forked from liza/Workshoppa
365 lines
13 KiB
C#
365 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Interface;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Components;
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using Dalamud.Interface.Internal;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using ImGuiNET;
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using LLib;
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using Workshoppa.GameData;
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namespace Workshoppa.Windows;
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// FIXME The close button doesn't work near the workshop, either hide it or make it work
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internal sealed class MainWindow : LImGui.LWindow
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{
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private readonly WorkshopPlugin _plugin;
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private readonly DalamudPluginInterface _pluginInterface;
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private readonly IClientState _clientState;
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private readonly Configuration _configuration;
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private readonly WorkshopCache _workshopCache;
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private readonly IconCache _iconCache;
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private string _searchString = string.Empty;
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private bool _checkInventory;
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public MainWindow(WorkshopPlugin plugin, DalamudPluginInterface pluginInterface, IClientState clientState,
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Configuration configuration, WorkshopCache workshopCache, IconCache iconCache)
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: base("Workshoppa###WorkshoppaMainWindow")
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{
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_plugin = plugin;
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_pluginInterface = pluginInterface;
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_clientState = clientState;
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_configuration = configuration;
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_workshopCache = workshopCache;
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_iconCache = iconCache;
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Position = new Vector2(100, 100);
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PositionCondition = ImGuiCond.FirstUseEver;
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SizeConstraints = new WindowSizeConstraints
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{
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MinimumSize = new Vector2(350, 50),
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MaximumSize = new Vector2(500, 9999),
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};
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Flags = ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoCollapse;
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AllowClickthrough = false;
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}
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public EOpenReason OpenReason { get; set; } = EOpenReason.None;
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public bool NearFabricationStation { get; set; }
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public ButtonState State { get; set; } = ButtonState.None;
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private bool IsDiscipleOfHand =>
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_clientState.LocalPlayer != null && _clientState.LocalPlayer.ClassJob.Id is >= 8 and <= 15;
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public override void Draw()
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{
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var currentItem = _configuration.CurrentlyCraftedItem;
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if (currentItem != null)
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{
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var currentCraft = _workshopCache.Crafts.Single(x => x.WorkshopItemId == currentItem.WorkshopItemId);
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ImGui.Text($"Currently Crafting:");
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IDalamudTextureWrap? icon = _iconCache.GetIcon(currentCraft.IconId);
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if (icon != null)
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{
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ImGui.Image(icon.ImGuiHandle, new Vector2(23, 23));
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ImGui.SameLine(0, 3);
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ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 3);
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}
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ImGui.TextUnformatted($"{currentCraft.Name}");
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ImGui.Spacing();
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if (_plugin.CurrentStage == Stage.Stopped)
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{
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Search, "Check Inventory"))
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_checkInventory = !_checkInventory;
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ImGui.SameLine();
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ImGui.BeginDisabled(!NearFabricationStation);
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ImGui.BeginDisabled(!IsDiscipleOfHand);
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if (currentItem.StartedCrafting)
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{
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Resume"))
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{
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State = ButtonState.Resume;
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_checkInventory = false;
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}
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}
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else
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{
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Start Crafting"))
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{
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State = ButtonState.Start;
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_checkInventory = false;
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}
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}
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ImGui.EndDisabled();
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ImGui.SameLine();
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ImGui.BeginDisabled(!ImGui.GetIO().KeyCtrl);
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Times, "Cancel"))
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{
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State = ButtonState.Pause;
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_configuration.CurrentlyCraftedItem = null;
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Save();
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}
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ImGui.EndDisabled();
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled) && !ImGui.GetIO().KeyCtrl)
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ImGui.SetTooltip(
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$"Hold CTRL to remove this as craft. You have to manually use the fabrication station to cancel or finish this craft before you can continue using the queue.");
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ImGui.EndDisabled();
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ShowErrorConditions();
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}
