using System.Text.Json.Serialization;
using Questionable.Model.V1.Converter;
namespace Questionable.Model.V1;
[JsonConverter(typeof(InteractionTypeConverter))]
public enum EInteractionType
{
Interact,
WalkTo,
AttuneAethernetShard,
AttuneAetheryte,
AttuneAetherCurrent,
Combat,
UseItem,
EquipItem,
Say,
Emote,
WaitForObjectAtPosition,
WaitForManualProgress,
Duty,
SinglePlayerDuty,
Jump,
///
/// Needs to be adjusted for coords etc. in the quest data.
///
ShouldBeAJump,
///
/// Needs to be manually continued.
///
Instruction,
AcceptQuest,
CompleteQuest,
}