Workship/Workshoppa/Windows/MainWindow.cs

365 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Dalamud.Interface;
using Dalamud.Interface.Colors;
using Dalamud.Interface.Components;
using Dalamud.Interface.Internal;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using ImGuiNET;
using LLib;
using Workshoppa.GameData;
namespace Workshoppa.Windows;
// FIXME The close button doesn't work near the workshop, either hide it or make it work
internal sealed class MainWindow : LImGui.LWindow
{
private readonly WorkshopPlugin _plugin;
private readonly DalamudPluginInterface _pluginInterface;
private readonly IClientState _clientState;
private readonly Configuration _configuration;
private readonly WorkshopCache _workshopCache;
private readonly IconCache _iconCache;
private string _searchString = string.Empty;
private bool _checkInventory;
public MainWindow(WorkshopPlugin plugin, DalamudPluginInterface pluginInterface, IClientState clientState,
Configuration configuration, WorkshopCache workshopCache, IconCache iconCache)
: base("Workshoppa###WorkshoppaMainWindow")
{
_plugin = plugin;
_pluginInterface = pluginInterface;
_clientState = clientState;
_configuration = configuration;
_workshopCache = workshopCache;
_iconCache = iconCache;
Position = new Vector2(100, 100);
PositionCondition = ImGuiCond.FirstUseEver;
SizeConstraints = new WindowSizeConstraints
{
MinimumSize = new Vector2(350, 50),
MaximumSize = new Vector2(500, 9999),
};
Flags = ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoCollapse;
AllowClickthrough = false;
}
public EOpenReason OpenReason { get; set; } = EOpenReason.None;
public bool NearFabricationStation { get; set; }
public ButtonState State { get; set; } = ButtonState.None;
private bool IsDiscipleOfHand =>
_clientState.LocalPlayer != null && _clientState.LocalPlayer.ClassJob.Id is >= 8 and <= 15;
public override void Draw()
{
var currentItem = _configuration.CurrentlyCraftedItem;
if (currentItem != null)
{
var currentCraft = _workshopCache.Crafts.Single(x => x.WorkshopItemId == currentItem.WorkshopItemId);
ImGui.Text($"Currently Crafting:");
IDalamudTextureWrap? icon = _iconCache.GetIcon(currentCraft.IconId);
if (icon != null)
{
ImGui.Image(icon.ImGuiHandle, new Vector2(23, 23));
ImGui.SameLine(0, 3);
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 3);
}
ImGui.TextUnformatted($"{currentCraft.Name}");
ImGui.Spacing();
if (_plugin.CurrentStage == Stage.Stopped)
{
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Search, "Check Inventory"))
_checkInventory = !_checkInventory;
ImGui.SameLine();
ImGui.BeginDisabled(!NearFabricationStation);
ImGui.BeginDisabled(!IsDiscipleOfHand);
if (currentItem.StartedCrafting)
{
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Resume"))
{
State = ButtonState.Resume;
_checkInventory = false;
}
}
else
{
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Start Crafting"))
{
State = ButtonState.Start;
_checkInventory = false;
}
}
ImGui.EndDisabled();
ImGui.SameLine();
ImGui.BeginDisabled(!ImGui.GetIO().KeyCtrl);
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Times, "Cancel"))
{
State = ButtonState.Pause;
_configuration.CurrentlyCraftedItem = null;
Save();
}
ImGui.EndDisabled();
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled) && !ImGui.GetIO().KeyCtrl)
ImGui.SetTooltip(
$"Hold CTRL to remove this as craft. You have to manually use the fabrication station to cancel or finish this craft before you can continue using the queue.");
ImGui.EndDisabled();
ShowErrorConditions();
}
else
{
ImGui.BeginDisabled(_plugin.CurrentStage == Stage.RequestStop);
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Pause, "Pause"))
State = ButtonState.Pause;
ImGui.EndDisabled();
}
}
else
{
ImGui.Text("Currently Crafting: ---");
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Search, "Check Inventory"))
_checkInventory = !_checkInventory;
ImGui.SameLine();
ImGui.BeginDisabled(!NearFabricationStation || _configuration.ItemQueue.Sum(x => x.Quantity) == 0 ||
_plugin.CurrentStage != Stage.Stopped || !IsDiscipleOfHand);
if (ImGuiComponents.IconButtonWithText(FontAwesomeIcon.Play, "Start Crafting"))
{
State = ButtonState.Start;
_checkInventory = false;
}
ImGui.EndDisabled();
ShowErrorConditions();
}
if (_checkInventory)
{
ImGui.Separator();
CheckMaterial();
}
ImGui.Separator();
ImGui.Text("Queue:");
ImGui.BeginDisabled(_plugin.CurrentStage != Stage.Stopped);
Configuration.QueuedItem? itemToRemove = null;
for (int i = 0; i < _configuration.ItemQueue.Count; ++i)
{
ImGui.PushID($"ItemQueue{i}");
var item = _configuration.ItemQueue[i];
var craft = _workshopCache.Crafts.Single(x => x.WorkshopItemId == item.WorkshopItemId);
