Update how task factories work

cacahuetes-minorupdate1
Liza 2024-08-20 02:48:06 +02:00
parent 9be1579f99
commit 2d22657d41
Signed by: liza
GPG Key ID: 7199F8D727D55F67
38 changed files with 1072 additions and 1251 deletions

View File

@ -92,6 +92,14 @@ internal sealed class InteractionUiController : IDisposable
_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "PointMenu", PointMenuPostSetup);
_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "HousingSelectBlock", HousingSelectBlockPostSetup);
_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "TelepotTown", TeleportTownPostSetup);
unsafe
{
if (_gameGui.TryGetAddonByName("RhythmAction", out AtkUnitBase* addon))
{
addon->Close(true);
}
}
}
private bool ShouldHandleUiInteractions => _isInitialCheck || _questController.IsRunning;
@ -778,7 +786,7 @@ internal sealed class InteractionUiController : IDisposable
{
if (ShouldHandleUiInteractions &&
_questController.HasCurrentTaskMatching(out AethernetShortcut.UseAethernetShortcut? aethernetShortcut) &&
EAetheryteLocationExtensions.IsFirmamentAetheryte(aethernetShortcut.From))
aethernetShortcut.From.IsFirmamentAetheryte())
{
// this might be better via atkvalues; but this works for now
uint toIndex = aethernetShortcut.To switch

View File

@ -25,24 +25,34 @@ using Questionable.Functions;
using Questionable.GatheringPaths;
using Questionable.Model.Gathering;
using Questionable.Model.Questing;
using Mount = Questionable.Controller.Steps.Common.Mount;
namespace Questionable.Controller;
internal sealed unsafe class GatheringController : MiniTaskController<GatheringController>
{
private readonly MovementController _movementController;
private readonly MoveTo.Factory _moveFactory;
private readonly Mount.Factory _mountFactory;
private readonly Interact.Factory _interactFactory;
private readonly GatheringPointRegistry _gatheringPointRegistry;
private readonly GameFunctions _gameFunctions;
private readonly NavmeshIpc _navmeshIpc;
private readonly IObjectTable _objectTable;
private readonly IServiceProvider _serviceProvider;
private readonly ICondition _condition;
private readonly ILoggerFactory _loggerFactory;
private readonly IGameGui _gameGui;
private readonly IClientState _clientState;
private readonly Regex _revisitRegex;
private CurrentRequest? _currentRequest;
public GatheringController(
MovementController movementController,
MoveTo.Factory moveFactory,
Mount.Factory mountFactory,
Interact.Factory interactFactory,
GatheringPointRegistry gatheringPointRegistry,
GameFunctions gameFunctions,
NavmeshIpc navmeshIpc,
@ -52,16 +62,25 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
IServiceProvider serviceProvider,
ICondition condition,
IDataManager dataManager,
ILoggerFactory loggerFactory,
IGameGui gameGui,
IClientState clientState,
IPluginLog pluginLog)
: base(chatGui, logger)
{
_movementController = movementController;
_moveFactory = moveFactory;
_mountFactory = mountFactory;
_interactFactory = interactFactory;
_gatheringPointRegistry = gatheringPointRegistry;
_gameFunctions = gameFunctions;
_navmeshIpc = navmeshIpc;
_objectTable = objectTable;
_serviceProvider = serviceProvider;
_condition = condition;
_loggerFactory = loggerFactory;
_gameGui = gameGui;
_clientState = clientState;
_revisitRegex = dataManager.GetRegex<LogMessage>(5574, x => x.Text, pluginLog)
?? throw new InvalidDataException("No regex found for revisit message");
@ -152,8 +171,7 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
return;
ushort territoryId = _currentRequest.Root.Steps.Last().TerritoryId;
_taskQueue.Enqueue(_serviceProvider.GetRequiredService<MountTask>()
.With(territoryId, MountTask.EMountIf.Always));
_taskQueue.Enqueue(_mountFactory.Mount(territoryId, Mount.EMountIf.Always));
bool fly = currentNode.Fly.GetValueOrDefault(_currentRequest.Root.FlyBetweenNodes.GetValueOrDefault(true)) &&
_gameFunctions.IsFlyingUnlocked(territoryId);
@ -170,24 +188,28 @@ internal sealed unsafe class GatheringController : MiniTaskController<GatheringC
if (pointOnFloor != null)
pointOnFloor = pointOnFloor.Value with { Y = pointOnFloor.Value.Y + (fly ? 3f : 0f) };
_taskQueue.Enqueue(_serviceProvider.GetRequiredService<Move.MoveInternal>()
.With(territoryId, pointOnFloor ?? averagePosition, 50f, fly: fly,
ignoreDistanceToObject: true));
_taskQueue.Enqueue(_moveFactory.Move(new MoveTo.MoveParams(territoryId, pointOnFloor ?? averagePosition,
50f,
Fly: fly, IgnoreDistanceToObject: true)));
}
_taskQueue.Enqueue(_serviceProvider.GetRequiredService<MoveToLandingLocation>()
.With(territoryId, fly, currentNode));
_taskQueue.Enqueue(_serviceProvider.GetRequiredService<Interact.DoInteract>()
.With(currentNode.DataId, null, EInteractionType.InternalGather, true));
_taskQueue.Enqueue(new MoveToLandingLocation(territoryId, fly, currentNode, _moveFactory, _gameFunctions,
_objectTable, _loggerFactory.CreateLogger<MoveToLandingLocation>()));
_taskQueue.Enqueue(_interactFactory.Interact(currentNode.DataId, null, EInteractionType.InternalGather, true));
QueueGatherNode(currentNode);
}
private void QueueGatherNode(GatheringNode currentNode)
{
foreach (bool revisitRequired in new[] { false, true })
{
_taskQueue.Enqueue(_serviceProvider.GetRequiredService<DoGather>()
.With(_currentRequest.Data, currentNode, revisitRequired));
_taskQueue.Enqueue(new DoGather(_currentRequest!.Data, currentNode, revisitRequired, this, _gameFunctions,
_gameGui, _clientState, _condition, _loggerFactory.CreateLogger<DoGather>()));
if (_currentRequest.Data.Collectability > 0)
{
_taskQueue.Enqueue(_serviceProvider.GetRequiredService<DoGatherCollectable>()
.With(_currentRequest.Data, currentNode, revisitRequired));
_taskQueue.Enqueue(new DoGatherCollectable(_currentRequest.Data, currentNode, revisitRequired, this,
_gameFunctions, _clientState, _gameGui, _loggerFactory.CreateLogger<DoGatherCollectable>()));
}
}
}

View File

@ -0,0 +1,183 @@
using System;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Common.Math;
using Microsoft.Extensions.Logging;
using Questionable.Data;
using Questionable.Functions;
namespace Questionable.Controller.Steps.Common;
internal static class Mount
{
internal sealed class Factory(
GameFunctions gameFunctions,
ICondition condition,
TerritoryData territoryData,
IClientState clientState,
ILoggerFactory loggerFactory)
{
public ITask Mount(ushort territoryId, EMountIf mountIf, Vector3? position = null)
{
if (mountIf == EMountIf.AwayFromPosition)
ArgumentNullException.ThrowIfNull(position);
return new MountTask(territoryId, mountIf, position, gameFunctions, condition, territoryData, clientState,
loggerFactory.CreateLogger<MountTask>());
}
public ITask Unmount()
{
return new UnmountTask(condition, loggerFactory.CreateLogger<UnmountTask>(), gameFunctions);
}
}
private sealed class MountTask(
ushort territoryId,
EMountIf mountIf,
Vector3? position,
GameFunctions gameFunctions,
ICondition condition,
TerritoryData territoryData,
IClientState clientState,
ILogger<MountTask> logger) : ITask
{
private bool _mountTriggered;
private DateTime _retryAt = DateTime.MinValue;
public bool Start()
{
if (condition[ConditionFlag.Mounted])
return false;
if (!territoryData.CanUseMount(territoryId))
{
logger.LogInformation("Can't use mount in current territory {Id}", territoryId);
return false;
}
if (gameFunctions.HasStatusPreventingMount())
{
logger.LogInformation("Can't mount due to status preventing sprint or mount");
return false;
}
if (mountIf == EMountIf.AwayFromPosition)
{
Vector3 playerPosition = clientState.LocalPlayer?.Position ?? Vector3.Zero;
float distance = System.Numerics.Vector3.Distance(playerPosition, position.GetValueOrDefault());
if (territoryId == clientState.TerritoryType && distance < 30f && !Conditions.IsDiving)
{
logger.LogInformation("Not using mount, as we're close to the target");
return false;
}
logger.LogInformation(
"Want to use mount if away from destination ({Distance} yalms), trying (in territory {Id})...",
distance, territoryId);
}
else
logger.LogInformation("Want to use mount, trying (in territory {Id})...", territoryId);
if (!condition[ConditionFlag.InCombat])
{
_retryAt = DateTime.Now.AddSeconds(0.5);
return true;
}
return false;
}
public ETaskResult Update()
{
if (_mountTriggered && !condition[ConditionFlag.Mounted] && DateTime.Now > _retryAt)
{
logger.LogInformation("Not mounted, retrying...");
_mountTriggered = false;
_retryAt = DateTime.MaxValue;
}
if (!_mountTriggered)
{
if (gameFunctions.HasStatusPreventingMount())
{
logger.LogInformation("Can't mount due to status preventing sprint or mount");
return ETaskResult.TaskComplete;
}
_mountTriggered = gameFunctions.Mount();
_retryAt = DateTime.Now.AddSeconds(5);
return ETaskResult.StillRunning;
}
return condition[ConditionFlag.Mounted]
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
}
public override string ToString() => "Mount";
}
private sealed class UnmountTask(ICondition condition, ILogger<UnmountTask> logger, GameFunctions gameFunctions)
: ITask
{
private bool _unmountTriggered;
private DateTime _continueAt = DateTime.MinValue;
public bool Start()
{
if (!condition[ConditionFlag.Mounted])
return false;
logger.LogInformation("Step explicitly wants no mount, trying to unmount...");
if (condition[ConditionFlag.InFlight])
{
gameFunctions.Unmount();
_continueAt = DateTime.Now.AddSeconds(1);
return true;
}
_unmountTriggered = gameFunctions.Unmount();
_continueAt = DateTime.Now.AddSeconds(1);
return true;
}
public ETaskResult Update()
{
if (_continueAt >= DateTime.Now)
return ETaskResult.StillRunning;
if (!_unmountTriggered)
{
// if still flying, we still need to land
if (condition[ConditionFlag.InFlight])
gameFunctions.Unmount();
else
_unmountTriggered = gameFunctions.Unmount();
_continueAt = DateTime.Now.AddSeconds(1);
return ETaskResult.StillRunning;
}
if (condition[ConditionFlag.Mounted] && condition[ConditionFlag.InCombat])
{
_unmountTriggered = gameFunctions.Unmount();
_continueAt = DateTime.Now.AddSeconds(1);
return ETaskResult.StillRunning;
}
return condition[ConditionFlag.Mounted]
? ETaskResult.StillRunning
: ETaskResult.TaskComplete;
}
public override string ToString() => "Unmount";
}
public enum EMountIf
{
Always,
AwayFromPosition,
}
}

View File

@ -1,114 +0,0 @@
using System;
using System.Numerics;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using Microsoft.Extensions.Logging;
using Questionable.Data;
using Questionable.Functions;
namespace Questionable.Controller.Steps.Common;
internal sealed class MountTask(
GameFunctions gameFunctions,
ICondition condition,
TerritoryData territoryData,
IClientState clientState,
ILogger<MountTask> logger) : ITask
{
private ushort _territoryId;
private EMountIf _mountIf;
private Vector3? _position;
private bool _mountTriggered;
private DateTime _retryAt = DateTime.MinValue;
public ITask With(ushort territoryId, EMountIf mountIf, Vector3? position = null)
{
_territoryId = territoryId;
_mountIf = mountIf;
_position = position;
if (_mountIf == EMountIf.AwayFromPosition)
ArgumentNullException.ThrowIfNull(position);
return this;
}
public bool Start()
{
if (condition[ConditionFlag.Mounted])
return false;
if (!territoryData.CanUseMount(_territoryId))
{
logger.LogInformation("Can't use mount in current territory {Id}", _territoryId);
return false;
}
if (gameFunctions.HasStatusPreventingMount())
{
logger.LogInformation("Can't mount due to status preventing sprint or mount");
return false;
}
if (_mountIf == EMountIf.AwayFromPosition)
{
Vector3 playerPosition = clientState.LocalPlayer?.Position ?? Vector3.Zero;
float distance = (playerPosition - _position.GetValueOrDefault()).Length();
if (_territoryId == clientState.TerritoryType && distance < 30f && !Conditions.IsDiving)
{
logger.LogInformation("Not using mount, as we're close to the target");
return false;
}
logger.LogInformation(
"Want to use mount if away from destination ({Distance} yalms), trying (in territory {Id})...",
distance, _territoryId);
}
else
logger.LogInformation("Want to use mount, trying (in territory {Id})...", _territoryId);
if (!condition[ConditionFlag.InCombat])
{
_retryAt = DateTime.Now.AddSeconds(0.5);
return true;
}
return false;
}
public ETaskResult Update()
{
if (_mountTriggered && !condition[ConditionFlag.Mounted] && DateTime.Now > _retryAt)
{
logger.LogInformation("Not mounted, retrying...");
_mountTriggered = false;
_retryAt = DateTime.MaxValue;
}
if (!_mountTriggered)
{
if (gameFunctions.HasStatusPreventingMount())
{
logger.LogInformation("Can't mount due to status preventing sprint or mount");
return ETaskResult.TaskComplete;
}
_mountTriggered = gameFunctions.Mount();
_retryAt = DateTime.Now.AddSeconds(5);
return ETaskResult.StillRunning;
}
return condition[ConditionFlag.Mounted]
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
}
public override string ToString() => "Mount";
public enum EMountIf
{
Always,
AwayFromPosition,
}
}

View File

@ -1,6 +1,4 @@
using System;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
@ -9,7 +7,7 @@ namespace Questionable.Controller.Steps.Common;
internal static class NextQuest
{
internal sealed class Factory(IServiceProvider serviceProvider) : SimpleTaskFactory
internal sealed class Factory(QuestRegistry questRegistry, QuestController questController, QuestFunctions questFunctions, ILoggerFactory loggerFactory) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -22,37 +20,26 @@ internal static class NextQuest
if (step.NextQuestId == quest.Id)
return null;
return serviceProvider.GetRequiredService<SetQuest>()
.With(step.NextQuestId, quest.Id);
return new SetQuest(step.NextQuestId, quest.Id, questRegistry, questController, questFunctions, loggerFactory.CreateLogger<SetQuest>());
}
}
internal sealed class SetQuest(QuestRegistry questRegistry, QuestController questController, QuestFunctions questFunctions, ILogger<SetQuest> logger) : ITask
private sealed class SetQuest(ElementId nextQuestId, ElementId currentQuestId, QuestRegistry questRegistry, QuestController questController, QuestFunctions questFunctions, ILogger<SetQuest> logger) : ITask
{
public ElementId NextQuestId { get; set; } = null!;
public ElementId CurrentQuestId { get; set; } = null!;
public ITask With(ElementId nextQuestId, ElementId currentQuestId)
{
NextQuestId = nextQuestId;
CurrentQuestId = currentQuestId;
return this;
}
public bool Start()
{
if (questFunctions.IsQuestLocked(NextQuestId, CurrentQuestId))
if (questFunctions.IsQuestLocked(nextQuestId, currentQuestId))
{
logger.LogInformation("Can't set next quest to {QuestId}, quest is locked", NextQuestId);
logger.LogInformation("Can't set next quest to {QuestId}, quest is locked", nextQuestId);
}
else if (questRegistry.TryGetQuest(NextQuestId, out Quest? quest))
else if (questRegistry.TryGetQuest(nextQuestId, out Quest? quest))
{
logger.LogInformation("Setting next quest to {QuestId}: '{QuestName}'", NextQuestId, quest.Info.Name);
logger.LogInformation("Setting next quest to {QuestId}: '{QuestName}'", nextQuestId, quest.Info.Name);
questController.SetNextQuest(quest);
}
else
{
logger.LogInformation("Next quest with id {QuestId} not found", NextQuestId);
logger.LogInformation("Next quest with id {QuestId} not found", nextQuestId);
questController.SetNextQuest(null);
}
@ -61,6 +48,6 @@ internal static class NextQuest
public ETaskResult Update() => ETaskResult.TaskComplete;
public override string ToString() => $"SetNextQuest({NextQuestId})";
public override string ToString() => $"SetNextQuest({nextQuestId})";
}
}

View File

@ -1,63 +0,0 @@
using System;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Plugin.Services;
using Microsoft.Extensions.Logging;
using Questionable.Functions;
namespace Questionable.Controller.Steps.Common;
internal sealed class UnmountTask(ICondition condition, ILogger<UnmountTask> logger, GameFunctions gameFunctions)
: ITask
{
private bool _unmountTriggered;
private DateTime _continueAt = DateTime.MinValue;
public bool Start()
{
if (!condition[ConditionFlag.Mounted])
return false;
logger.LogInformation("Step explicitly wants no mount, trying to unmount...");
if (condition[ConditionFlag.InFlight])
{
gameFunctions.Unmount();
_continueAt = DateTime.Now.AddSeconds(1);
return true;
}
_unmountTriggered = gameFunctions.Unmount();
_continueAt = DateTime.Now.AddSeconds(1);
return true;
}
public ETaskResult Update()
{
if (_continueAt >= DateTime.Now)
return ETaskResult.StillRunning;
if (!_unmountTriggered)
{
// if still flying, we still need to land
if (condition[ConditionFlag.InFlight])
gameFunctions.Unmount();
else
_unmountTriggered = gameFunctions.Unmount();
_continueAt = DateTime.Now.AddSeconds(1);
return ETaskResult.StillRunning;
}
if (condition[ConditionFlag.Mounted] && condition[ConditionFlag.InCombat])
{
_unmountTriggered = gameFunctions.Unmount();
_continueAt = DateTime.Now.AddSeconds(1);
return ETaskResult.StillRunning;
}
return condition[ConditionFlag.Mounted]
? ETaskResult.StillRunning
: ETaskResult.TaskComplete;
}
public override string ToString() => "Unmount";
}

