Camille 2021-12-11 01:28:51 +01:00
parent 82f714f0d6
commit 0d68ee0a54
3 changed files with 64 additions and 33 deletions

View File

@ -7,9 +7,9 @@ namespace SamplePlugin
[Serializable]
public class Configuration : IPluginConfiguration
{
public int Version { get; set; } = 0;
public int Version { get; set; } = 1;
public bool SomePropertyToBeSavedAndWithADefault { get; set; } = true;
public int PoeticsThreshold { get; set; } = 1500;
// the below exist just to make saving less cumbersome

View File

@ -10,7 +10,7 @@ namespace SamplePlugin
{
public string Name => "Sample Plugin";
private const string commandName = "/pmycommand";
private const string commandName = "/tsalert";
private DalamudPluginInterface PluginInterface { get; init; }
private CommandManager CommandManager { get; init; }

View File

@ -1,4 +1,5 @@
using ImGuiNET;
using FFXIVClientStructs.FFXIV.Client.Game;
using ImGuiNET;
using System;
using System.Numerics;
@ -25,13 +26,16 @@ namespace SamplePlugin
{
get { return this.settingsVisible; }
set { this.settingsVisible = value; }
}
// passing in the image here just for simplicity
}
//public unsafe InventoryManager* InventoryManager { get; }
// passing in the image here just for simplicity
public PluginUI(Configuration configuration, ImGuiScene.TextureWrap goatImage)
{
this.configuration = configuration;
this.goatImage = goatImage;
//this.InventoryManager = InventoryManager.Instance();
}
public void Dispose()
@ -54,30 +58,57 @@ namespace SamplePlugin
public void DrawMainWindow()
{
if (!Visible)
{
return;
unsafe
{
InventoryManager* inventoryManager = InventoryManager.Instance();
InventoryContainer* currencyContainer = inventoryManager->GetInventoryContainer(InventoryType.Currency);
// Poetics: 6
// Wolf Marks: 4
// Allied Seal: 8
// Company Seals: 1,2,3
uint poetics = currencyContainer->GetInventorySlot(6)->Quantity;
uint wolfMarks = currencyContainer->GetInventorySlot(4)->Quantity;
uint stormSeals = currencyContainer->GetInventorySlot(1)->Quantity;
uint serpentSeals = currencyContainer->GetInventorySlot(2)->Quantity;
uint flameSeals = currencyContainer->GetInventorySlot(3)->Quantity;
uint poeticsThreshold = (uint) this.configuration.PoeticsThreshold;
Visible = false;
if (poetics >= poeticsThreshold)
{
Visible = true;
}
//if (wolfMarks >= 15000)
//{
// ImGui.Text("Wolf Marks: " + wolfMarks);
//}
if (!Visible)
{
return;
}
ImGui.SetNextWindowSize(new Vector2(375, 330), ImGuiCond.FirstUseEver);
ImGui.SetNextWindowSizeConstraints(new Vector2(375, 330), new Vector2(float.MaxValue, float.MaxValue));
if (ImGui.Begin("My Amazing Window", ref this.visible, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
{
if (ImGui.Button("Show Settings"))
{
SettingsVisible = true;
}
if (poetics >= poeticsThreshold)
{
ImGui.Text("DEPENSE TES POETICS MERDE");
}
}
ImGui.End();
}
ImGui.SetNextWindowSize(new Vector2(375, 330), ImGuiCond.FirstUseEver);
ImGui.SetNextWindowSizeConstraints(new Vector2(375, 330), new Vector2(float.MaxValue, float.MaxValue));
if (ImGui.Begin("My Amazing Window", ref this.visible, ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
{
ImGui.Text($"The random config bool is {this.configuration.SomePropertyToBeSavedAndWithADefault}");
if (ImGui.Button("Show Settings"))
{
SettingsVisible = true;
}
ImGui.Spacing();
ImGui.Text("Have a goat:");
ImGui.Indent(55);
ImGui.Image(this.goatImage.ImGuiHandle, new Vector2(this.goatImage.Width, this.goatImage.Height));
ImGui.Unindent(55);
}
ImGui.End();
}
public void DrawSettingsWindow()
@ -92,10 +123,10 @@ namespace SamplePlugin
ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse))
{
// can't ref a property, so use a local copy
var configValue = this.configuration.SomePropertyToBeSavedAndWithADefault;
if (ImGui.Checkbox("Random Config Bool", ref configValue))
var configValue = this.configuration.PoeticsThreshold;
if (ImGui.InputInt("Poetics Threshold", ref configValue))
{
this.configuration.SomePropertyToBeSavedAndWithADefault = configValue;
this.configuration.PoeticsThreshold = configValue;
// can save immediately on change, if you don't want to provide a "Save and Close" button
this.configuration.Save();
}