Workship/Workshoppa/WorkshopPlugin.Craft.cs
2023-10-05 00:57:44 +02:00

191 lines
7.1 KiB
C#

using System;
using System.Linq;
using FFXIVClientStructs.FFXIV.Component.GUI;
using Workshoppa.GameData;
using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
namespace Workshoppa;
partial class WorkshopPlugin
{
private uint? _contributingItemId;
/// <summary>
/// Check if delivery window is open when we clicked resume.
/// </summary>
private unsafe bool CheckContinueWithDelivery()
{
if (_configuration.CurrentlyCraftedItem != null)
{
AtkUnitBase* addonMaterialDelivery = GetMaterialDeliveryAddon();
if (addonMaterialDelivery == null)
return false;
_pluginLog.Warning("Material delivery window is open, although unexpected... checking current craft");
CraftState? craftState = ReadCraftState(addonMaterialDelivery);
if (craftState == null || craftState.ResultItem == 0)
{
_pluginLog.Error("Unable to read craft state");
_continueAt = DateTime.Now.AddSeconds(1);
return false;
}
var craft = _workshopCache.Crafts.SingleOrDefault(x => x.ResultItem == craftState.ResultItem);
if (craft == null || craft.WorkshopItemId != _configuration.CurrentlyCraftedItem.WorkshopItemId)
{
_pluginLog.Error("Unable to match currently crafted item with game state");
_continueAt = DateTime.Now.AddSeconds(1);
return false;
}
_pluginLog.Information("Delivering materials for current active craft, switching to delivery");
return true;
}
return false;
}
private void SelectCraftBranch()
{
if (SelectSelectString("contrib", 0, s => s.StartsWith("Contribute materials.")))
{
CurrentStage = Stage.ContributeMaterials;
_continueAt = DateTime.Now.AddSeconds(1);
}
else if (SelectSelectString("advance", 0, s => s.StartsWith("Advance to the next phase of production.")))
{
_pluginLog.Information("Phase is complete");
_configuration.CurrentlyCraftedItem!.PhasesComplete++;
_configuration.CurrentlyCraftedItem!.ContributedItemsInCurrentPhase = new();
_pluginInterface.SavePluginConfig(_configuration);
CurrentStage = Stage.TargetFabricationStation;
_continueAt = DateTime.Now.AddSeconds(3);
}
else if (SelectSelectString("complete", 0, s => s.StartsWith("Complete the construction of")))
{
_pluginLog.Information("Item is almost complete, confirming last cutscene");
CurrentStage = Stage.TargetFabricationStation;
_continueAt = DateTime.Now.AddSeconds(3);
}
else if (SelectSelectString("collect", 0, s => s == "Collect finished product."))
{
_pluginLog.Information("Item is complete");
CurrentStage = Stage.ConfirmCollectProduct;
_continueAt = DateTime.Now.AddSeconds(0.25);
}
}
private unsafe void ContributeMaterials()
{
AtkUnitBase* addonMaterialDelivery = GetMaterialDeliveryAddon();
if (addonMaterialDelivery == null)
return;
CraftState? craftState = ReadCraftState(addonMaterialDelivery);
if (craftState == null || craftState.ResultItem == 0)
{
_pluginLog.Warning("Could not parse craft state");
_continueAt = DateTime.Now.AddSeconds(1);
return;
}
if (_configuration.CurrentlyCraftedItem!.UpdateFromCraftState(craftState))
{
_pluginLog.Information("Saving updated current craft information");
_pluginInterface.SavePluginConfig(_configuration);
}
for (int i = 0; i < craftState.Items.Count; ++i)
{
var item = craftState.Items[i];
if (item.Finished)
continue;
if (!HasItemInSingleSlot(item.ItemId, item.ItemCountPerStep))
{
_pluginLog.Error(
$"Can't contribute item {item.ItemId} to craft, couldn't find {item.ItemCountPerStep}x in a single inventory slot");
CurrentStage = Stage.RequestStop;
break;
}
_pluginLog.Information($"Contributing {item.ItemCountPerStep}x {item.ItemName}");
_contributingItemId = item.ItemId;
var contributeMaterial = stackalloc AtkValue[]
{
new() { Type = ValueType.Int, Int = 0 },
new() { Type = ValueType.UInt, Int = i },
new() { Type = ValueType.UInt, UInt = item.ItemCountPerStep },
new() { Type = 0, Int = 0 }
};
addonMaterialDelivery->FireCallback(4, contributeMaterial);
CurrentStage = Stage.ConfirmMaterialDelivery;
_continueAt = DateTime.Now.AddSeconds(0.5);
break;
}
}
private unsafe void ConfirmMaterialDelivery()
{
AtkUnitBase* addonMaterialDelivery = GetMaterialDeliveryAddon();
if (addonMaterialDelivery == null)
return;
CraftState? craftState = ReadCraftState(addonMaterialDelivery);
if (craftState == null || craftState.ResultItem == 0)
{
_pluginLog.Warning("Could not parse craft state");
_continueAt = DateTime.Now.AddSeconds(1);
return;
}
if (SelectSelectYesno(0, s => s == "Do you really want to trade a high-quality item?"))
{
_pluginLog.Information("Confirming HQ item turn in");
CurrentStage = Stage.ConfirmMaterialDelivery;
_continueAt = DateTime.Now.AddSeconds(0.1);
return;
}
if (SelectSelectYesno(0, s => s.StartsWith("Contribute") && s.EndsWith("to the company project?")))
{
var item = craftState.Items.Single(x => x.ItemId == _contributingItemId);
item.StepsComplete++;
if (craftState.IsPhaseComplete())
{
CurrentStage = Stage.TargetFabricationStation;
_continueAt = DateTime.Now.AddSeconds(0.5);
}
else
{
_configuration.CurrentlyCraftedItem!.ContributedItemsInCurrentPhase
.Single(x => x.ItemId == item.ItemId)
.QuantityComplete = item.QuantityComplete;
_pluginInterface.SavePluginConfig(_configuration);
CurrentStage = Stage.ContributeMaterials;
_continueAt = DateTime.Now.AddSeconds(1);
}
}
else if (DateTime.Now > _continueAt.AddSeconds(20))
{
_pluginLog.Warning("No confirmation dialog, falling back to previous stage");
CurrentStage = Stage.ContributeMaterials;
}
}
private void ConfirmCollectProduct()
{
if (SelectSelectYesno(0, s => s.StartsWith("Retrieve")))
{
_configuration.CurrentlyCraftedItem = null;
_pluginInterface.SavePluginConfig(_configuration);
CurrentStage = Stage.TakeItemFromQueue;
_continueAt = DateTime.Now.AddSeconds(0.5);
}
}
}