using System.Collections.Generic; namespace Questionable.Model.Questing; public sealed class ComplexCombatData { public uint DataId { get; set; } // TODO Use this public uint? MinimumKillCount { get; set; } /// <summary> /// If a reward item has been set, this is (ping allowing) given to the player before the dead enemy despawns. /// </summary> public uint? RewardItemId { get; set; } public int? RewardItemCount { get; set; } public IList<QuestWorkValue?> CompletionQuestVariablesFlags { get; set; } = new List<QuestWorkValue?>(); public bool IgnoreQuestMarker { get; set; } }