View File

@ -17,6 +17,9 @@ using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Gathering;
internal sealed class DoGather(
GatheringController.GatheringRequest currentRequest,
GatheringNode currentNode,
bool revisitRequired,
GatheringController gatheringController,
GameFunctions gameFunctions,
IGameGui gameGui,
@ -26,34 +29,22 @@ internal sealed class DoGather(
{
private const uint StatusGatheringRateUp = 218;
private GatheringController.GatheringRequest _currentRequest = null!;
private GatheringNode _currentNode = null!;
private bool _revisitRequired;
private bool _revisitTriggered;
private bool _wasGathering;
private SlotInfo? _slotToGather;
private Queue<EAction>? _actionQueue;
public ITask With(GatheringController.GatheringRequest currentRequest, GatheringNode currentNode,
bool revisitRequired)
{
_currentRequest = currentRequest;
_currentNode = currentNode;
_revisitRequired = revisitRequired;
return this;
}
public bool Start() => true;
public unsafe ETaskResult Update()
{
if (_revisitRequired && !_revisitTriggered)
if (revisitRequired && !_revisitTriggered)
{
logger.LogInformation("No revisit");
return ETaskResult.TaskComplete;
}
if (gatheringController.HasNodeDisappeared(_currentNode))
if (gatheringController.HasNodeDisappeared(currentNode))
{
logger.LogInformation("Node disappeared");
return ETaskResult.TaskComplete;
@ -78,9 +69,9 @@ internal sealed class DoGather(
else
{
var slots = ReadSlots(addonGathering);
if (_currentRequest.Collectability > 0)
if (currentRequest.Collectability > 0)
{
var slot = slots.Single(x => x.ItemId == _currentRequest.ItemId);
var slot = slots.Single(x => x.ItemId == currentRequest.ItemId);
addonGathering->FireCallbackInt(slot.Index);
}
else
@ -103,7 +94,7 @@ internal sealed class DoGather(
_actionQueue = GetNextActions(nodeCondition, slots);
if (_actionQueue.Count == 0)
{
var slot = _slotToGather ?? slots.Single(x => x.ItemId == _currentRequest.ItemId);
var slot = _slotToGather ?? slots.Single(x => x.ItemId == currentRequest.ItemId);
addonGathering->FireCallbackInt(slot.Index);
}
}
@ -157,9 +148,9 @@ internal sealed class DoGather(
if (!gameFunctions.HasStatus(StatusGatheringRateUp))
{
// do we have an alternative item? only happens for 'evaluation' leve quests
if (_currentRequest.AlternativeItemId != 0)
if (currentRequest.AlternativeItemId != 0)
{
var alternativeSlot = slots.Single(x => x.ItemId == _currentRequest.AlternativeItemId);
var alternativeSlot = slots.Single(x => x.ItemId == currentRequest.AlternativeItemId);
if (alternativeSlot.GatheringChance == 100)
{
@ -195,7 +186,7 @@ internal sealed class DoGather(
}
}
var slot = slots.Single(x => x.ItemId == _currentRequest.ItemId);
var slot = slots.Single(x => x.ItemId == currentRequest.ItemId);
if (slot.GatheringChance > 0 && slot.GatheringChance < 100)
{
if (slot.GatheringChance >= 95 &&
@ -243,7 +234,7 @@ internal sealed class DoGather(
_revisitTriggered = true;
}
public override string ToString() => $"DoGather{(_revisitRequired ? " if revist" : "")}";
public override string ToString() => $"DoGather{(revisitRequired ? " if revist" : "")}";
private sealed record SlotInfo(int Index, uint ItemId, int GatheringChance, int BoonChance, int Quantity);

View File

@ -14,40 +14,31 @@ using Questionable.Model.Questing;
namespace Questionable.Controller.Steps.Gathering;
internal sealed class DoGatherCollectable(
GatheringController.GatheringRequest currentRequest,
GatheringNode currentNode,
bool revisitRequired,
GatheringController gatheringController,
GameFunctions gameFunctions,
IClientState clientState,
IGameGui gameGui,
ILogger<DoGatherCollectable> logger) : ITask, IRevisitAware
{
private GatheringController.GatheringRequest _currentRequest = null!;
private GatheringNode _currentNode = null!;
private bool _revisitRequired;
private bool _revisitTriggered;
private Queue<EAction>? _actionQueue;
private bool? _expectedScrutiny;
public ITask With(GatheringController.GatheringRequest currentRequest, GatheringNode currentNode,
bool revisitRequired)
{
_currentRequest = currentRequest;
_currentNode = currentNode;
_revisitRequired = revisitRequired;
return this;
}
public bool Start() => true;
public unsafe ETaskResult Update()
{
if (_revisitRequired && !_revisitTriggered)
if (revisitRequired && !_revisitTriggered)
{
logger.LogInformation("No revisit");
return ETaskResult.TaskComplete;
}
if (gatheringController.HasNodeDisappeared(_currentNode))
if (gatheringController.HasNodeDisappeared(currentNode))
{
logger.LogInformation("Node disappeared");
return ETaskResult.TaskComplete;
@ -103,7 +94,7 @@ internal sealed class DoGatherCollectable(
return ETaskResult.StillRunning;
}
if (nodeCondition.CollectabilityToGoal(_currentRequest.Collectability) > 0)
if (nodeCondition.CollectabilityToGoal(currentRequest.Collectability) > 0)
{
_actionQueue = GetNextActions(nodeCondition);
if (_actionQueue != null)
@ -147,7 +138,7 @@ internal sealed class DoGatherCollectable(
Queue<EAction> actions = new();
uint neededCollectability = nodeCondition.CollectabilityToGoal(_currentRequest.Collectability);
uint neededCollectability = nodeCondition.CollectabilityToGoal(currentRequest.Collectability);
if (neededCollectability <= nodeCondition.CollectabilityFromMeticulous)
{
logger.LogTrace("Can get all needed {NeededCollectability} from {Collectability}~ meticulous",
@ -203,7 +194,7 @@ internal sealed class DoGatherCollectable(
}
public override string ToString() =>
$"DoGatherCollectable({SeIconChar.Collectible.ToIconString()}/{_expectedScrutiny} {_currentRequest.Collectability}){(_revisitRequired ? " if revist" : "")}";
$"DoGatherCollectable({SeIconChar.Collectible.ToIconString()}/{_expectedScrutiny} {currentRequest.Collectability}){(revisitRequired ? " if revist" : "")}";
[SuppressMessage("ReSharper", "NotAccessedPositionalProperty.Local")]
private sealed record NodeCondition(

View File

@ -1,5 +1,4 @@
using System;
using System.Globalization;
using System.Globalization;
using System.Linq;
using System.Numerics;
using Dalamud.Game.ClientState.Objects.Enums;
@ -14,49 +13,40 @@ using Questionable.Model.Gathering;
namespace Questionable.Controller.Steps.Gathering;
internal sealed class MoveToLandingLocation(
IServiceProvider serviceProvider,
ushort territoryId,
bool flyBetweenNodes,
GatheringNode gatheringNode,
MoveTo.Factory moveFactory,
GameFunctions gameFunctions,
IObjectTable objectTable,
ILogger<MoveToLandingLocation> logger) : ITask
{
private ushort _territoryId;
private bool _flyBetweenNodes;
private GatheringNode _gatheringNode = null!;
private ITask _moveTask = null!;
public ITask With(ushort territoryId, bool flyBetweenNodes, GatheringNode gatheringNode)
{
_territoryId = territoryId;
_flyBetweenNodes = flyBetweenNodes;
_gatheringNode = gatheringNode;
return this;
}
public bool Start()
{
var location = _gatheringNode.Locations.First();
if (_gatheringNode.Locations.Count > 1)
var location = gatheringNode.Locations.First();
if (gatheringNode.Locations.Count > 1)
{
var gameObject = objectTable.SingleOrDefault(x =>
x.ObjectKind == ObjectKind.GatheringPoint && x.DataId == _gatheringNode.DataId && x.IsTargetable);
x.ObjectKind == ObjectKind.GatheringPoint && x.DataId == gatheringNode.DataId && x.IsTargetable);
if (gameObject == null)
return false;
location = _gatheringNode.Locations.Single(x => Vector3.Distance(x.Position, gameObject.Position) < 0.1f);
location = gatheringNode.Locations.Single(x => Vector3.Distance(x.Position, gameObject.Position) < 0.1f);
}
var (target, degrees, range) = GatheringMath.CalculateLandingLocation(location);
logger.LogInformation("Preliminary landing location: {Location}, with degrees = {Degrees}, range = {Range}",
target.ToString("G", CultureInfo.InvariantCulture), degrees, range);
bool fly = _flyBetweenNodes && gameFunctions.IsFlyingUnlocked(_territoryId);
_moveTask = serviceProvider.GetRequiredService<Move.MoveInternal>()
.With(_territoryId, target, 0.25f, dataId: _gatheringNode.DataId, fly: fly,
ignoreDistanceToObject: true);
bool fly = flyBetweenNodes && gameFunctions.IsFlyingUnlocked(territoryId);
_moveTask = moveFactory.Move(new MoveTo.MoveParams(territoryId, target, 0.25f, DataId: gatheringNode.DataId,
Fly: fly, IgnoreDistanceToObject: true));
return _moveTask.Start();
}
public ETaskResult Update() => _moveTask.Update();
public override string ToString() => $"Land/{_moveTask}/{_flyBetweenNodes}";
public override string ToString() => $"Land/{_moveTask}/{flyBetweenNodes}";
}

View File

@ -13,18 +13,18 @@ namespace Questionable.Controller.Steps.Gathering;
internal static class TurnInDelivery
{
internal sealed class Factory(IServiceProvider serviceProvider) : SimpleTaskFactory
internal sealed class Factory(ILoggerFactory loggerFactory) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (quest.Id is not SatisfactionSupplyNpcId || sequence.Sequence != 1)
return null;
return serviceProvider.GetRequiredService<SatisfactionSupplyTurnIn>();
return new SatisfactionSupplyTurnIn(loggerFactory.CreateLogger<SatisfactionSupplyTurnIn>());
}
}
internal sealed class SatisfactionSupplyTurnIn(ILogger<SatisfactionSupplyTurnIn> logger) : ITask
private sealed class SatisfactionSupplyTurnIn(ILogger<SatisfactionSupplyTurnIn> logger) : ITask
{
private ushort? _remainingAllowances;

View File

@ -14,7 +14,8 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Action
{
internal sealed class Factory(IServiceProvider serviceProvider) : ITaskFactory
internal sealed class Factory(GameFunctions gameFunctions, Mount.Factory mountFactory, ILoggerFactory loggerFactory)
: ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -23,54 +24,45 @@ internal static class Action
ArgumentNullException.ThrowIfNull(step.Action);
var task = serviceProvider.GetRequiredService<UseOnObject>()
.With(step.DataId, step.Action.Value);
var task = new UseOnObject(step.DataId, step.Action.Value, gameFunctions,
loggerFactory.CreateLogger<UseOnObject>());
if (step.Action.Value.RequiresMount())
return [task];
else
{
var unmount = serviceProvider.GetRequiredService<UnmountTask>();
return [unmount, task];
}
return [mountFactory.Unmount(), task];
}
}
internal sealed class UseOnObject(GameFunctions gameFunctions, ILogger<UseOnObject> logger) : ITask
private sealed class UseOnObject(
uint? dataId,
EAction action,
GameFunctions gameFunctions,
ILogger<UseOnObject> logger) : ITask
{
private bool _usedAction;
private DateTime _continueAt = DateTime.MinValue;
public uint? DataId { get; set; }
public EAction Action { get; set; }
public ITask With(uint? dataId, EAction action)
{
DataId = dataId;
Action = action;
return this;
}
public bool Start()
{
if (DataId != null)
if (dataId != null)
{
IGameObject? gameObject = gameFunctions.FindObjectByDataId(DataId.Value);
IGameObject? gameObject = gameFunctions.FindObjectByDataId(dataId.Value);
if (gameObject == null)
{
logger.LogWarning("No game object with dataId {DataId}", DataId);
logger.LogWarning("No game object with dataId {DataId}", dataId);
return false;
}
if (gameObject.IsTargetable)
{
_usedAction = gameFunctions.UseAction(gameObject, Action);
_usedAction = gameFunctions.UseAction(gameObject, action);
_continueAt = DateTime.Now.AddSeconds(0.5);
return true;
}
}
else
{
_usedAction = gameFunctions.UseAction(Action);
_usedAction = gameFunctions.UseAction(action);
_continueAt = DateTime.Now.AddSeconds(0.5);
return true;
}
@ -85,18 +77,18 @@ internal static class Action
if (!_usedAction)
{
if (DataId != null)
if (dataId != null)
{
IGameObject? gameObject = gameFunctions.FindObjectByDataId(DataId.Value);
IGameObject? gameObject = gameFunctions.FindObjectByDataId(dataId.Value);
if (gameObject == null || !gameObject.IsTargetable)
return ETaskResult.StillRunning;
_usedAction = gameFunctions.UseAction(gameObject, Action);
_usedAction = gameFunctions.UseAction(gameObject, action);
_continueAt = DateTime.Now.AddSeconds(0.5);
}
else
{
_usedAction = gameFunctions.UseAction(Action);
_usedAction = gameFunctions.UseAction(action);
_continueAt = DateTime.Now.AddSeconds(0.5);
}
@ -106,6 +98,6 @@ internal static class Action
return ETaskResult.TaskComplete;
}
public override string ToString() => $"Action({Action})";
public override string ToString() => $"Action({action})";
}
}

View File

@ -11,7 +11,11 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class AetherCurrent
{
internal sealed class Factory(IServiceProvider serviceProvider, AetherCurrentData aetherCurrentData, IChatGui chatGui) : SimpleTaskFactory
internal sealed class Factory(
GameFunctions gameFunctions,
AetherCurrentData aetherCurrentData,
IChatGui chatGui,
ILoggerFactory loggerFactory) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -23,47 +27,37 @@ internal static class AetherCurrent
if (!aetherCurrentData.IsValidAetherCurrent(step.TerritoryId, step.AetherCurrentId.Value))
{
chatGui.PrintError($"[Questionable] Aether current with id {step.AetherCurrentId} is referencing an invalid aether current, will skip attunement");
chatGui.PrintError(
$"[Questionable] Aether current with id {step.AetherCurrentId} is referencing an invalid aether current, will skip attunement");
return null;
}
return serviceProvider.GetRequiredService<DoAttune>()
.With(step.DataId.Value, step.AetherCurrentId.Value);
return new DoAttune(step.DataId.Value, step.AetherCurrentId.Value, gameFunctions, loggerFactory.CreateLogger<DoAttune>());
}
}
internal sealed class DoAttune(GameFunctions gameFunctions, ILogger<DoAttune> logger) : ITask
private sealed class DoAttune(uint dataId, uint aetherCurrentId, GameFunctions gameFunctions, ILogger<DoAttune> logger) : ITask
{
public uint DataId { get; set; }
public uint AetherCurrentId { get; set; }
public ITask With(uint dataId, uint aetherCurrentId)
{
DataId = dataId;
AetherCurrentId = aetherCurrentId;
return this;
}
public bool Start()
{
if (!gameFunctions.IsAetherCurrentUnlocked(AetherCurrentId))
if (!gameFunctions.IsAetherCurrentUnlocked(aetherCurrentId))
{
logger.LogInformation("Attuning to aether current {AetherCurrentId} / {DataId}", AetherCurrentId,
DataId);
gameFunctions.InteractWith(DataId);
logger.LogInformation("Attuning to aether current {AetherCurrentId} / {DataId}", aetherCurrentId,
dataId);
gameFunctions.InteractWith(dataId);
return true;
}
logger.LogInformation("Already attuned to aether current {AetherCurrentId} / {DataId}", AetherCurrentId,
DataId);
logger.LogInformation("Already attuned to aether current {AetherCurrentId} / {DataId}", aetherCurrentId,
dataId);
return false;
}
public ETaskResult Update() =>
gameFunctions.IsAetherCurrentUnlocked(AetherCurrentId)
gameFunctions.IsAetherCurrentUnlocked(aetherCurrentId)
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
public override string ToString() => $"AttuneAetherCurrent({AetherCurrentId})";
public override string ToString() => $"AttuneAetherCurrent({aetherCurrentId})";
}
}

View File

@ -11,7 +11,10 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class AethernetShard
{
internal sealed class Factory(IServiceProvider serviceProvider) : SimpleTaskFactory
internal sealed class Factory(
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
ILoggerFactory loggerFactory) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -20,42 +23,35 @@ internal static class AethernetShard
ArgumentNullException.ThrowIfNull(step.AethernetShard);
return serviceProvider.GetRequiredService<DoAttune>()
.With(step.AethernetShard.Value);
return new DoAttune(step.AethernetShard.Value, aetheryteFunctions, gameFunctions,
loggerFactory.CreateLogger<DoAttune>());
}
}
internal sealed class DoAttune(
private sealed class DoAttune(
EAetheryteLocation aetheryteLocation,
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
ILogger<DoAttune> logger) : ITask
{
public EAetheryteLocation AetheryteLocation { get; set; }
public ITask With(EAetheryteLocation aetheryteLocation)
{
AetheryteLocation = aetheryteLocation;
return this;
}
public bool Start()
{
if (!aetheryteFunctions.IsAetheryteUnlocked(AetheryteLocation))
if (!aetheryteFunctions.IsAetheryteUnlocked(aetheryteLocation))
{
logger.LogInformation("Attuning to aethernet shard {AethernetShard}", AetheryteLocation);
gameFunctions.InteractWith((uint)AetheryteLocation, ObjectKind.Aetheryte);
logger.LogInformation("Attuning to aethernet shard {AethernetShard}", aetheryteLocation);
gameFunctions.InteractWith((uint)aetheryteLocation, ObjectKind.Aetheryte);
return true;
}
logger.LogInformation("Already attuned to aethernet shard {AethernetShard}", AetheryteLocation);
logger.LogInformation("Already attuned to aethernet shard {AethernetShard}", aetheryteLocation);
return false;
}
public ETaskResult Update() =>
aetheryteFunctions.IsAetheryteUnlocked(AetheryteLocation)
aetheryteFunctions.IsAetheryteUnlocked(aetheryteLocation)
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
public override string ToString() => $"AttuneAethernetShard({AetheryteLocation})";
public override string ToString() => $"AttuneAethernetShard({aetheryteLocation})";
}
}

View File

@ -10,7 +10,10 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Aetheryte
{
internal sealed class Factory(IServiceProvider serviceProvider) : SimpleTaskFactory
internal sealed class Factory(
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
ILoggerFactory loggerFactory) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -19,42 +22,35 @@ internal static class Aetheryte
ArgumentNullException.ThrowIfNull(step.Aetheryte);
return serviceProvider.GetRequiredService<DoAttune>()
.With(step.Aetheryte.Value);
return new DoAttune(step.Aetheryte.Value, aetheryteFunctions, gameFunctions,
loggerFactory.CreateLogger<DoAttune>());
}
}
internal sealed class DoAttune(
private sealed class DoAttune(
EAetheryteLocation aetheryteLocation,
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
ILogger<DoAttune> logger) : ITask
{
public EAetheryteLocation AetheryteLocation { get; set; }
public ITask With(EAetheryteLocation aetheryteLocation)
{
AetheryteLocation = aetheryteLocation;
return this;
}
public bool Start()
{
if (!aetheryteFunctions.IsAetheryteUnlocked(AetheryteLocation))
if (!aetheryteFunctions.IsAetheryteUnlocked(aetheryteLocation))
{
logger.LogInformation("Attuning to aetheryte {Aetheryte}", AetheryteLocation);
gameFunctions.InteractWith((uint)AetheryteLocation);
logger.LogInformation("Attuning to aetheryte {Aetheryte}", aetheryteLocation);
gameFunctions.InteractWith((uint)aetheryteLocation);
return true;
}
logger.LogInformation("Already attuned to aetheryte {Aetheryte}", AetheryteLocation);
logger.LogInformation("Already attuned to aetheryte {Aetheryte}", aetheryteLocation);
return false;
}
public ETaskResult Update() =>
aetheryteFunctions.IsAetheryteUnlocked(AetheryteLocation)
aetheryteFunctions.IsAetheryteUnlocked(aetheryteLocation)
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
public override string ToString() => $"AttuneAetheryte({AetheryteLocation})";
public override string ToString() => $"AttuneAetheryte({aetheryteLocation})";
}
}

