forked from liza/Workshoppa
247 lines
9.5 KiB
C#
247 lines
9.5 KiB
C#
using System;
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using System.Linq;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using Workshoppa.GameData;
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using ValueType = FFXIVClientStructs.FFXIV.Component.GUI.ValueType;
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namespace Workshoppa;
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partial class WorkshopPlugin
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{
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private uint? _contributingItemId;
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/// <summary>
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/// Check if delivery window is open when we clicked resume.
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/// </summary>
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private unsafe bool CheckContinueWithDelivery()
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{
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if (_configuration.CurrentlyCraftedItem != null)
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{
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AtkUnitBase* addonMaterialDelivery = GetMaterialDeliveryAddon();
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if (addonMaterialDelivery == null)
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return false;
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_pluginLog.Warning("Material delivery window is open, although unexpected... checking current craft");
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CraftState? craftState = ReadCraftState(addonMaterialDelivery);
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if (craftState == null || craftState.ResultItem == 0)
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{
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_pluginLog.Error("Unable to read craft state");
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_continueAt = DateTime.Now.AddSeconds(1);
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return false;
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}
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var craft = _workshopCache.Crafts.SingleOrDefault(x => x.ResultItem == craftState.ResultItem);
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if (craft == null || craft.WorkshopItemId != _configuration.CurrentlyCraftedItem.WorkshopItemId)
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{
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_pluginLog.Error("Unable to match currently crafted item with game state");
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_continueAt = DateTime.Now.AddSeconds(1);
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return false;
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}
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_pluginLog.Information("Delivering materials for current active craft, switching to delivery");
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return true;
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}
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return false;
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}
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private void SelectCraftBranch()
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{
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if (SelectSelectString("contrib", 0, s => s.StartsWith("Contribute materials.")))
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{
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CurrentStage = Stage.ContributeMaterials;
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_continueAt = DateTime.Now.AddSeconds(1);
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}
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else if (SelectSelectString("advance", 0, s => s.StartsWith("Advance to the next phase of production.")))
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{
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_pluginLog.Information("Phase is complete");
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_configuration.CurrentlyCraftedItem!.PhasesComplete++;
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_configuration.CurrentlyCraftedItem!.ContributedItemsInCurrentPhase = new();
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_pluginInterface.SavePluginConfig(_configuration);
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CurrentStage = Stage.TargetFabricationStation;
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_continueAt = DateTime.Now.AddSeconds(3);
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}
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else if (SelectSelectString("complete", 0, s => s.StartsWith("Complete the construction of")))
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{
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_pluginLog.Information("Item is almost complete, confirming last cutscene");
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CurrentStage = Stage.TargetFabricationStation;
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_continueAt = DateTime.Now.AddSeconds(3);
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}
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else if (SelectSelectString("collect", 0, s => s == "Collect finished product."))
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{
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_pluginLog.Information("Item is complete");
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CurrentStage = Stage.ConfirmCollectProduct;
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_continueAt = DateTime.Now.AddSeconds(0.25);
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}
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}
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private unsafe void ContributeMaterials()
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{
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AtkUnitBase* addonMaterialDelivery = GetMaterialDeliveryAddon();
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if (addonMaterialDelivery == null)
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return;
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CraftState? craftState = ReadCraftState(addonMaterialDelivery);
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if (craftState == null || craftState.ResultItem == 0)
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{
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_pluginLog.Warning("Could not parse craft state");
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_continueAt = DateTime.Now.AddSeconds(1);
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return;
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}
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if (_configuration.CurrentlyCraftedItem!.UpdateFromCraftState(craftState))
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{
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_pluginLog.Information("Saving updated current craft information");
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_pluginInterface.SavePluginConfig(_configuration);
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}
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for (int i = 0; i < craftState.Items.Count; ++i)
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{
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var item = craftState.Items[i];
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if (item.Finished)
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continue;
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if (!HasItemInSingleSlot(item.ItemId, item.ItemCountPerStep))
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{
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_pluginLog.Error(
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$"Can't contribute item {item.ItemId} to craft, couldn't find {item.ItemCountPerStep}x in a single inventory slot");
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InventoryManager* inventoryManager = InventoryManager.Instance();
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int itemCount = 0;
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if (inventoryManager != null)
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{
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itemCount = inventoryManager->GetInventoryItemCount(item.ItemId, true, false, false) +
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inventoryManager->GetInventoryItemCount(item.ItemId, false, false, false);
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}
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if (itemCount < item.ItemCountPerStep)
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_chatGui.PrintError(
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$"[Workshoppa] You don't have the needed {item.ItemCountPerStep}x {item.ItemName} to continue.");
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else