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else
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{
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ImGui.BeginDisabled(_plugin.CurrentStage == Stage.RequestStop);
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Pause, "Pause"))
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State = ButtonState.Pause;
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ImGui.EndDisabled();
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}
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}
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else
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{
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ImGui.Text("Currently Crafting: ---");
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Search, "Check Inventory"))
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_checkInventory = !_checkInventory;
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ImGui.SameLine();
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ImGui.BeginDisabled(!NearFabricationStation || _configuration.ItemQueue.Sum(x => x.Quantity) == 0 ||
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_plugin.CurrentStage != Stage.Stopped || !IsDiscipleOfHand);
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if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Start Crafting"))
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{
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State = ButtonState.Start;
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_checkInventory = false;
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}
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ImGui.EndDisabled();
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ShowErrorConditions();
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}
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if (_checkInventory)
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{
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ImGui.Separator();
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CheckMaterial();
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}
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ImGui.Separator();
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ImGui.Text("Queue:");
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ImGui.BeginDisabled(_plugin.CurrentStage != Stage.Stopped);
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Configuration.QueuedItem? itemToRemove = null;
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for (int i = 0; i < _configuration.ItemQueue.Count; ++i)
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{
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ImGui.PushID($"ItemQueue{i}");
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var item = _configuration.ItemQueue[i];
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var craft = _workshopCache.Crafts.Single(x => x.WorkshopItemId == item.WorkshopItemId);
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IDalamudTextureWrap? icon = _iconCache.GetIcon(craft.IconId);
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if (icon != null)
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{
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ImGui.Image(icon.ImGuiHandle, new Vector2(23, 23));
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ImGui.SameLine(0, 3);
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}
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ImGui.SetNextItemWidth(100);
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int quantity = item.Quantity;
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if (ImGui.InputInt(craft.Name, ref quantity))
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{
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item.Quantity = Math.Max(0, quantity);
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Save();
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}
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ImGui.OpenPopupOnItemClick($"###Context{i}");
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if (ImGui.BeginPopupContextItem($"###Context{i}"))
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{
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if (ImGui.MenuItem($"Remove {craft.Name}"))
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itemToRemove = item;
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ImGui.EndPopup();
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}
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ImGui.PopID();
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}
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if (itemToRemove != null)
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{
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_configuration.ItemQueue.Remove(itemToRemove);
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Save();
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}
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ImGui.SetNextItemWidth(ImGui.GetContentRegionAvail().X);
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if (ImGui.BeginCombo("##CraftSelection", "Add Craft...", ImGuiComboFlags.HeightLarge))
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{
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ImGui.SetNextItemWidth(ImGui.GetContentRegionAvail().X);
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ImGui.InputTextWithHint("", "Filter...", ref _searchString, 256);
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foreach (var craft in _workshopCache.Crafts
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.Where(x => x.Name.ToLower().Contains(_searchString.ToLower()))
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.OrderBy(x => x.WorkshopItemId))
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{
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IDalamudTextureWrap? icon = _iconCache.GetIcon(craft.IconId);
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if (icon != null)
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{
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ImGui.Image(icon.ImGuiHandle, new Vector2(23, 23));
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ImGui.SameLine();
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ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 3);
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}
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if (ImGui.Selectable($"{craft.Name}##SelectCraft{craft.WorkshopItemId}"))
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{
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_configuration.ItemQueue.Add(new Configuration.QueuedItem
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{
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WorkshopItemId = craft.WorkshopItemId,
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Quantity = 1,
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});
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Save();
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}
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}
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ImGui.EndCombo();
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}
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ImGui.EndDisabled();
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ImGui.Separator();
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ImGui.Text($"Debug (Stage): {_plugin.CurrentStage}");
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}
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private void Save()
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{
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_pluginInterface.SavePluginConfig(_configuration);
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}
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public void Toggle(EOpenReason reason)
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{
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if (!IsOpen)
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{
