forked from liza/Questionable
master #4
@ -85,7 +85,7 @@ internal sealed class RotationSolverRebornModule : ICombatModule, IDisposable
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float hitboxOffset = player.HitboxRadius + gameObject.HitboxRadius;
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float actualDistance = Vector3.Distance(player.Position, gameObject.Position);
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float maxDistance = player.ClassJob.GameData?.Role is 3 or 4 ? 20f : 3f;
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float maxDistance = player.ClassJob.GameData?.Role is 3 or 4 ? 20f : 2.9f;
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if (actualDistance - hitboxOffset >= maxDistance)
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{
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if (actualDistance - hitboxOffset <= 5)
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