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Workship/Workshoppa/Windows/ShopWindow.cs

199 lines
6.2 KiB
C#

using System;
using System.Numerics;
using Dalamud.Game.Addon.Lifecycle;
using Dalamud.Game.Addon.Lifecycle.AddonArgTypes;
using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Component.GUI;
using ImGuiNET;
using LLib.GameUI;
using LLib.ImGui;
using Workshoppa.External;
using Workshoppa.GameData.Shops;
namespace Workshoppa.Windows;
internal abstract class ShopWindow : LWindow, IDisposable
{
private readonly string _addonName;
private readonly WorkshopPlugin _plugin;
private readonly IPluginLog _pluginLog;
private readonly IGameGui _gameGui;
private readonly IAddonLifecycle _addonLifecycle;
private readonly ExternalPluginHandler _externalPluginHandler;
protected ItemForSale? ItemForSale;
protected PurchaseState? PurchaseState;
protected ShopWindow(string name, string addonName, WorkshopPlugin plugin, IPluginLog pluginLog,
IGameGui gameGui, IAddonLifecycle addonLifecycle, ExternalPluginHandler externalPluginHandler)
: base(name)
{
_addonName = addonName;
_plugin = plugin;
_pluginLog = pluginLog;
_gameGui = gameGui;
_addonLifecycle = addonLifecycle;
_externalPluginHandler = externalPluginHandler;
Position = new Vector2(100, 100);
PositionCondition = ImGuiCond.Always;
Flags = ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse;
_addonLifecycle.RegisterListener(AddonEvent.PostSetup, _addonName, ShopPostSetup);
_addonLifecycle.RegisterListener(AddonEvent.PreFinalize, _addonName, ShopPreFinalize);
_addonLifecycle.RegisterListener(AddonEvent.PostUpdate, _addonName, ShopPostUpdate);
}
public bool AutoBuyEnabled => PurchaseState != null;
protected abstract bool Enabled { get; }
public bool IsAwaitingYesNo
{
get => PurchaseState?.IsAwaitingYesNo ?? false;
set => PurchaseState!.IsAwaitingYesNo = value;
}
private unsafe void ShopPostSetup(AddonEvent type, AddonArgs args)
{
if (!Enabled)
{
ItemForSale = null;
IsOpen = false;
return;
}
UpdateShopStock((AtkUnitBase*)args.Addon);
PostUpdateShopStock();
if (ItemForSale != null)
IsOpen = true;
}
private void ShopPreFinalize(AddonEvent type, AddonArgs args)
{
PurchaseState = null;
_externalPluginHandler.Restore();
IsOpen = false;
}
private unsafe void ShopPostUpdate(AddonEvent type, AddonArgs args)
{
if (!Enabled)
{
ItemForSale = null;
IsOpen = false;
return;
}
UpdateShopStock((AtkUnitBase*)args.Addon);
PostUpdateShopStock();
if (ItemForSale != null)
{
AtkUnitBase* addon = (AtkUnitBase*)args.Addon;
short x = 0, y = 0;
addon->GetPosition(&x, &y);
short width = 0, height = 0;
addon->GetSize(&width, &height, true);
x += width;
if ((short)Position!.Value.X != x || (short)Position!.Value.Y != y)
Position = new Vector2(x, y);
IsOpen = true;
}
else
IsOpen = false;
}
protected abstract unsafe void UpdateShopStock(AtkUnitBase* addon);
private void PostUpdateShopStock()
{
if (ItemForSale != null && PurchaseState != null)
{
int ownedItems = (int)ItemForSale.OwnedItems;
if (PurchaseState.OwnedItems != ownedItems)
{
PurchaseState.OwnedItems = ownedItems;
PurchaseState.NextStep = DateTime.Now.AddSeconds(0.25);
}
}
}
protected unsafe int GetItemCount(uint itemId)
{
InventoryManager* inventoryManager = InventoryManager.Instance();
return inventoryManager->GetInventoryItemCount(itemId, checkEquipped: false, checkArmory: false);
}
protected abstract int GetCurrencyCount();
protected int GetMaxItemsToPurchase()
{
if (ItemForSale == null)
return 0;
int currency = GetCurrencyCount();
return (int)(currency / ItemForSale!.Price);
}
protected void CancelAutoPurchase()
{
PurchaseState = null;
_externalPluginHandler.Restore();
}
protected void StartAutoPurchase(int toPurchase)
{
PurchaseState = new((int)ItemForSale!.OwnedItems + toPurchase, (int)ItemForSale.OwnedItems);
_externalPluginHandler.Save();
}
protected unsafe void HandleNextPurchaseStep()
{
if (ItemForSale == null || PurchaseState == null)
return;
int maxStackSize = _plugin.DetermineMaxStackSize(ItemForSale.ItemId);
if (maxStackSize == 0 && !_plugin.HasFreeInventorySlot())
{
_pluginLog.Warning($"No free inventory slots, can't buy more {ItemForSale.ItemName}");
PurchaseState = null;
_externalPluginHandler.Restore();
}
else if (!PurchaseState.IsComplete)
{
if (PurchaseState.NextStep <= DateTime.Now &&
_gameGui.TryGetAddonByName(_addonName, out AtkUnitBase* addonShop))
{
int buyNow = Math.Min(PurchaseState.ItemsLeftToBuy, maxStackSize);
_pluginLog.Information($"Buying {buyNow}x {ItemForSale.ItemName}");
FirePurchaseCallback(addonShop, buyNow);
PurchaseState.NextStep = DateTime.MaxValue;
PurchaseState.IsAwaitingYesNo = true;
}
}
else
{
_pluginLog.Information(
$"Stopping item purchase (desired = {PurchaseState.DesiredItems}, owned = {PurchaseState.OwnedItems})");
PurchaseState = null;
_externalPluginHandler.Restore();
}
}
protected abstract unsafe void FirePurchaseCallback(AtkUnitBase* addonShop, int buyNow);
public void Dispose()
{
_addonLifecycle.UnregisterListener(AddonEvent.PostSetup, _addonName, ShopPostSetup);
_addonLifecycle.UnregisterListener(AddonEvent.PreFinalize, _addonName, ShopPreFinalize);
_addonLifecycle.UnregisterListener(AddonEvent.PostUpdate, _addonName, ShopPostUpdate);
}
}