forked from liza/Questionable
master #3
@ -188,14 +188,15 @@
|
|||||||
"Z": 94.77368
|
"Z": 94.77368
|
||||||
},
|
},
|
||||||
"TerritoryId": 958,
|
"TerritoryId": 958,
|
||||||
"InteractionType": "Instruction",
|
"InteractionType": "Combat",
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||||||
"EnemySpawnType": "AfterInteraction",
|
"EnemySpawnType": "AfterInteraction",
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||||||
"KillEnemyDataIds": [
|
"KillEnemyDataIds": [
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||||||
14079
|
14079
|
||||||
],
|
],
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||||||
"Comment": "TODO Needs item use?",
|
"CombatItemUse": {
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"ItemId": 2003231,
|
"ItemId": 2003231,
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"ItemUseHealthMaxPercent": 10,
|
"Condition": "Incapacitated"
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|
},
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||||||
"CompletionQuestVariablesFlags": [
|
"CompletionQuestVariablesFlags": [
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||||||
null,
|
null,
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null,
|
null,
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||||||
@ -279,14 +280,15 @@
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"Z": 396.96338
|
"Z": 396.96338
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},
|
},
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"TerritoryId": 958,
|
"TerritoryId": 958,
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"InteractionType": "Instruction",
|
"InteractionType": "Combat",
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"EnemySpawnType": "AfterInteraction",
|
"EnemySpawnType": "AfterInteraction",
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"KillEnemyDataIds": [
|
"KillEnemyDataIds": [
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14080
|
14080
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],
|
],
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"Comment": "TODO Needs item use?",
|
"CombatItemUse": {
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"ItemId": 2003231,
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"ItemId": 2003231,
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"ItemUseHealthMaxPercent": 10,
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"Condition": "Incapacitated"
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},
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"DisableNavmesh": true,
|
"DisableNavmesh": true,
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"CompletionQuestVariablesFlags": [
|
"CompletionQuestVariablesFlags": [
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null,
|
null,
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|
@ -617,6 +617,25 @@
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]
|
]
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}
|
}
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},
|
},
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|
"CombatItemUse": {
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"description": "Unlike the 'AfterItemUse' condition that is used for spawning an enemy in the first place, interacting with an item at a certain stage of combat is required",
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"type": "object",
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"properties": {
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"ItemId": {
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"type": "integer"
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},
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"Condition": {
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"type": "string",
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"enum": [
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|
"Incapacitated"
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|
]
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}
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},
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"required": [
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"ItemId",
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"Condition"
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]
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},
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"CombatDelaySecondsAtStart": {
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"CombatDelaySecondsAtStart": {
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"type": "number"
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"type": "number"
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}
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}
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|
12
Questionable.Model/Questing/CombatItemUse.cs
Normal file
12
Questionable.Model/Questing/CombatItemUse.cs
Normal file
@ -0,0 +1,12 @@
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|
using System.Text.Json.Serialization;
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|
using Questionable.Model.Questing.Converter;
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|
namespace Questionable.Model.Questing;
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public sealed class CombatItemUse
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|
{
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public uint ItemId { get; set; }
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|
