forked from liza/Questionable
Update validation for instant quests
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86e2c0f1ca
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@ -13,8 +13,7 @@
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"Z": -25.223206
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},
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"TerritoryId": 820,
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"InteractionType": "AcceptQuest",
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"Comment": "Quest is completed instantly"
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"InteractionType": "AcceptQuest"
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}
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]
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}
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@ -29,7 +29,7 @@
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},
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"TerritoryId": 1190,
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"InteractionType": "Instruction",
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"Comment": "(from left to right) pump, middle of the connecting pipes, barrels"
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"Comment": "Click (from left to right) pump, middle of the connecting pipes, barrels"
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}
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]
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},
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@ -0,0 +1,21 @@
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{
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"$schema": "https://carvel.li/questionable/quest-1.0",
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"Author": "liza",
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"QuestSequence": [
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{
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"Sequence": 0,
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"Steps": [
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{
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"DataId": 1048390,
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"Position": {
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"X": 15.243713,
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"Y": -14.000001,
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"Z": 85.83191
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},
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"TerritoryId": 1185,
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"InteractionType": "AcceptQuest"
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}
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]
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}
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]
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}
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@ -0,0 +1,21 @@
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{
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"$schema": "https://carvel.li/questionable/quest-1.0",
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"Author": "liza",
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"QuestSequence": [
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{
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"Sequence": 0,
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"Steps": [
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{
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"DataId": 1048510,
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"Position": {
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"X": 28.67163,
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"Y": 50.13025,
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"Z": -40.940002
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},
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"TerritoryId": 1185,
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"InteractionType": "AcceptQuest"
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}
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]
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}
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]
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}
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@ -13,8 +13,7 @@
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"Z": -52.99463
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},
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"TerritoryId": 1186,
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"InteractionType": "AcceptQuest",
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"Comment": "Quest is completed instantly"
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"InteractionType": "AcceptQuest"
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}
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]
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}
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@ -13,8 +13,7 @@
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"Z": -38.132385
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},
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"TerritoryId": 1186,
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"InteractionType": "AcceptQuest",
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"Comment": "Quest is completed instantly"
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"InteractionType": "AcceptQuest"
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}
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]
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}
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@ -83,7 +83,6 @@ internal sealed class QuestController
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public QuestProgress? NextQuest => _nextQuest;
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public string? DebugState { get; private set; }
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public string? Comment { get; private set; }
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public void Reload()
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{
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@ -212,7 +211,6 @@ internal sealed class QuestController
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if (questToRun == null)
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{
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DebugState = "No quest active";
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Comment = null;
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Stop("No quest active");
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return;
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}
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@ -240,7 +238,6 @@ internal sealed class QuestController
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if (sequence == null)
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{
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DebugState = "Sequence not found";
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Comment = null;
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Stop("Unknown sequence");
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return;
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}
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@ -248,7 +245,6 @@ internal sealed class QuestController
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if (questToRun.Step == 255)
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{
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DebugState = "Step completed";
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Comment = null;
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if (_currentTask != null || _taskQueue.Count > 0)
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Stop("Step complete", continueIfAutomatic: true);
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return;
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@ -257,14 +253,11 @@ internal sealed class QuestController
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if (questToRun.Step >= sequence.Steps.Count)
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{
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DebugState = "Step not found";
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Comment = null;
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Stop("Unknown step");
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return;
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}
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var step = sequence.Steps[questToRun.Step];
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DebugState = null;