View File

@ -13,7 +13,12 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Combat
{
internal sealed class Factory(IServiceProvider serviceProvider) : ITaskFactory
internal sealed class Factory(
CombatController combatController,
Interact.Factory interactFactory,
Mount.Factory mountFactory,
UseItem.Factory useItemFactory,
QuestFunctions questFunctions) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -22,12 +27,11 @@ internal static class Combat
ArgumentNullException.ThrowIfNull(step.EnemySpawnType);
yield return serviceProvider.GetRequiredService<UnmountTask>();
yield return mountFactory.Unmount();
if (step.CombatDelaySecondsAtStart != null)
{
yield return serviceProvider.GetRequiredService<WaitAtStart.WaitDelay>()
.With(TimeSpan.FromSeconds(step.CombatDelaySecondsAtStart.Value));
yield return new WaitAtStart.WaitDelay(TimeSpan.FromSeconds(step.CombatDelaySecondsAtStart.Value));
}
switch (step.EnemySpawnType)
@ -36,8 +40,7 @@ internal static class Combat
{
ArgumentNullException.ThrowIfNull(step.DataId);
yield return serviceProvider.GetRequiredService<Interact.DoInteract>()
.With(step.DataId.Value, quest, EInteractionType.None, true);
yield return interactFactory.Interact(step.DataId.Value, quest, EInteractionType.None, true);
yield return CreateTask(quest, sequence, step);
break;
}
@ -47,9 +50,8 @@ internal static class Combat
ArgumentNullException.ThrowIfNull(step.DataId);
ArgumentNullException.ThrowIfNull(step.ItemId);
yield return serviceProvider.GetRequiredService<UseItem.UseOnObject>()
.With(quest.Id, step.DataId.Value, step.ItemId.Value, step.CompletionQuestVariablesFlags,
true);
yield return useItemFactory.OnObject(quest.Id, step.DataId.Value, step.ItemId.Value,
step.CompletionQuestVariablesFlags, true);
yield return CreateTask(quest, sequence, step);
break;
}
@ -73,34 +75,32 @@ internal static class Combat
ArgumentNullException.ThrowIfNull(step.EnemySpawnType);
bool isLastStep = sequence.Steps.Last() == step;
return serviceProvider.GetRequiredService<HandleCombat>()
.With(quest.Id, isLastStep, step.EnemySpawnType.Value, step.KillEnemyDataIds,
step.CompletionQuestVariablesFlags, step.ComplexCombatData);
return CreateTask(quest.Id, isLastStep, step.EnemySpawnType.Value, step.KillEnemyDataIds,
step.CompletionQuestVariablesFlags, step.ComplexCombatData);
}
}
internal sealed class HandleCombat(CombatController combatController, QuestFunctions questFunctions) : ITask
{
private bool _isLastStep;
private CombatController.CombatData _combatData = null!;
private IList<QuestWorkValue?> _completionQuestVariableFlags = null!;
public ITask With(ElementId elementId, bool isLastStep, EEnemySpawnType enemySpawnType, IList<uint> killEnemyDataIds,
IList<QuestWorkValue?> completionQuestVariablesFlags, IList<ComplexCombatData> complexCombatData)
private HandleCombat CreateTask(ElementId elementId, bool isLastStep, EEnemySpawnType enemySpawnType,
IList<uint> killEnemyDataIds, IList<QuestWorkValue?> completionQuestVariablesFlags,
IList<ComplexCombatData> complexCombatData)
{
_isLastStep = isLastStep;
_combatData = new CombatController.CombatData
return new HandleCombat(isLastStep, new CombatController.CombatData
{
ElementId = elementId,
SpawnType = enemySpawnType,
KillEnemyDataIds = killEnemyDataIds.ToList(),
ComplexCombatDatas = complexCombatData.ToList(),
};
_completionQuestVariableFlags = completionQuestVariablesFlags;
return this;
}, completionQuestVariablesFlags, combatController, questFunctions);
}
}
public bool Start() => combatController.Start(_combatData);
private sealed class HandleCombat(
bool isLastStep,
CombatController.CombatData combatData,
IList<QuestWorkValue?> completionQuestVariableFlags,
CombatController combatController,
QuestFunctions questFunctions) : ITask
{
public bool Start() => combatController.Start(combatData);
public ETaskResult Update()
{
@ -108,13 +108,14 @@ internal static class Combat
return ETaskResult.StillRunning;
// if our quest step has any completion flags, we need to check if they are set
if (QuestWorkUtils.HasCompletionFlags(_completionQuestVariableFlags) && _combatData.ElementId is QuestId questId)
if (QuestWorkUtils.HasCompletionFlags(completionQuestVariableFlags) &&
combatData.ElementId is QuestId questId)
{
var questWork = questFunctions.GetQuestProgressInfo(questId);
if (questWork == null)
return ETaskResult.StillRunning;
if (QuestWorkUtils.MatchesQuestWork(_completionQuestVariableFlags, questWork))
if (QuestWorkUtils.MatchesQuestWork(completionQuestVariableFlags, questWork))
return ETaskResult.TaskComplete;
else
return ETaskResult.StillRunning;
@ -122,7 +123,7 @@ internal static class Combat
// the last step, by definition, can only be progressed by the game recognizing we're in a new sequence,
// so this is an indefinite wait
if (_isLastStep)
if (isLastStep)
return ETaskResult.StillRunning;
else
{
@ -133,9 +134,9 @@ internal static class Combat
public override string ToString()
{
if (QuestWorkUtils.HasCompletionFlags(_completionQuestVariableFlags))
if (QuestWorkUtils.HasCompletionFlags(completionQuestVariableFlags))
return "HandleCombat(wait: QW flags)";
else if (_isLastStep)
else if (isLastStep)
return "HandleCombat(wait: next sequence)";
else
return "HandleCombat(wait: not in combat)";

View File

@ -18,18 +18,23 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Dive
{
internal sealed class Factory(IServiceProvider serviceProvider) : SimpleTaskFactory
internal sealed class Factory(ICondition condition, ILoggerFactory loggerFactory) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.InteractionType != EInteractionType.Dive)
return null;
return serviceProvider.GetRequiredService<DoDive>();
return Dive();
}
public ITask Dive()
{
return new DoDive(condition, loggerFactory.CreateLogger<DoDive>());
}
}
internal sealed class DoDive(ICondition condition, ILogger<DoDive> logger)
private sealed class DoDive(ICondition condition, ILogger<DoDive> logger)
: AbstractDelayedTask(TimeSpan.FromSeconds(5))
{
private readonly Queue<(uint Type, nint Key)> _keysToPress = [];

View File

@ -10,7 +10,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Duty
{
internal sealed class Factory(IServiceProvider serviceProvider) : SimpleTaskFactory
internal sealed class Factory(GameFunctions gameFunctions, ICondition condition) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -18,33 +18,26 @@ internal static class Duty
return null;
ArgumentNullException.ThrowIfNull(step.ContentFinderConditionId);
return serviceProvider.GetRequiredService<OpenDutyFinder>()
.With(step.ContentFinderConditionId.Value);
return new OpenDutyFinder(step.ContentFinderConditionId.Value, gameFunctions, condition);
}
}
internal sealed class OpenDutyFinder(GameFunctions gameFunctions, ICondition condition) : ITask
private sealed class OpenDutyFinder(
uint contentFinderConditionId,
GameFunctions gameFunctions,
ICondition condition) : ITask
{
public uint ContentFinderConditionId { get; set; }
public ITask With(uint contentFinderConditionId)
{
ContentFinderConditionId = contentFinderConditionId;
return this;
}
public bool Start()
{
if (condition[ConditionFlag.InDutyQueue])
return false;
gameFunctions.OpenDutyFinder(ContentFinderConditionId);
gameFunctions.OpenDutyFinder(contentFinderConditionId);
return true;
}
public ETaskResult Update() => ETaskResult.TaskComplete;
public override string ToString() => $"OpenDutyFinder({ContentFinderConditionId})";
public override string ToString() => $"OpenDutyFinder({contentFinderConditionId})";
}
}

View File

@ -10,7 +10,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Emote
{
internal sealed class Factory(IServiceProvider serviceProvider) : ITaskFactory
internal sealed class Factory(ChatFunctions chatFunctions, Mount.Factory mountFactory) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -24,57 +24,39 @@ internal static class Emote
ArgumentNullException.ThrowIfNull(step.Emote);
var unmount = serviceProvider.GetRequiredService<UnmountTask>();
var unmount = mountFactory.Unmount();
if (step.DataId != null)
{
var task = serviceProvider.GetRequiredService<UseOnObject>().With(step.Emote.Value, step.DataId.Value);
var task = new UseOnObject(step.Emote.Value, step.DataId.Value, chatFunctions);
return [unmount, task];
}
else
{
var task = serviceProvider.GetRequiredService<Use>().With(step.Emote.Value);
var task = new UseOnSelf(step.Emote.Value, chatFunctions);
return [unmount, task];
}
}
}
internal sealed class UseOnObject(ChatFunctions chatFunctions) : AbstractDelayedTask
private sealed class UseOnObject(EEmote emote, uint dataId, ChatFunctions chatFunctions) : AbstractDelayedTask
{
public EEmote Emote { get; set; }
public uint DataId { get; set; }
public ITask With(EEmote emote, uint dataId)
{
Emote = emote;
DataId = dataId;
return this;
}
protected override bool StartInternal()
{
chatFunctions.UseEmote(DataId, Emote);
chatFunctions.UseEmote(dataId, emote);
return true;
}
public override string ToString() => $"Emote({Emote} on {DataId})";
public override string ToString() => $"Emote({emote} on {dataId})";
}
internal sealed class Use(ChatFunctions chatFunctions) : AbstractDelayedTask
private sealed class UseOnSelf(EEmote emote, ChatFunctions chatFunctions) : AbstractDelayedTask
{
public EEmote Emote { get; set; }
public ITask With(EEmote emote)
{
Emote = emote;
return this;
}
protected override bool StartInternal()
{
chatFunctions.UseEmote(Emote);
chatFunctions.UseEmote(emote);
return true;
}
public override string ToString() => $"Emote({Emote})";
public override string ToString() => $"Emote({emote})";
}
}

View File

@ -16,7 +16,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class EquipItem
{
internal sealed class Factory(IServiceProvider serviceProvider) : SimpleTaskFactory
internal sealed class Factory(IDataManager dataManager, ILoggerFactory loggerFactory) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -24,14 +24,39 @@ internal static class EquipItem
return null;
ArgumentNullException.ThrowIfNull(step.ItemId);
return serviceProvider.GetRequiredService<DoEquip>()
.With(step.ItemId.Value);
return Equip(step.ItemId.Value);
}
private DoEquip Equip(uint itemId)
{
var item = dataManager.GetExcelSheet<Item>()!.GetRow(itemId) ??
throw new ArgumentOutOfRangeException(nameof(itemId));
var targetSlots = GetEquipSlot(item) ?? throw new InvalidOperationException("Not a piece of equipment");
return new DoEquip(itemId, item, targetSlots, dataManager, loggerFactory.CreateLogger<DoEquip>());
}
private static List<ushort>? GetEquipSlot(Item item)
{
return item.EquipSlotCategory.Row switch
{
>= 1 and <= 11 => [(ushort)(item.EquipSlotCategory.Row - 1)],
12 => [11, 12], // rings
13 => [0],
17 => [13], // soul crystal
_ => null
};
}
}
internal sealed class DoEquip(IDataManager dataManager, ILogger<DoEquip> logger) : ITask, IToastAware
private sealed class DoEquip(
uint itemId,
Item item,
List<ushort> targetSlots,
IDataManager dataManager,
ILogger<DoEquip> logger) : ITask, IToastAware
{
private const int MaxAttempts = 3;
private static readonly IReadOnlyList<InventoryType> SourceInventoryTypes =
[
InventoryType.ArmoryMainHand,
@ -55,22 +80,9 @@ internal static class EquipItem
InventoryType.Inventory4,
];
private uint _itemId;
private Item _item = null!;
private List<ushort> _targetSlots = [];
private int _attempts;
private DateTime _continueAt = DateTime.MaxValue;
public ITask With(uint itemId)
{
_itemId = itemId;
_item = dataManager.GetExcelSheet<Item>()!.GetRow(itemId) ??
throw new ArgumentOutOfRangeException(nameof(itemId));
_targetSlots = GetEquipSlot(_item) ?? throw new InvalidOperationException("Not a piece of equipment");
return this;
}
public bool Start()
{
Equip();
@ -87,10 +99,10 @@ internal static class EquipItem
if (inventoryManager == null)
return ETaskResult.StillRunning;
foreach (ushort x in _targetSlots)
foreach (ushort x in targetSlots)
{
var itemSlot = inventoryManager->GetInventorySlot(InventoryType.EquippedItems, x);
if (itemSlot != null && itemSlot->ItemId == _itemId)
if (itemSlot != null && itemSlot->ItemId == itemId)
return ETaskResult.TaskComplete;
}
@ -113,12 +125,12 @@ internal static class EquipItem
if (equippedContainer == null)
return;
foreach (ushort slot in _targetSlots)
foreach (ushort slot in targetSlots)
{
var itemSlot = equippedContainer->GetInventorySlot(slot);
if (itemSlot != null && itemSlot->ItemId == _itemId)
if (itemSlot != null && itemSlot->ItemId == itemId)
{
logger.LogInformation("Already equipped {Item}, skipping step", _item.Name?.ToString());
logger.LogInformation("Already equipped {Item}, skipping step", item.Name?.ToString());
return;
}
}
@ -129,24 +141,24 @@ internal static class EquipItem
if (sourceContainer == null)
continue;
if (inventoryManager->GetItemCountInContainer(_itemId, sourceInventoryType, true) == 0 &&
inventoryManager->GetItemCountInContainer(_itemId, sourceInventoryType) == 0)
if (inventoryManager->GetItemCountInContainer(itemId, sourceInventoryType, true) == 0 &&
inventoryManager->GetItemCountInContainer(itemId, sourceInventoryType) == 0)
continue;
for (ushort sourceSlot = 0; sourceSlot < sourceContainer->Size; sourceSlot++)
{
var sourceItem = sourceContainer->GetInventorySlot(sourceSlot);
if (sourceItem == null || sourceItem->ItemId != _itemId)
if (sourceItem == null || sourceItem->ItemId != itemId)
continue;
// Move the item to the first available slot
ushort targetSlot = _targetSlots
ushort targetSlot = targetSlots
.Where(x =>
{
var itemSlot = inventoryManager->GetInventorySlot(InventoryType.EquippedItems, x);
return itemSlot == null || itemSlot->ItemId == 0;
})
.Concat(_targetSlots).First();
.Concat(targetSlots).First();
logger.LogInformation(
"Equipping item from {SourceInventory}, {SourceSlot} to {TargetInventory}, {TargetSlot}",
@ -160,19 +172,7 @@ internal static class EquipItem
}
}
private static List<ushort>? GetEquipSlot(Item item)
{
return item.EquipSlotCategory.Row switch
{
>= 1 and <= 11 => [(ushort)(item.EquipSlotCategory.Row - 1)],
12 => [11, 12], // rings
13 => [0],
17 => [13], // soul crystal
_ => null
};
}
public override string ToString() => $"Equip({_item.Name})";
public override string ToString() => $"Equip({item.Name})";
public bool OnErrorToast(SeString message)
{

View File

@ -10,18 +10,23 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class EquipRecommended
{
internal sealed class Factory(IServiceProvider serviceProvider) : SimpleTaskFactory
internal sealed class Factory(IClientState clientState, IChatGui chatGui) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.InteractionType != EInteractionType.EquipRecommended)
return null;
return serviceProvider.GetRequiredService<DoEquipRecommended>();
return DoEquip();
}
public ITask DoEquip()
{
return new DoEquipRecommended(clientState, chatGui);
}
}
internal sealed class BeforeDutyOrInstance(IServiceProvider serviceProvider) : SimpleTaskFactory
internal sealed class BeforeDutyOrInstance(IClientState clientState, IChatGui chatGui) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -30,11 +35,11 @@ internal static class EquipRecommended
step.InteractionType != EInteractionType.Combat)
return null;
return serviceProvider.GetRequiredService<DoEquipRecommended>();
return new DoEquipRecommended(clientState, chatGui);
}
}
internal sealed unsafe class DoEquipRecommended(IClientState clientState, IChatGui chatGui) : ITask
private sealed unsafe class DoEquipRecommended(IClientState clientState, IChatGui chatGui) : ITask
{
private bool _equipped;

View File

@ -15,7 +15,7 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Interact
{
internal sealed class Factory(IServiceProvider serviceProvider) : ITaskFactory
internal sealed class Factory(GameFunctions gameFunctions, ICondition condition, ILoggerFactory loggerFactory) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -36,41 +36,46 @@ internal static class Interact
// if we're fast enough, it is possible to get the smalltalk prompt
if (sequence.Sequence == 0 && sequence.Steps.IndexOf(step) == 0)
yield return serviceProvider.GetRequiredService<WaitAtEnd.WaitDelay>();
yield return new WaitAtEnd.WaitDelay();
yield return serviceProvider.GetRequiredService<DoInteract>()
.With(step.DataId.Value, quest, step.InteractionType,
yield return Interact(step.DataId.Value, quest, step.InteractionType,
step.TargetTerritoryId != null || quest.Id is SatisfactionSupplyNpcId);
}
internal ITask Interact(uint dataId, Quest? quest, EInteractionType interactionType, bool skipMarkerCheck = false)
{
return new DoInteract(dataId, quest, interactionType, skipMarkerCheck, gameFunctions, condition,
loggerFactory.CreateLogger<DoInteract>());
}
}
internal sealed class DoInteract(GameFunctions gameFunctions, ICondition condition, ILogger<DoInteract> logger)
internal sealed class DoInteract(
uint dataId,
Quest? quest,
EInteractionType interactionType,
bool skipMarkerCheck,
GameFunctions gameFunctions,
ICondition condition,
ILogger<DoInteract> logger)
: ITask, IConditionChangeAware
{
private bool _needsUnmount;
private EInteractionState _interactionState = EInteractionState.None;
private DateTime _continueAt = DateTime.MinValue;
private uint DataId { get; set; }
public Quest? Quest { get; private set; }
public EInteractionType InteractionType { get; set; }
private bool SkipMarkerCheck { get; set; }
public DoInteract With(uint dataId, Quest? quest, EInteractionType interactionType, bool skipMarkerCheck)
public Quest? Quest => quest;
public EInteractionType InteractionType
{
DataId = dataId;
Quest = quest;
InteractionType = interactionType;
SkipMarkerCheck = skipMarkerCheck;
return this;
get => interactionType;
set => interactionType = value;
}
public bool Start()
{
IGameObject? gameObject = gameFunctions.FindObjectByDataId(DataId);
IGameObject? gameObject = gameFunctions.FindObjectByDataId(dataId);
if (gameObject == null)
{
logger.LogWarning("No game object with dataId {DataId}", DataId);
logger.LogWarning("No game object with dataId {DataId}", dataId);
return false;
}
@ -78,7 +83,7 @@ internal static class Interact
if (!gameObject.IsTargetable && condition[ConditionFlag.Mounted] &&
gameObject.ObjectKind != ObjectKind.GatheringPoint)
{
logger.LogInformation("Preparing interaction for {DataId} by unmounting", DataId);
logger.LogInformation("Preparing interaction for {DataId} by unmounting", dataId);
_needsUnmount = true;
gameFunctions.Unmount();
_continueAt = DateTime.Now.AddSeconds(1);
@ -117,10 +122,10 @@ internal static class Interact
if (_interactionState == EInteractionState.InteractionConfirmed)
return ETaskResult.TaskComplete;
if (InteractionType == EInteractionType.InternalGather && condition[ConditionFlag.Gathering])
if (interactionType == EInteractionType.InternalGather && condition[ConditionFlag.Gathering])
return ETaskResult.TaskComplete;
IGameObject? gameObject = gameFunctions.FindObjectByDataId(DataId);
IGameObject? gameObject = gameFunctions.FindObjectByDataId(dataId);
if (gameObject == null || !gameObject.IsTargetable || !HasAnyMarker(gameObject))
return ETaskResult.StillRunning;
@ -133,14 +138,14 @@ internal static class Interact
private unsafe bool HasAnyMarker(IGameObject gameObject)
{
if (SkipMarkerCheck || gameObject.ObjectKind != ObjectKind.EventNpc)
if (skipMarkerCheck || gameObject.ObjectKind != ObjectKind.EventNpc)
return true;
var gameObjectStruct = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)gameObject.Address;
return gameObjectStruct->NamePlateIconId != 0;
}
public override string ToString() => $"Interact({DataId})";
public override string ToString() => $"Interact({dataId})";
public void OnConditionChange(ConditionFlag flag, bool value)
{

