forked from liza/Questionable
Update movement logic to handle cases where you're stopped too far away
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parent
25bfb6033b
commit
e4b5ccec36
@ -50,7 +50,8 @@
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},
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"TerritoryId": 613,
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"InteractionType": "WalkTo",
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"$": "Sui-no-Sato, NE inside"
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"$": "Sui-no-Sato, NE inside",
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"RestartNavigationIfCancelled": false
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},
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{
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"Position": {
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@ -122,7 +123,8 @@
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},
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"TerritoryId": 613,
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"InteractionType": "WalkTo",
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"$": "Sui-no-Sato, NE outside"
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"$": "Sui-no-Sato, NE outside",
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"RestartNavigationIfCancelled": false
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},
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{
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"DataId": 1023280,
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@ -23,7 +23,8 @@
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},
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"TerritoryId": 613,
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"InteractionType": "WalkTo",
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"$": "Sui-no-Sato, NE outside"
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"$": "Sui-no-Sato, NE outside",
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"RestartNavigationIfCancelled": false
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},
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{
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"DataId": 1023280,
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@ -85,7 +85,8 @@
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},
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"TerritoryId": 613,
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"InteractionType": "WalkTo",
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"$": "Sui-no-Sato, NE outside"
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"$": "Sui-no-Sato, NE outside",
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"RestartNavigationIfCancelled": false
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},
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{
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"DataId": 1023280,
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@ -91,6 +91,7 @@
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"TerritoryId": 613,
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"InteractionType": "WalkTo",
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"$": "Exile, outside",
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"RestartNavigationIfCancelled": false,
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"Fly": true
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},
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{
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@ -164,6 +165,7 @@
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"TerritoryId": 613,
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"InteractionType": "WalkTo",
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"$": "Sui-no-Sato, SW outside",
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"RestartNavigationIfCancelled": false,
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"Fly": true
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},
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{
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@ -49,7 +49,8 @@
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},
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"TerritoryId": 613,
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"InteractionType": "WalkTo",
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"$": "Sui-no-Sato, NE outside"
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"$": "Sui-no-Sato, NE outside",
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"RestartNavigationIfCancelled": false
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},
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{
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"DataId": 1019970,
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@ -28,7 +28,8 @@
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},
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"TerritoryId": 613,
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"InteractionType": "WalkTo",
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"$": "Sui-no-Sato, NE inside"
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"$": "Sui-no-Sato, NE inside",
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"RestartNavigationIfCancelled": false
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},
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{
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"DataId": 1019978,
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@ -92,6 +92,10 @@
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"type": "boolean",
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"description": "Most interactions with objects are checked for a Y (height) difference of 2 in-game units. If set to true, the game won't attempt to get any closer if the height difference is larger than this."
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},
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"RestartNavigationIfCancelled": {
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"type": "boolean",
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"description": "For some specific loading screen transitions (e.g. when entering/leaving the water through the portals in the ruby sea), setting this to 'false' means it won't re-attempt to move to the portal after the loading animation"
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},
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"TerritoryId": {
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"type": "integer",
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"description": "The territory id associated with the location",
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@ -36,6 +36,7 @@ public sealed class QuestStep
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public bool? Land { get; set; }
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public bool? Sprint { get; set; }
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public bool? IgnoreDistanceToObject { get; set; }
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public bool? RestartNavigationIfCancelled { get; set; }
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public string? Comment { get; set; }
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/// <summary>
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@ -151,7 +151,7 @@ internal sealed class MovementController : IDisposable
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if (IsPathRunning && Destination != null)
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{
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if (_gameFunctions.IsLoadingScreenVisible(false))
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if (_gameFunctions.IsLoadingScreenVisible())
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{
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_logger.LogInformation("Stopping movement, loading screen visible");
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Stop();
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Numerics;
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using Dalamud.Game.ClientState.Conditions;
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@ -67,7 +68,7 @@ internal static class MoveTo
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public ITask Move(MoveParams moveParams)
