forked from liza/Questionable
master #2
@ -719,6 +719,9 @@ internal sealed class QuestController : MiniTaskController<QuestController>, IDi
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if (type != ECurrentQuestType.Normal)
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if (type != ECurrentQuestType.Normal)
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return false;
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return false;
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if (currentQuest.Quest.Info.AlliedSociety != EAlliedSociety.None)
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return false;
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QuestSequence? currentSequence = currentQuest.Quest.FindSequence(currentQuest.Sequence);
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QuestSequence? currentSequence = currentQuest.Quest.FindSequence(currentQuest.Sequence);
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if (currentQuest.Step > 0)
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if (currentQuest.Step > 0)
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return false;
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return false;
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