csproj
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|x64 = Debug|x64
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Release|Any CPU = Release|Any CPU
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Release|x64 = Release|x64
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{13C812E9-0D42-4B95-8646-40EEBF30636F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{13C812E9-0D42-4B95-8646-40EEBF30636F}.Debug|x64.ActiveCfg = Debug|x64
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{13C812E9-0D42-4B95-8646-40EEBF30636F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{13C812E9-0D42-4B95-8646-40EEBF30636F}.Debug|x64.Build.0 = Debug|x64
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{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|x64.ActiveCfg = Release|x64
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{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|Any CPU.Build.0 = Release|Any CPU
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{13C812E9-0D42-4B95-8646-40EEBF30636F}.Release|x64.Build.0 = Release|x64
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{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Debug|x64.ActiveCfg = Debug|x64
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{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Debug|x64.Build.0 = Debug|x64
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{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Release|x64.ActiveCfg = Release|x64
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{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Release|Any CPU.Build.0 = Release|Any CPU
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{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -14,7 +14,7 @@ namespace SamplePlugin
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// the below exist just to make saving less cumbersome
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// the below exist just to make saving less cumbersome
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[NonSerialized]
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[NonSerialized]
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private DalamudPluginInterface pluginInterface;
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private DalamudPluginInterface? pluginInterface;
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public void Initialize(DalamudPluginInterface pluginInterface)
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public void Initialize(DalamudPluginInterface pluginInterface)
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{
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{
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@ -23,7 +23,7 @@ namespace SamplePlugin
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public void Save()
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public void Save()
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{
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{
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this.pluginInterface.SavePluginConfig(this);
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this.pluginInterface!.SavePluginConfig(this);
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}
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}
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}
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}
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}
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}
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@ -1,70 +1,67 @@
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using Dalamud.Game.Command;
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using Dalamud.Game.Command;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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using Dalamud.Plugin;
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using System;
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using System.IO;
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using System.IO;
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using System.Reflection;
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using System.Reflection;
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namespace SamplePlugin
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namespace SamplePlugin
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{
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{
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public class Plugin : IDalamudPlugin
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public sealed class Plugin : IDalamudPlugin
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{
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{
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public string Name => "Sample Plugin";
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public string Name => "Sample Plugin";
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private const string commandName = "/pmycommand";
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private const string commandName = "/pmycommand";
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private DalamudPluginInterface pi;
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private DalamudPluginInterface PluginInterface { get; init; }
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private Configuration configuration;
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private CommandManager CommandManager { get; init; }
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private PluginUI ui;
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private Configuration Configuration { get; init; }
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private PluginUI PluginUi { get; init; }
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// When loaded by LivePluginLoader, the executing assembly will be wrong.
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public Plugin(
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// Supplying this property allows LivePluginLoader to supply the correct location, so that
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[RequiredVersion("1.0")] DalamudPluginInterface pluginInterface,
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// you have full compatibility when loaded normally and through LPL.
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[RequiredVersion("1.0")] CommandManager commandManager)
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public string AssemblyLocation { get => assemblyLocation; set => assemblyLocation = value; }
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private string assemblyLocation = System.Reflection.Assembly.GetExecutingAssembly().Location;
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public void Initialize(DalamudPluginInterface pluginInterface)
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{
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{
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this.pi = pluginInterface;
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this.PluginInterface = pluginInterface;