[JsonConverter(typeof(CombatItemUseConditionConverter))]
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|
public ECombatItemUseCondition Condition { get; set; }
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|
}
|
@ -0,0 +1,12 @@
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|
using System.Collections.Generic;
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|
using Questionable.Model.Common.Converter;
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|
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|
namespace Questionable.Model.Questing.Converter;
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|
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|
public sealed class CombatItemUseConditionConverter() : EnumConverter<ECombatItemUseCondition>(Values)
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|
{
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|
private static readonly Dictionary<ECombatItemUseCondition, string> Values = new()
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|
{
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|
{ ECombatItemUseCondition.Incapacitated, "Incapacitated" },
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|
};
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|
}
|
7
Questionable.Model/Questing/ECombatItemUseCondition.cs
Normal file
7
Questionable.Model/Questing/ECombatItemUseCondition.cs
Normal file
@ -0,0 +1,7 @@
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|
namespace Questionable.Model.Questing;
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|
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|
public enum ECombatItemUseCondition
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|
{
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|
None,
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|
Incapacitated,
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|
}
|
@ -67,6 +67,7 @@ public sealed class QuestStep
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public EEnemySpawnType? EnemySpawnType { get; set; }
|
public EEnemySpawnType? EnemySpawnType { get; set; }
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public List<uint> KillEnemyDataIds { get; set; } = [];
|
public List<uint> KillEnemyDataIds { get; set; } = [];
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public List<ComplexCombatData> ComplexCombatData { get; set; } = [];
|
public List<ComplexCombatData> ComplexCombatData { get; set; } = [];
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|
public CombatItemUse? CombatItemUse { get; set; }
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public float? CombatDelaySecondsAtStart { get; set; }
|
public float? CombatDelaySecondsAtStart { get; set; }
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|
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public JumpDestination? JumpDestination { get; set; }
|
public JumpDestination? JumpDestination { get; set; }
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|
@ -65,11 +65,11 @@ internal sealed class CombatController : IDisposable
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{
|
{
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Stop("Starting combat");
|
Stop("Starting combat");
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|
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var combatModule = _combatModules.FirstOrDefault(x => x.IsLoaded);
|
var combatModule = _combatModules.FirstOrDefault(x => x.CanHandleFight(combatData));
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if (combatModule == null)
|
if (combatModule == null)
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return false;
|
return false;
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|
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if (combatModule.Start())
|
if (combatModule.Start(combatData))
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{
|
{
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_currentFight = new CurrentFight
|
_currentFight = new CurrentFight
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{
|
{
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@ -364,6 +364,7 @@ internal sealed class CombatController : IDisposable
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public required EEnemySpawnType SpawnType { get; init; }
|
public required EEnemySpawnType SpawnType { get; init; }
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public required List<uint> KillEnemyDataIds { get; init; }
|
public required List<uint> KillEnemyDataIds { get; init; }
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public required List<ComplexCombatData> ComplexCombatDatas { get; init; }
|
public required List<ComplexCombatData> ComplexCombatDatas { get; init; }
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|
public required CombatItemUse? CombatItemUse { get; init; }
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|
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public HashSet<int> CompletedComplexDatas { get; } = new();
|
public HashSet<int> CompletedComplexDatas { get; } = new();
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}
|
}
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|
@ -4,9 +4,9 @@ namespace Questionable.Controller.CombatModules;
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|
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internal interface ICombatModule
|
internal interface ICombatModule
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{
|
{