View File

@ -11,7 +11,11 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Jump
{
internal sealed class Factory(IServiceProvider serviceProvider) : SimpleTaskFactory
internal sealed class Factory(
MovementController movementController,
IClientState clientState,
IFramework framework,
ILoggerFactory loggerFactory) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -21,43 +25,39 @@ internal static class Jump
ArgumentNullException.ThrowIfNull(step.JumpDestination);
if (step.JumpDestination.Type == EJumpType.SingleJump)
{
return serviceProvider.GetRequiredService<SingleJump>()
.With(step.DataId, step.JumpDestination, step.Comment);
}
return SingleJump(step.DataId, step.JumpDestination, step.Comment);
else
{
return serviceProvider.GetRequiredService<RepeatedJumps>()
.With(step.DataId, step.JumpDestination, step.Comment);
}
return RepeatedJumps(step.DataId, step.JumpDestination, step.Comment);
}
public ITask SingleJump(uint? dataId, JumpDestination jumpDestination, string? comment)
{
return new DoSingleJump(dataId, jumpDestination, comment, movementController, clientState, framework);
}
public ITask RepeatedJumps(uint? dataId, JumpDestination jumpDestination, string? comment)
{
return new DoRepeatedJumps(dataId, jumpDestination, comment, movementController, clientState, framework,
loggerFactory.CreateLogger<DoRepeatedJumps>());
}
}
internal class SingleJump(
private class DoSingleJump(
uint? dataId,
JumpDestination jumpDestination,
string? comment,
MovementController movementController,
IClientState clientState,
IFramework framework) : ITask
{
public uint? DataId { get; set; }
public JumpDestination JumpDestination { get; set; } = null!;
public string? Comment { get; set; }
public ITask With(uint? dataId, JumpDestination jumpDestination, string? comment)
{
DataId = dataId;
JumpDestination = jumpDestination;
Comment = comment ?? string.Empty;
return this;
}
public virtual bool Start()
{
float stopDistance = JumpDestination.CalculateStopDistance();
if ((clientState.LocalPlayer!.Position - JumpDestination.Position).Length() <= stopDistance)
float stopDistance = jumpDestination.CalculateStopDistance();
if ((clientState.LocalPlayer!.Position - jumpDestination.Position).Length() <= stopDistance)
return false;
movementController.NavigateTo(EMovementType.Quest, DataId, [JumpDestination.Position], false, false,
JumpDestination.StopDistance ?? stopDistance);
movementController.NavigateTo(EMovementType.Quest, dataId, [jumpDestination.Position], false, false,
jumpDestination.StopDistance ?? stopDistance);
framework.RunOnTick(() =>
{
unsafe
@ -65,7 +65,7 @@ internal static class Jump
ActionManager.Instance()->UseAction(ActionType.GeneralAction, 2);
}
},
TimeSpan.FromSeconds(JumpDestination.DelaySeconds ?? 0.5f));
TimeSpan.FromSeconds(jumpDestination.DelaySeconds ?? 0.5f));
return true;
}
@ -81,22 +81,28 @@ internal static class Jump
return ETaskResult.TaskComplete;
}
public override string ToString() => $"Jump({Comment})";
public override string ToString() => $"Jump({comment})";
}
internal sealed class RepeatedJumps(
private sealed class DoRepeatedJumps(
uint? dataId,
JumpDestination jumpDestination,
string? comment,
MovementController movementController,
IClientState clientState,
IFramework framework,
ILogger<RepeatedJumps> logger) : SingleJump(movementController, clientState, framework)
ILogger<DoRepeatedJumps> logger)
: DoSingleJump(dataId, jumpDestination, comment, movementController, clientState, framework)
{
private readonly JumpDestination _jumpDestination = jumpDestination;
private readonly string? _comment = comment;
private readonly IClientState _clientState = clientState;
private DateTime _continueAt = DateTime.MinValue;
private int _attempts;
public override bool Start()
{
_continueAt = DateTime.Now + TimeSpan.FromSeconds(2 * (JumpDestination.DelaySeconds ?? 0.5f));
_continueAt = DateTime.Now + TimeSpan.FromSeconds(2 * (_jumpDestination.DelaySeconds ?? 0.5f));
return base.Start();
}
@ -105,13 +111,13 @@ internal static class Jump
if (DateTime.Now < _continueAt)
return ETaskResult.StillRunning;
float stopDistance = JumpDestination.CalculateStopDistance();
if ((_clientState.LocalPlayer!.Position - JumpDestination.Position).Length() <= stopDistance ||
_clientState.LocalPlayer.Position.Y >= JumpDestination.Position.Y - 0.5f)
float stopDistance = _jumpDestination.CalculateStopDistance();
if ((_clientState.LocalPlayer!.Position - _jumpDestination.Position).Length() <= stopDistance ||
_clientState.LocalPlayer.Position.Y >= _jumpDestination.Position.Y - 0.5f)
return ETaskResult.TaskComplete;
logger.LogTrace("Y-Heights for jumps: player={A}, target={B}", _clientState.LocalPlayer.Position.Y,
JumpDestination.Position.Y - 0.5f);
_jumpDestination.Position.Y - 0.5f);
unsafe
{
ActionManager.Instance()->UseAction(ActionType.GeneralAction, 2);
@ -121,10 +127,10 @@ internal static class Jump
if (_attempts >= 50)
throw new TaskException("Tried to jump too many times, didn't reach the target");
_continueAt = DateTime.Now + TimeSpan.FromSeconds(JumpDestination.DelaySeconds ?? 0.5f);
_continueAt = DateTime.Now + TimeSpan.FromSeconds(_jumpDestination.DelaySeconds ?? 0.5f);
return ETaskResult.StillRunning;
}
public override string ToString() => $"RepeatedJump({Comment})";
public override string ToString() => $"RepeatedJump({_comment})";
}
}

View File

@ -10,7 +10,10 @@ namespace Questionable.Controller.Steps.Interactions;
internal static class Say
{
internal sealed class Factory(IServiceProvider serviceProvider, ExcelFunctions excelFunctions) : ITaskFactory
internal sealed class Factory(
ChatFunctions chatFunctions,
Mount.Factory mountFactory,
ExcelFunctions excelFunctions) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -21,31 +24,24 @@ internal static class Say
ArgumentNullException.ThrowIfNull(step.ChatMessage);
string? excelString =
excelFunctions.GetDialogueText(quest, step.ChatMessage.ExcelSheet, step.ChatMessage.Key, false).GetString();
excelFunctions.GetDialogueText(quest, step.ChatMessage.ExcelSheet, step.ChatMessage.Key, false)
.GetString();
ArgumentNullException.ThrowIfNull(excelString);
var unmount = serviceProvider.GetRequiredService<UnmountTask>();
var task = serviceProvider.GetRequiredService<UseChat>().With(excelString);
var unmount = mountFactory.Unmount();
var task = new UseChat(excelString, chatFunctions);
return [unmount, task];
}
}
internal sealed class UseChat(ChatFunctions chatFunctions) : AbstractDelayedTask
private sealed class UseChat(string chatMessage, ChatFunctions chatFunctions) : AbstractDelayedTask
{
public string ChatMessage { get; set; } = null!;
public ITask With(string chatMessage)
{
ChatMessage = chatMessage;
return this;
}
protected override bool StartInternal()
{
chatFunctions.ExecuteCommand($"/say {ChatMessage}");
chatFunctions.ExecuteCommand($"/say {chatMessage}");
return true;
}
public override string ToString() => $"Say({ChatMessage})";
public override string ToString() => $"Say({chatMessage})";
}
}

View File

@ -26,9 +26,17 @@ internal static class UseItem
public const int VesperBayAetheryteTicket = 30362;
internal sealed class Factory(
IServiceProvider serviceProvider,
Mount.Factory mountFactory,
MoveTo.Factory moveFactory,
Interact.Factory interactFactory,
AetheryteShortcut.Factory aetheryteShortcutFactory,
AethernetShortcut.Factory aethernetShortcutFactory,
GameFunctions gameFunctions,
QuestFunctions questFunctions,
ICondition condition,
IClientState clientState,
TerritoryData territoryData,
ILoggerFactory loggerFactory,
ILogger<Factory> logger)
: ITaskFactory
{
@ -48,8 +56,7 @@ internal static class UseItem
return CreateVesperBayFallbackTask();
}
var task = serviceProvider.GetRequiredService<Use>()
.With(quest.Id, step.ItemId.Value, step.CompletionQuestVariablesFlags);
var task = OnSelf(quest.Id, step.ItemId.Value, step.CompletionQuestVariablesFlags);
int currentStepIndex = sequence.Steps.IndexOf(step);
QuestStep? nextStep = sequence.Steps.Skip(currentStepIndex + 1).FirstOrDefault();
@ -59,47 +66,69 @@ internal static class UseItem
task,
new WaitConditionTask(() => clientState.TerritoryType == 140,
$"Wait(territory: {territoryData.GetNameAndId(140)})"),
serviceProvider.GetRequiredService<MountTask>()
.With(140,
nextPosition != null ? MountTask.EMountIf.AwayFromPosition : MountTask.EMountIf.Always,
nextPosition),
serviceProvider.GetRequiredService<Move.MoveInternal>()
.With(140, new(-408.92343f, 23.167036f, -351.16223f), 0.25f, dataId: null, disableNavMesh: true,
sprint: false, fly: false)
mountFactory.Mount(140,
nextPosition != null ? Mount.EMountIf.AwayFromPosition : Mount.EMountIf.Always,
nextPosition),
moveFactory.Move(new MoveTo.MoveParams(140, new(-408.92343f, 23.167036f, -351.16223f), 0.25f,
DataId: null, DisableNavMesh: true, Sprint: false, Fly: false))
];
}
var unmount = serviceProvider.GetRequiredService<UnmountTask>();
var unmount = mountFactory.Unmount();
if (step.GroundTarget == true)
{
ITask task;
if (step.DataId != null)
task = serviceProvider.GetRequiredService<UseOnGround>()
.With(quest.Id, step.DataId.Value, step.ItemId.Value, step.CompletionQuestVariablesFlags);
task = OnGroundTarget(quest.Id, step.DataId.Value, step.ItemId.Value,
step.CompletionQuestVariablesFlags);
else
{
ArgumentNullException.ThrowIfNull(step.Position);
task = serviceProvider.GetRequiredService<UseOnPosition>()
.With(quest.Id, step.Position.Value, step.ItemId.Value,
step.CompletionQuestVariablesFlags);
task = OnPosition(quest.Id, step.Position.Value, step.ItemId.Value,
step.CompletionQuestVariablesFlags);
}
return [unmount, task];
}
else if (step.DataId != null)
{
var task = serviceProvider.GetRequiredService<UseOnObject>()
.With(quest.Id, step.DataId.Value, step.ItemId.Value, step.CompletionQuestVariablesFlags);
var task = OnObject(quest.Id, step.DataId.Value, step.ItemId.Value, step.CompletionQuestVariablesFlags);
return [unmount, task];
}
else
{
var task = serviceProvider.GetRequiredService<Use>()
.With(quest.Id, step.ItemId.Value, step.CompletionQuestVariablesFlags);
var task = OnSelf(quest.Id, step.ItemId.Value, step.CompletionQuestVariablesFlags);
return [unmount, task];
}
}
public ITask OnGroundTarget(ElementId questId, uint dataId, uint itemId,
List<QuestWorkValue?> completionQuestVariablesFlags)
{
return new UseOnGround(questId, dataId, itemId, completionQuestVariablesFlags, gameFunctions,
questFunctions, condition, loggerFactory.CreateLogger<UseOnGround>());
}
public ITask OnPosition(ElementId questId, Vector3 position, uint itemId,
List<QuestWorkValue?> completionQuestVariablesFlags)
{
return new UseOnPosition(questId, position, itemId, completionQuestVariablesFlags, gameFunctions,
questFunctions, condition, loggerFactory.CreateLogger<UseOnPosition>());
}
public ITask OnObject(ElementId questId, uint dataId, uint itemId,
List<QuestWorkValue?> completionQuestVariablesFlags, bool startingCombat = false)
{
return new UseOnObject(questId, dataId, itemId, completionQuestVariablesFlags, startingCombat,
questFunctions, gameFunctions, condition, loggerFactory.CreateLogger<UseOnObject>());
}
public ITask OnSelf(ElementId questId, uint itemId, List<QuestWorkValue?> completionQuestVariablesFlags)
{
return new Use(questId, itemId, completionQuestVariablesFlags, gameFunctions, questFunctions, condition,
loggerFactory.CreateLogger<Use>());
}
private IEnumerable<ITask> CreateVesperBayFallbackTask()
{
logger.LogWarning("No vesper bay aetheryte tickets in inventory, navigating via ferry in Limsa instead");
@ -107,28 +136,32 @@ internal static class UseItem
uint npcId = 1003540;
ushort territoryId = 129;
Vector3 destination = new(-360.9217f, 8f, 38.92566f);
yield return serviceProvider.GetRequiredService<AetheryteShortcut.UseAetheryteShortcut>()
.With(null, null, EAetheryteLocation.Limsa, territoryId);
yield return serviceProvider.GetRequiredService<AethernetShortcut.UseAethernetShortcut>()
.With(EAetheryteLocation.Limsa, EAetheryteLocation.LimsaArcanist);
yield return serviceProvider.GetRequiredService<WaitAtEnd.WaitDelay>();
yield return serviceProvider.GetRequiredService<Move.MoveInternal>()
.With(territoryId, destination, dataId: npcId, sprint: false);
yield return serviceProvider.GetRequiredService<Interact.DoInteract>()
.With(npcId, null, EInteractionType.None, true);
yield return aetheryteShortcutFactory.Use(null, null, EAetheryteLocation.Limsa, territoryId);
yield return aethernetShortcutFactory.Use(EAetheryteLocation.Limsa, EAetheryteLocation.LimsaArcanist);
yield return new WaitAtEnd.WaitDelay();
yield return
moveFactory.Move(new MoveTo.MoveParams(territoryId, destination, DataId: npcId, Sprint: false));
yield return interactFactory.Interact(npcId, null, EInteractionType.None, true);
}
}
internal abstract class UseItemBase(QuestFunctions questFunctions, ICondition condition, ILogger logger) : ITask
private abstract class UseItemBase(
ElementId? questId,
uint itemId,
IList<QuestWorkValue?> completionQuestVariablesFlags,
bool startingCombat,
QuestFunctions questFunctions,
ICondition condition,
ILogger logger) : ITask
{
private bool _usedItem;
private DateTime _continueAt;
private int _itemCount;
public ElementId? QuestId { get; set; }
public uint ItemId { get; set; }
public IList<QuestWorkValue?> CompletionQuestVariablesFlags { get; set; } = new List<QuestWorkValue?>();
public bool StartingCombat { get; set; }
public ElementId? QuestId => questId;
public uint ItemId => itemId;
public IList<QuestWorkValue?> CompletionQuestVariablesFlags => completionQuestVariablesFlags;
public bool StartingCombat => startingCombat;
protected abstract bool UseItem();
@ -149,9 +182,9 @@ internal static class UseItem
public unsafe ETaskResult Update()
{
if (QuestId is QuestId questId && QuestWorkUtils.HasCompletionFlags(CompletionQuestVariablesFlags))
if (QuestId is QuestId realQuestId && QuestWorkUtils.HasCompletionFlags(CompletionQuestVariablesFlags))
{
QuestProgressInfo? questWork = questFunctions.GetQuestProgressInfo(questId);
QuestProgressInfo? questWork = questFunctions.GetQuestProgressInfo(realQuestId);
if (questWork != null &&
QuestWorkUtils.MatchesQuestWork(CompletionQuestVariablesFlags, questWork))
return ETaskResult.TaskComplete;
@ -203,96 +236,66 @@ internal static class UseItem
}
internal sealed class UseOnGround(
private sealed class UseOnGround(
ElementId? questId,
uint dataId,
uint itemId,
IList<QuestWorkValue?> completionQuestVariablesFlags,
GameFunctions gameFunctions,
QuestFunctions questFunctions,
ICondition condition,
ILogger<UseOnGround> logger)
: UseItemBase(questFunctions, condition, logger)
: UseItemBase(questId, itemId, completionQuestVariablesFlags, false, questFunctions, condition, logger)
{
public uint DataId { get; set; }
protected override bool UseItem() => gameFunctions.UseItemOnGround(dataId, ItemId);
public ITask With(ElementId? questId, uint dataId, uint itemId,
IList<QuestWorkValue?> completionQuestVariablesFlags)
{
QuestId = questId;
DataId = dataId;
ItemId = itemId;
CompletionQuestVariablesFlags = completionQuestVariablesFlags;
return this;
}
protected override bool UseItem() => gameFunctions.UseItemOnGround(DataId, ItemId);
public override string ToString() => $"UseItem({ItemId} on ground at {DataId})";
public override string ToString() => $"UseItem({ItemId} on ground at {dataId})";
}
internal sealed class UseOnPosition(
private sealed class UseOnPosition(
ElementId? questId,
Vector3 position,
uint itemId,
IList<QuestWorkValue?> completionQuestVariablesFlags,
GameFunctions gameFunctions,
QuestFunctions questFunctions,
ICondition condition,
ILogger<UseOnPosition> logger)
: UseItemBase(questFunctions, condition, logger)
: UseItemBase(questId, itemId, completionQuestVariablesFlags, false, questFunctions, condition, logger)
{
public Vector3 Position { get; set; }
public ITask With(ElementId? questId, Vector3 position, uint itemId,
IList<QuestWorkValue?> completionQuestVariablesFlags)
{
QuestId = questId;
Position = position;
ItemId = itemId;
CompletionQuestVariablesFlags = completionQuestVariablesFlags;
return this;
}
protected override bool UseItem() => gameFunctions.UseItemOnPosition(Position, ItemId);
protected override bool UseItem() => gameFunctions.UseItemOnPosition(position, ItemId);
public override string ToString() =>
$"UseItem({ItemId} on ground at {Position.ToString("G", CultureInfo.InvariantCulture)})";
$"UseItem({ItemId} on ground at {position.ToString("G", CultureInfo.InvariantCulture)})";
}
internal sealed class UseOnObject(
private sealed class UseOnObject(
ElementId? questId,
uint dataId,
uint itemId,
IList<QuestWorkValue?> completionQuestVariablesFlags,
bool startingCombat,
QuestFunctions questFunctions,
GameFunctions gameFunctions,
ICondition condition,
ILogger<UseOnObject> logger)
: UseItemBase(questFunctions, condition, logger)
: UseItemBase(questId, itemId, completionQuestVariablesFlags, startingCombat, questFunctions, condition, logger)
{
public uint DataId { get; set; }
protected override bool UseItem() => gameFunctions.UseItem(dataId, ItemId);
public ITask With(ElementId? questId, uint dataId, uint itemId,
IList<QuestWorkValue?> completionQuestVariablesFlags,
bool startingCombat = false)
{
QuestId = questId;
DataId = dataId;
ItemId = itemId;
StartingCombat = startingCombat;
CompletionQuestVariablesFlags = completionQuestVariablesFlags;
return this;
}
protected override bool UseItem() => gameFunctions.UseItem(DataId, ItemId);
public override string ToString() => $"UseItem({ItemId} on {DataId})";
public override string ToString() => $"UseItem({ItemId} on {dataId})";
}
internal sealed class Use(
private sealed class Use(
ElementId? questId,
uint itemId,
IList<QuestWorkValue?> completionQuestVariablesFlags,
GameFunctions gameFunctions,
QuestFunctions questFunctions,
ICondition condition,
ILogger<Use> logger)
: UseItemBase(questFunctions, condition, logger)
: UseItemBase(questId, itemId, completionQuestVariablesFlags, false, questFunctions, condition, logger)
{
public ITask With(ElementId? questId, uint itemId, IList<QuestWorkValue?> completionQuestVariablesFlags)
{
QuestId = questId;
ItemId = itemId;
CompletionQuestVariablesFlags = completionQuestVariablesFlags;
return this;
}
protected override bool UseItem() => gameFunctions.UseItem(ItemId);
public override string ToString() => $"UseItem({ItemId})";