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this.CommandManager = commandManager;
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this.configuration = this.pi.GetPluginConfig() as Configuration ?? new Configuration();
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this.Configuration = this.PluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
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this.configuration.Initialize(this.pi);
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this.Configuration.Initialize(this.PluginInterface);
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// you might normally want to embed resources and load them from the manifest stream
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// you might normally want to embed resources and load them from the manifest stream
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var imagePath = Path.Combine(Path.GetDirectoryName(AssemblyLocation), @"goat.png");
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var assemblyLocation = Assembly.GetExecutingAssembly().Location;
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var goatImage = this.pi.UiBuilder.LoadImage(imagePath);
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var imagePath = Path.Combine(Path.GetDirectoryName(assemblyLocation)!, "goat.png");
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this.ui = new PluginUI(this.configuration, goatImage);
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var goatImage = this.PluginInterface.UiBuilder.LoadImage(imagePath);
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this.PluginUi = new PluginUI(this.Configuration, goatImage);
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this.pi.CommandManager.AddHandler(commandName, new CommandInfo(OnCommand)
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this.CommandManager.AddHandler(commandName, new CommandInfo(OnCommand)
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{
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{
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HelpMessage = "A useful message to display in /xlhelp"
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HelpMessage = "A useful message to display in /xlhelp"
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});
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});
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this.pi.UiBuilder.OnBuildUi += DrawUI;
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this.PluginInterface.UiBuilder.Draw += DrawUI;
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this.pi.UiBuilder.OnOpenConfigUi += (sender, args) => DrawConfigUI();
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this.PluginInterface.UiBuilder.OpenConfigUi += DrawConfigUI;
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}
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}
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public void Dispose()
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public void Dispose()
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{
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{
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this.ui.Dispose();
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this.PluginUi.Dispose();
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this.CommandManager.RemoveHandler(commandName);
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this.pi.CommandManager.RemoveHandler(commandName);
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this.pi.Dispose();
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}
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}
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private void OnCommand(string command, string args)
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private void OnCommand(string command, string args)
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{
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{
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// in response to the slash command, just display our main ui
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// in response to the slash command, just display our main ui
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this.ui.Visible = true;
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this.PluginUi.Visible = true;
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}
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}
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private void DrawUI()
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private void DrawUI()
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{
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{
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this.ui.Draw();
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this.PluginUi.Draw();
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}
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}
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private void DrawConfigUI()
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private void DrawConfigUI()
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{
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{
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this.ui.SettingsVisible = true;
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this.PluginUi.SettingsVisible = true;
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}
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}
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}
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}
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}
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}
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@ -1,36 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("samplePlugin")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("SamplePlugin")]
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[assembly: AssemblyCopyright("Copyright © 2020")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("13c812e9-0d42-4b95-8646-40eebf30636f")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Authors></Authors>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Company></Company>
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<ProjectGuid>{13C812E9-0D42-4B95-8646-40EEBF30636F}</ProjectGuid>
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<Version>0.0.0.1</Version>
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<OutputType>Library</OutputType>
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<Description>A sample plugin.</Description>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<Copyright></Copyright>
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<RootNamespace>SamplePlugin</RootNamespace>
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<PackageProjectUrl>https://github.com/goatcorp/SamplePlugin</PackageProjectUrl>
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<AssemblyName>samplePlugin</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<PropertyGroup>