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bool IsLoaded { get; }
|
bool CanHandleFight(CombatController.CombatData combatData);
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|
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bool Start();
|
bool Start(CombatController.CombatData combatData);
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|
|
||||||
bool Stop();
|
bool Stop();
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||||||
|
|
||||||
|
142
Questionable/Controller/CombatModules/ItemUseModule.cs
Normal file
142
Questionable/Controller/CombatModules/ItemUseModule.cs
Normal file
@ -0,0 +1,142 @@
|
|||||||
|
using System;
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|
using System.Collections.Generic;
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|
using System.Linq;
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|
using Dalamud.Game.ClientState.Conditions;
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|
using Dalamud.Game.ClientState.Objects.Types;
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|
using Dalamud.Plugin.Services;
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|
using FFXIVClientStructs.FFXIV.Client.Game;
|
||||||
|
using FFXIVClientStructs.FFXIV.Client.Game.Character;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using Microsoft.Extensions.Logging;
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||||||
|
using Questionable.Functions;
|
||||||
|
using Questionable.Model.Questing;
|
||||||
|
|
||||||
|
namespace Questionable.Controller.CombatModules;
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|
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||||||
|
internal sealed class ItemUseModule : ICombatModule
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||||||
|
{
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||||||
|
private readonly IServiceProvider _serviceProvider;
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|
private readonly GameFunctions _gameFunctions;
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|
private readonly ICondition _condition;
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|
private readonly ILogger<ItemUseModule> _logger;
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|
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||||||
|
private ICombatModule? _delegate;
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|
private CombatController.CombatData? _combatData;
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|
private bool _isDoingRotation;
|
||||||
|
|
||||||
|
public ItemUseModule(IServiceProvider serviceProvider, GameFunctions gameFunctions, ICondition condition,
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|
ILogger<ItemUseModule> logger)
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||||||
|
{
|
||||||
|
_serviceProvider = serviceProvider;
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|
_gameFunctions = gameFunctions;
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||||||
|
_condition = condition;
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||||||
|
_logger = logger;
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||||||
|
}
|
||||||
|
|
||||||
|
public bool CanHandleFight(CombatController.CombatData combatData)
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||||||
|
{
|
||||||
|
if (combatData.CombatItemUse == null)
|
||||||
|
return false;
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||||||
|
|
||||||
|
_delegate = _serviceProvider.GetRequiredService<IEnumerable<ICombatModule>>()
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||||||
|
.Where(x => x is not ItemUseModule)
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||||||
|
.FirstOrDefault(x => x.CanHandleFight(combatData));
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||||||
|
_logger.LogInformation("ItemUse delegate: {Delegate}", _delegate?.GetType().Name);
|
||||||
|
return _delegate != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Start(CombatController.CombatData combatData)
|
||||||
|
{
|
||||||
|
if (_delegate!.Start(combatData))
|
||||||
|
{
|
||||||
|
_combatData = combatData;
|
||||||
|
_isDoingRotation = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Stop()
|
||||||
|
{
|
||||||
|
if (_isDoingRotation)
|
||||||
|
{
|
||||||
|
_delegate!.Stop();
|
||||||
|
_isDoingRotation = false;
|
||||||
|
_combatData = null;
|
||||||
|
_delegate = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update(IGameObject nextTarget)
|
||||||
|
{
|
||||||
|
if (_delegate == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_combatData?.CombatItemUse == null)
|
||||||
|
{
|
||||||
|
_delegate.Update(nextTarget);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_combatData.KillEnemyDataIds.Contains(nextTarget.DataId) ||
|
||||||
|
_combatData.ComplexCombatDatas.Any(x => x.DataId == nextTarget.DataId))
|
||||||
|
{
|
||||||
|
if (_isDoingRotation)
|
||||||
|
{
|
||||||
|
unsafe
|
||||||
|
{
|
||||||
|
InventoryManager* inventoryManager = InventoryManager.Instance();
|
||||||
|
if (inventoryManager->GetInventoryItemCount(_combatData.CombatItemUse.ItemId) == 0)
|
||||||
|
{
|
||||||
|
_isDoingRotation = false;
|
||||||
|
_delegate.Stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ShouldUseItem(nextTarget))
|
||||||
|
{
|
||||||
|
_isDoingRotation = false;
|
||||||
|
_delegate.Stop();
|
||||||
|
_gameFunctions.UseItem(nextTarget.DataId, _combatData.CombatItemUse.ItemId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
_delegate.Update(nextTarget);
|
||||||
|
}
|
||||||
|
