forked from liza/Questionable
245 lines
11 KiB
C#
245 lines
11 KiB
C#
using System;
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using System.Diagnostics.CodeAnalysis;
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using Dalamud.Extensions.MicrosoftLogging;
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using Dalamud.Game;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Questionable.Controller;
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using Questionable.Controller.CombatModules;
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using Questionable.Controller.GameUi;
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using Questionable.Controller.NavigationOverrides;
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using Questionable.Controller.Steps;
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using Questionable.Controller.Steps.Shared;
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using Questionable.Controller.Steps.Common;
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using Questionable.Controller.Steps.Gathering;
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using Questionable.Controller.Steps.Interactions;
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using Questionable.Controller.Steps.Leves;
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using Questionable.Data;
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using Questionable.External;
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using Questionable.Functions;
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using Questionable.Validation;
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using Questionable.Validation.Validators;
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using Questionable.Windows;
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using Questionable.Windows.JournalComponents;
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using Questionable.Windows.QuestComponents;
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using Action = Questionable.Controller.Steps.Interactions.Action;
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namespace Questionable;
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[SuppressMessage("ReSharper", "UnusedType.Global")]
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public sealed class QuestionablePlugin : IDalamudPlugin
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{
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private readonly ServiceProvider? _serviceProvider;
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public QuestionablePlugin(IDalamudPluginInterface pluginInterface,
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IClientState clientState,
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ITargetManager targetManager,
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IFramework framework,
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IGameGui gameGui,
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IDataManager dataManager,
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ISigScanner sigScanner,
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IObjectTable objectTable,
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IPluginLog pluginLog,
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ICondition condition,
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IChatGui chatGui,
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ICommandManager commandManager,
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IAddonLifecycle addonLifecycle,
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IKeyState keyState,
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IContextMenu contextMenu,
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IToastGui toastGui,
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IGameInteropProvider gameInteropProvider)
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{
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ArgumentNullException.ThrowIfNull(pluginInterface);
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ArgumentNullException.ThrowIfNull(chatGui);
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try
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{
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ServiceCollection serviceCollection = new();
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serviceCollection.AddLogging(builder => builder.SetMinimumLevel(LogLevel.Trace)
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.ClearProviders()
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.AddDalamudLogger(pluginLog, t => t[(t.LastIndexOf('.') + 1)..]));
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serviceCollection.AddSingleton<IDalamudPlugin>(this);
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serviceCollection.AddSingleton(pluginInterface);
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serviceCollection.AddSingleton(clientState);
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serviceCollection.AddSingleton(targetManager);
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serviceCollection.AddSingleton(framework);
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serviceCollection.AddSingleton(gameGui);
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serviceCollection.AddSingleton(dataManager);
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serviceCollection.AddSingleton(sigScanner);
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serviceCollection.AddSingleton(objectTable);
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serviceCollection.AddSingleton(pluginLog);
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serviceCollection.AddSingleton(condition);
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serviceCollection.AddSingleton(chatGui);
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serviceCollection.AddSingleton(commandManager);
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serviceCollection.AddSingleton(addonLifecycle);
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serviceCollection.AddSingleton(keyState);
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serviceCollection.AddSingleton(contextMenu);
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serviceCollection.AddSingleton(toastGui);
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serviceCollection.AddSingleton(gameInteropProvider);
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serviceCollection.AddSingleton(new WindowSystem(nameof(Questionable)));
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serviceCollection.AddSingleton((Configuration?)pluginInterface.GetPluginConfig() ?? new Configuration());
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AddBasicFunctionsAndData(serviceCollection);
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AddTaskFactories(serviceCollection);