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_chatGui.PrintError(
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$"[Workshoppa] You don't have {item.ItemCountPerStep}x {item.ItemName} in a single stack, you need to merge the items in your inventory manually to continue.");
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CurrentStage = Stage.RequestStop;
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break;
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}
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_externalPluginHandler.SaveTextAdvance();
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_pluginLog.Information($"Contributing {item.ItemCountPerStep}x {item.ItemName}");
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_contributingItemId = item.ItemId;
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var contributeMaterial = stackalloc AtkValue[]
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{
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new() { Type = ValueType.Int, Int = 0 },
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new() { Type = ValueType.UInt, Int = i },
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new() { Type = ValueType.UInt, UInt = item.ItemCountPerStep },
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new() { Type = 0, Int = 0 }
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};
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addonMaterialDelivery->FireCallback(4, contributeMaterial);
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_fallbackAt = DateTime.Now.AddSeconds(0.2);
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CurrentStage = Stage.OpenRequestItemWindow;
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break;
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}
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}
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private unsafe void RequestPostSetup(AddonEvent type, AddonArgs addon)
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{
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var addonRequest = (AddonRequest*)addon.Addon;
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_pluginLog.Verbose($"{nameof(RequestPostSetup)}: {CurrentStage}, {addonRequest->EntryCount}");
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if (CurrentStage != Stage.OpenRequestItemWindow)
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return;
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if (addonRequest->EntryCount != 1)
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return;
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_fallbackAt = DateTime.MaxValue;
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CurrentStage = Stage.OpenRequestItemSelect;
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var contributeMaterial = stackalloc AtkValue[]
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{
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new() { Type = ValueType.Int, Int = 2 },
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new() { Type = ValueType.UInt, Int = 0 },
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new() { Type = ValueType.UInt, UInt = 44 },
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new() { Type = ValueType.UInt, UInt = 0 }
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};
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addonRequest->AtkUnitBase.FireCallback(4, contributeMaterial);
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}
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private unsafe void ContextIconMenuPostReceiveEvent(AddonEvent type, AddonArgs addon)
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{
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if (CurrentStage != Stage.OpenRequestItemSelect)
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return;
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CurrentStage = Stage.ConfirmRequestItemWindow;
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var selectSlot = stackalloc AtkValue[]
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{
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new() { Type = ValueType.Int, Int = 0 },
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new() { Type = ValueType.Int, Int = 0 /* slot */ },
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new() { Type = ValueType.UInt, UInt = 20802 /* probably the item's icon */ },
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new() { Type = ValueType.UInt, UInt = 0 },
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new() { Type = 0, Int = 0 },
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};
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((AddonContextIconMenu*)addon.Addon)->AtkUnitBase.FireCallback(5, selectSlot);
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}
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private unsafe void RequestPostRefresh(AddonEvent type, AddonArgs addon)
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{
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_pluginLog.Verbose($"{nameof(RequestPostRefresh)}: {CurrentStage}");
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if (CurrentStage != Stage.ConfirmRequestItemWindow)
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return;
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var addonRequest = (AddonRequest*)addon.Addon;
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if (addonRequest->EntryCount != 1)
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return;
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CurrentStage = Stage.ConfirmMaterialDelivery;
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var closeWindow = stackalloc AtkValue[]
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{
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new() { Type = ValueType.Int, Int = 0 },
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new() { Type = ValueType.UInt, UInt = 0 },
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new() { Type = ValueType.UInt, UInt = 0 },
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new() { Type = ValueType.UInt, UInt = 0 }
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};
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addonRequest->AtkUnitBase.FireCallback(4, closeWindow);
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addonRequest->AtkUnitBase.Close(false);
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_externalPluginHandler.RestoreTextAdvance();
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}
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private unsafe void ConfirmMaterialDeliveryFollowUp()
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{
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AtkUnitBase* addonMaterialDelivery = GetMaterialDeliveryAddon();
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if (addonMaterialDelivery == null)
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return;
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CraftState? craftState = ReadCraftState(addonMaterialDelivery);
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if (craftState == null || craftState.ResultItem == 0)
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{
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_pluginLog.Warning("Could not parse craft state");
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_continueAt = DateTime.Now.AddSeconds(1);
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return;
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}
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var item = craftState.Items.Single(x => x.ItemId == _contributingItemId);
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item.StepsComplete++;
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if (craftState.IsPhaseComplete())
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{
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CurrentStage = Stage.TargetFabricationStation;
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_continueAt = DateTime.Now.AddSeconds(0.5);
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}
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else
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{
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_configuration.CurrentlyCraftedItem!.ContributedItemsInCurrentPhase
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.Single(x => x.ItemId == item.ItemId)
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.QuantityComplete = item.QuantityComplete;
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_pluginInterface.SavePluginConfig(_configuration);
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CurrentStage = Stage.ContributeMaterials;
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_continueAt = DateTime.Now.AddSeconds(1);
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}
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}
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}
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