else if (_condition[ConditionFlag.Casting])
|
||||||
|
{
|
||||||
|
// do nothing
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_isDoingRotation = true;
|
||||||
|
_delegate.Start(_combatData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (_isDoingRotation)
|
||||||
|
{
|
||||||
|
_delegate.Update(nextTarget);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private unsafe bool ShouldUseItem(IGameObject gameObject)
|
||||||
|
{
|
||||||
|
if (_combatData?.CombatItemUse == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (gameObject is IBattleChara)
|
||||||
|
{
|
||||||
|
BattleChara* battleChara = (BattleChara*)gameObject.Address;
|
||||||
|
if (_combatData.CombatItemUse.Condition == ECombatItemUseCondition.Incapacitated)
|
||||||
|
return (battleChara->Flags2 & 128u) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveToTarget(IGameObject nextTarget) => _delegate!.MoveToTarget(nextTarget);
|
||||||
|
|
||||||
|
public bool CanAttack(IBattleNpc target) => _delegate!.CanAttack(target);
|
||||||
|
}
|
@ -25,9 +25,9 @@ internal sealed class Mount128Module : ICombatModule
|
|||||||
_gameFunctions = gameFunctions;
|
_gameFunctions = gameFunctions;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsLoaded => _gameFunctions.GetMountId() == MountId;
|
public bool CanHandleFight(CombatController.CombatData combatData) => _gameFunctions.GetMountId() == MountId;
|
||||||
|
|
||||||
public bool Start() => true;
|
public bool Start(CombatController.CombatData combatData) => true;
|
||||||
|
|
||||||
public bool Stop() => true;
|
public bool Stop() => true;
|
||||||
|
|
||||||
|
@ -32,23 +32,20 @@ internal sealed class RotationSolverRebornModule : ICombatModule, IDisposable
|
|||||||
pluginInterface.GetIpcSubscriber<StateCommandType, object>("RotationSolverReborn.ChangeOperatingMode");
|
pluginInterface.GetIpcSubscriber<StateCommandType, object>("RotationSolverReborn.ChangeOperatingMode");
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsLoaded
|
public bool CanHandleFight(CombatController.CombatData combatData)
|
||||||
{
|
{
|
||||||
get
|
try
|
||||||
{
|
{
|
||||||
try
|
_test.InvokeAction("Validate RSR is callable from Questionable");
|
||||||
{
|
return true;
|
||||||
_test.InvokeAction("Validate RSR is callable from Questionable");
|
}
|
||||||
return true;
|
catch (IpcError)
|
||||||
}
|
{
|
||||||
catch (IpcError)
|
return false;
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Start()
|
public bool Start(CombatController.CombatData combatData)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -169,7 +169,7 @@ internal abstract class MiniTaskController<T>
|
|||||||
if (_condition[ConditionFlag.Mounted])
|
if (_condition[ConditionFlag.Mounted])
|
||||||
tasks.Add(new Mount.UnmountTask());
|
tasks.Add(new Mount.UnmountTask());
|
||||||
|
|
||||||
tasks.Add(Combat.Factory.CreateTask(null, false, EEnemySpawnType.QuestInterruption, [], [], []));
|
tasks.Add(Combat.Factory.CreateTask(null, false, EEnemySpawnType.QuestInterruption, [], [], [], null));
|
||||||
tasks.Add(new WaitAtEnd.WaitDelay());
|
tasks.Add(new WaitAtEnd.WaitDelay());
|
||||||
_taskQueue.InterruptWith(tasks);
|
_taskQueue.InterruptWith(tasks);
|
||||||
}
|
}
|
||||||
|
@ -97,12 +97,12 @@ internal static class Combat
|
|||||||
|
|
||||||
bool isLastStep = sequence.Steps.Last() == step;
|
bool isLastStep = sequence.Steps.Last() == step;
|
||||||
return CreateTask(quest.Id, isLastStep, step.EnemySpawnType.Value, step.KillEnemyDataIds,
|
return CreateTask(quest.Id, isLastStep, step.EnemySpawnType.Value, step.KillEnemyDataIds,
|
||||||
step.CompletionQuestVariablesFlags, step.ComplexCombatData);
|
step.CompletionQuestVariablesFlags, step.ComplexCombatData, step.CombatItemUse);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static Task CreateTask(ElementId? elementId, bool isLastStep, EEnemySpawnType enemySpawnType,
|
internal static Task CreateTask(ElementId? elementId, bool isLastStep, EEnemySpawnType enemySpawnType,
|
||||||
IList<uint> killEnemyDataIds, IList<QuestWorkValue?> completionQuestVariablesFlags,
|
IList<uint> killEnemyDataIds, IList<QuestWorkValue?> completionQuestVariablesFlags,
|
||||||
IList<ComplexCombatData> complexCombatData)
|
IList<ComplexCombatData> complexCombatData, CombatItemUse? combatItemUse)
|
||||||
{
|
{
|
||||||
return new Task(new CombatController.CombatData
|
return new Task(new CombatController.CombatData
|
||||||
{
|
{
|
||||||
@ -110,6 +110,7 @@ internal static class Combat
|
|||||||
SpawnType = enemySpawnType,
|
SpawnType = enemySpawnType,
|
||||||
KillEnemyDataIds = killEnemyDataIds.ToList(),
|
KillEnemyDataIds = killEnemyDataIds.ToList(),
|
||||||
ComplexCombatDatas = complexCombatData.ToList(),
|
ComplexCombatDatas = complexCombatData.ToList(),
|
||||||
|
CombatItemUse = combatItemUse,
|
||||||
}, completionQuestVariablesFlags, isLastStep);
|
}, completionQuestVariablesFlags, isLastStep);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -234,6 +234,7 @@ public sealed class QuestionablePlugin : IDalamudPlugin
|
|||||||
serviceCollection.AddSingleton<LeveUiController>();
|
serviceCollection.AddSingleton<LeveUiController>();
|
||||||
|
|
||||||
serviceCollection.AddSingleton<ICombatModule, Mount128Module>();
|
serviceCollection.AddSingleton<ICombatModule, Mount128Module>();
|
||||||
|
serviceCollection.AddSingleton<ICombatModule, ItemUseModule>();
|
||||||
serviceCollection.AddSingleton<ICombatModule, RotationSolverRebornModule>();
|
serviceCollection.AddSingleton<ICombatModule, RotationSolverRebornModule>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user