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<DebugType>full</DebugType>
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<TargetFramework>net5.0-windows</TargetFramework>
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<Optimize>false</Optimize>
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<Platforms>x64</Platforms>
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<OutputPath>bin\Debug\</OutputPath>
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<Nullable>enable</Nullable>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<LangVersion>latest</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<WarningLevel>4</WarningLevel>
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<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<OutputPath>$(AppData)\XIVLauncher\devPlugins\SamplePlugin\</OutputPath>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Dalamud">
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<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ImGui.NET">
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<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGui.NET.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="ImGuiScene">
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<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGuiScene.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Configuration.cs" />
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<Compile Include="Plugin.cs" />
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<Compile Include="PluginUI.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Content Include="..\Data\samplePlugin.json">
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<Content Include="..\Data\samplePlugin.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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@ -68,5 +29,41 @@
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<Visible>false</Visible>
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<Visible>false</Visible>
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</Content>
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</Content>
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<DalamudLibPath>$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="DalamudPackager" Version="2.1.2" />
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<Reference Include="FFXIVClientStructs">
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<HintPath>$(DalamudLibPath)FFXIVClientStructs.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>$(DalamudLibPath)Newtonsoft.Json.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Dalamud">
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<HintPath>$(DalamudLibPath)Dalamud.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="ImGui.NET">
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<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="ImGuiScene">
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<HintPath>$(DalamudLibPath)ImGuiScene.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Lumina">
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<HintPath>$(DalamudLibPath)Lumina.dll</HintPath>
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<Private>false</Private>
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</Reference>
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<Reference Include="Lumina.Excel">
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<HintPath>$(DalamudLibPath)Lumina.Excel.dll</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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</Project>
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@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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</startup>
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</configuration>
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@ -1,6 +1,5 @@
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using ImGuiNET;
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using ImGuiNET;
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using ImGuiScene;
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using ImGuiScene;
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using System;
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using System.Numerics;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using static SDL2.SDL;
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using static SDL2.SDL;
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@ -14,87 +13,78 @@ namespace UIDev
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// you can edit this if you want more control over things
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// you can edit this if you want more control over things
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||||||
// mainly if you want a regular window instead of transparent overlay
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// mainly if you want a regular window instead of transparent overlay
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// Typically you don't want to change any colors here if you keep the fullscreen overlay
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// Typically you don't want to change any colors here if you keep the fullscreen overlay
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using (var scene = new SimpleImGuiScene(RendererFactory.RendererBackend.DirectX11, new WindowCreateInfo
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using var scene = new SimpleImGuiScene(RendererFactory.RendererBackend.DirectX11, new WindowCreateInfo
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{
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{
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Title = "UI Test",
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Title = "UI Test",
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Fullscreen = true,
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Fullscreen = true,
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||||||
TransparentColor = new float[] { 0, 0, 0 },
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TransparentColor = new float[] { 0, 0, 0 },
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}))
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});
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||||||
|
|
||||||
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// the background color of your window - typically don't change this for fullscreen overlays
|
||||||
|
scene.Renderer.ClearColor = new Vector4(0, 0, 0, 0);
|
||||||
|
|
||||||
|
// this just makes the application quit if you hit escape
|
||||||
|
scene.Window.OnSDLEvent += (ref SDL_Event sdlEvent) =>
|
||||||
{
|
{
|
||||||
// the background color of your window - typically don't change this for fullscreen overlays
|
if (sdlEvent.type == SDL_EventType.SDL_KEYDOWN && sdlEvent.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_ESCAPE)
|
||||||
scene.Renderer.ClearColor = new Vector4(0, 0, 0, 0);
|
|
||||||
|
|
||||||
// this just makes the application quit if you hit escape
|
|
||||||
scene.Window.OnSDLEvent += (ref SDL_Event sdlEvent) =>
