forked from liza/Workshoppa
278 lines
11 KiB
C#
278 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Dalamud.Game.Addon.Lifecycle;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.Command;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using LLib;
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using Workshoppa.External;
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using Workshoppa.GameData;
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using Workshoppa.Windows;
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namespace Workshoppa;
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[SuppressMessage("ReSharper", "UnusedType.Global")]
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public sealed partial class WorkshopPlugin : IDalamudPlugin
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{
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private readonly IReadOnlyList<uint> _fabricationStationIds =
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new uint[] { 2005236, 2005238, 2005240, 2007821, 2011588 }.AsReadOnly();
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internal readonly IReadOnlyList<ushort> WorkshopTerritories = new ushort[] { 423, 424, 425, 653, 984 }.AsReadOnly();
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private readonly WindowSystem _windowSystem = new WindowSystem(nameof(WorkshopPlugin));
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private readonly DalamudPluginInterface _pluginInterface;
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private readonly IGameGui _gameGui;
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private readonly IFramework _framework;
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private readonly ICondition _condition;
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private readonly IClientState _clientState;
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private readonly IObjectTable _objectTable;
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private readonly ICommandManager _commandManager;
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private readonly IPluginLog _pluginLog;
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private readonly IAddonLifecycle _addonLifecycle;
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private readonly IChatGui _chatGui;
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private readonly Configuration _configuration;
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private readonly ExternalPluginHandler _externalPluginHandler;
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private readonly WorkshopCache _workshopCache;
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private readonly GameStrings _gameStrings;
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private readonly MainWindow _mainWindow;
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private readonly ConfigWindow _configWindow;
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private readonly RepairKitWindow _repairKitWindow;
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private readonly CeruleumTankWindow _ceruleumTankWindow;
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private Stage _currentStageInternal = Stage.Stopped;
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private DateTime _continueAt = DateTime.MinValue;
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private DateTime _fallbackAt = DateTime.MaxValue;
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public WorkshopPlugin(DalamudPluginInterface pluginInterface, IGameGui gameGui, IFramework framework,
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ICondition condition, IClientState clientState, IObjectTable objectTable, IDataManager dataManager,
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ICommandManager commandManager, IPluginLog pluginLog, IAddonLifecycle addonLifecycle, IChatGui chatGui,
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ITextureProvider textureProvider)
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{
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_pluginInterface = pluginInterface;
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_gameGui = gameGui;
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_framework = framework;
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_condition = condition;
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_clientState = clientState;
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_objectTable = objectTable;
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_commandManager = commandManager;
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_pluginLog = pluginLog;
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_addonLifecycle = addonLifecycle;
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_chatGui = chatGui;
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_externalPluginHandler = new ExternalPluginHandler(_pluginInterface, _pluginLog);
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_configuration = (Configuration?)_pluginInterface.GetPluginConfig() ?? new Configuration();
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_workshopCache = new WorkshopCache(dataManager, _pluginLog);
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_gameStrings = new(dataManager, _pluginLog);
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_mainWindow = new(this, _pluginInterface, _clientState, _configuration, _workshopCache,
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new IconCache(textureProvider), _chatGui, new RecipeTree(dataManager), _pluginLog);
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_windowSystem.AddWindow(_mainWindow);
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_configWindow = new(_pluginInterface, _configuration);
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_windowSystem.AddWindow(_configWindow);
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_repairKitWindow = new(this, _pluginLog, _gameGui, addonLifecycle, _configuration,
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_externalPluginHandler);
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_windowSystem.AddWindow(_repairKitWindow);
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_ceruleumTankWindow = new(this, _pluginLog, _gameGui, addonLifecycle, _configuration,
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_externalPluginHandler);
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_windowSystem.AddWindow(_ceruleumTankWindow);
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_pluginInterface.UiBuilder.Draw += _windowSystem.Draw;
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_pluginInterface.UiBuilder.OpenMainUi += OpenMainUi;
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_pluginInterface.UiBuilder.OpenConfigUi += _configWindow.Toggle;
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_framework.Update += FrameworkUpdate;
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_commandManager.AddHandler("/ws", new CommandInfo(ProcessCommand)
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{
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HelpMessage = "Open UI"
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});
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_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "SelectYesno", SelectYesNoPostSetup);
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_addonLifecycle.RegisterListener(AddonEvent.PostSetup, "Request", RequestPostSetup);
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_addonLifecycle.RegisterListener(AddonEvent.PostRefresh, "Request", RequestPostRefresh);
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_addonLifecycle.RegisterListener(AddonEvent.PostUpdate, "ContextIconMenu", ContextIconMenuPostReceiveEvent);
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}
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internal Stage CurrentStage
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{
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get => _currentStageInternal;
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private set
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{
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if (_currentStageInternal != value)
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{
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_pluginLog.Debug($"Changing stage from {_currentStageInternal} to {value}");
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_currentStageInternal = value;
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}
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}
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}
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private void FrameworkUpdate(IFramework framework)
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{
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if (!_clientState.IsLoggedIn ||
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!WorkshopTerritories.Contains(_clientState.TerritoryType) ||
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_condition[ConditionFlag.BoundByDuty] ||
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_condition[ConditionFlag.BetweenAreas] ||
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_condition[ConditionFlag.BetweenAreas51] ||
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GetDistanceToEventObject(_fabricationStationIds, out var fabricationStation) >= 3f)
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{
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_mainWindow.NearFabricationStation = false;
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if (_mainWindow.IsOpen &&
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_mainWindow.OpenReason == MainWindow.EOpenReason.NearFabricationStation &&
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_configuration.CurrentlyCraftedItem == null &&
