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using System.Collections.Generic;
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using Questionable.Model.Common.Converter;
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namespace Questionable.Model.Questing.Converter;
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public sealed class EmoteConverter() : EnumConverter<EEmote>(Values)
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{
private static readonly Dictionary<EEmote, string> Values = new()
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{
{ EEmote.Bow, "bow" },
{ EEmote.Cheer, "cheer" },
{ EEmote.Clap, "clap" },
{ EEmote.Comfort, "comfort" },
{ EEmote.Cry, "cry" },
{ EEmote.Dance, "dance" },
{ EEmote.Doubt, "doubt" },
{ EEmote.Doze, "doze" },
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{ EEmote.Wave, "wave" },
{ EEmote.Joy, "joy" },
{ EEmote.Kneel, "kneel" },
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{ EEmote.Laugh, "laugh" },
{ EEmote.Lookout, "lookout" },
{ EEmote.Me, "me" },
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{ EEmote.Deny, "deny" },
{ EEmote.Poke, "poke" },
{ EEmote.Psych, "psych" },
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{ EEmote.Salute, "salute" },
{ EEmote.Rally, "rally" },
{ EEmote.Soothe, "soothe" },
{ EEmote.Stretch, "stretch" },
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{ EEmote.Welcome, "welcome" },
{ EEmote.ExamineSelf, "examineself" },
{ EEmote.Happy, "happy" },
{ EEmote.Disappointed, "disappointed" },
{ EEmote.Pray, "pray" },
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{ EEmote.ImperialSalute, "imperialsalute" },
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{ EEmote.Pet, "pet" },
{ EEmote.Slap, "slap" },
{ EEmote.SundropDance, "sundropdance"},
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{ EEmote.BattleStance, "battlestance" },
{ EEmote.VictoryPose, "victorypose" },
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{ EEmote.MogDance, "mogdance" },
{ EEmote.Flex, "flex" },
{ EEmote.Respect, "respect" },
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{ EEmote.Box, "box" },
{ EEmote.Uchiwasshoi, "uchiwasshoi" }
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};
}