forked from liza/Questionable
101 lines
2.6 KiB
C#
101 lines
2.6 KiB
C#
using System;
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using System.Globalization;
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namespace Questionable.Model.Questing;
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public abstract class ElementId : IComparable<ElementId>, IEquatable<ElementId>
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{
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protected ElementId(ushort value)
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{
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Value = value;
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}
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public ushort Value { get; }
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public int CompareTo(ElementId? other)
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{
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if (ReferenceEquals(this, other)) return 0;
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if (ReferenceEquals(null, other)) return 1;
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return Value.CompareTo(other.Value);
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}
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public bool Equals(ElementId? other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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if (other.GetType() != GetType()) return false;
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return Value == other.Value;
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}
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public override bool Equals(object? obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != GetType()) return false;
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return Equals((ElementId)obj);
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}
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public override int GetHashCode()
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{
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return Value.GetHashCode();
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}
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public static bool operator ==(ElementId? left, ElementId? right)
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{
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return Equals(left, right);
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}
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public static bool operator !=(ElementId? left, ElementId? right)
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{
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return !Equals(left, right);
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}
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public static ElementId FromString(string value)
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{
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if (value.StartsWith("L"))
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return new LeveId(ushort.Parse(value.Substring(1), CultureInfo.InvariantCulture));
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else if (value.StartsWith("S"))
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return new SatisfactionSupplyNpcId(ushort.Parse(value.Substring(1), CultureInfo.InvariantCulture));
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else
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return new QuestId(ushort.Parse(value, CultureInfo.InvariantCulture));
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}
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public static bool TryFromString(string value, out ElementId? elementId)
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{
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try
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{
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elementId = FromString(value);
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return true;
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}
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catch (Exception)
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{
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elementId = null;
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return false;
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}
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}
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}
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public sealed class QuestId(ushort value) : ElementId(value)
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{
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public override string ToString()
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{
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return Value.ToString(CultureInfo.InvariantCulture);
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}
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}
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public sealed class LeveId(ushort value) : ElementId(value)
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{
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public override string ToString()
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{
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return "L" + Value.ToString(CultureInfo.InvariantCulture);
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}
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}
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public sealed class SatisfactionSupplyNpcId(ushort value) : ElementId(value)
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{
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public override string ToString()
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{
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return "S" + Value.ToString(CultureInfo.InvariantCulture);
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}
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}
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