diff --git a/Questionable/Controller/CombatModules/RotationSolverRebornModule.cs b/Questionable/Controller/CombatModules/RotationSolverRebornModule.cs index 0af5fda..8d0484d 100644 --- a/Questionable/Controller/CombatModules/RotationSolverRebornModule.cs +++ b/Questionable/Controller/CombatModules/RotationSolverRebornModule.cs @@ -85,7 +85,7 @@ internal sealed class RotationSolverRebornModule : ICombatModule, IDisposable float hitboxOffset = player.HitboxRadius + gameObject.HitboxRadius; float actualDistance = Vector3.Distance(player.Position, gameObject.Position); - float maxDistance = player.ClassJob.GameData?.Role is 3 or 4 ? 20f : 3f; + float maxDistance = player.ClassJob.GameData?.Role is 3 or 4 ? 20f : 2.9f; if (actualDistance - hitboxOffset >= maxDistance) { if (actualDistance - hitboxOffset <= 5)