|
|
||||||
{
|
{
|
||||||
if (sdlEvent.type == SDL_EventType.SDL_KEYDOWN && sdlEvent.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_ESCAPE)
|
scene.ShouldQuit = true;
|
||||||
{
|
}
|
||||||
scene.ShouldQuit = true;
|
};
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// all of this is taken straight from dalamud
|
// all of this is taken straight from dalamud
|
||||||
|
|
||||||
ImFontConfigPtr fontConfig = ImGuiNative.ImFontConfig_ImFontConfig();
|
ImFontConfigPtr fontConfig = ImGuiNative.ImFontConfig_ImFontConfig();
|
||||||
fontConfig.MergeMode = true;
|
fontConfig.MergeMode = true;
|
||||||
fontConfig.PixelSnapH = true;
|
fontConfig.PixelSnapH = true;
|
||||||
|
|
||||||
var fontPathJp = @"NotoSansCJKjp-Medium.otf";
|
var fontPathJp = "NotoSansCJKjp-Medium.otf";
|
||||||
ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathJp, 17.0f, null, ImGui.GetIO().Fonts.GetGlyphRangesJapanese());
|
ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathJp, 17.0f, null, ImGui.GetIO().Fonts.GetGlyphRangesJapanese());
|
||||||
|
|
||||||
var fontPathGame = @"gamesym.ttf";
|
var fontPathGame = "gamesym.ttf";
|
||||||
|
var rangeHandle = GCHandle.Alloc(new ushort[] { 0xE020, 0xE0DB, 0 }, GCHandleType.Pinned);
|
||||||
|
ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathGame, 17.0f, fontConfig, rangeHandle.AddrOfPinnedObject());
|
||||||
|
|
||||||
var rangeHandle = GCHandle.Alloc(new ushort[]
|
ImGui.GetIO().Fonts.Build();
|
||||||
{
|
|
||||||
0xE020,
|
fontConfig.Destroy();
|
||||||
0xE0DB,
|
rangeHandle.Free();
|
||||||
0
|
|
||||||
}, GCHandleType.Pinned);
|
|
||||||
|
|
||||||
|
|
||||||
ImGui.GetIO().Fonts.AddFontFromFileTTF(fontPathGame, 17.0f, fontConfig, rangeHandle.AddrOfPinnedObject());
|
ImGui.GetStyle().GrabRounding = 3f;
|
||||||
|
ImGui.GetStyle().FrameRounding = 4f;
|
||||||
|
ImGui.GetStyle().WindowRounding = 4f;
|
||||||
|
ImGui.GetStyle().WindowBorderSize = 0f;
|
||||||
|
ImGui.GetStyle().WindowMenuButtonPosition = ImGuiDir.Right;
|
||||||
|
ImGui.GetStyle().ScrollbarSize = 16f;
|
||||||
|
|
||||||
ImGui.GetIO().Fonts.Build();
|
ImGui.GetStyle().Colors[(int)ImGuiCol.WindowBg] = new Vector4(0.06f, 0.06f, 0.06f, 0.87f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.FrameBg] = new Vector4(0.29f, 0.29f, 0.29f, 0.54f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.FrameBgHovered] = new Vector4(0.54f, 0.54f, 0.54f, 0.40f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.FrameBgActive] = new Vector4(0.64f, 0.64f, 0.64f, 0.67f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.TitleBgActive] = new Vector4(0.29f, 0.29f, 0.29f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.CheckMark] = new Vector4(0.86f, 0.86f, 0.86f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.SliderGrab] = new Vector4(0.54f, 0.54f, 0.54f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.SliderGrabActive] = new Vector4(0.67f, 0.67f, 0.67f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.Button] = new Vector4(0.71f, 0.71f, 0.71f, 0.40f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.ButtonHovered] = new Vector4(0.47f, 0.47f, 0.47f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.ButtonActive] = new Vector4(0.74f, 0.74f, 0.74f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.Header] = new Vector4(0.59f, 0.59f, 0.59f, 0.31f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.HeaderHovered] = new Vector4(0.50f, 0.50f, 0.50f, 0.80f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.HeaderActive] = new Vector4(0.60f, 0.60f, 0.60f, 1.00f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.ResizeGrip] = new Vector4(0.79f, 0.79f, 0.79f, 0.25f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.ResizeGripHovered] = new Vector4(0.78f, 0.78f, 0.78f, 0.67f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.ResizeGripActive] = new Vector4(0.88f, 0.88f, 0.88f, 0.95f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.Tab] = new Vector4(0.23f, 0.23f, 0.23f, 0.86f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.TabHovered] = new Vector4(0.71f, 0.71f, 0.71f, 0.80f);
|
||||||
|
ImGui.GetStyle().Colors[(int)ImGuiCol.TabActive] = new Vector4(0.36f, 0.36f, 0.36f, 1.00f);
|
||||||
|
// end dalamud copy
|
||||||
|
|
||||||
fontConfig.Destroy();
|
pluginUI.Initialize(scene);
|
||||||
rangeHandle.Free();
|
|
||||||
|
|
||||||
|
scene.Run();
|
||||||
|
|
||||||
ImGui.GetStyle().GrabRounding = 3f;
|
pluginUI.Dispose();
|
||||||
ImGui.GetStyle().FrameRounding = 4f;
|
|
||||||
ImGui.GetStyle().WindowRounding = 4f;
|
|
||||||
ImGui.GetStyle().WindowBorderSize = 0f;
|
|
||||||
ImGui.GetStyle().WindowMenuButtonPosition = ImGuiDir.Right;
|
|
||||||
ImGui.GetStyle().ScrollbarSize = 16f;
|
|
||||||
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.WindowBg] = new Vector4(0.06f, 0.06f, 0.06f, 0.87f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.FrameBg] = new Vector4(0.29f, 0.29f, 0.29f, 0.54f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.FrameBgHovered] = new Vector4(0.54f, 0.54f, 0.54f, 0.40f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.FrameBgActive] = new Vector4(0.64f, 0.64f, 0.64f, 0.67f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.TitleBgActive] = new Vector4(0.29f, 0.29f, 0.29f, 1.00f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.CheckMark] = new Vector4(0.86f, 0.86f, 0.86f, 1.00f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.SliderGrab] = new Vector4(0.54f, 0.54f, 0.54f, 1.00f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.SliderGrabActive] = new Vector4(0.67f, 0.67f, 0.67f, 1.00f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.Button] = new Vector4(0.71f, 0.71f, 0.71f, 0.40f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.ButtonHovered] = new Vector4(0.47f, 0.47f, 0.47f, 1.00f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.ButtonActive] = new Vector4(0.74f, 0.74f, 0.74f, 1.00f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.Header] = new Vector4(0.59f, 0.59f, 0.59f, 0.31f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.HeaderHovered] = new Vector4(0.50f, 0.50f, 0.50f, 0.80f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.HeaderActive] = new Vector4(0.60f, 0.60f, 0.60f, 1.00f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.ResizeGrip] = new Vector4(0.79f, 0.79f, 0.79f, 0.25f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.ResizeGripHovered] = new Vector4(0.78f, 0.78f, 0.78f, 0.67f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.ResizeGripActive] = new Vector4(0.88f, 0.88f, 0.88f, 0.95f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.Tab] = new Vector4(0.23f, 0.23f, 0.23f, 0.86f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.TabHovered] = new Vector4(0.71f, 0.71f, 0.71f, 0.80f);
|
|
||||||
ImGui.GetStyle().Colors[(int)ImGuiCol.TabActive] = new Vector4(0.36f, 0.36f, 0.36f, 1.00f);
|
|
||||||
// end dalamud copy
|
|
||||||
|
|
||||||
pluginUI.Initialize(scene);
|
|
||||||
|
|
||||||
scene.Run();
|
|
||||||
|
|
||||||
pluginUI.Dispose();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,36 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
|
||||||
// set of attributes. Change these attribute values to modify the information
|
|
||||||
// associated with an assembly.
