forked from liza/Questionable
108 lines
4.0 KiB
C#
108 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using Questionable.Model;
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namespace Questionable.Validation;
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internal sealed class QuestValidator
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{
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private readonly IReadOnlyList<IQuestValidator> _validators;
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private readonly ILogger<QuestValidator> _logger;
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private List<ValidationIssue> _validationIssues = new();
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public QuestValidator(IEnumerable<IQuestValidator> validators, ILogger<QuestValidator> logger)
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{
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_validators = validators.ToList();
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_logger = logger;
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_logger.LogInformation("Validators: {Validators}",
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string.Join(", ", _validators.Select(x => x.GetType().Name)));
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}
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public IReadOnlyList<ValidationIssue> Issues => _validationIssues;
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public int IssueCount => _validationIssues.Count;
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public int ErrorCount => _validationIssues.Count(x => x.Severity == EIssueSeverity.Error);
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public void Reset()
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{
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foreach (var validator in _validators)
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validator.Reset();
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_validationIssues.Clear();
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}
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public void Validate(IEnumerable<Quest> quests)
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{
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Task.Factory.StartNew(() =>
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{
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try
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{
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_validationIssues.Clear();
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List<ValidationIssue> issues = [];
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Dictionary<EBeastTribe, int> disabledTribeQuests = new();
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foreach (var quest in quests)
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{
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foreach (var validator in _validators)
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{
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foreach (var issue in validator.Validate(quest))
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{
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var level = issue.Severity == EIssueSeverity.Error
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? LogLevel.Warning
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: LogLevel.Information;
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_logger.Log(level,
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"Validation failed: {QuestId} ({QuestName}) / {QuestSequence} / {QuestStep} - {Description}",
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issue.QuestId, quest.Info.Name, issue.Sequence, issue.Step, issue.Description);
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if (issue.Type == EIssueType.QuestDisabled && quest.Info.BeastTribe != EBeastTribe.None)
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{
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disabledTribeQuests.TryAdd(quest.Info.BeastTribe, 0);
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disabledTribeQuests[quest.Info.BeastTribe]++;
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}
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else
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issues.Add(issue);
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}
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}
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}
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var disabledQuests = issues
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.Where(x => x.Type == EIssueType.QuestDisabled)
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.Select(x => x.QuestId)
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.ToList();
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_validationIssues = issues
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.Where(x => !disabledQuests.Contains(x.QuestId) || x.Type == EIssueType.QuestDisabled)
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.OrderBy(x => x.QuestId)
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.ThenBy(x => x.Sequence)
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.ThenBy(x => x.Step)
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.ThenBy(x => x.Description)
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.Concat(DisabledTribesAsIssues(disabledTribeQuests))
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.ToList();
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}
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catch (Exception e)
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{
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_logger.LogError(e, "Unable to validate quests");
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}
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}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default);
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}
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private static IEnumerable<ValidationIssue> DisabledTribesAsIssues(Dictionary<EBeastTribe, int> disabledTribeQuests)
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{
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return disabledTribeQuests
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.OrderBy(x => x.Key)
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.Select(x => new ValidationIssue
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{
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QuestId = null,
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Sequence = null,
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Step = null,
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BeastTribe = x.Key,
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Type = EIssueType.QuestDisabled,
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Severity = EIssueSeverity.None,
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Description = $"{x.Value} disabled quest(s)",
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});
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}
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}
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