forked from liza/Questionable
master #3
@ -14,7 +14,8 @@ internal static class Emote
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{
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public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
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{
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if (step.InteractionType is EInteractionType.AcceptQuest or EInteractionType.CompleteQuest)
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if (step.InteractionType is EInteractionType.AcceptQuest or EInteractionType.CompleteQuest
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or EInteractionType.SinglePlayerDuty)
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{
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if (step.Emote == null)
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return [];
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