forked from liza/Workshoppa
191 lines
7.1 KiB
C#
191 lines
7.1 KiB
C#
using System;
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using System.Linq;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using Workshoppa.GameData;
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using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
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namespace Workshoppa;
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partial class WorkshopPlugin
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{
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private uint? _contributingItemId;
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/// <summary>
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/// Check if delivery window is open when we clicked resume.
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/// </summary>
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private unsafe bool CheckContinueWithDelivery()
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{
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if (_configuration.CurrentlyCraftedItem != null)
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{
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AtkUnitBase* addonMaterialDelivery = GetMaterialDeliveryAddon();
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if (addonMaterialDelivery == null)
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return false;
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_pluginLog.Warning("Material delivery window is open, although unexpected... checking current craft");
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CraftState? craftState = ReadCraftState(addonMaterialDelivery);
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if (craftState == null || craftState.ResultItem == 0)
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{
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_pluginLog.Error("Unable to read craft state");
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_continueAt = DateTime.Now.AddSeconds(1);
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return false;
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}
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var craft = _workshopCache.Crafts.SingleOrDefault(x => x.ResultItem == craftState.ResultItem);
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if (craft == null || craft.WorkshopItemId != _configuration.CurrentlyCraftedItem.WorkshopItemId)
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{
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_pluginLog.Error("Unable to match currently crafted item with game state");
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_continueAt = DateTime.Now.AddSeconds(1);
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return false;
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}
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_pluginLog.Information("Delivering materials for current active craft, switching to delivery");
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return true;
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}
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return false;
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}
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private void SelectCraftBranch()
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{
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if (SelectSelectString("contrib", 0, s => s.StartsWith("Contribute materials.")))
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{
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CurrentStage = Stage.ContributeMaterials;
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_continueAt = DateTime.Now.AddSeconds(1);
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}
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else if (SelectSelectString("advance", 0, s => s.StartsWith("Advance to the next phase of production.")))
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{
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_pluginLog.Information("Phase is complete");
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_configuration.CurrentlyCraftedItem!.PhasesComplete++;
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_configuration.CurrentlyCraftedItem!.ContributedItemsInCurrentPhase = new();
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_pluginInterface.SavePluginConfig(_configuration);
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CurrentStage = Stage.TargetFabricationStation;
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_continueAt = DateTime.Now.AddSeconds(3);
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}
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else if (SelectSelectString("complete", 0, s => s.StartsWith("Complete the construction of")))
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{
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_pluginLog.Information("Item is almost complete, confirming last cutscene");
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CurrentStage = Stage.TargetFabricationStation;
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_continueAt = DateTime.Now.AddSeconds(3);
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}
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else if (SelectSelectString("collect", 0, s => s == "Collect finished product."))
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{
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_pluginLog.Information("Item is complete");
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CurrentStage = Stage.ConfirmCollectProduct;
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_continueAt = DateTime.Now.AddSeconds(0.25);
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}
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}
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private unsafe void ContributeMaterials()
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{
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AtkUnitBase* addonMaterialDelivery = GetMaterialDeliveryAddon();
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if (addonMaterialDelivery == null)
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return;
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CraftState? craftState = ReadCraftState(addonMaterialDelivery);
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if (craftState == null || craftState.ResultItem == 0)
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{
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_pluginLog.Warning("Could not parse craft state");
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_continueAt = DateTime.Now.AddSeconds(1);
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return;
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}
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if (_configuration.CurrentlyCraftedItem!.UpdateFromCraftState(craftState))
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{
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_pluginLog.Information("Saving updated current craft information");
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_pluginInterface.SavePluginConfig(_configuration);
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}
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for (int i = 0; i < craftState.Items.Count; ++i)
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{
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var item = craftState.Items[i];
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if (item.Finished)
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continue;
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if (!HasItemInSingleSlot(item.ItemId, item.ItemCountPerStep))
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{
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_pluginLog.Error(
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$"Can't contribute item {item.ItemId} to craft, couldn't find {item.ItemCountPerStep}x in a single inventory slot");
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CurrentStage = Stage.RequestStop;
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break;
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}
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_pluginLog.Information($"Contributing {item.ItemCountPerStep}x {item.ItemName}");
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_contributingItemId = item.ItemId;
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var contributeMaterial = stackalloc AtkValue[]
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{
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new() { Type = ValueType.Int, Int = 0 },
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new() { Type = ValueType.UInt, Int = i },
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new() { Type = ValueType.UInt, UInt = item.ItemCountPerStep },
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new() { Type = 0, Int = 0 }
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};
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addonMaterialDelivery->FireCallback(4, contributeMaterial);
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CurrentStage = Stage.ConfirmMaterialDelivery;
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_continueAt = DateTime.Now.AddSeconds(0.5);
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break;
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}
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}
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private unsafe void ConfirmMaterialDelivery()
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{
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AtkUnitBase* addonMaterialDelivery = GetMaterialDeliveryAddon();
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if (addonMaterialDelivery == null)
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return;
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CraftState? craftState = ReadCraftState(addonMaterialDelivery);
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if (craftState == null || craftState.ResultItem == 0)
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{
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_pluginLog.Warning("Could not parse craft state");
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_continueAt = DateTime.Now.AddSeconds(1);
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return;
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}
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if (SelectSelectYesno(0, s => s == "Do you really want to trade a high-quality item?"))
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{
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_pluginLog.Information("Confirming HQ item turn in");
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CurrentStage = Stage.ConfirmMaterialDelivery;
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_continueAt = DateTime.Now.AddSeconds(0.1);
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return;
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}
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if (SelectSelectYesno(0, s => s.StartsWith("Contribute") && s.EndsWith("to the company project?")))
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{
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var item = craftState.Items.Single(x => x.ItemId == _contributingItemId);
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item.StepsComplete++;
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if (craftState.IsPhaseComplete())
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{
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CurrentStage = Stage.TargetFabricationStation;
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_continueAt = DateTime.Now.AddSeconds(0.5);
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}
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else
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{
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_configuration.CurrentlyCraftedItem!.ContributedItemsInCurrentPhase
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.Single(x => x.ItemId == item.ItemId)
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.QuantityComplete = item.QuantityComplete;
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_pluginInterface.SavePluginConfig(_configuration);
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CurrentStage = Stage.ContributeMaterials;
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_continueAt = DateTime.Now.AddSeconds(1);
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}
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}
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else if (DateTime.Now > _continueAt.AddSeconds(20))
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{
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_pluginLog.Warning("No confirmation dialog, falling back to previous stage");
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CurrentStage = Stage.ContributeMaterials;
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}
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}
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private void ConfirmCollectProduct()
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{
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if (SelectSelectYesno(0, s => s.StartsWith("Retrieve")))
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{
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_configuration.CurrentlyCraftedItem = null;
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_pluginInterface.SavePluginConfig(_configuration);
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CurrentStage = Stage.TakeItemFromQueue;
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_continueAt = DateTime.Now.AddSeconds(0.5);
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}
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}
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}
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