IDalamudTextureWrap? icon = _iconCache.GetIcon(craft.IconId);
if (icon != null)
{
ImGui.Image(icon.ImGuiHandle, new Vector2(23, 23));
ImGui.SameLine(0, 3);
}
ImGui.SetNextItemWidth(100);
int quantity = item.Quantity;
if (ImGui.InputInt(craft.Name, ref quantity))
{
item.Quantity = Math.Max(0, quantity);
Save();
}
ImGui.OpenPopupOnItemClick($"###Context{i}");
if (ImGui.BeginPopupContextItem($"###Context{i}"))
{
if (ImGui.MenuItem($"Remove {craft.Name}"))
itemToRemove = item;
ImGui.EndPopup();
}
ImGui.PopID();
}
if (itemToRemove != null)
{
_configuration.ItemQueue.Remove(itemToRemove);
Save();
}
ImGui.SetNextItemWidth(ImGui.GetContentRegionAvail().X);
if (ImGui.BeginCombo("##CraftSelection", "Add Craft...", ImGuiComboFlags.HeightLarge))
{
ImGui.SetNextItemWidth(ImGui.GetContentRegionAvail().X);
ImGui.InputTextWithHint("", "Filter...", ref _searchString, 256);
foreach (var craft in _workshopCache.Crafts
.Where(x => x.Name.ToLower().Contains(_searchString.ToLower()))
.OrderBy(x => x.WorkshopItemId))
{
IDalamudTextureWrap? icon = _iconCache.GetIcon(craft.IconId);
if (icon != null)
{
ImGui.Image(icon.ImGuiHandle, new Vector2(23, 23));
ImGui.SameLine();
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 3);
}
if (ImGui.Selectable($"{craft.Name}##SelectCraft{craft.WorkshopItemId}"))
{
_configuration.ItemQueue.Add(new Configuration.QueuedItem
{
WorkshopItemId = craft.WorkshopItemId,
Quantity = 1,
});
Save();
}
}
ImGui.EndCombo();
}
ImGui.EndDisabled();
ImGui.Separator();
ImGui.Text($"Debug (Stage): {_plugin.CurrentStage}");
}
private void Save()
{
_pluginInterface.SavePluginConfig(_configuration);
}
public void Toggle(EOpenReason reason)
{
if (!IsOpen)
{
IsOpen = true;
OpenReason = reason;
}
else
IsOpen = false;
}
public override void OnClose()
{
OpenReason = EOpenReason.None;
}
private unsafe void CheckMaterial()
{
ImGui.Text("Items needed for all crafts in queue:");
List<uint> workshopItemIds = _configuration.ItemQueue
.SelectMany(x => Enumerable.Range(0, x.Quantity).Select(_ => x.WorkshopItemId))
.ToList();
Dictionary<uint, int> completedForCurrentCraft = new();
var currentItem = _configuration.CurrentlyCraftedItem;
if (currentItem != null)
{
workshopItemIds.Add(currentItem.WorkshopItemId);
var craft = _workshopCache.Crafts.Single(x =>
x.WorkshopItemId == currentItem.WorkshopItemId);
for (int i = 0; i < currentItem.PhasesComplete; ++i)
{
foreach (var item in craft.Phases[i].Items)
AddMaterial(completedForCurrentCraft, item.ItemId, item.TotalQuantity);
}
if (currentItem.PhasesComplete < craft.Phases.Count)
{
foreach (var item in currentItem.ContributedItemsInCurrentPhase)
AddMaterial(completedForCurrentCraft, item.ItemId, (int)item.QuantityComplete);
}
}
var items = workshopItemIds.Select(x => _workshopCache.Crafts.Single(y => y.WorkshopItemId == x))
.SelectMany(x => x.Phases)
.SelectMany(x => x.Items)
.GroupBy(x => new { x.Name, x.ItemId, x.IconId })
.OrderBy(x => x.Key.Name)
.Select(x => new
{
x.Key.ItemId,
x.Key.IconId,
x.Key.Name,
TotalQuantity = completedForCurrentCraft.TryGetValue(x.Key.ItemId, out var completed)
? x.Sum(y => y.TotalQuantity) - completed
: x.Sum(y => y.TotalQuantity),
});
ImGui.Indent(20);
InventoryManager* inventoryManager = InventoryManager.Instance();
foreach (var item in items)
{
int inInventory = inventoryManager->GetInventoryItemCount(item.ItemId, true, false, false) +
inventoryManager->GetInventoryItemCount(item.ItemId, false, false, false);
IDalamudTextureWrap? icon = _iconCache.GetIcon(item.IconId);
if (icon != null)
{
ImGui.Image(icon.ImGuiHandle, new Vector2(23, 23));
ImGui.SameLine(0, 3);
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + 3);
}
ImGui.TextColored(inInventory >= item.TotalQuantity ? ImGuiColors.HealerGreen : ImGuiColors.DalamudRed,
$"{item.Name} ({inInventory} / {item.TotalQuantity})");
}
ImGui.Unindent(20);
}
private void AddMaterial(Dictionary<uint, int> completedForCurrentCraft, uint itemId, int quantity)
{
if (completedForCurrentCraft.TryGetValue(itemId, out var existingQuantity))
completedForCurrentCraft[itemId] = quantity + existingQuantity;
else
completedForCurrentCraft[itemId] = quantity;
}
private void ShowErrorConditions()
{
if (!_plugin.WorkshopTerritories.Contains(_clientState.TerritoryType))
ImGui.TextColored(ImGuiColors.DalamudRed, "You are not in the Company Workshop.");
else if (!NearFabricationStation)
ImGui.TextColored(ImGuiColors.DalamudRed, "You are not near a Farbrication Station.");
if (!IsDiscipleOfHand)
ImGui.TextColored(ImGuiColors.DalamudRed, "You need to be a Disciple of the Hand to start crafting.");
}
public enum ButtonState
{
None,
Start,
Resume,
Pause,
Stop,
}
public enum EOpenReason
{
None,
Command,
NearFabricationStation,
PluginInstaller,
}
}