Questionable/Questionable.Model/Questing/SkipAetheryteCondition.cs

25 lines
864 B
C#

using System.Collections.Generic;
using System.Text.Json.Serialization;
using Questionable.Model.Common;
using Questionable.Model.Questing.Converter;
namespace Questionable.Model.Questing;
public sealed class SkipAetheryteCondition
{
public bool Never { get; set; }
public bool InSameTerritory { get; set; }
public List<ushort> InTerritory { get; set; } = new();
[JsonConverter(typeof(ElementIdListConverter))]
public List<ElementId> QuestsAccepted { get; set; } = new();
[JsonConverter(typeof(ElementIdListConverter))]
public List<ElementId> QuestsCompleted { get; set; } = new();
public EAetheryteLocation? AetheryteLocked { get; set; }
public EAetheryteLocation? AetheryteUnlocked { get; set; }
public bool RequiredQuestVariablesNotMet { get; set; }
public NearPositionCondition? NearPosition { get; set; }
}