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{
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return new MoveInternal(moveParams, movementController, gameFunctions,
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loggerFactory.CreateLogger<MoveInternal>(), condition, dataManager);
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loggerFactory.CreateLogger<MoveInternal>(), condition, clientState, dataManager);
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}
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public ITask Land()
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@ -163,20 +164,24 @@ internal static class MoveTo
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private readonly MovementController _movementController;
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private readonly ILogger<MoveInternal> _logger;
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private readonly ICondition _condition;
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private readonly IClientState _clientState;
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private readonly Action _startAction;
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private readonly Vector3 _destination;
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private readonly MoveParams _moveParams;
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public MoveInternal(MoveParams moveParams,
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MovementController movementController,
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GameFunctions gameFunctions,
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ILogger<MoveInternal> logger,
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ICondition condition,
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IClientState clientState,
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IDataManager dataManager)
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{
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_movementController = movementController;
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_logger = logger;
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_condition = condition;
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_clientState = clientState;
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_cannotExecuteAtThisTime = dataManager.GetString<LogMessage>(579, x => x.Text)!;
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_destination = moveParams.Destination;
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@ -206,6 +211,8 @@ internal static class MoveTo
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ignoreDistanceToObject: moveParams.IgnoreDistanceToObject,
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land: moveParams.Land);
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}
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_moveParams = moveParams;
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}
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public bool Start()
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@ -224,6 +231,15 @@ internal static class MoveTo
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if (movementStartedAt == DateTime.MaxValue || movementStartedAt.AddSeconds(2) >= DateTime.Now)
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return ETaskResult.StillRunning;
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if (_moveParams.RestartNavigation &&
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Vector3.Distance(_clientState.LocalPlayer!.Position, _destination) >
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(_moveParams.StopDistance ?? QuestStep.DefaultStopDistance) + 5f)
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{
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_logger.LogInformation("Looks like movement was interrupted, re-attempting to move");
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_startAction();
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return ETaskResult.StillRunning;
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}
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return ETaskResult.TaskComplete;
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}
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@ -248,7 +264,8 @@ internal static class MoveTo
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bool Sprint = true,
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bool Fly = false,
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bool Land = false,
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bool IgnoreDistanceToObject = false)
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bool IgnoreDistanceToObject = false,
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bool RestartNavigation = true)
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{
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public MoveParams(QuestStep step, Vector3 destination)
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: this(step.TerritoryId,
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@ -259,7 +276,8 @@ internal static class MoveTo
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step.Sprint != false,
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step.Fly == true,
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step.Land == true,
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step.IgnoreDistanceToObject == true)
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step.IgnoreDistanceToObject == true,
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step.RestartNavigationIfCancelled != false)
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{
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}
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}
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@ -398,7 +398,7 @@ internal sealed unsafe class GameFunctions
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if (!_clientState.IsLoggedIn || _clientState.LocalPlayer == null)
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return true;
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if (IsLoadingScreenVisible(true))
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if (IsLoadingScreenVisible())
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return true;
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if (_condition[ConditionFlag.Crafting])
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@ -438,19 +438,16 @@ internal sealed unsafe class GameFunctions
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flags.Contains(ConditionFlag.OccupiedInQuestEvent);
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}
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public bool IsLoadingScreenVisible(bool all)
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public bool IsLoadingScreenVisible()
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{
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if (_gameGui.TryGetAddonByName("FadeMiddle", out AtkUnitBase* fade) && LAddon.IsAddonReady(fade) && fade->IsVisible)
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return true;
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if (all)
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{
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if (_gameGui.TryGetAddonByName("FadeBack", out fade) && LAddon.IsAddonReady(fade) && fade->IsVisible)
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return true;
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if (_gameGui.TryGetAddonByName("FadeBack", out fade) && LAddon.IsAddonReady(fade) && fade->IsVisible)
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return true;
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if (_gameGui.TryGetAddonByName("NowLoading", out fade) && LAddon.IsAddonReady(fade) && fade->IsVisible)
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return true;
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}
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if (_gameGui.TryGetAddonByName("NowLoading", out fade) && LAddon.IsAddonReady(fade) && fade->IsVisible)
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return true;
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return false;
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}
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