View File

@ -9,6 +9,7 @@ using FFXIVClientStructs.FFXIV.Component.GUI;
using LLib.GameUI;
using Microsoft.Extensions.DependencyInjection;
using Questionable.Controller.Steps.Common;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
@ -17,31 +18,23 @@ namespace Questionable.Controller.Steps.Leves;
internal static class InitiateLeve
{
internal sealed class Factory(IServiceProvider serviceProvider, ICondition condition) : ITaskFactory
internal sealed class Factory(IGameGui gameGui, ICondition condition) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.InteractionType != EInteractionType.InitiateLeve)
yield break;
yield return serviceProvider.GetRequiredService<SkipInitiateIfActive>().With(quest.Id);
yield return serviceProvider.GetRequiredService<OpenJournal>().With(quest.Id);
yield return serviceProvider.GetRequiredService<Initiate>().With(quest.Id);
yield return serviceProvider.GetRequiredService<SelectDifficulty>();
yield return new SkipInitiateIfActive(quest.Id);
yield return new OpenJournal(quest.Id);
yield return new Initiate(quest.Id, gameGui);
yield return new SelectDifficulty(gameGui);
yield return new WaitConditionTask(() => condition[ConditionFlag.BoundByDuty], "Wait(BoundByDuty)");
}
}
internal sealed unsafe class SkipInitiateIfActive : ITask
internal sealed unsafe class SkipInitiateIfActive(ElementId elementId) : ITask
{
private ElementId _elementId = null!;
public ITask With(ElementId elementId)
{
_elementId = elementId;
return this;
}
public bool Start() => true;
public ETaskResult Update()
@ -50,31 +43,23 @@ internal static class InitiateLeve
if (director != null &&
director->EventHandlerInfo != null &&
director->EventHandlerInfo->EventId.ContentId == EventHandlerType.GatheringLeveDirector &&
director->ContentId == _elementId.Value)
director->ContentId == elementId.Value)
return ETaskResult.SkipRemainingTasksForStep;
return ETaskResult.TaskComplete;
}
public override string ToString() => $"CheckIfAlreadyActive({_elementId})";
public override string ToString() => $"CheckIfAlreadyActive({elementId})";
}
internal sealed unsafe class OpenJournal : ITask
internal sealed unsafe class OpenJournal(ElementId elementId) : ITask
{
private ElementId _elementId = null!;
private uint _questType;
private readonly uint _questType = elementId is LeveId ? 2u : 1u;
private DateTime _openedAt = DateTime.MinValue;
public ITask With(ElementId elementId)
{
_elementId = elementId;
_questType = _elementId is LeveId ? 2u : 1u;
return this;
}
public bool Start()
{
AgentQuestJournal.Instance()->OpenForQuest(_elementId.Value, _questType);
AgentQuestJournal.Instance()->OpenForQuest(elementId.Value, _questType);
_openedAt = DateTime.Now;
return true;
}
@ -83,32 +68,24 @@ internal static class InitiateLeve
{
AgentQuestJournal* agentQuestJournal = AgentQuestJournal.Instance();
if (agentQuestJournal->IsAgentActive() &&
agentQuestJournal->SelectedQuestId == _elementId.Value &&
agentQuestJournal->SelectedQuestId == elementId.Value &&
agentQuestJournal->SelectedQuestType == _questType)
return ETaskResult.TaskComplete;
if (DateTime.Now > _openedAt.AddSeconds(3))
{
AgentQuestJournal.Instance()->OpenForQuest(_elementId.Value, _questType);
AgentQuestJournal.Instance()->OpenForQuest(elementId.Value, _questType);
_openedAt = DateTime.Now;
}
return ETaskResult.StillRunning;
}
public override string ToString() => $"OpenJournal({_elementId})";
public override string ToString() => $"OpenJournal({elementId})";
}
internal sealed unsafe class Initiate(IGameGui gameGui) : ITask
internal sealed unsafe class Initiate(ElementId elementId, IGameGui gameGui) : ITask
{
private ElementId _elementId = null!;
public ITask With(ElementId elementId)
{
_elementId = elementId;
return this;
}
public bool Start() => true;
public ETaskResult Update()
@ -118,7 +95,7 @@ internal static class InitiateLeve
var pickQuest = stackalloc AtkValue[]
{
new() { Type = ValueType.Int, Int = 4 },
new() { Type = ValueType.UInt, Int = _elementId.Value }
new() { Type = ValueType.UInt, Int = elementId.Value }
};
addonJournalDetail->FireCallback(2, pickQuest);
return ETaskResult.TaskComplete;
@ -127,7 +104,7 @@ internal static class InitiateLeve
return ETaskResult.StillRunning;
}
public override string ToString() => $"InitiateLeve({_elementId})";
public override string ToString() => $"InitiateLeve({elementId})";
}
internal sealed unsafe class SelectDifficulty(IGameGui gameGui) : ITask

View File

@ -20,7 +20,16 @@ namespace Questionable.Controller.Steps.Shared;
internal static class AethernetShortcut
{
internal sealed class Factory(IServiceProvider serviceProvider, MovementController movementController)
internal sealed class Factory(
MovementController movementController,
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
IClientState clientState,
AetheryteData aetheryteData,
TerritoryData territoryData,
LifestreamIpc lifestreamIpc,
ICondition condition,
ILoggerFactory loggerFactory)
: ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
@ -30,12 +39,22 @@ internal static class AethernetShortcut
yield return new WaitConditionTask(() => movementController.IsNavmeshReady,
"Wait(navmesh ready)");
yield return serviceProvider.GetRequiredService<UseAethernetShortcut>()
.With(step.AethernetShortcut.From, step.AethernetShortcut.To, step.SkipConditions?.AethernetShortcutIf);
yield return Use(step.AethernetShortcut.From, step.AethernetShortcut.To,
step.SkipConditions?.AethernetShortcutIf);
}
public ITask Use(EAetheryteLocation from, EAetheryteLocation to, SkipAetheryteCondition? skipConditions = null)
{
return new UseAethernetShortcut(from, to, skipConditions ?? new(),
loggerFactory.CreateLogger<UseAethernetShortcut>(), aetheryteFunctions, gameFunctions, clientState,
aetheryteData, territoryData, lifestreamIpc, movementController, condition);
}
}
internal sealed class UseAethernetShortcut(
EAetheryteLocation from,
EAetheryteLocation to,
SkipAetheryteCondition skipConditions,
ILogger<UseAethernetShortcut> logger,
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
@ -51,68 +70,58 @@ internal static class AethernetShortcut
private bool _triedMounting;
private DateTime _continueAt = DateTime.MinValue;
public EAetheryteLocation From { get; set; }
public EAetheryteLocation To { get; set; }
public SkipAetheryteCondition SkipConditions { get; set; } = null!;
public ITask With(EAetheryteLocation from, EAetheryteLocation to,
SkipAetheryteCondition? skipConditions = null)
{
From = from;
To = to;
SkipConditions = skipConditions ?? new();
return this;
}
public EAetheryteLocation From => from;
public EAetheryteLocation To => to;
public bool Start()
{
if (!SkipConditions.Never)
if (!skipConditions.Never)
{
if (SkipConditions.InSameTerritory && clientState.TerritoryType == aetheryteData.TerritoryIds[To])
if (skipConditions.InSameTerritory && clientState.TerritoryType == aetheryteData.TerritoryIds[to])
{
logger.LogInformation("Skipping aethernet shortcut because the target is in the same territory");
return false;
}
if (SkipConditions.InTerritory.Contains(clientState.TerritoryType))
if (skipConditions.InTerritory.Contains(clientState.TerritoryType))
{
logger.LogInformation(
"Skipping aethernet shortcut because the target is in the specified territory");
return false;
}
if (SkipConditions.AetheryteLocked != null &&
!aetheryteFunctions.IsAetheryteUnlocked(SkipConditions.AetheryteLocked.Value))
if (skipConditions.AetheryteLocked != null &&
!aetheryteFunctions.IsAetheryteUnlocked(skipConditions.AetheryteLocked.Value))
{
logger.LogInformation("Skipping aethernet shortcut because the target aetheryte is locked");
return false;
}
if (SkipConditions.AetheryteUnlocked != null &&
aetheryteFunctions.IsAetheryteUnlocked(SkipConditions.AetheryteUnlocked.Value))
if (skipConditions.AetheryteUnlocked != null &&
aetheryteFunctions.IsAetheryteUnlocked(skipConditions.AetheryteUnlocked.Value))
{
logger.LogInformation("Skipping aethernet shortcut because the target aetheryte is unlocked");
return false;
}
}
if (aetheryteFunctions.IsAetheryteUnlocked(From) &&
aetheryteFunctions.IsAetheryteUnlocked(To))
if (aetheryteFunctions.IsAetheryteUnlocked(from) &&
aetheryteFunctions.IsAetheryteUnlocked(to))
{
ushort territoryType = clientState.TerritoryType;
Vector3 playerPosition = clientState.LocalPlayer!.Position;
// closer to the source
if (aetheryteData.CalculateDistance(playerPosition, territoryType, From) <
aetheryteData.CalculateDistance(playerPosition, territoryType, To))
if (aetheryteData.CalculateDistance(playerPosition, territoryType, from) <
aetheryteData.CalculateDistance(playerPosition, territoryType, to))
{
if (aetheryteData.CalculateDistance(playerPosition, territoryType, From) <
(From.IsFirmamentAetheryte() ? 11f : 4f))
if (aetheryteData.CalculateDistance(playerPosition, territoryType, from) <
(from.IsFirmamentAetheryte() ? 11f : 4f))
{
DoTeleport();
return true;
}
else if (From == EAetheryteLocation.SolutionNine)
else if (from == EAetheryteLocation.SolutionNine)
{
logger.LogInformation("Moving to S9 aetheryte");
List<Vector3> nearbyPoints =
@ -125,14 +134,14 @@ internal static class AethernetShortcut
Vector3 closestPoint = nearbyPoints.MinBy(x => (playerPosition - x).Length());
_moving = true;
movementController.NavigateTo(EMovementType.Quest, (uint)From, closestPoint, false, true,
movementController.NavigateTo(EMovementType.Quest, (uint)from, closestPoint, false, true,
0.25f);
return true;
}
else
{
if (territoryData.CanUseMount(territoryType) &&
aetheryteData.CalculateDistance(playerPosition, territoryType, From) > 30 &&
aetheryteData.CalculateDistance(playerPosition, territoryType, from) > 30 &&
!gameFunctions.HasStatusPreventingMount())
{
_triedMounting = gameFunctions.Mount();
@ -151,7 +160,7 @@ internal static class AethernetShortcut
else
logger.LogWarning(
"Aethernet shortcut not unlocked (from: {FromAetheryte}, to: {ToAetheryte}), walking manually",
From, To);
from, to);
return false;
}
@ -160,26 +169,26 @@ internal static class AethernetShortcut
{
logger.LogInformation("Moving to aethernet shortcut");
_moving = true;
movementController.NavigateTo(EMovementType.Quest, (uint)From, aetheryteData.Locations[From],
movementController.NavigateTo(EMovementType.Quest, (uint)from, aetheryteData.Locations[from],
false, true,
From.IsFirmamentAetheryte()
from.IsFirmamentAetheryte()
? 4.4f
: AetheryteConverter.IsLargeAetheryte(From)
: AetheryteConverter.IsLargeAetheryte(from)
? 10.9f
: 6.9f);
}
private void DoTeleport()
{
if (From.IsFirmamentAetheryte())
if (from.IsFirmamentAetheryte())
{
logger.LogInformation("Using manual teleport interaction");
_teleported = gameFunctions.InteractWith((uint)From, ObjectKind.EventObj);
_teleported = gameFunctions.InteractWith((uint)from, ObjectKind.EventObj);
}
else
{
logger.LogInformation("Using lifestream to teleport to {Destination}", To);
lifestreamIpc.Teleport(To);
logger.LogInformation("Using lifestream to teleport to {Destination}", to);
lifestreamIpc.Teleport(to);
_teleported = true;
}
}
@ -219,22 +228,22 @@ internal static class AethernetShortcut
return ETaskResult.StillRunning;
}
if (aetheryteData.IsAirshipLanding(To))
if (aetheryteData.IsAirshipLanding(to))
{
if (aetheryteData.CalculateAirshipLandingDistance(clientState.LocalPlayer?.Position ?? Vector3.Zero,
clientState.TerritoryType, To) > 5)
clientState.TerritoryType, to) > 5)
return ETaskResult.StillRunning;
}
else if (aetheryteData.IsCityAetheryte(To))
else if (aetheryteData.IsCityAetheryte(to))
{
if (aetheryteData.CalculateDistance(clientState.LocalPlayer?.Position ?? Vector3.Zero,
clientState.TerritoryType, To) > 20)
clientState.TerritoryType, to) > 20)
return ETaskResult.StillRunning;
}
else
{
// some overworld location (e.g. 'Tesselation (Lakeland)' would end up here
if (clientState.TerritoryType != aetheryteData.TerritoryIds[To])
if (clientState.TerritoryType != aetheryteData.TerritoryIds[to])
return ETaskResult.StillRunning;
}
@ -242,6 +251,6 @@ internal static class AethernetShortcut
return ETaskResult.TaskComplete;
}
public override string ToString() => $"UseAethernet({From} -> {To})";
public override string ToString() => $"UseAethernet({from} -> {to})";
}
}

View File

@ -18,23 +18,38 @@ namespace Questionable.Controller.Steps.Shared;
internal static class AetheryteShortcut
{
internal sealed class Factory(
IServiceProvider serviceProvider,
AetheryteData aetheryteData) : ITaskFactory
AetheryteData aetheryteData,
AetheryteFunctions aetheryteFunctions,
QuestFunctions questFunctions,
IClientState clientState,
IChatGui chatGui,
ILoggerFactory loggerFactory) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.AetheryteShortcut == null)
yield break;
yield return serviceProvider.GetRequiredService<UseAetheryteShortcut>()
.With(step, quest.Id, step.AetheryteShortcut.Value,
aetheryteData.TerritoryIds[step.AetheryteShortcut.Value]);
yield return serviceProvider.GetRequiredService<WaitAtEnd.WaitDelay>()
.With(TimeSpan.FromSeconds(0.5));
yield return Use(step, quest.Id, step.AetheryteShortcut.Value,
aetheryteData.TerritoryIds[step.AetheryteShortcut.Value]);
yield return new WaitAtEnd.WaitDelay(TimeSpan.FromSeconds(0.5));
}
public ITask Use(QuestStep? step, ElementId? elementId, EAetheryteLocation targetAetheryte,
ushort expectedTerritoryId)
{
return new UseAetheryteShortcut(step, elementId, targetAetheryte, expectedTerritoryId,
loggerFactory.CreateLogger<UseAetheryteShortcut>(), aetheryteFunctions, questFunctions, clientState,
chatGui, aetheryteData);
}
}
internal sealed class UseAetheryteShortcut(
/// <param name="expectedTerritoryId">If using an aethernet shortcut after, the aetheryte's territory-id and the step's territory-id can differ, we always use the aetheryte's territory-id.</param>
private sealed class UseAetheryteShortcut(
QuestStep? step,
ElementId? elementId,
EAetheryteLocation targetAetheryte,
ushort expectedTerritoryId,
ILogger<UseAetheryteShortcut> logger,
AetheryteFunctions aetheryteFunctions,
QuestFunctions questFunctions,
@ -45,26 +60,6 @@ internal static class AetheryteShortcut
private bool _teleported;
private DateTime _continueAt;
public QuestStep? Step { get; set; }
public ElementId? ElementId { get; set; }
public EAetheryteLocation TargetAetheryte { get; set; }
/// <summary>
/// If using an aethernet shortcut after, the aetheryte's territory-id and the step's territory-id can differ,
/// we always use the aetheryte's territory-id.
/// </summary>
public ushort ExpectedTerritoryId { get; set; }
public ITask With(QuestStep? step, ElementId? elementId, EAetheryteLocation targetAetheryte,
ushort expectedTerritoryId)
{
Step = step;
ElementId = elementId;
TargetAetheryte = targetAetheryte;
ExpectedTerritoryId = expectedTerritoryId;
return this;
}
public bool Start() => !ShouldSkipTeleport();
public ETaskResult Update()
@ -78,7 +73,7 @@ internal static class AetheryteShortcut
return ETaskResult.StillRunning;
}
if (clientState.TerritoryType == ExpectedTerritoryId)
if (clientState.TerritoryType == expectedTerritoryId)
return ETaskResult.TaskComplete;
return ETaskResult.StillRunning;
@ -87,9 +82,9 @@ internal static class AetheryteShortcut
private bool ShouldSkipTeleport()
{
ushort territoryType = clientState.TerritoryType;
if (Step != null)
if (step != null)
{
var skipConditions = Step.SkipConditions?.AetheryteShortcutIf ?? new();
var skipConditions = step.SkipConditions?.AetheryteShortcutIf ?? new();
if (skipConditions is { Never: false })
{
if (skipConditions.InTerritory.Contains(territoryType))
@ -112,12 +107,12 @@ internal static class AetheryteShortcut
return true;
}
if (ElementId != null)
if (elementId != null)
{
QuestProgressInfo? questWork = questFunctions.GetQuestProgressInfo(ElementId);
QuestProgressInfo? questWork = questFunctions.GetQuestProgressInfo(elementId);
if (skipConditions.RequiredQuestVariablesNotMet &&
questWork != null &&
!QuestWorkUtils.MatchesRequiredQuestWorkConfig(Step.RequiredQuestVariables, questWork,
!QuestWorkUtils.MatchesRequiredQuestWorkConfig(step.RequiredQuestVariables, questWork,
logger))
{
logger.LogInformation("Skipping aetheryte teleport, as required variables do not match");
@ -126,10 +121,11 @@ internal static class AetheryteShortcut
}
if (skipConditions.NearPosition is { } nearPosition && clientState.TerritoryType == Step.TerritoryId)
if (skipConditions.NearPosition is { } nearPosition &&
clientState.TerritoryType == step.TerritoryId)
{
if (Vector3.Distance(nearPosition.Position, clientState.LocalPlayer!.Position) <= nearPosition.MaximumDistance)
if (Vector3.Distance(nearPosition.Position, clientState.LocalPlayer!.Position) <=
nearPosition.MaximumDistance)
{
logger.LogInformation("Skipping aetheryte shortcut, as we're near the position");
return true;
@ -137,7 +133,7 @@ internal static class AetheryteShortcut
}
}
if (ExpectedTerritoryId == territoryType)
if (expectedTerritoryId == territoryType)
{
if (!skipConditions.Never)
{
@ -148,17 +144,17 @@ internal static class AetheryteShortcut
}
Vector3 pos = clientState.LocalPlayer!.Position;
if (Step.Position != null &&
(pos - Step.Position.Value).Length() < Step.CalculateActualStopDistance())
if (step.Position != null &&
(pos - step.Position.Value).Length() < step.CalculateActualStopDistance())
{
logger.LogInformation("Skipping aetheryte teleport, we're near the target");
return true;
}
if (aetheryteData.CalculateDistance(pos, territoryType, TargetAetheryte) < 20 ||
(Step.AethernetShortcut != null &&
(aetheryteData.CalculateDistance(pos, territoryType, Step.AethernetShortcut.From) < 20 ||
aetheryteData.CalculateDistance(pos, territoryType, Step.AethernetShortcut.To) < 20)))
if (aetheryteData.CalculateDistance(pos, territoryType, targetAetheryte) < 20 ||
(step.AethernetShortcut != null &&
(aetheryteData.CalculateDistance(pos, territoryType, step.AethernetShortcut.From) < 20 ||
aetheryteData.CalculateDistance(pos, territoryType, step.AethernetShortcut.To) < 20)))
{
logger.LogInformation("Skipping aetheryte teleport");
return true;
@ -172,7 +168,7 @@ internal static class AetheryteShortcut
private bool DoTeleport()
{
if (!aetheryteFunctions.CanTeleport(TargetAetheryte))
if (!aetheryteFunctions.CanTeleport(targetAetheryte))
{
if (!aetheryteFunctions.IsTeleportUnlocked())
throw new TaskException("Teleport is not unlocked, attune to any aetheryte first.");
@ -184,12 +180,12 @@ internal static class AetheryteShortcut
_continueAt = DateTime.Now.AddSeconds(8);
if (!aetheryteFunctions.IsAetheryteUnlocked(TargetAetheryte))
if (!aetheryteFunctions.IsAetheryteUnlocked(targetAetheryte))
{
chatGui.PrintError($"[Questionable] Aetheryte {TargetAetheryte} is not unlocked.");
chatGui.PrintError($"[Questionable] Aetheryte {targetAetheryte} is not unlocked.");
throw new TaskException("Aetheryte is not unlocked");
}
else if (aetheryteFunctions.TeleportAetheryte(TargetAetheryte))
else if (aetheryteFunctions.TeleportAetheryte(targetAetheryte))
{
logger.LogInformation("Travelling via aetheryte...");
return true;
@ -201,6 +197,6 @@ internal static class AetheryteShortcut
}
}
public override string ToString() => $"UseAetheryte({TargetAetheryte})";
public override string ToString() => $"UseAetheryte({targetAetheryte})";
}
}