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IsOpen = true;
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OpenReason = reason;
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}
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else
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IsOpen = false;
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}
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public override void OnClose()
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{
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OpenReason = EOpenReason.None;
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}
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private unsafe void CheckMaterial()
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{
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ImGui.Text("Items needed for all crafts in queue:");
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List<uint> workshopItemIds = _configuration.ItemQueue
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.SelectMany(x => Enumerable.Range(0, x.Quantity).Select(_ => x.WorkshopItemId))
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.ToList();
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Dictionary<uint, int> completedForCurrentCraft = new();
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var currentItem = _configuration.CurrentlyCraftedItem;
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if (currentItem != null)
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{
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workshopItemIds.Add(currentItem.WorkshopItemId);
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var craft = _workshopCache.Crafts.Single(x =>
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x.WorkshopItemId == currentItem.WorkshopItemId);
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for (int i = 0; i < currentItem.PhasesComplete; ++i)
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{
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foreach (var item in craft.Phases[i].Items)
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AddMaterial(completedForCurrentCraft, item.ItemId, item.TotalQuantity);
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}
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if (currentItem.PhasesComplete < craft.Phases.Count)
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{
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foreach (var item in currentItem.ContributedItemsInCurrentPhase)
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AddMaterial(completedForCurrentCraft, item.ItemId, (int)item.QuantityComplete);
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}
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}
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var items = workshopItemIds.Select(x => _workshopCache.Crafts.Single(y => y.WorkshopItemId == x))
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.SelectMany(x => x.Phases)
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.SelectMany(x => x.Items)
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.GroupBy(x => new { x.Name, x.ItemId, x.IconId })
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.OrderBy(x => x.Key.Name)
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.Select(x => new
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{
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x.Key.ItemId,
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x.Key.IconId,
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x.Key.Name,
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TotalQuantity = completedForCurrentCraft.TryGetValue(x.Key.ItemId, out var completed)
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? x.Sum(y => y.TotalQuantity) - completed
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: x.Sum(y => y.TotalQuantity),
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});
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ImGui.Indent(20);
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InventoryManager* inventoryManager = InventoryManager.Instance();
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foreach (var item in items)
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{
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int inInventory = inventoryManager->GetInventoryItemCount(item.ItemId, true, false, false) +
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inventoryManager->GetInventoryItemCount(item.ItemId, false, false, false);
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IDalamudTextureWrap? icon = _iconCache.GetIcon(item.IconId);
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if (icon != null)
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{
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ImGui.Image(icon.ImGuiHandle, new Vector2(23, 23));
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ImGui.SameLine(0, 3);
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ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 3);
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}
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ImGui.TextColored(inInventory >= item.TotalQuantity ? ImGuiColors.HealerGreen : ImGuiColors.DalamudRed,
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$"{item.Name} ({inInventory} / {item.TotalQuantity})");
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}
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ImGui.Unindent(20);
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}
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private void AddMaterial(Dictionary<uint, int> completedForCurrentCraft, uint itemId, int quantity)
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{
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if (completedForCurrentCraft.TryGetValue(itemId, out var existingQuantity))
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completedForCurrentCraft[itemId] = quantity + existingQuantity;
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else
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completedForCurrentCraft[itemId] = quantity;
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}
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private void ShowErrorConditions()
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{
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if (!_plugin.WorkshopTerritories.Contains(_clientState.TerritoryType))
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ImGui.TextColored(ImGuiColors.DalamudRed, "You are not in the Company Workshop.");
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else if (!NearFabricationStation)
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ImGui.TextColored(ImGuiColors.DalamudRed, "You are not near a Farbrication Station.");
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if (!IsDiscipleOfHand)
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ImGui.TextColored(ImGuiColors.DalamudRed, "You need to be a Disciple of the Hand to start crafting.");
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}
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public enum ButtonState
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{
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None,
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Start,
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Resume,
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Pause,
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Stop,
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}
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public enum EOpenReason
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{
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None,
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Command,
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NearFabricationStation,
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PluginInstaller,
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}
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}
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