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AddControllers(serviceCollection);
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AddWindows(serviceCollection);
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AddQuestValidators(serviceCollection);
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serviceCollection.AddSingleton<CommandHandler>();
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serviceCollection.AddSingleton<DalamudInitializer>();
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_serviceProvider = serviceCollection.BuildServiceProvider();
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Initialize(_serviceProvider);
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}
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catch (Exception)
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{
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chatGui.PrintError("Unable to load plugin, check /xllog for details", "Questionable");
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throw;
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}
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}
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private static void AddBasicFunctionsAndData(ServiceCollection serviceCollection)
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{
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serviceCollection.AddSingleton<AetheryteFunctions>();
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serviceCollection.AddSingleton<ExcelFunctions>();
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serviceCollection.AddSingleton<GameFunctions>();
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serviceCollection.AddSingleton<ChatFunctions>();
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serviceCollection.AddSingleton<QuestFunctions>();
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serviceCollection.AddSingleton<AetherCurrentData>();
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serviceCollection.AddSingleton<AetheryteData>();
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serviceCollection.AddSingleton<GatheringData>();
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serviceCollection.AddSingleton<LeveData>();
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serviceCollection.AddSingleton<JournalData>();
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serviceCollection.AddSingleton<QuestData>();
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serviceCollection.AddSingleton<TerritoryData>();
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serviceCollection.AddSingleton<NavmeshIpc>();
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serviceCollection.AddSingleton<LifestreamIpc>();
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serviceCollection.AddSingleton<YesAlreadyIpc>();
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serviceCollection.AddSingleton<ArtisanIpc>();
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}
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private static void AddTaskFactories(ServiceCollection serviceCollection)
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{
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// individual tasks
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serviceCollection.AddTransient<MoveToLandingLocation>();
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serviceCollection.AddTransient<DoGather>();
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serviceCollection.AddTransient<DoGatherCollectable>();
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serviceCollection.AddTransient<SwitchClassJob>();
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serviceCollection.AddSingleton<Mount.Factory>();
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// task factories
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serviceCollection.AddTaskFactory<StepDisabled.Factory>();
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serviceCollection.AddTaskFactory<EquipRecommended.BeforeDutyOrInstance>();
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serviceCollection.AddTaskFactory<GatheringRequiredItems.Factory>();
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serviceCollection.AddTaskFactory<AetheryteShortcut.Factory>();
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serviceCollection.AddTaskFactory<SkipCondition.Factory>();
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serviceCollection.AddTaskFactory<AethernetShortcut.Factory>();
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serviceCollection.AddTaskFactory<WaitAtStart.Factory>();
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serviceCollection.AddTaskFactory<MoveTo.Factory>();
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serviceCollection.AddTaskFactory<NextQuest.Factory>();
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serviceCollection.AddTaskFactory<AetherCurrent.Factory>();
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serviceCollection.AddTaskFactory<AethernetShard.Factory>();
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serviceCollection.AddTaskFactory<Aetheryte.Factory>();
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serviceCollection.AddTaskFactory<Combat.Factory>();
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serviceCollection.AddTaskFactory<Duty.Factory>();
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serviceCollection.AddTaskFactory<Emote.Factory>();
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serviceCollection.AddTaskFactory<Action.Factory>();
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serviceCollection.AddTaskFactory<Interact.Factory>();
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serviceCollection.AddTaskFactory<Jump.Factory>();
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serviceCollection.AddTaskFactory<Dive.Factory>();
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serviceCollection.AddTaskFactory<Say.Factory>();
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serviceCollection.AddTaskFactory<UseItem.Factory>();
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serviceCollection.AddTaskFactory<EquipItem.Factory>();
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serviceCollection.AddTaskFactory<EquipRecommended.Factory>();
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serviceCollection.AddTaskFactory<Craft.Factory>();
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serviceCollection.AddTaskFactory<TurnInDelivery.Factory>();
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serviceCollection.AddTaskFactory<InitiateLeve.Factory>();
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serviceCollection.AddTaskFactory<WaitAtEnd.Factory>();
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serviceCollection.AddTransient<WaitAtEnd.WaitQuestAccepted>();
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serviceCollection.AddTransient<WaitAtEnd.WaitQuestCompleted>();