|
|
||||||
[assembly: AssemblyTitle("UIDev")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyConfiguration("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("UIDev")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © 2020")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
|
||||||
// to COM components. If you need to access a type in this assembly from
|
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
|
||||||
[assembly: Guid("4fec9558-eb25-419f-b86e-51b8cfda32b7")]
|
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
|
||||||
//
|
|
||||||
// Major Version
|
|
||||||
// Minor Version
|
|
||||||
// Build Number
|
|
||||||
// Revision
|
|
||||||
//
|
|
||||||
// You can specify all the values or you can default the Build and Revision Numbers
|
|
||||||
// by using the '*' as shown below:
|
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -1,85 +1,33 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<TargetFramework>net5.0-windows</TargetFramework>
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
<Platforms>x64</Platforms>
|
||||||
<ProjectGuid>{4FEC9558-EB25-419F-B86E-51B8CFDA32B7}</ProjectGuid>
|
<Nullable>enable</Nullable>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
<RootNamespace>UIDev</RootNamespace>
|
<LangVersion>latest</LangVersion>
|
||||||
<AssemblyName>UIDev</AssemblyName>
|
|
||||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
|
||||||
<FileAlignment>512</FileAlignment>
|
|
||||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
|
||||||
<Deterministic>true</Deterministic>
|
|
||||||
<PublishUrl>publish\</PublishUrl>
|
|
||||||
<Install>true</Install>
|
|
||||||
<InstallFrom>Disk</InstallFrom>
|
|
||||||
<UpdateEnabled>false</UpdateEnabled>
|
|
||||||
<UpdateMode>Foreground</UpdateMode>
|
|
||||||
<UpdateInterval>7</UpdateInterval>
|
|
||||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
|
||||||
<UpdatePeriodically>false</UpdatePeriodically>
|
|
||||||
<UpdateRequired>false</UpdateRequired>
|
|
||||||
<MapFileExtensions>true</MapFileExtensions>
|
|
||||||
<ApplicationRevision>0</ApplicationRevision>
|
|
||||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
|
||||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
|
||||||
<UseApplicationTrust>false</UseApplicationTrust>
|
|
||||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
||||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>bin\Debug\</OutputPath>
|
|
||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<Prefer32Bit>false</Prefer32Bit>
|
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
<PropertyGroup>
|
||||||
<DebugType>pdbonly</DebugType>
|
<DalamudLibPath>$(appdata)\XIVLauncher\addon\Hooks\dev\</DalamudLibPath>
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>bin\Release\</OutputPath>
|
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<Prefer32Bit>false</Prefer32Bit>
|
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>$(DalamudLibPath)Newtonsoft.Json.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="ImGui.NET">
|
<Reference Include="ImGui.NET">
|
||||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGui.NET.dll</HintPath>
|
<HintPath>$(DalamudLibPath)ImGui.NET.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="ImGuiScene">
|
<Reference Include="ImGuiScene">
|
||||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\ImGuiScene.dll</HintPath>
|
<HintPath>$(DalamudLibPath)ImGuiScene.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="SDL2-CS">
|
<Reference Include="SDL2-CS">
|
||||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\SDL2-CS.dll</HintPath>
|
<HintPath>$(DalamudLibPath)SDL2-CS.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
|
||||||
<Reference Include="System.Core" />
|
|
||||||
<Reference Include="System.Numerics" />
|
|
||||||
<Reference Include="System.Xml.Linq" />
