Workship/Workshoppa/GameData/RecipeTree.cs

191 lines
7.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Plugin.Services;
using Lumina.Excel.GeneratedSheets;
namespace Workshoppa.GameData;
public sealed class RecipeTree
{
private readonly IDataManager _dataManager;
private readonly IPluginLog _pluginLog;
private readonly IReadOnlyList<uint> _shopItemsOnly;
public RecipeTree(IDataManager dataManager, IPluginLog pluginLog)
{
_dataManager = dataManager;
_pluginLog = pluginLog;
// probably incomplete, e.g. different housing districts have different shop types
var shopVendorIds = new uint[]
{
262461, // Purchase Items (Lumber, Metal, Stone, Bone, Leather)
262462, // Purchase Items (Cloth, Reagents)
262463, // Purchase Items (Gardening, Dyes)
262471, // Purchase Items (Catalysts)
262472, // Purchase (Cooking Ingredients)
262692, // Amalj'aa
262422, // Housing District Merchant
262211, // Z'ranmaia, upper decks
};
_shopItemsOnly = _dataManager.GetExcelSheet<GilShopItem>()!
.Where(x => shopVendorIds.Contains(x.RowId))
.Select(x => x.Item.Row)
.Where(x => x > 0)
.Distinct()
.ToList()
.AsReadOnly();
}
public List<Ingredient> ResolveRecipes(List<Ingredient> materials)
{
// look up recipes recursively
int limit = 10;
List<RecipeInfo> nextStep = ExtendWithAmountCrafted(materials);
List<RecipeInfo> completeList = new(nextStep);
while (--limit > 0 && nextStep.Any(x => x.Type == Ingredient.EType.Craftable))
{
nextStep = GetIngredients(nextStep);
completeList.AddRange(nextStep);
}
// sum up all recipes
completeList = completeList.GroupBy(x => x.ItemId)
.Select(x => new RecipeInfo
{
ItemId = x.Key,
Name = x.First().Name,
TotalQuantity = x.Sum(y => y.TotalQuantity),
Type = x.First().Type,
DependsOn = x.First().DependsOn,
AmountCrafted = x.First().AmountCrafted,
})
.ToList();
// if a recipe has a specific amount crafted, divide the gathered amount by it
foreach (var ingredient in completeList.Where(x => x is { AmountCrafted: > 1 }))
{
_pluginLog.Information($"Fudging {ingredient.Name}");
foreach (var part in completeList.Where(x => ingredient.DependsOn.Contains(x.ItemId)))
{
_pluginLog.Information($" → {part.Name}");
int unmodifiedQuantity = part.TotalQuantity;
int roundedQuantity = (int)((unmodifiedQuantity + ingredient.AmountCrafted - 1) / ingredient.AmountCrafted);
part.TotalQuantity = part.TotalQuantity - unmodifiedQuantity + roundedQuantity;
}
}
// figure out the correct order for items to be crafted
foreach (var item in completeList.Where(x => x.Type == Ingredient.EType.ShopItem))
item.DependsOn.Clear();
List<RecipeInfo> sortedList = new List<RecipeInfo>();
while (sortedList.Count < completeList.Count)
{
var craftable = completeList.Where(x =>
!sortedList.Contains(x) && x.DependsOn.All(y => sortedList.Any(z => y == z.ItemId)))
.ToList();
if (craftable.Count == 0)
throw new Exception("Unable to sort items");
sortedList.AddRange(craftable.OrderBy(x => x.Name));
}
return sortedList.Cast<Ingredient>().ToList();
}
private List<RecipeInfo> GetIngredients(List<RecipeInfo> materials)
{
List<RecipeInfo> ingredients = new();
foreach (var material in materials.Where(x => x.Type == Ingredient.EType.Craftable))
{
_pluginLog.Information($"Looking up recipe for {material.Name}");
var recipe = GetFirstRecipeForItem(material.ItemId);
if (recipe == null)
continue;
foreach (var ingredient in recipe.UnkData5.Take(8))
{
if (ingredient == null || ingredient.ItemIngredient == 0)
continue;
Item? item = _dataManager.GetExcelSheet<Item>()!.GetRow((uint)ingredient.ItemIngredient);
if (item == null)
continue;
Recipe? ingredientRecipe = GetFirstRecipeForItem((uint)ingredient.ItemIngredient);
_pluginLog.Information($"Adding {item.Name}");
ingredients.Add(new RecipeInfo
{
ItemId = (uint)ingredient.ItemIngredient,
Name = item.Name,
TotalQuantity = material.TotalQuantity * ingredient.AmountIngredient,
Type =
_shopItemsOnly.Contains((uint)ingredient.ItemIngredient) ? Ingredient.EType.ShopItem :
ingredientRecipe != null ? Ingredient.EType.Craftable :
GetGatheringItem((uint)ingredient.ItemIngredient) != null ? Ingredient.EType.Gatherable :
GetVentureItem((uint)ingredient.ItemIngredient) != null ? Ingredient.EType.Gatherable :
Ingredient.EType.Other,
AmountCrafted = ingredientRecipe?.AmountResult ?? 1,
DependsOn = ingredientRecipe?.UnkData5.Take(8).Where(x => x != null && x.ItemIngredient != 0)
.Select(x => (uint)x.ItemIngredient)
.ToList()
?? new(),
});
}
}
return ingredients;
}
private List<RecipeInfo> ExtendWithAmountCrafted(List<Ingredient> materials)
{
return materials.Select(x => new
{
Ingredient = x,
Recipe = GetFirstRecipeForItem(x.ItemId)
})
.Where(x => x.Recipe != null)
.Select(x => new RecipeInfo
{
ItemId = x.Ingredient.ItemId,
Name = x.Ingredient.Name,
TotalQuantity = x.Ingredient.TotalQuantity,
Type = _shopItemsOnly.Contains(x.Ingredient.ItemId) ? Ingredient.EType.ShopItem : x.Ingredient.Type,
AmountCrafted = x.Recipe!.AmountResult,
DependsOn = x.Recipe.UnkData5.Take(8).Where(y => y != null && y.ItemIngredient != 0)
.Select(y => (uint)y.ItemIngredient)
.ToList(),
})
.ToList();
}
public Recipe? GetFirstRecipeForItem(uint itemId)
{
return _dataManager.GetExcelSheet<Recipe>()!.FirstOrDefault(x => x.RowId > 0 && x.ItemResult.Row == itemId);
}
public GatheringItem? GetGatheringItem(uint itemId)
{
return _dataManager.GetExcelSheet<GatheringItem>()!.FirstOrDefault(x => x.RowId > 0 && (uint)x.Item == itemId);
}
public RetainerTaskNormal? GetVentureItem(uint itemId)
{
return _dataManager.GetExcelSheet<RetainerTaskNormal>()!
.FirstOrDefault(x => x.RowId > 0 && x.Item.Row == itemId);
}
private sealed class RecipeInfo : Ingredient
{
public required uint AmountCrafted { get; init; }
public required List<uint> DependsOn { get; init; }
}
}