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_configuration.ItemQueue.Count == 0)
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{
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_mainWindow.IsOpen = false;
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}
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}
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else if (DateTime.Now >= _continueAt)
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{
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_mainWindow.NearFabricationStation = true;
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if (!_mainWindow.IsOpen)
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{
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_mainWindow.IsOpen = true;
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_mainWindow.OpenReason = MainWindow.EOpenReason.NearFabricationStation;
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}
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if (_mainWindow.State is MainWindow.ButtonState.Pause or MainWindow.ButtonState.Stop)
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{
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_mainWindow.State = MainWindow.ButtonState.None;
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if (CurrentStage != Stage.Stopped)
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{
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_externalPluginHandler.Restore();
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CurrentStage = Stage.Stopped;
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}
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return;
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}
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else if (_mainWindow.State is MainWindow.ButtonState.Start or MainWindow.ButtonState.Resume &&
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CurrentStage == Stage.Stopped)
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{
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// TODO Error checking, we should ensure the player has the required job level for *all* crafting parts
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_mainWindow.State = MainWindow.ButtonState.None;
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CurrentStage = Stage.TakeItemFromQueue;
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}
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if (CurrentStage != Stage.Stopped && CurrentStage != Stage.RequestStop && !_externalPluginHandler.Saved)
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_externalPluginHandler.Save();
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switch (CurrentStage)
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{
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case Stage.TakeItemFromQueue:
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if (CheckContinueWithDelivery())
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CurrentStage = Stage.ContributeMaterials;
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else
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TakeItemFromQueue();
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break;
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case Stage.TargetFabricationStation:
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if (_configuration.CurrentlyCraftedItem is { StartedCrafting: true })
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CurrentStage = Stage.SelectCraftBranch;
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else
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CurrentStage = Stage.OpenCraftingLog;
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InteractWithFabricationStation(fabricationStation!);
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break;
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case Stage.OpenCraftingLog:
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OpenCraftingLog();
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break;
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case Stage.SelectCraftCategory:
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SelectCraftCategory();
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break;
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case Stage.SelectCraft:
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SelectCraft();
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break;
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case Stage.ConfirmCraft:
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ConfirmCraft();
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break;
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case Stage.RequestStop:
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_externalPluginHandler.Restore();
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CurrentStage = Stage.Stopped;
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break;
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case Stage.SelectCraftBranch:
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SelectCraftBranch();
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break;
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case Stage.ContributeMaterials:
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ContributeMaterials();
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break;
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case Stage.OpenRequestItemWindow:
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// see RequestPostSetup and related
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if (DateTime.Now > _fallbackAt)
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goto case Stage.ContributeMaterials;
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break;
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case Stage.OpenRequestItemSelect:
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case Stage.ConfirmRequestItemWindow:
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// see RequestPostSetup and related
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break;
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case Stage.ConfirmMaterialDelivery:
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// see SelectYesNoPostSetup
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break;
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case Stage.ConfirmCollectProduct:
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// see SelectYesNoPostSetup
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break;
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case Stage.Stopped:
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break;
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default:
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_pluginLog.Warning($"Unknown stage {CurrentStage}");
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break;
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}
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}
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}
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private WorkshopCraft GetCurrentCraft()
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{
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return _workshopCache.Crafts.Single(
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x => x.WorkshopItemId == _configuration.CurrentlyCraftedItem!.WorkshopItemId);
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}
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private void ProcessCommand(string command, string arguments)
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{
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if (arguments is "c" or "config")
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_configWindow.Toggle();
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else
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_mainWindow.Toggle(MainWindow.EOpenReason.Command);
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}
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private void OpenMainUi()
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=> _mainWindow.Toggle(MainWindow.EOpenReason.PluginInstaller);
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public void Dispose()
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{
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_addonLifecycle.UnregisterListener(AddonEvent.PostUpdate, "ContextIconMenu", ContextIconMenuPostReceiveEvent);
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_addonLifecycle.UnregisterListener(AddonEvent.PostRefresh, "Request", RequestPostRefresh);
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_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "Request", RequestPostSetup);
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_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, "SelectYesno", SelectYesNoPostSetup);
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_commandManager.RemoveHandler("/ws");
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_pluginInterface.UiBuilder.Draw -= _windowSystem.Draw;
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_pluginInterface.UiBuilder.OpenConfigUi -= _configWindow.Toggle;
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_pluginInterface.UiBuilder.OpenMainUi -= OpenMainUi;
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_framework.Update -= FrameworkUpdate;
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_ceruleumTankWindow.Dispose();
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_repairKitWindow.Dispose();
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_externalPluginHandler.RestoreTextAdvance();
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_externalPluginHandler.Restore();
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}
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}
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