forked from liza/Questionable
master #3
@ -431,7 +431,8 @@ internal sealed unsafe class GameFunctions
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if (!AgentSatisfactionSupply.Instance()->IsAgentActive())
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return false;
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var flags = _condition.AsReadOnlySet();
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var flags = _condition.AsReadOnlySet().ToHashSet();
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flags.Remove(ConditionFlag.InDutyQueue); // irrelevant
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return flags.Count == 2 &&
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flags.Contains(ConditionFlag.NormalConditions) &&
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flags.Contains(ConditionFlag.OccupiedInQuestEvent);
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