forked from liza/Questionable
Check for enough inventory slots
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@ -108,6 +108,8 @@ internal sealed class ContextMenuController : IDisposable
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lockedReasonn = $"{classJob} not unlocked";
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else if (quantityToGather == 0)
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lockedReasonn = "No allowances";
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else if (quantityToGather > _gameFunctions.GetFreeInventorySlots())
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lockedReasonn = "Inventory full";
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else if (_gameFunctions.IsOccupied())
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lockedReasonn = "Can't be used while interacting";
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@ -4,12 +4,14 @@ using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using LLib.GameUI;
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using Questionable.Functions;
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using Questionable.Model.Gathering;
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namespace Questionable.Controller.Steps.Gathering;
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internal sealed class DoGather(
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GatheringController gatheringController,
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GameFunctions gameFunctions,
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IGameGui gameGui,
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ICondition condition) : ITask
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{
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@ -33,6 +35,9 @@ internal sealed class DoGather(
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if (gatheringController.HasNodeDisappeared(_currentNode))
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return ETaskResult.TaskComplete;
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if (gameFunctions.GetFreeInventorySlots() == 0)
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throw new TaskException("Inventory full");
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if (condition[ConditionFlag.Gathering])
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{
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if (gameGui.TryGetAddonByName("GatheringMasterpiece", out AtkUnitBase* _))
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@ -52,6 +52,9 @@ internal sealed class DoGatherCollectable(
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}
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}
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if (gameFunctions.GetFreeInventorySlots() == 0)
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throw new TaskException("Inventory full");
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NodeCondition? nodeCondition = GetNodeCondition();
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if (nodeCondition == null)
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return ETaskResult.TaskComplete;
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@ -477,4 +477,30 @@ internal sealed unsafe class GameFunctions
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LAddon.IsAddonReady(fade) &&
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fade->IsVisible;
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}
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public int GetFreeInventorySlots()
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{
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InventoryManager* inventoryManager = InventoryManager.Instance();
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if (inventoryManager == null)
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return 0;
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int slots = 0;
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for (InventoryType inventoryType = InventoryType.Inventory1;
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inventoryType <= InventoryType.Inventory4;
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++inventoryType)
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{
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InventoryContainer* inventoryContainer = inventoryManager->GetInventoryContainer(inventoryType);
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if (inventoryContainer == null)
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continue;
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for (int i = 0; i < inventoryContainer->Size; ++i)
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{
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InventoryItem* item = inventoryContainer->GetInventorySlot(i);
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if (item == null || item->ItemId == 0)
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++slots;
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}
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}
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return slots;
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}
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}
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