|
|
||||||
<Reference Include="System.Data.DataSetExtensions" />
|
|
||||||
<Reference Include="Microsoft.CSharp" />
|
|
||||||
<Reference Include="System.Data" />
|
|
||||||
<Reference Include="System.Net.Http" />
|
|
||||||
<Reference Include="System.Xml" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Framework\IPluginUIMock.cs" />
|
|
||||||
<Compile Include="Framework\UIBootstrap.cs" />
|
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
||||||
<Compile Include="UITest.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="App.config" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Content Include="..\Data\gamesym.ttf">
|
<Content Include="..\Data\gamesym.ttf">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
@ -94,17 +42,4 @@
|
|||||||
<Visible>false</Visible>
|
<Visible>false</Visible>
|
||||||
</Content>
|
</Content>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
|
||||||
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
|
|
||||||
<Visible>False</Visible>
|
|
||||||
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 and x64%29</ProductName>
|
|
||||||
<Install>true</Install>
|
|
||||||
</BootstrapperPackage>
|
|
||||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
|
||||||
<Visible>False</Visible>
|
|
||||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
|
||||||
<Install>false</Install>
|
|
||||||
</BootstrapperPackage>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
</Project>
|
</Project>
|
@ -1,6 +1,5 @@
|
|||||||
using ImGuiNET;
|
using ImGuiNET;
|
||||||
using ImGuiScene;
|
using ImGuiScene;
|
||||||
using System;
|
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
|
||||||
namespace UIDev
|
namespace UIDev
|
||||||
@ -12,8 +11,8 @@ namespace UIDev
|
|||||||
UIBootstrap.Inititalize(new UITest());
|
UIBootstrap.Inititalize(new UITest());
|
||||||
}
|
}
|
||||||
|
|
||||||
private TextureWrap goatImage;
|
private TextureWrap? goatImage;
|
||||||
private SimpleImGuiScene scene;
|
private SimpleImGuiScene? scene;
|
||||||
|
|
||||||
public void Initialize(SimpleImGuiScene scene)
|
public void Initialize(SimpleImGuiScene scene)
|
||||||
{
|
{
|
||||||
@ -21,7 +20,7 @@ namespace UIDev
|
|||||||
// but it can accomplish the same things, and is really only used for initial setup here
|
// but it can accomplish the same things, and is really only used for initial setup here
|
||||||
|
|
||||||
// eg, to load an image resource for use with ImGui
|
// eg, to load an image resource for use with ImGui
|
||||||
this.goatImage = scene.LoadImage(@"goat.png");
|
this.goatImage = scene.LoadImage("goat.png");
|
||||||
|
|
||||||
scene.OnBuildUI += Draw;
|
scene.OnBuildUI += Draw;
|
||||||
|
|
||||||
@ -34,7 +33,7 @@ namespace UIDev
|
|||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
this.goatImage.Dispose();
|
this.goatImage?.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
// You COULD go all out here and make your UI generic and work on interfaces etc, and then
|
// You COULD go all out here and make your UI generic and work on interfaces etc, and then
|
||||||
@ -48,7 +47,7 @@ namespace UIDev
|
|||||||
|
|
||||||
if (!Visible)
|
if (!Visible)
|
||||||
{
|
{
|
||||||
this.scene.ShouldQuit = true;
|
this.scene!.ShouldQuit = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -93,7 +92,7 @@ namespace UIDev
|
|||||||
|
|
||||||
ImGui.Text("Have a goat:");
|
ImGui.Text("Have a goat:");
|
||||||
ImGui.Indent(55);
|
ImGui.Indent(55);
|
||||||
ImGui.Image(this.goatImage.ImGuiHandle, new Vector2(this.goatImage.Width, this.goatImage.Height));
|
ImGui.Image(this.goatImage!.ImGuiHandle, new Vector2(this.goatImage.Width, this.goatImage.Height));
|
||||||
ImGui.Unindent(55);
|
ImGui.Unindent(55);
|
||||||
}
|
}
|
||||||
ImGui.End();
|
ImGui.End();
|
||||||
|
Loading…
Reference in New Issue
Block a user