View File

@ -7,18 +7,22 @@ using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Component.GUI;
using LLib.GameData;
using Lumina.Excel.GeneratedSheets;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps.Common;
using Questionable.External;
using Questionable.Model.Questing;
using Mount = Questionable.Controller.Steps.Common.Mount;
using Quest = Questionable.Model.Quest;
namespace Questionable.Controller.Steps.Shared;
internal static class Craft
{
internal sealed class Factory(IServiceProvider serviceProvider) : ITaskFactory
internal sealed class Factory(
IDataManager dataManager,
IClientState clientState,
ArtisanIpc artisanIpc,
Mount.Factory mountFactory,
ILoggerFactory loggerFactory) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -29,40 +33,34 @@ internal static class Craft
ArgumentNullException.ThrowIfNull(step.ItemCount);
return
[
serviceProvider.GetRequiredService<UnmountTask>(),
serviceProvider.GetRequiredService<DoCraft>()
.With(step.ItemId.Value, step.ItemCount.Value)
mountFactory.Unmount(),
Craft(step.ItemId.Value, step.ItemCount.Value)
];
}
public ITask Craft(uint itemId, int itemCount) =>
new DoCraft(itemId, itemCount, dataManager, clientState, artisanIpc, loggerFactory.CreateLogger<DoCraft>());
}
internal sealed class DoCraft(
private sealed class DoCraft(
uint itemId,
int itemCount,
IDataManager dataManager,
IClientState clientState,
ArtisanIpc artisanIpc,
ILogger<DoCraft> logger) : ITask
{
private uint _itemId;
private int _itemCount;
public ITask With(uint itemId, int itemCount)
{
_itemId = itemId;
_itemCount = itemCount;
return this;
}
public bool Start()
{
if (HasRequestedItems())
{
logger.LogInformation("Already own {ItemCount}x {ItemId}", _itemCount, _itemId);
logger.LogInformation("Already own {ItemCount}x {ItemId}", itemCount, itemId);
return false;
}
RecipeLookup? recipeLookup = dataManager.GetExcelSheet<RecipeLookup>()!.GetRow(_itemId);
RecipeLookup? recipeLookup = dataManager.GetExcelSheet<RecipeLookup>()!.GetRow(itemId);
if (recipeLookup == null)
throw new TaskException($"Item {_itemId} is not craftable");
throw new TaskException($"Item {itemId} is not craftable");
uint recipeId = (EClassJob)clientState.LocalPlayer!.ClassJob.Id switch
{
@ -94,12 +92,12 @@ internal static class Craft
}
if (recipeId == 0)
throw new TaskException($"Unable to determine recipe for item {_itemId}");
throw new TaskException($"Unable to determine recipe for item {itemId}");
int remainingItemCount = _itemCount - GetOwnedItemCount();
int remainingItemCount = itemCount - GetOwnedItemCount();
logger.LogInformation(
"Starting craft for item {ItemId} with recipe {RecipeId} for {RemainingItemCount} items",
_itemId, recipeId, remainingItemCount);
itemId, recipeId, remainingItemCount);
if (!artisanIpc.CraftItem((ushort)recipeId, remainingItemCount))
throw new TaskException($"Failed to start Artisan craft for recipe {recipeId}");
@ -130,15 +128,15 @@ internal static class Craft
return ETaskResult.StillRunning;
}
private bool HasRequestedItems() => GetOwnedItemCount() >= _itemCount;
private bool HasRequestedItems() => GetOwnedItemCount() >= itemCount;
private unsafe int GetOwnedItemCount()
{
InventoryManager* inventoryManager = InventoryManager.Instance();
return inventoryManager->GetInventoryItemCount(_itemId, isHq: false, checkEquipped: false)
+ inventoryManager->GetInventoryItemCount(_itemId, isHq: true, checkEquipped: false);
return inventoryManager->GetInventoryItemCount(itemId, isHq: false, checkEquipped: false)
+ inventoryManager->GetInventoryItemCount(itemId, isHq: true, checkEquipped: false);
}
public override string ToString() => $"Craft {_itemCount}x {_itemId} (with Artisan)";
public override string ToString() => $"Craft {itemCount}x {itemId} (with Artisan)";
}
}

View File

@ -10,7 +10,6 @@ using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Controller.Steps.Common;
using Questionable.Data;
using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Gathering;
using Questionable.Model.Questing;
@ -22,6 +21,7 @@ internal static class GatheringRequiredItems
internal sealed class Factory(
IServiceProvider serviceProvider,
MovementController movementController,
GatheringController gatheringController,
GatheringPointRegistry gatheringPointRegistry,
IClientState clientState,
GatheringData gatheringData,
@ -50,8 +50,7 @@ internal static class GatheringRequiredItems
if (classJob != currentClassJob)
{
yield return serviceProvider.GetRequiredService<SwitchClassJob>()
.With(classJob);
yield return new SwitchClassJob(classJob, clientState);
}
if (HasRequiredItems(requiredGatheredItems))
@ -69,7 +68,7 @@ internal static class GatheringRequiredItems
foreach (var task in serviceProvider.GetRequiredService<TaskCreator>()
.CreateTasks(quest, gatheringSequence, gatheringStep))
if (task is WaitAtEnd.NextStep)
yield return serviceProvider.GetRequiredService<SkipMarker>();
yield return CreateSkipMarkerTask();
else
yield return task;
}
@ -82,8 +81,7 @@ internal static class GatheringRequiredItems
yield return new WaitConditionTask(() => movementController.IsNavmeshReady,
"Wait(navmesh ready)");
yield return serviceProvider.GetRequiredService<StartGathering>()
.With(gatheringPointId, requiredGatheredItems);
yield return CreateStartGatheringTask(gatheringPointId, requiredGatheredItems);
}
}
@ -107,25 +105,28 @@ internal static class GatheringRequiredItems
minCollectability: (short)requiredGatheredItems.Collectability) >=
requiredGatheredItems.ItemCount;
}
}
internal sealed class StartGathering(GatheringController gatheringController) : ITask
{
private GatheringPointId _gatheringPointId = null!;
private GatheredItem _gatheredItem = null!;
public ITask With(GatheringPointId gatheringPointId, GatheredItem gatheredItem)
private StartGathering CreateStartGatheringTask(GatheringPointId gatheringPointId, GatheredItem gatheredItem)
{
_gatheringPointId = gatheringPointId;
_gatheredItem = gatheredItem;
return this;
return new StartGathering(gatheringPointId, gatheredItem, gatheringController);
}
private static SkipMarker CreateSkipMarkerTask()
{
return new SkipMarker();
}
}
private sealed class StartGathering(
GatheringPointId gatheringPointId,
GatheredItem gatheredItem,
GatheringController gatheringController) : ITask
{
public bool Start()
{
return gatheringController.Start(new GatheringController.GatheringRequest(_gatheringPointId,
_gatheredItem.ItemId, _gatheredItem.AlternativeItemId, _gatheredItem.ItemCount,
_gatheredItem.Collectability));
return gatheringController.Start(new GatheringController.GatheringRequest(gatheringPointId,
gatheredItem.ItemId, gatheredItem.AlternativeItemId, gatheredItem.ItemCount,
gatheredItem.Collectability));
}
public ETaskResult Update()
@ -138,11 +139,11 @@ internal static class GatheringRequiredItems
public override string ToString()
{
if (_gatheredItem.Collectability == 0)
return $"Gather({_gatheredItem.ItemCount}x {_gatheredItem.ItemId})";
if (gatheredItem.Collectability == 0)
return $"Gather({gatheredItem.ItemCount}x {gatheredItem.ItemId})";
else
return
$"Gather({_gatheredItem.ItemCount}x {_gatheredItem.ItemId} {SeIconChar.Collectible.ToIconString()} {_gatheredItem.Collectability})";
$"Gather({gatheredItem.ItemCount}x {gatheredItem.ItemId} {SeIconChar.Collectible.ToIconString()} {gatheredItem.Collectability})";
}
}

View File

@ -18,87 +18,88 @@ using Questionable.Functions;
using Questionable.Model;
using Questionable.Model.Questing;
using Action = System.Action;
using Mount = Questionable.Controller.Steps.Common.Mount;
using Quest = Questionable.Model.Quest;
namespace Questionable.Controller.Steps.Shared;
internal static class Move
internal static class MoveTo
{
internal sealed class Factory(IServiceProvider serviceProvider, AetheryteData aetheryteData) : ITaskFactory
internal sealed class Factory(
MovementController movementController,
GameFunctions gameFunctions,
ICondition condition,
IDataManager dataManager,
IClientState clientState,
AetheryteData aetheryteData,
TerritoryData territoryData,
ILoggerFactory loggerFactory,
Mount.Factory mountFactory,
ILogger<Factory> logger) : ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.Position != null)
{
var builder = serviceProvider.GetRequiredService<MoveBuilder>()
.With(quest.Id, step, step.Position.Value);
return builder.Build();
return CreateMountTasks(quest.Id, step, step.Position.Value);
}
else if (step is { DataId: not null, StopDistance: not null })
{
var task = serviceProvider.GetRequiredService<ExpectToBeNearDataId>();
task.DataId = step.DataId.Value;
task.StopDistance = step.StopDistance.Value;
return [task];
return [ExpectToBeNearDataId(step.DataId.Value, step.StopDistance.Value)];
}
else if (step is { InteractionType: EInteractionType.AttuneAetheryte, Aetheryte: not null })
{
var builder = serviceProvider.GetRequiredService<MoveBuilder>()
.With(quest.Id, step, aetheryteData.Locations[step.Aetheryte.Value]);
return builder.Build();
return CreateMountTasks(quest.Id, step, aetheryteData.Locations[step.Aetheryte.Value]);
}
else if (step is { InteractionType: EInteractionType.AttuneAethernetShard, AethernetShard: not null })
{
var builder = serviceProvider.GetRequiredService<MoveBuilder>().With(quest.Id, step,
aetheryteData.Locations[step.AethernetShard.Value]);
return builder.Build();
return CreateMountTasks(quest.Id, step, aetheryteData.Locations[step.AethernetShard.Value]);
}
return [];
}
}
internal sealed class MoveBuilder(
IServiceProvider serviceProvider,
ILogger<MoveBuilder> logger,
GameFunctions gameFunctions,
IClientState clientState,
MovementController movementController,
TerritoryData territoryData,
AetheryteData aetheryteData)
{
private ElementId _questId = null!;
private QuestStep _step = null!;
private Vector3 _destination;
public MoveBuilder With(ElementId questId, QuestStep step, Vector3 destination)
public ITask Move(QuestStep step, Vector3 destination)
{
_questId = questId;
_step = step;
_destination = destination;
return this;
return Move(new MoveParams(step, destination));
}
public IEnumerable<ITask> Build()
public ITask Move(MoveParams moveParams)
{
if (_step.InteractionType == EInteractionType.Jump && _step.JumpDestination != null &&
(clientState.LocalPlayer!.Position - _step.JumpDestination.Position).Length() <=
(_step.JumpDestination.StopDistance ?? 1f))
return new MoveInternal(moveParams, movementController, gameFunctions,
loggerFactory.CreateLogger<MoveInternal>(), condition, dataManager);
}
public ITask Land()
{
return new LandTask(clientState, condition, loggerFactory.CreateLogger<LandTask>());
}
public ITask ExpectToBeNearDataId(uint dataId, float stopDistance)
{
return new WaitForNearDataId(dataId, stopDistance, gameFunctions, clientState);
}
public IEnumerable<ITask> CreateMountTasks(ElementId questId, QuestStep step, Vector3 destination)
{
if (step.InteractionType == EInteractionType.Jump && step.JumpDestination != null &&
(clientState.LocalPlayer!.Position - step.JumpDestination.Position).Length() <=
(step.JumpDestination.StopDistance ?? 1f))
{
logger.LogInformation("We're at the jump destination, skipping movement");
yield break;
}
yield return new WaitConditionTask(() => clientState.TerritoryType == _step.TerritoryId,
$"Wait(territory: {territoryData.GetNameAndId(_step.TerritoryId)})");
yield return new WaitConditionTask(() => clientState.TerritoryType == step.TerritoryId,
$"Wait(territory: {territoryData.GetNameAndId(step.TerritoryId)})");
if (!_step.DisableNavmesh)
if (!step.DisableNavmesh)
yield return new WaitConditionTask(() => movementController.IsNavmeshReady,
"Wait(navmesh ready)");
float stopDistance = _step.CalculateActualStopDistance();
float stopDistance = step.CalculateActualStopDistance();
Vector3? position = clientState.LocalPlayer?.Position;
float actualDistance = position == null ? float.MaxValue : Vector3.Distance(position.Value, _destination);
float actualDistance = position == null ? float.MaxValue : Vector3.Distance(position.Value, destination);
// if we teleport to a different zone, assume we always need to move; this is primarily relevant for cases
// where you're e.g. in Lakeland, and the step navigates via Crystarium → Tesselation back into the same
@ -107,8 +108,8 @@ internal static class Move
// Side effects of this check being broken include:
// - mounting when near the target npc (if you spawn close enough for the next step)
// - trying to fly when near the target npc (if close enough where no movement is required)
if (_step.AetheryteShortcut != null &&
aetheryteData.TerritoryIds[_step.AetheryteShortcut.Value] != _step.TerritoryId)
if (step.AetheryteShortcut != null &&
aetheryteData.TerritoryIds[step.AetheryteShortcut.Value] != step.TerritoryId)
{
logger.LogDebug("Aetheryte: Changing distance to max, previous distance: {Distance}", actualDistance);
actualDistance = float.MaxValue;
@ -116,36 +117,33 @@ internal static class Move
// In particular, MoveBuilder is used so early that it'll have the position when you're starting gathering,
// not when you're finished.
if (_questId is SatisfactionSupplyNpcId)
if (questId is SatisfactionSupplyNpcId)
{
logger.LogDebug("SatisfactionSupply: Changing distance to max, previous distance: {Distance}",
actualDistance);
actualDistance = float.MaxValue;
}
if (_step.Mount == true)
yield return serviceProvider.GetRequiredService<MountTask>()
.With(_step.TerritoryId, MountTask.EMountIf.Always);
else if (_step.Mount == false)
yield return serviceProvider.GetRequiredService<UnmountTask>();
if (step.Mount == true)
yield return mountFactory.Mount(step.TerritoryId, Mount.EMountIf.Always);
else if (step.Mount == false)
yield return mountFactory.Unmount();
if (!_step.DisableNavmesh)
if (!step.DisableNavmesh)
{
if (_step.Mount == null)
if (step.Mount == null)
{
MountTask.EMountIf mountIf =
actualDistance > stopDistance && _step.Fly == true &&
gameFunctions.IsFlyingUnlocked(_step.TerritoryId)
? MountTask.EMountIf.Always
: MountTask.EMountIf.AwayFromPosition;
yield return serviceProvider.GetRequiredService<MountTask>()
.With(_step.TerritoryId, mountIf, _destination);
Mount.EMountIf mountIf =
actualDistance > stopDistance && step.Fly == true &&
gameFunctions.IsFlyingUnlocked(step.TerritoryId)
? Mount.EMountIf.Always
: Mount.EMountIf.AwayFromPosition;
yield return mountFactory.Mount(step.TerritoryId, mountIf, destination);
}
if (actualDistance > stopDistance)
{
yield return serviceProvider.GetRequiredService<MoveInternal>()
.With(_step, _destination);
yield return Move(step, destination);
}
else
logger.LogInformation("Skipping move task, distance: {ActualDistance} < {StopDistance}",
@ -156,124 +154,138 @@ internal static class Move
// navmesh won't move close enough
if (actualDistance > stopDistance)
{
yield return serviceProvider.GetRequiredService<MoveInternal>()
.With(_step, _destination);
yield return Move(step, destination);
}
else
logger.LogInformation("Skipping move task, distance: {ActualDistance} < {StopDistance}",
actualDistance, stopDistance);
}
if (_step.Fly == true && _step.Land == true)
yield return serviceProvider.GetRequiredService<Land>();
if (step.Fly == true && step.Land == true)
yield return Land();
}
}
internal sealed class MoveInternal(
MovementController movementController,
GameFunctions gameFunctions,
ILogger<MoveInternal> logger,
ICondition condition,
IDataManager dataManager) : ITask, IToastAware
private sealed class MoveInternal : ITask, IToastAware
{
private string _cannotExecuteAtThisTime = dataManager.GetString<LogMessage>(579, x => x.Text)!;
private readonly string _cannotExecuteAtThisTime;
private readonly MovementController _movementController;
private readonly ILogger<MoveInternal> _logger;
private readonly ICondition _condition;
public Action StartAction { get; set; } = null!;
public Vector3 Destination { get; set; }
private readonly Action _startAction;
private readonly Vector3 _destination;
public ITask With(QuestStep step, Vector3 destination)
public MoveInternal(MoveParams moveParams,
MovementController movementController,
GameFunctions gameFunctions,
ILogger<MoveInternal> logger,
ICondition condition,
IDataManager dataManager)
{
return With(
territoryId: step.TerritoryId,
destination: destination,
stopDistance: step.CalculateActualStopDistance(),
dataId: step.DataId,
disableNavMesh: step.DisableNavmesh,
sprint: step.Sprint != false,
fly: step.Fly == true,
land: step.Land == true,
ignoreDistanceToObject: step.IgnoreDistanceToObject == true);
}
_movementController = movementController;
_logger = logger;
_condition = condition;
_cannotExecuteAtThisTime = dataManager.GetString<LogMessage>(579, x => x.Text)!;
public ITask With(ushort territoryId, Vector3 destination, float? stopDistance = null, uint? dataId = null,
bool disableNavMesh = false, bool sprint = true, bool fly = false, bool land = false,
bool ignoreDistanceToObject = false)
{
Destination = destination;
_destination = moveParams.Destination;
if (!gameFunctions.IsFlyingUnlocked(territoryId))
if (!gameFunctions.IsFlyingUnlocked(moveParams.TerritoryId))
{
fly = false;
land = false;
moveParams = moveParams with { Fly = false, Land = false };
}
if (!disableNavMesh)
if (!moveParams.DisableNavMesh)
{
StartAction = () =>
movementController.NavigateTo(EMovementType.Quest, dataId, Destination,
fly: fly,
sprint: sprint,
stopDistance: stopDistance,
ignoreDistanceToObject: ignoreDistanceToObject,
land: land);
_startAction = () =>
_movementController.NavigateTo(EMovementType.Quest, moveParams.DataId, _destination,
fly: moveParams.Fly,
sprint: moveParams.Sprint,
stopDistance: moveParams.StopDistance,
ignoreDistanceToObject: moveParams.IgnoreDistanceToObject,
land: moveParams.Land);
}
else
{
StartAction = () =>
movementController.NavigateTo(EMovementType.Quest, dataId, [Destination],
fly: fly,
sprint: sprint,
stopDistance: stopDistance,
ignoreDistanceToObject: ignoreDistanceToObject,
land: land);
_startAction = () =>
_movementController.NavigateTo(EMovementType.Quest, moveParams.DataId, [_destination],
fly: moveParams.Fly,
sprint: moveParams.Sprint,
stopDistance: moveParams.StopDistance,
ignoreDistanceToObject: moveParams.IgnoreDistanceToObject,
land: moveParams.Land);
}
return this;
}
public bool Start()
{
logger.LogInformation("Moving to {Destination}", Destination.ToString("G", CultureInfo.InvariantCulture));
StartAction();
_logger.LogInformation("Moving to {Destination}", _destination.ToString("G", CultureInfo.InvariantCulture));
_startAction();
return true;
}
public ETaskResult Update()
{
if (movementController.IsPathfinding || movementController.IsPathRunning)
if (_movementController.IsPathfinding || _movementController.IsPathRunning)
return ETaskResult.StillRunning;
DateTime movementStartedAt = movementController.MovementStartedAt;
DateTime movementStartedAt = _movementController.MovementStartedAt;
if (movementStartedAt == DateTime.MaxValue || movementStartedAt.AddSeconds(2) >= DateTime.Now)
return ETaskResult.StillRunning;
return ETaskResult.TaskComplete;
}
public override string ToString() => $"MoveTo({Destination.ToString("G", CultureInfo.InvariantCulture)})";
public override string ToString() => $"MoveTo({_destination.ToString("G", CultureInfo.InvariantCulture)})";
public bool OnErrorToast(SeString message)
{
if (GameFunctions.GameStringEquals(_cannotExecuteAtThisTime, message.TextValue) &&
condition[ConditionFlag.Diving])
_condition[ConditionFlag.Diving])
return true;
return false;
}
}
internal sealed class ExpectToBeNearDataId(GameFunctions gameFunctions, IClientState clientState) : ITask
internal sealed record MoveParams(
ushort TerritoryId,
Vector3 Destination,
float? StopDistance = null,
uint? DataId = null,
bool DisableNavMesh = false,
bool Sprint = true,
bool Fly = false,
bool Land = false,
bool IgnoreDistanceToObject = false)
{
public uint DataId { get; set; }
public float StopDistance { get; set; }
public MoveParams(QuestStep step, Vector3 destination)
: this(step.TerritoryId,
destination,
step.CalculateActualStopDistance(),
step.DataId,
step.DisableNavmesh,
step.Sprint != false,
step.Fly == true,
step.Land == true,
step.IgnoreDistanceToObject == true)
{
}
}
private sealed class WaitForNearDataId(
uint dataId,
float stopDistance,
GameFunctions gameFunctions,
IClientState clientState) : ITask
{
public bool Start() => true;
public ETaskResult Update()
{
IGameObject? gameObject = gameFunctions.FindObjectByDataId(DataId);
IGameObject? gameObject = gameFunctions.FindObjectByDataId(dataId);
if (gameObject == null ||
(gameObject.Position - clientState.LocalPlayer!.Position).Length() > StopDistance)
(gameObject.Position - clientState.LocalPlayer!.Position).Length() > stopDistance)
{
throw new TaskException("Object not found or too far away, no position so we can't move");
}
@ -282,7 +294,7 @@ internal static class Move
}
}
internal sealed class Land(IClientState clientState, ICondition condition, ILogger<Land> logger) : ITask
private sealed class LandTask(IClientState clientState, ICondition condition, ILogger<LandTask> logger) : ITask
{
private bool _landing;
private DateTime _continueAt;