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serviceCollection.AddSingleton<TaskCreator>();
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}
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private static void AddControllers(ServiceCollection serviceCollection)
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{
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serviceCollection.AddSingleton<MovementController>();
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serviceCollection.AddSingleton<MovementOverrideController>();
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serviceCollection.AddSingleton<GatheringPointRegistry>();
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serviceCollection.AddSingleton<QuestRegistry>();
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serviceCollection.AddSingleton<QuestController>();
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serviceCollection.AddSingleton<CombatController>();
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serviceCollection.AddSingleton<GatheringController>();
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serviceCollection.AddSingleton<ContextMenuController>();
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serviceCollection.AddSingleton<CraftworksSupplyController>();
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serviceCollection.AddSingleton<CreditsController>();
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serviceCollection.AddSingleton<HelpUiController>();
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serviceCollection.AddSingleton<InteractionUiController>();
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serviceCollection.AddSingleton<LeveUiController>();
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serviceCollection.AddSingleton<ICombatModule, RotationSolverRebornModule>();
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}
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private static void AddWindows(ServiceCollection serviceCollection)
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{
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serviceCollection.AddSingleton<UiUtils>();
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serviceCollection.AddSingleton<ActiveQuestComponent>();
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serviceCollection.AddSingleton<ARealmRebornComponent>();
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serviceCollection.AddSingleton<CreationUtilsComponent>();
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serviceCollection.AddSingleton<EventInfoComponent>();
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serviceCollection.AddSingleton<QuestTooltipComponent>();
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serviceCollection.AddSingleton<QuickAccessButtonsComponent>();
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serviceCollection.AddSingleton<RemainingTasksComponent>();
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serviceCollection.AddSingleton<QuestJournalComponent>();
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serviceCollection.AddSingleton<GatheringJournalComponent>();
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serviceCollection.AddSingleton<QuestWindow>();
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serviceCollection.AddSingleton<ConfigWindow>();
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serviceCollection.AddSingleton<DebugOverlay>();
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serviceCollection.AddSingleton<QuestSelectionWindow>();
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serviceCollection.AddSingleton<QuestValidationWindow>();
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serviceCollection.AddSingleton<JournalProgressWindow>();
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}
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private static void AddQuestValidators(ServiceCollection serviceCollection)
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{
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serviceCollection.AddSingleton<QuestValidator>();
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serviceCollection.AddSingleton<IQuestValidator, QuestDisabledValidator>();
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serviceCollection.AddSingleton<IQuestValidator, BasicSequenceValidator>();
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serviceCollection.AddSingleton<IQuestValidator, UniqueStartStopValidator>();
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serviceCollection.AddSingleton<IQuestValidator, NextQuestValidator>();
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serviceCollection.AddSingleton<IQuestValidator, CompletionFlagsValidator>();
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serviceCollection.AddSingleton<IQuestValidator, AethernetShortcutValidator>();
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serviceCollection.AddSingleton<IQuestValidator, DialogueChoiceValidator>();
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serviceCollection.AddSingleton<JsonSchemaValidator>();
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serviceCollection.AddSingleton<IQuestValidator>(sp => sp.GetRequiredService<JsonSchemaValidator>());
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}
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private static void Initialize(IServiceProvider serviceProvider)
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{
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serviceProvider.GetRequiredService<QuestRegistry>().Reload();
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serviceProvider.GetRequiredService<GatheringPointRegistry>().Reload();
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serviceProvider.GetRequiredService<CommandHandler>();
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serviceProvider.GetRequiredService<ContextMenuController>();
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serviceProvider.GetRequiredService<CraftworksSupplyController>();
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serviceProvider.GetRequiredService<CreditsController>();
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serviceProvider.GetRequiredService<HelpUiController>();
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serviceProvider.GetRequiredService<LeveUiController>();
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serviceProvider.GetRequiredService<DalamudInitializer>();
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}
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public void Dispose()
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{
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_serviceProvider?.Dispose();
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}
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}
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