diff --git a/Questionable/Controller/CommandHandler.cs b/Questionable/Controller/CommandHandler.cs
index 0bb87429..42759d99 100644
--- a/Questionable/Controller/CommandHandler.cs
+++ b/Questionable/Controller/CommandHandler.cs
@@ -205,7 +205,24 @@ internal sealed class CommandHandler : IDisposable
         {
             if (_questRegistry.TryGetQuest(questId, out Quest? quest))
             {
-                _questController.SimulateQuest(quest);
+                byte sequenceId = 0;
+                int stepId = 0;
+                if (arguments.Length >= 2 && byte.TryParse(arguments[1], out byte parsedSequence))
+                {
+                    QuestSequence? sequence = quest.FindSequence(parsedSequence);
+                    if (sequence != null)
+                    {
+                        sequenceId = (byte)sequence.Sequence;
+                        if (arguments.Length >= 3 && int.TryParse(arguments[2], out int parsedStep))
+                        {
+                            QuestStep? step = sequence.FindStep(parsedStep);
+                            if (step != null)
+                                stepId = parsedStep;
+                        }
+                    }
+                }
+
+                _questController.SimulateQuest(quest, sequenceId, stepId);
                 _chatGui.Print($"Simulating quest {questId} ({quest.Info.Name}).", MessageTag, TagColor);
             }
             else
@@ -213,7 +230,7 @@ internal sealed class CommandHandler : IDisposable
         }
         else
         {
-            _questController.SimulateQuest(null);
+            _questController.SimulateQuest(null, 0, 0);
             _chatGui.Print("Cleared simulated quest.", MessageTag, TagColor);
         }
     }
diff --git a/Questionable/Controller/QuestController.cs b/Questionable/Controller/QuestController.cs
index 594cac80..0fbd79fe 100644
--- a/Questionable/Controller/QuestController.cs
+++ b/Questionable/Controller/QuestController.cs
@@ -509,11 +509,11 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
             Stop(label);
     }
 
-    public void SimulateQuest(Quest? quest)
+    public void SimulateQuest(Quest? quest, byte sequence, int step)
     {
         _logger.LogInformation("SimulateQuest: {QuestId}", quest?.Id);
         if (quest != null)
-            _simulatedQuest = new QuestProgress(quest);
+            _simulatedQuest = new QuestProgress(quest, sequence, step);
         else
             _simulatedQuest = null;
     }
@@ -675,16 +675,16 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
         public int Step { get; private set; }
         public StepProgress StepProgress { get; private set; } = new(DateTime.Now);
 
-        public QuestProgress(Quest quest, byte sequence = 0)
+        public QuestProgress(Quest quest, byte sequence = 0, int step = 0)
         {
             Quest = quest;
-            SetSequence(sequence);
+            SetSequence(sequence, step);
         }
 
-        public void SetSequence(byte sequence)
+        public void SetSequence(byte sequence, int step = 0)
         {
             Sequence = sequence;
-            SetStep(0);
+            SetStep(step);
         }
 
         public void SetStep(int step)
diff --git a/Questionable/Windows/QuestComponents/ActiveQuestComponent.cs b/Questionable/Windows/QuestComponents/ActiveQuestComponent.cs
index 59d1eaf2..2652685f 100644
--- a/Questionable/Windows/QuestComponents/ActiveQuestComponent.cs
+++ b/Questionable/Windows/QuestComponents/ActiveQuestComponent.cs
@@ -400,7 +400,7 @@ internal sealed partial class ActiveQuestComponent
             ImGui.SameLine();
             if (ImGui.Button("Clear sim"))
             {
-                _questController.SimulateQuest(null);
+                _questController.SimulateQuest(null, 0, 0);
 
                 _movementController.Stop();
                 _questController.Stop("ClearSim");