View File

@ -20,7 +20,12 @@ namespace Questionable.Controller.Steps.Shared;
internal static class SkipCondition
{
internal sealed class Factory(IServiceProvider serviceProvider) : SimpleTaskFactory
internal sealed class Factory(
ILoggerFactory loggerFactory,
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
QuestFunctions questFunctions,
IClientState clientState) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
@ -35,90 +40,86 @@ internal static class SkipCondition
step.NextQuestId == null)
return null;
return serviceProvider.GetRequiredService<CheckSkip>()
.With(step, skipConditions ?? new(), quest.Id);
return Check(step, skipConditions, quest.Id);
}
private CheckSkip Check(QuestStep step, SkipStepConditions? skipConditions, ElementId questId)
{
return new CheckSkip(step, skipConditions ?? new(), questId, loggerFactory.CreateLogger<CheckSkip>(),
aetheryteFunctions, gameFunctions, questFunctions, clientState);
}
}
internal sealed class CheckSkip(
private sealed class CheckSkip(
QuestStep step,
SkipStepConditions skipConditions,
ElementId elementId,
ILogger<CheckSkip> logger,
AetheryteFunctions aetheryteFunctions,
GameFunctions gameFunctions,
QuestFunctions questFunctions,
IClientState clientState) : ITask
{
public QuestStep Step { get; set; } = null!;
public SkipStepConditions SkipConditions { get; set; } = null!;
public ElementId ElementId { get; set; } = null!;
public ITask With(QuestStep step, SkipStepConditions skipConditions, ElementId elementId)
{
Step = step;
SkipConditions = skipConditions;
ElementId = elementId;
return this;
}
public unsafe bool Start()
{
logger.LogInformation("Checking skip conditions; {ConfiguredConditions}", string.Join(",", SkipConditions));
logger.LogInformation("Checking skip conditions; {ConfiguredConditions}", string.Join(",", skipConditions));
if (SkipConditions.Flying == ELockedSkipCondition.Unlocked &&
gameFunctions.IsFlyingUnlocked(Step.TerritoryId))
if (skipConditions.Flying == ELockedSkipCondition.Unlocked &&
gameFunctions.IsFlyingUnlocked(step.TerritoryId))
{
logger.LogInformation("Skipping step, as flying is unlocked");
return true;
}
if (SkipConditions.Flying == ELockedSkipCondition.Locked &&
!gameFunctions.IsFlyingUnlocked(Step.TerritoryId))
if (skipConditions.Flying == ELockedSkipCondition.Locked &&
!gameFunctions.IsFlyingUnlocked(step.TerritoryId))
{
logger.LogInformation("Skipping step, as flying is locked");
return true;
}
if (SkipConditions.Chocobo == ELockedSkipCondition.Unlocked &&
if (skipConditions.Chocobo == ELockedSkipCondition.Unlocked &&
PlayerState.Instance()->IsMountUnlocked(1))
{
logger.LogInformation("Skipping step, as chocobo is unlocked");
return true;
}
if (SkipConditions.InTerritory.Count > 0 &&
SkipConditions.InTerritory.Contains(clientState.TerritoryType))
if (skipConditions.InTerritory.Count > 0 &&
skipConditions.InTerritory.Contains(clientState.TerritoryType))
{
logger.LogInformation("Skipping step, as in a skip.InTerritory");
return true;
}
if (SkipConditions.NotInTerritory.Count > 0 &&
!SkipConditions.NotInTerritory.Contains(clientState.TerritoryType))
if (skipConditions.NotInTerritory.Count > 0 &&
!skipConditions.NotInTerritory.Contains(clientState.TerritoryType))
{
logger.LogInformation("Skipping step, as not in a skip.NotInTerritory");
return true;
}
if (SkipConditions.QuestsCompleted.Count > 0 &&
SkipConditions.QuestsCompleted.All(questFunctions.IsQuestComplete))
if (skipConditions.QuestsCompleted.Count > 0 &&
skipConditions.QuestsCompleted.All(questFunctions.IsQuestComplete))
{
logger.LogInformation("Skipping step, all prequisite quests are complete");
return true;
}
if (SkipConditions.QuestsAccepted.Count > 0 &&
SkipConditions.QuestsAccepted.All(questFunctions.IsQuestAccepted))
if (skipConditions.QuestsAccepted.Count > 0 &&
skipConditions.QuestsAccepted.All(questFunctions.IsQuestAccepted))
{
logger.LogInformation("Skipping step, all prequisite quests are accepted");
return true;
}
if (SkipConditions.NotTargetable &&
Step is { DataId: not null })
if (skipConditions.NotTargetable &&
step is { DataId: not null })
{
IGameObject? gameObject = gameFunctions.FindObjectByDataId(Step.DataId.Value);
IGameObject? gameObject = gameFunctions.FindObjectByDataId(step.DataId.Value);
if (gameObject == null)
{
if ((Step.Position.GetValueOrDefault() - clientState.LocalPlayer!.Position).Length() < 100)
if ((step.Position.GetValueOrDefault() - clientState.LocalPlayer!.Position).Length() < 100)
{
logger.LogInformation("Skipping step, object is not nearby (but we are)");
return true;
@ -131,60 +132,60 @@ internal static class SkipCondition
}
}
if (SkipConditions.Item is { NotInInventory: true } && Step is { ItemId: not null })
if (skipConditions.Item is { NotInInventory: true } && step is { ItemId: not null })
{
InventoryManager* inventoryManager = InventoryManager.Instance();
if (inventoryManager->GetInventoryItemCount(Step.ItemId.Value) == 0)
if (inventoryManager->GetInventoryItemCount(step.ItemId.Value) == 0)
{
logger.LogInformation("Skipping step, no item with itemId {ItemId} in inventory",
Step.ItemId.Value);
step.ItemId.Value);
return true;
}
}
if (Step is
if (step is
{
DataId: not null,
InteractionType: EInteractionType.AttuneAetheryte or EInteractionType.AttuneAethernetShard
} &&
aetheryteFunctions.IsAetheryteUnlocked((EAetheryteLocation)Step.DataId.Value))
aetheryteFunctions.IsAetheryteUnlocked((EAetheryteLocation)step.DataId.Value))
{
logger.LogInformation("Skipping step, as aetheryte/aethernet shard is unlocked");
return true;
}
if (SkipConditions.AetheryteLocked != null &&
!aetheryteFunctions.IsAetheryteUnlocked(SkipConditions.AetheryteLocked.Value))
if (skipConditions.AetheryteLocked != null &&
!aetheryteFunctions.IsAetheryteUnlocked(skipConditions.AetheryteLocked.Value))
{
logger.LogInformation("Skipping step, as aetheryte is locked");
return true;
}
if (SkipConditions.AetheryteUnlocked != null &&
aetheryteFunctions.IsAetheryteUnlocked(SkipConditions.AetheryteUnlocked.Value))
if (skipConditions.AetheryteUnlocked != null &&
aetheryteFunctions.IsAetheryteUnlocked(skipConditions.AetheryteUnlocked.Value))
{
logger.LogInformation("Skipping step, as aetheryte is unlocked");
return true;
}
if (Step is { DataId: not null, InteractionType: EInteractionType.AttuneAetherCurrent } &&
gameFunctions.IsAetherCurrentUnlocked(Step.DataId.Value))
if (step is { DataId: not null, InteractionType: EInteractionType.AttuneAetherCurrent } &&
gameFunctions.IsAetherCurrentUnlocked(step.DataId.Value))
{
logger.LogInformation("Skipping step, as current is unlocked");
return true;
}
QuestProgressInfo? questWork = questFunctions.GetQuestProgressInfo(ElementId);
QuestProgressInfo? questWork = questFunctions.GetQuestProgressInfo(elementId);
if (questWork != null)
{
if (QuestWorkUtils.HasCompletionFlags(Step.CompletionQuestVariablesFlags) &&
QuestWorkUtils.MatchesQuestWork(Step.CompletionQuestVariablesFlags, questWork))
if (QuestWorkUtils.HasCompletionFlags(step.CompletionQuestVariablesFlags) &&
QuestWorkUtils.MatchesQuestWork(step.CompletionQuestVariablesFlags, questWork))
{
logger.LogInformation("Skipping step, as quest variables match (step is complete)");
return true;
}
if (Step is { SkipConditions.StepIf: { } conditions })
if (step is { SkipConditions.StepIf: { } conditions })
{
if (QuestWorkUtils.MatchesQuestWork(conditions.CompletionQuestVariablesFlags, questWork))
{
@ -193,7 +194,7 @@ internal static class SkipCondition
}
}
if (Step is { RequiredQuestVariables: { } requiredQuestVariables })
if (step is { RequiredQuestVariables: { } requiredQuestVariables })
{
if (!QuestWorkUtils.MatchesRequiredQuestWorkConfig(requiredQuestVariables, questWork, logger))
{
@ -203,16 +204,17 @@ internal static class SkipCondition
}
}
if (SkipConditions.NearPosition is { } nearPosition && clientState.TerritoryType == Step.TerritoryId)
if (skipConditions.NearPosition is { } nearPosition && clientState.TerritoryType == step.TerritoryId)
{
if (Vector3.Distance(nearPosition.Position, clientState.LocalPlayer!.Position) <= nearPosition.MaximumDistance)
if (Vector3.Distance(nearPosition.Position, clientState.LocalPlayer!.Position) <=
nearPosition.MaximumDistance)
{
logger.LogInformation("Skipping step, as we're near the position");
return true;
}
}
if (SkipConditions.ExtraCondition == EExtraSkipCondition.WakingSandsMainArea &&
if (skipConditions.ExtraCondition == EExtraSkipCondition.WakingSandsMainArea &&
clientState.TerritoryType == 212)
{
var position = clientState.LocalPlayer!.Position;
@ -223,7 +225,7 @@ internal static class SkipCondition
}
}
if (SkipConditions.ExtraCondition == EExtraSkipCondition.RisingStonesSolar &&
if (skipConditions.ExtraCondition == EExtraSkipCondition.RisingStonesSolar &&
clientState.TerritoryType == 351)
{
var position = clientState.LocalPlayer!.Position;
@ -234,13 +236,13 @@ internal static class SkipCondition
}
}
if (Step.PickUpQuestId != null && questFunctions.IsQuestAcceptedOrComplete(Step.PickUpQuestId))
if (step.PickUpQuestId != null && questFunctions.IsQuestAcceptedOrComplete(step.PickUpQuestId))
{
logger.LogInformation("Skipping step, as we have already picked up the relevant quest");
return true;
}
if (Step.TurnInQuestId != null && questFunctions.IsQuestComplete(Step.TurnInQuestId))
if (step.TurnInQuestId != null && questFunctions.IsQuestComplete(step.TurnInQuestId))
{
logger.LogInformation("Skipping step, as we have already completed the relevant quest");
return true;

View File

@ -1,6 +1,4 @@
using System;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging;
using Questionable.Model;
using Questionable.Model.Questing;
@ -8,14 +6,14 @@ namespace Questionable.Controller.Steps.Shared;
internal static class StepDisabled
{
internal sealed class Factory(IServiceProvider serviceProvider) : SimpleTaskFactory
internal sealed class Factory(ILoggerFactory loggerFactory) : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (!step.Disabled)
return null;
return serviceProvider.GetRequiredService<Task>();
return new Task(loggerFactory.CreateLogger<Task>());
}
}

View File

@ -6,19 +6,11 @@ using Questionable.Controller.Steps.Common;
namespace Questionable.Controller.Steps.Shared;
internal sealed class SwitchClassJob(IClientState clientState) : AbstractDelayedTask
internal sealed class SwitchClassJob(EClassJob classJob, IClientState clientState) : AbstractDelayedTask
{
private EClassJob _classJob;
public ITask With(EClassJob classJob)
{
_classJob = classJob;
return this;
}
protected override unsafe bool StartInternal()
{
if (clientState.LocalPlayer!.ClassJob.Id == (uint)_classJob)
if (clientState.LocalPlayer!.ClassJob.Id == (uint)classJob)
return false;
var gearsetModule = RaptureGearsetModule.Instance();
@ -27,7 +19,7 @@ internal sealed class SwitchClassJob(IClientState clientState) : AbstractDelayed
for (int i = 0; i < 100; ++i)
{
var gearset = gearsetModule->GetGearset(i);
if (gearset->ClassJob == (byte)_classJob)
if (gearset->ClassJob == (byte)classJob)
{
gearsetModule->EquipGearset(gearset->Id, gearset->BannerIndex);
return true;
@ -35,10 +27,10 @@ internal sealed class SwitchClassJob(IClientState clientState) : AbstractDelayed
}
}
throw new TaskException($"No gearset found for {_classJob}");
throw new TaskException($"No gearset found for {classJob}");
}
protected override ETaskResult UpdateInternal() => ETaskResult.TaskComplete;
public override string ToString() => $"SwitchJob({_classJob})";
public override string ToString() => $"SwitchJob({classJob})";
}

