CurrencyAlertClassic/KamiLib/GameState/Condition.cs

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C#
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2023-10-13 09:38:52 +00:00
using Dalamud.Game.ClientState.Conditions;
using FFXIVClientStructs.FFXIV.Client.Game;
using KamiLib.Caching;
using Lumina.Excel.GeneratedSheets;
namespace KamiLib.GameState;
public static class Condition
{
public static bool IsBoundByDuty()
{
if(IsInIslandSanctuary()) return false;
return Service.Condition[ConditionFlag.BoundByDuty] ||
Service.Condition[ConditionFlag.BoundByDuty56] ||
Service.Condition[ConditionFlag.BoundByDuty95];
}
public static bool IsInCombat() => Service.Condition[ConditionFlag.InCombat];
public static bool IsInCutsceneOrQuestEvent() => IsInCutscene() || IsInQuestEvent();
public static bool IsDutyRecorderPlayback() => Service.Condition[ConditionFlag.DutyRecorderPlayback];
public static bool IsIslandDoingSomethingMode() => Service.GameGui.GetAddonByName("MJIPadGuide", 1) != nint.Zero;
public static bool IsInCutscene()
{
return Service.Condition[ConditionFlag.OccupiedInCutSceneEvent] ||
Service.Condition[ConditionFlag.WatchingCutscene] ||
Service.Condition[ConditionFlag.WatchingCutscene78];
}
public static bool IsInQuestEvent()
{
if (IsInIslandSanctuary() && IsIslandDoingSomethingMode()) return false;
return Service.Condition[ConditionFlag.OccupiedInQuestEvent];
}
public static bool IsBetweenAreas()
{
return Service.Condition[ConditionFlag.BetweenAreas] ||
Service.Condition[ConditionFlag.BetweenAreas51];
}
public static bool IsInIslandSanctuary()
{
var territoryInfo = LuminaCache<TerritoryType>.Instance.GetRow(Service.ClientState.TerritoryType);
if (territoryInfo is null) return false;
// Island Sanctuary
return territoryInfo.TerritoryIntendedUse == 49;
}
public static bool IsCrafting()
{
return Service.Condition[ConditionFlag.Crafting] ||
Service.Condition[ConditionFlag.Crafting40];
}
public static bool IsCrossWorld()
{
return Service.Condition[ConditionFlag.ParticipatingInCrossWorldPartyOrAlliance];
}
public static bool IsInSanctuary()
{
return GameMain.IsInSanctuary();
}
public static bool CheckFlag(ConditionFlag flag)
{
return Service.Condition[flag];
}
public static bool IsGathering()
{
return Service.Condition[ConditionFlag.Gathering] ||
Service.Condition[ConditionFlag.Gathering42];
}
}