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Comment = step.Comment ?? sequence.Comment ?? q.Root.Comment;
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}
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}
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@ -22,6 +22,7 @@ internal sealed class QuestInfo
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QuestLocks = quest.QuestLock.Select(x => (ushort)(x.Row & 0xFFFFF)).Where(x => x != 0).ToImmutableList();
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QuestLockJoin = (QuestJoin)quest.QuestLockJoin;
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IsMainScenarioQuest = quest.JournalGenre?.Value?.JournalCategory?.Value?.JournalSection?.Row is 0 or 1;
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CompletesInstantly = quest.ToDoCompleteSeq[0] == 0;
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}
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public ushort QuestId { get; }
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@ -31,9 +32,10 @@ internal sealed class QuestInfo
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public bool IsRepeatable { get; }
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public ImmutableList<ushort> PreviousQuests { get; }
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public QuestJoin PreviousQuestJoin { get; }
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public bool IsMainScenarioQuest { get; }
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public ImmutableList<ushort> QuestLocks { get; set; }
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public QuestJoin QuestLockJoin { get; set; }
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public bool IsMainScenarioQuest { get; }
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public bool CompletesInstantly { get; set; }
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public string SimplifiedName => Name
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.TrimStart(SeIconChar.QuestSync.ToIconChar(), SeIconChar.QuestRepeatable.ToIconChar(), ' ');
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@ -27,6 +27,25 @@ internal sealed class BasicSequenceValidator : IQuestValidator
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yield break;
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}
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if (quest.Info.CompletesInstantly)
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{
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foreach (var sequence in sequences)
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{
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if (sequence == foundStart)
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continue;
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yield return new ValidationIssue
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{
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QuestId = quest.QuestId,
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Sequence = (byte)sequence.Sequence,
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Step = null,
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Severity = EIssueSeverity.Error,
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Description = "Instant quest should not have any sequences after the start",
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};
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}
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}
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else
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{
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int maxSequence = sequences.Select(x => x.Sequence)
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.Where(x => x != 255)
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.Max();
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@ -39,9 +58,6 @@ internal sealed class BasicSequenceValidator : IQuestValidator
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yield return issue;
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}
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// some quests finish instantly
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if (maxSequence > 0 || foundStart.Steps.Count > 1)
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{
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var foundEnding = sequences.Where(x => x.Sequence == 255).ToList();
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var endingIssue = ValidateSequences(quest, 255, foundEnding);
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if (endingIssue != null)
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@ -172,7 +172,13 @@ internal sealed class QuestSelectionWindow : LWindow
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ImGui.TextUnformatted("Repeatable");
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}
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if (!_questRegistry.IsKnownQuest(quest.QuestId))
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if (quest.CompletesInstantly)
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{
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ImGui.SameLine();
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ImGui.TextUnformatted("Instant");
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}
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if (!isKnownQuest)
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{
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ImGui.SameLine();
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ImGui.TextUnformatted("NoQuestPath");
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@ -220,11 +220,19 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
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else
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{
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ImGui.BeginDisabled();
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ImGui.TextUnformatted(_questController.DebugState ?? "--");
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ImGui.TextUnformatted(_questController.DebugState ?? string.Empty);
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ImGui.EndDisabled();
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}
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ImGui.TextUnformatted(_questController.Comment ?? "--");
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QuestSequence? currentSequence = currentQuest.Quest.FindSequence(currentQuest.Sequence);
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QuestStep? currentStep = currentSequence?.FindStep(currentQuest.Step);
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bool colored = currentStep is
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{ InteractionType: EInteractionType.Instruction or EInteractionType.WaitForManualProgress };
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if (colored)
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ImGui.PushStyleColor(ImGuiCol.Text, ImGuiColors.DalamudOrange);
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ImGui.TextUnformatted(currentStep?.Comment ?? currentSequence?.Comment ?? currentQuest.Quest.Root.Comment ?? string.Empty);
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if (colored)
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ImGui.PopStyleColor();
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//var nextStep = _questController.GetNextStep();
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//ImGui.BeginDisabled(nextStep.Step == null);
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@ -257,12 +265,9 @@ internal sealed class QuestWindow : LWindow, IPersistableWindowConfig
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_questController.Stop("Manual");
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}
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QuestStep? currentStep = currentQuest.Quest
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.FindSequence(currentQuest.Sequence)
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?.FindStep(currentQuest.Step);
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bool lastStep = currentStep ==
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currentQuest.Quest.FindSequence(currentQuest.Sequence)?.Steps.LastOrDefault();
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bool colored = currentStep != null
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colored = currentStep != null
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&& !lastStep
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&& currentStep.InteractionType == EInteractionType.Instruction
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&& _questController.HasCurrentTaskMatching<WaitAtEnd.WaitNextStepOrSequence>();
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