View File

@ -5,9 +5,6 @@ using System.Linq;
using System.Numerics;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Application.Network.WorkDefinitions;
using FFXIVClientStructs.FFXIV.Client.Game;
using Microsoft.Extensions.DependencyInjection;
using Questionable.Controller.Steps.Common;
using Questionable.Controller.Utils;
using Questionable.Data;
@ -20,19 +17,20 @@ namespace Questionable.Controller.Steps.Shared;
internal static class WaitAtEnd
{
internal sealed class Factory(
IServiceProvider serviceProvider,
IClientState clientState,
ICondition condition,
TerritoryData territoryData)
TerritoryData territoryData,
QuestFunctions questFunctions,
GameFunctions gameFunctions)
: ITaskFactory
{
public IEnumerable<ITask> CreateAllTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.CompletionQuestVariablesFlags.Count == 6 && QuestWorkUtils.HasCompletionFlags(step.CompletionQuestVariablesFlags))
if (step.CompletionQuestVariablesFlags.Count == 6 &&
QuestWorkUtils.HasCompletionFlags(step.CompletionQuestVariablesFlags))
{
var task = serviceProvider.GetRequiredService<WaitForCompletionFlags>()
.With((QuestId)quest.Id, step);
var delay = serviceProvider.GetRequiredService<WaitDelay>();
var task = new WaitForCompletionFlags((QuestId)quest.Id, step, questFunctions);
var delay = new WaitDelay();
return [task, delay, Next(quest, sequence)];
}
@ -43,15 +41,15 @@ internal static class WaitAtEnd
new WaitConditionTask(() => !condition[ConditionFlag.InCombat], "Wait(not in combat)");
return
[
serviceProvider.GetRequiredService<WaitDelay>(),
new WaitDelay(),
notInCombat,
serviceProvider.GetRequiredService<WaitDelay>(),
new WaitDelay(),
Next(quest, sequence)
];
case EInteractionType.WaitForManualProgress:
case EInteractionType.Instruction:
return [serviceProvider.GetRequiredService<WaitNextStepOrSequence>()];
return [new WaitNextStepOrSequence()];
case EInteractionType.Duty:
case EInteractionType.SinglePlayerDuty:
@ -68,9 +66,9 @@ internal static class WaitAtEnd
return
[
serviceProvider.GetRequiredService<WaitObjectAtPosition>()
.With(step.DataId.Value, step.Position.Value, step.NpcWaitDistance ?? 0.05f),
serviceProvider.GetRequiredService<WaitDelay>(),
new WaitObjectAtPosition(step.DataId.Value, step.Position.Value, step.NpcWaitDistance ?? 0.05f,
gameFunctions),
new WaitDelay(),
Next(quest, sequence)
];
@ -104,15 +102,14 @@ internal static class WaitAtEnd
return
[
waitInteraction,
serviceProvider.GetRequiredService<WaitDelay>(),
new WaitDelay(),
Next(quest, sequence)
];
case EInteractionType.AcceptQuest:
{
var accept = serviceProvider.GetRequiredService<WaitQuestAccepted>()
.With(step.PickUpQuestId ?? quest.Id);
var delay = serviceProvider.GetRequiredService<WaitDelay>();
var accept = new WaitQuestAccepted(step.PickUpQuestId ?? quest.Id, questFunctions);
var delay = new WaitDelay();
if (step.PickUpQuestId != null)
return [accept, delay, Next(quest, sequence)];
else
@ -121,9 +118,8 @@ internal static class WaitAtEnd
case EInteractionType.CompleteQuest:
{
var complete = serviceProvider.GetRequiredService<WaitQuestCompleted>()
.With(step.TurnInQuestId ?? quest.Id);
var delay = serviceProvider.GetRequiredService<WaitDelay>();
var complete = new WaitQuestCompleted(step.TurnInQuestId ?? quest.Id, questFunctions);
var delay = new WaitDelay();
if (step.TurnInQuestId != null)
return [complete, delay, Next(quest, sequence)];
else
@ -132,7 +128,7 @@ internal static class WaitAtEnd
case EInteractionType.Interact:
default:
return [serviceProvider.GetRequiredService<WaitDelay>(), Next(quest, sequence)];
return [new WaitDelay(), Next(quest, sequence)];
}
}
@ -142,14 +138,8 @@ internal static class WaitAtEnd
}
}
internal sealed class WaitDelay() : AbstractDelayedTask(TimeSpan.FromSeconds(1))
internal sealed class WaitDelay(TimeSpan? delay = null) : AbstractDelayedTask(delay ?? TimeSpan.FromSeconds(1))
{
public ITask With(TimeSpan delay)
{
Delay = delay;
return this;
}
protected override bool StartInternal() => true;
public override string ToString() => $"Wait(seconds: {Delay.TotalSeconds})";
@ -164,100 +154,64 @@ internal static class WaitAtEnd
public override string ToString() => "Wait(next step or sequence)";
}
internal sealed class WaitForCompletionFlags(QuestFunctions questFunctions) : ITask
internal sealed class WaitForCompletionFlags(QuestId quest, QuestStep step, QuestFunctions questFunctions) : ITask
{
public QuestId Quest { get; set; } = null!;
public QuestStep Step { get; set; } = null!;
public IList<QuestWorkValue?> Flags { get; set; } = null!;
public ITask With(QuestId quest, QuestStep step)
{
Quest = quest;
Step = step;
Flags = step.CompletionQuestVariablesFlags;
return this;
}
public bool Start() => true;
public ETaskResult Update()
{
QuestProgressInfo? questWork = questFunctions.GetQuestProgressInfo(Quest);
QuestProgressInfo? questWork = questFunctions.GetQuestProgressInfo(quest);
return questWork != null &&
QuestWorkUtils.MatchesQuestWork(Step.CompletionQuestVariablesFlags, questWork)
QuestWorkUtils.MatchesQuestWork(step.CompletionQuestVariablesFlags, questWork)
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
}
public override string ToString() =>
$"Wait(QW: {string.Join(", ", Flags.Select(x => x?.ToString() ?? "-"))})";
$"Wait(QW: {string.Join(", ", step.CompletionQuestVariablesFlags.Select(x => x?.ToString() ?? "-"))})";
}
internal sealed class WaitObjectAtPosition(GameFunctions gameFunctions) : ITask
private sealed class WaitObjectAtPosition(
uint dataId,
Vector3 destination,
float distance,
GameFunctions gameFunctions) : ITask
{
public uint DataId { get; set; }
public Vector3 Destination { get; set; }
public float Distance { get; set; }
public ITask With(uint dataId, Vector3 destination, float distance)
{
DataId = dataId;
Destination = destination;
Distance = distance;
return this;
}
public bool Start() => true;
public ETaskResult Update() =>
gameFunctions.IsObjectAtPosition(DataId, Destination, Distance)
gameFunctions.IsObjectAtPosition(dataId, destination, distance)
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
public override string ToString() =>
$"WaitObj({DataId} at {Destination.ToString("G", CultureInfo.InvariantCulture)} < {Distance})";
$"WaitObj({dataId} at {destination.ToString("G", CultureInfo.InvariantCulture)} < {distance})";
}
internal sealed class WaitQuestAccepted(QuestFunctions questFunctions) : ITask
internal sealed class WaitQuestAccepted(ElementId elementId, QuestFunctions questFunctions) : ITask
{
public ElementId ElementId { get; set; } = null!;
public ITask With(ElementId elementId)
{
ElementId = elementId;
return this;
}
public bool Start() => true;
public ETaskResult Update()
{
return questFunctions.IsQuestAccepted(ElementId)
return questFunctions.IsQuestAccepted(elementId)
? ETaskResult.TaskComplete
: ETaskResult.StillRunning;
}
public override string ToString() => $"WaitQuestAccepted({ElementId})";
public override string ToString() => $"WaitQuestAccepted({elementId})";
}
internal sealed class WaitQuestCompleted(QuestFunctions questFunctions) : ITask
internal sealed class WaitQuestCompleted(ElementId elementId, QuestFunctions questFunctions) : ITask
{
public ElementId ElementId { get; set; } = null!;
public ITask With(ElementId elementId)
{
ElementId = elementId;
return this;
}
public bool Start() => true;
public ETaskResult Update()
{
return questFunctions.IsQuestComplete(ElementId) ? ETaskResult.TaskComplete : ETaskResult.StillRunning;
return questFunctions.IsQuestComplete(elementId) ? ETaskResult.TaskComplete : ETaskResult.StillRunning;
}
public override string ToString() => $"WaitQuestComplete({ElementId})";
public override string ToString() => $"WaitQuestComplete({elementId})";
}
internal sealed class NextStep(ElementId elementId, int sequence) : ILastTask

View File

@ -1,5 +1,4 @@
using System;
using Microsoft.Extensions.DependencyInjection;
using Questionable.Controller.Steps.Common;
using Questionable.Model;
using Questionable.Model.Questing;
@ -8,26 +7,19 @@ namespace Questionable.Controller.Steps.Shared;
internal static class WaitAtStart
{
internal sealed class Factory(IServiceProvider serviceProvider) : SimpleTaskFactory
internal sealed class Factory : SimpleTaskFactory
{
public override ITask? CreateTask(Quest quest, QuestSequence sequence, QuestStep step)
{
if (step.DelaySecondsAtStart == null)
return null;
return serviceProvider.GetRequiredService<WaitDelay>()
.With(TimeSpan.FromSeconds(step.DelaySecondsAtStart.Value));
return new WaitDelay(TimeSpan.FromSeconds(step.DelaySecondsAtStart.Value));
}
}
internal sealed class WaitDelay : AbstractDelayedTask
internal sealed class WaitDelay(TimeSpan delay) : AbstractDelayedTask(delay)
{
public ITask With(TimeSpan delay)
{
Delay = delay;
return this;
}
protected override bool StartInternal() => true;
public override string ToString() => $"Wait[S](seconds: {Delay.TotalSeconds})";

View File

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Questionable.Model;
using Questionable.Model.Questing;
@ -9,18 +10,19 @@ namespace Questionable.Controller.Steps;
internal sealed class TaskCreator
{
private readonly IReadOnlyList<ITaskFactory> _taskFactories;
private readonly IServiceProvider _serviceProvider;
private readonly ILogger<TaskCreator> _logger;
public TaskCreator(IEnumerable<ITaskFactory> taskFactories, ILogger<TaskCreator> logger)
public TaskCreator(IServiceProvider serviceProvider, ILogger<TaskCreator> logger)
{
_taskFactories = taskFactories.ToList().AsReadOnly();
_serviceProvider = serviceProvider;
_logger = logger;
}
public IReadOnlyList<ITask> CreateTasks(Quest quest, QuestSequence sequence, QuestStep step)
{
var newTasks = _taskFactories
using var scope = _serviceProvider.CreateScope();
var newTasks = scope.ServiceProvider.GetRequiredService<IEnumerable<ITaskFactory>>()
.SelectMany(x =>
{
IList<ITask> tasks = x.CreateAllTasks(quest, sequence, step).ToList();

View File

@ -125,56 +125,42 @@ public sealed class QuestionablePlugin : IDalamudPlugin
private static void AddTaskFactories(ServiceCollection serviceCollection)
{
// individual tasks
serviceCollection.AddTransient<MountTask>();
serviceCollection.AddTransient<UnmountTask>();
serviceCollection.AddTransient<MoveToLandingLocation>();
serviceCollection.AddTransient<DoGather>();
serviceCollection.AddTransient<DoGatherCollectable>();
serviceCollection.AddTransient<SwitchClassJob>();
serviceCollection.AddSingleton<Mount.Factory>();
// task factories
serviceCollection.AddTaskWithFactory<StepDisabled.Factory, StepDisabled.Task>();
serviceCollection.AddSingleton<ITaskFactory, EquipRecommended.BeforeDutyOrInstance>();
serviceCollection.AddTaskWithFactory<GatheringRequiredItems.Factory, GatheringRequiredItems.StartGathering, GatheringRequiredItems.SkipMarker>();
serviceCollection.AddTaskWithFactory<AetheryteShortcut.Factory, AetheryteShortcut.UseAetheryteShortcut>();
serviceCollection.AddTaskWithFactory<SkipCondition.Factory, SkipCondition.CheckSkip>();
serviceCollection.AddTaskWithFactory<AethernetShortcut.Factory, AethernetShortcut.UseAethernetShortcut>();
serviceCollection.AddTaskWithFactory<WaitAtStart.Factory, WaitAtStart.WaitDelay>();
serviceCollection.AddTaskWithFactory<Move.Factory, Move.MoveInternal, Move.ExpectToBeNearDataId, Move.Land>();
serviceCollection.AddTransient<Move.MoveBuilder>();
serviceCollection.AddTaskFactory<StepDisabled.Factory>();
serviceCollection.AddTaskFactory<EquipRecommended.BeforeDutyOrInstance>();
serviceCollection.AddTaskFactory<GatheringRequiredItems.Factory>();
serviceCollection.AddTaskFactory<AetheryteShortcut.Factory>();
serviceCollection.AddTaskFactory<SkipCondition.Factory>();
serviceCollection.AddTaskFactory<AethernetShortcut.Factory>();
serviceCollection.AddTaskFactory<WaitAtStart.Factory>();
serviceCollection.AddTaskFactory<MoveTo.Factory>();
serviceCollection.AddTaskWithFactory<NextQuest.Factory, NextQuest.SetQuest>();
serviceCollection.AddTaskWithFactory<AetherCurrent.Factory, AetherCurrent.DoAttune>();
serviceCollection.AddTaskWithFactory<AethernetShard.Factory, AethernetShard.DoAttune>();
serviceCollection.AddTaskWithFactory<Aetheryte.Factory, Aetheryte.DoAttune>();
serviceCollection.AddTaskWithFactory<Combat.Factory, Combat.HandleCombat>();
serviceCollection.AddTaskWithFactory<Duty.Factory, Duty.OpenDutyFinder>();
serviceCollection.AddTaskWithFactory<Emote.Factory, Emote.UseOnObject, Emote.Use>();
serviceCollection.AddTaskWithFactory<Action.Factory, Action.UseOnObject>();
serviceCollection.AddTaskWithFactory<Interact.Factory, Interact.DoInteract>();
serviceCollection.AddTaskWithFactory<Jump.Factory, Jump.SingleJump, Jump.RepeatedJumps>();
serviceCollection.AddTaskWithFactory<Dive.Factory, Dive.DoDive>();
serviceCollection.AddTaskWithFactory<Say.Factory, Say.UseChat>();
serviceCollection
.AddTaskWithFactory<UseItem.Factory, UseItem.UseOnGround, UseItem.UseOnObject, UseItem.Use,
UseItem.UseOnPosition>();
serviceCollection.AddTaskWithFactory<EquipItem.Factory, EquipItem.DoEquip>();
serviceCollection.AddTaskWithFactory<EquipRecommended.Factory, EquipRecommended.DoEquipRecommended>();
serviceCollection.AddTaskWithFactory<Craft.Factory, Craft.DoCraft>();
serviceCollection.AddTaskWithFactory<TurnInDelivery.Factory, TurnInDelivery.SatisfactionSupplyTurnIn>();
serviceCollection
.AddTaskWithFactory<InitiateLeve.Factory,
InitiateLeve.SkipInitiateIfActive,
InitiateLeve.OpenJournal,
InitiateLeve.Initiate,
InitiateLeve.SelectDifficulty>();
serviceCollection.AddTaskFactory<NextQuest.Factory>();
serviceCollection.AddTaskFactory<AetherCurrent.Factory>();
serviceCollection.AddTaskFactory<AethernetShard.Factory>();
serviceCollection.AddTaskFactory<Aetheryte.Factory>();
serviceCollection.AddTaskFactory<Combat.Factory>();
serviceCollection.AddTaskFactory<Duty.Factory>();
serviceCollection.AddTaskFactory<Emote.Factory>();
serviceCollection.AddTaskFactory<Action.Factory>();
serviceCollection.AddTaskFactory<Interact.Factory>();
serviceCollection.AddTaskFactory<Jump.Factory>();
serviceCollection.AddTaskFactory<Dive.Factory>();
serviceCollection.AddTaskFactory<Say.Factory>();
serviceCollection.AddTaskFactory<UseItem.Factory>();
serviceCollection.AddTaskFactory<EquipItem.Factory>();
serviceCollection.AddTaskFactory<EquipRecommended.Factory>();
serviceCollection.AddTaskFactory<Craft.Factory>();
serviceCollection.AddTaskFactory<TurnInDelivery.Factory>();
serviceCollection.AddTaskFactory<InitiateLeve.Factory>();
serviceCollection
.AddTaskWithFactory<WaitAtEnd.Factory,
WaitAtEnd.WaitDelay,
WaitAtEnd.WaitNextStepOrSequence,
WaitAtEnd.WaitForCompletionFlags,
WaitAtEnd.WaitObjectAtPosition>();
serviceCollection.AddTaskFactory<WaitAtEnd.Factory>();
serviceCollection.AddTransient<WaitAtEnd.WaitQuestAccepted>();
serviceCollection.AddTransient<WaitAtEnd.WaitQuestCompleted>();

View File

@ -6,79 +6,12 @@ namespace Questionable;
internal static class ServiceCollectionExtensions
{
public static void AddTaskWithFactory<
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TFactory,
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TTask>(
public static void AddTaskFactory<
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)] TFactory>(
this IServiceCollection serviceCollection)
where TFactory : class, ITaskFactory
where TTask : class, ITask
{
serviceCollection.AddSingleton<ITaskFactory, TFactory>();
serviceCollection.AddTransient<TTask>();
}
public static void AddTaskWithFactory<
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TFactory,
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TTask1,
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TTask2>(
this IServiceCollection serviceCollection)
where TFactory : class, ITaskFactory
where TTask1 : class, ITask
where TTask2 : class, ITask
{
serviceCollection.AddSingleton<ITaskFactory, TFactory>();
serviceCollection.AddTransient<TTask1>();
serviceCollection.AddTransient<TTask2>();
}
public static void AddTaskWithFactory<
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TFactory,
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TTask1,
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TTask2,
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TTask3>(
this IServiceCollection serviceCollection)
where TFactory : class, ITaskFactory
where TTask1 : class, ITask
where TTask2 : class, ITask
where TTask3 : class, ITask
{
serviceCollection.AddSingleton<ITaskFactory, TFactory>();
serviceCollection.AddTransient<TTask1>();
serviceCollection.AddTransient<TTask2>();
serviceCollection.AddTransient<TTask3>();
}
public static void AddTaskWithFactory<
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TFactory,
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TTask1,
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TTask2,
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TTask3,
[MeansImplicitUse(ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature)]
TTask4>(
this IServiceCollection serviceCollection)
where TFactory : class, ITaskFactory
where TTask1 : class, ITask
where TTask2 : class, ITask
where TTask3 : class, ITask
where TTask4 : class, ITask
{
serviceCollection.AddSingleton<ITaskFactory, TFactory>();
serviceCollection.AddTransient<TTask1>();
serviceCollection.AddTransient<TTask2>();
serviceCollection.AddTransient<TTask3>();
serviceCollection.AddTransient<TTask4>();
serviceCollection.AddSingleton<TFactory>();
}
}