110 lines
3.6 KiB
C#

using System;
using System.Globalization;
using System.Linq;
using System.Numerics;
using Dalamud.Interface.Utility;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin.Services;
using ImGuiNET;
using Questionable.Controller;
using Questionable.Model;
using Questionable.Model.V1;
namespace Questionable.Windows;
internal sealed class DebugOverlay : Window
{
private readonly QuestController _questController;
private readonly QuestRegistry _questRegistry;
private readonly IGameGui _gameGui;
private readonly IClientState _clientState;
private readonly Configuration _configuration;
public DebugOverlay(QuestController questController, QuestRegistry questRegistry, IGameGui gameGui,
IClientState clientState, Configuration configuration)
: base("Questionable Debug Overlay###QuestionableDebugOverlay",
ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoBackground |
ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoSavedSettings, true)
{
_questController = questController;
_questRegistry = questRegistry;
_gameGui = gameGui;
_clientState = clientState;
_configuration = configuration;
Position = Vector2.Zero;
PositionCondition = ImGuiCond.Always;
Size = ImGui.GetIO().DisplaySize;
SizeCondition = ImGuiCond.Always;
IsOpen = true;
}
public ushort? HighlightedQuest { get; set; }
public override bool DrawConditions()
{
return _configuration.Advanced.DebugOverlay && _clientState is
{ IsLoggedIn: true, LocalPlayer: not null, IsPvPExcludingDen: false };
}
public override void PreDraw()
{
Size = ImGui.GetIO().DisplaySize;
}
public override void Draw()
{
DrawCurrentQuest();
DrawHighlightedQuest();
}
private void DrawCurrentQuest()
{
var currentQuest = _questController.CurrentQuest;
if (currentQuest == null)
return;
var sequence = currentQuest.Quest.FindSequence(currentQuest.Sequence);
if (sequence == null)
return;
for (int i = currentQuest.Step; i <= sequence.Steps.Count; ++i)
{
QuestStep? step = sequence.FindStep(i);
DrawStep(i.ToString(CultureInfo.InvariantCulture), step);
}
}
private void DrawHighlightedQuest()
{
if (HighlightedQuest == null || !_questRegistry.TryGetQuest(HighlightedQuest.Value, out var quest))
return;
foreach (var sequence in quest.Root.QuestSequence)
{
for (int i = 0; i < sequence.Steps.Count; ++i)
{
QuestStep? step = sequence.FindStep(i);
DrawStep($"{quest.QuestId} / {sequence.Sequence} / {i}", step, 0xFFFFFFFF);
}
}
}
private void DrawStep(string counter, QuestStep? step, uint color = 0xFF0000FF)
{
if (step == null ||
step.Position == null ||
step.Disabled ||
step.TerritoryId != _clientState.TerritoryType)
return;
bool visible = _gameGui.WorldToScreen(step.Position.Value, out Vector2 screenPos);
if (!visible)
return;
ImGui.GetWindowDrawList().AddCircleFilled(screenPos, 3f, color);
ImGui.GetWindowDrawList().AddText(screenPos + new Vector2(10, -8), color,
$"{counter}: {step.InteractionType}\n{step.Position.Value.ToString("G", CultureInfo.InvariantCulture)} [{(step.Position.Value - _clientState.LocalPlayer!.Position).Length():N2}]\n{step.Comment}");
}
}