forked from liza/Questionable
Add EnemySpawnType - AfterAction
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parent
86f764aca3
commit
d7aa4243d7
@ -584,6 +584,7 @@
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"AutoOnEnterArea",
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"AfterInteraction",
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"AfterItemUse",
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"AfterAction",
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"OverworldEnemies"
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]
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},
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@ -9,6 +9,7 @@ public sealed class EnemySpawnTypeConverter() : EnumConverter<EEnemySpawnType>(V
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{
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{ EEnemySpawnType.AfterInteraction, "AfterInteraction" },
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{ EEnemySpawnType.AfterItemUse, "AfterItemUse" },
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{ EEnemySpawnType.AfterAction, "AfterAction" },
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{ EEnemySpawnType.AutoOnEnterArea, "AutoOnEnterArea" },
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{ EEnemySpawnType.OverworldEnemies, "OverworldEnemies" },
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};
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@ -9,6 +9,7 @@ public enum EEnemySpawnType
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None = 0,
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AfterInteraction,
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AfterItemUse,
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AfterAction,
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AutoOnEnterArea,
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OverworldEnemies,
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}
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@ -24,13 +24,18 @@ internal static class Action
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ArgumentNullException.ThrowIfNull(step.Action);
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var task = new UseOnObject(step.DataId, step.Action.Value, gameFunctions,
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loggerFactory.CreateLogger<UseOnObject>());
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var task = OnObject(step.DataId, step.Action.Value);
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if (step.Action.Value.RequiresMount())
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return [task];
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else
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return [mountFactory.Unmount(), task];
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}
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public ITask OnObject(uint? dataId, EAction action)
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{
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return new UseOnObject(dataId, action, gameFunctions,
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loggerFactory.CreateLogger<UseOnObject>());
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}
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}
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private sealed class UseOnObject(
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@ -18,6 +18,7 @@ internal static class Combat
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Interact.Factory interactFactory,
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Mount.Factory mountFactory,
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UseItem.Factory useItemFactory,
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Action.Factory actionFactory,
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QuestFunctions questFunctions) : ITaskFactory
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{
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public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
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@ -58,6 +59,19 @@ internal static class Combat
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break;
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}
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case EEnemySpawnType.AfterAction:
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{
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ArgumentNullException.ThrowIfNull(step.DataId);
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ArgumentNullException.ThrowIfNull(step.Action);
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if (!step.Action.Value.RequiresMount())
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yield return mountFactory.Unmount();
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yield return actionFactory.OnObject(step.DataId.Value, step.Action.Value);
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yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(1));
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yield return CreateTask(quest, sequence, step);
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break;
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} ;
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case EEnemySpawnType.AutoOnEnterArea:
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if (step.CombatDelaySecondsAtStart == null)
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yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(1));
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